and that just leaves the modules folder
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@@ -45,7 +45,7 @@
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blink_mob(hit_atom)
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use(1)
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//Artifical bluespace crystal, doesn't give you much research.
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//Artificial bluespace crystal, doesn't give you much research.
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/obj/item/stack/ore/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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@@ -105,7 +105,7 @@
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/obj/item/stack/medical/bruise_pack
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name = "bruise pack"
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singular_name = "bruise pack"
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desc = "A theraputic gel pack and bandages designed to treat blunt-force trauma."
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desc = "A therapeutic gel pack and bandages designed to treat blunt-force trauma."
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icon_state = "brutepack"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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@@ -110,7 +110,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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if(QDELETED(src) && replace)
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user.put_in_hands(RG)
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else
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to_chat(user, "<span class='warning'>You need one rod and one sheet of plamsa glass to make reinforced plasma glass!</span>")
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to_chat(user, "<span class='warning'>You need one rod and one sheet of plasma glass to make reinforced plasma glass!</span>")
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return
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else
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return ..()
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@@ -173,7 +173,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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/obj/item/stack/sheet/plasmarglass
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name = "reinforced plasma glass"
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desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrice. It looks hopelessly tough and nearly fire-proof!"
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desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough and nearly fire-proof!"
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-prglass"
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item_state = "sheet-prglass"
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@@ -149,6 +149,7 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5), \
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new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \
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new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7), \
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new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \
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new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
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))
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@@ -187,7 +188,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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@@ -200,7 +201,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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@@ -310,7 +310,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
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point_value = 45
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GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
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new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
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new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
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))
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/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE)
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@@ -6,7 +6,7 @@
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icon_state = "telecrystal"
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w_class = WEIGHT_CLASS_TINY
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max_amount = 50
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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/obj/item/stack/telecrystal/attack(mob/target, mob/user)
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if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
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@@ -71,9 +71,9 @@
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materials = list(MAT_TITANIUM=500)
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/obj/item/stack/tile/mineral/plastitanium
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name = "plas-titanium tile"
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singular_name = "plas-titanium floor tile"
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desc = "A tile made of plas-titanium, used for very evil shuttles."
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name = "plastitanium tile"
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singular_name = "plastitanium floor tile"
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desc = "A tile made of plastitanium, used for very evil shuttles."
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icon_state = "tile_darkshuttle"
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turf_type = /turf/open/floor/mineral/plastitanium
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mineralType = "plastitanium"
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@@ -9,7 +9,7 @@
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desc = "Wrap packages with this festive paper to make gifts."
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "wrap_paper"
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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amount = 25
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max_amount = 25
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resistance_flags = FLAMMABLE
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@@ -31,7 +31,7 @@
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desc = "You can use this to wrap items in."
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "deliveryPaper"
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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amount = 25
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max_amount = 25
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resistance_flags = FLAMMABLE
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