Merge remote-tracking branch 'upstream/master' into FERMICHEMCurTweaks
This commit is contained in:
@@ -54,12 +54,16 @@
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only_current_user_can_interact = TRUE
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/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
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return
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return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
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/obj/machinery/vr_sleeper/emag_act(mob/user)
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. = ..()
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if(you_die_in_the_game_you_die_for_real)
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return
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you_die_in_the_game_you_die_for_real = TRUE
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sparks.start()
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addtimer(CALLBACK(src, .proc/emagNotify), 150)
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return TRUE
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/obj/machinery/vr_sleeper/update_icon()
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icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
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@@ -15,9 +15,9 @@
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H.real_name = random_unique_name(H.gender)
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H.name = H.real_name
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H.underwear = random_underwear(H.gender)
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H.undie_color = random_color()
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H.undie_color = random_short_color()
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H.undershirt = random_undershirt(H.gender)
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H.shirt_color = random_color()
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H.shirt_color = random_short_color()
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H.skin_tone = random_skin_tone()
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H.hair_style = random_hair_style(H.gender)
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H.facial_hair_style = random_facial_hair_style(H.gender)
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@@ -1882,14 +1882,14 @@
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return
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var/mob/M = locate(href_list["CentComReply"])
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usr.client.admin_headset_message(M, "CentCom")
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usr.client.admin_headset_message(M, RADIO_CHANNEL_CENTCOM)
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else if(href_list["SyndicateReply"])
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if(!check_rights(R_ADMIN))
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return
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var/mob/M = locate(href_list["SyndicateReply"])
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usr.client.admin_headset_message(M, "Syndicate")
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usr.client.admin_headset_message(M, RADIO_CHANNEL_SYNDICATE)
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else if(href_list["HeadsetMessage"])
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if(!check_rights(R_ADMIN))
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@@ -6,7 +6,7 @@
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set category = null
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set name = "Admin PM Mob"
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if(!holder)
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to_chat(src, "<font color='red'>Error: Admin-PM-Context: Only administrators may use this command.</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM-Context: Only administrators may use this command.</span>")
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return
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if( !ismob(M) || !M.client )
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return
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@@ -18,7 +18,7 @@
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set category = "Admin"
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set name = "Admin PM"
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if(!holder)
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to_chat(src, "<font color='red'>Error: Admin-PM-Panel: Only administrators may use this command.</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM-Panel: Only administrators may use this command.</span>")
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return
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var/list/client/targets[0]
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for(var/client/T)
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@@ -37,7 +37,7 @@
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/client/proc/cmd_ahelp_reply(whom)
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if(prefs.muted & MUTE_ADMINHELP)
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to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
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return
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var/client/C
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if(istext(whom))
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@@ -48,7 +48,7 @@
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C = whom
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if(!C)
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if(holder)
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to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
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return
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var/datum/admin_help/AH = C.current_ticket
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@@ -65,12 +65,12 @@
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//Fetching a message if needed. src is the sender and C is the target client
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/client/proc/cmd_admin_pm(whom, msg)
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if(prefs.muted & MUTE_ADMINHELP)
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to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
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return
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if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo
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to_chat(src, "<font color='red'>You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.</font>")
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to_chat(src, "<font color='blue'>Message: [msg]</font>")
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to_chat(src, "<span class='danger'>You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.</span>")
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to_chat(src, "<span class='notice'>Message: [msg]</span>")
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return
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var/client/recipient
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@@ -95,14 +95,14 @@
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if(!msg)
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return
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if(holder)
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to_chat(src, "<font color='red'>Error: Use the admin IRC channel, nerd.</font>")
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to_chat(src, "<span class='danger'>Error: Use the admin IRC channel, nerd.</span>")
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return
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else
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if(!recipient)
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if(holder)
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to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
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if(msg)
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to_chat(src, msg)
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return
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@@ -118,12 +118,12 @@
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return
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if(prefs.muted & MUTE_ADMINHELP)
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to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
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return
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if(!recipient)
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if(holder)
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to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
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else
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current_ticket.MessageNoRecipient(msg)
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return
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@@ -145,15 +145,15 @@
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var/keywordparsedmsg = keywords_lookup(msg)
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if(irc)
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to_chat(src, "<font color='blue'>PM to-<b>Admins</b>: <span class='linkify'>[rawmsg]</span></font>")
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to_chat(src, "<span class='notice'>PM to-<b>Admins</b>: <span class='linkify'>[rawmsg]</span></span>")
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var/datum/admin_help/AH = admin_ticket_log(src, "<font color='red'>Reply PM from-<b>[key_name(src, TRUE, TRUE)] to <i>IRC</i>: [keywordparsedmsg]</font>")
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ircreplyamount--
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send2irc("[AH ? "#[AH.id] " : ""]Reply: [ckey]", rawmsg)
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else
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if(recipient.holder)
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if(holder) //both are admins
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to_chat(recipient, "<font color='red'>Admin PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>")
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to_chat(src, "<font color='blue'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>")
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to_chat(recipient, "<span class='danger'>Admin PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></span>")
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to_chat(src, "<span class='notice'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></span>")
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//omg this is dumb, just fill in both their tickets
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var/interaction_message = "<font color='purple'>PM from-<b>[key_name(src, recipient, 1)]</b> to-<b>[key_name(recipient, src, 1)]</b>: [keywordparsedmsg]</font>"
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@@ -162,10 +162,10 @@
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admin_ticket_log(recipient, interaction_message)
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else //recipient is an admin but sender is not
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var/replymsg = "<font color='red'>Reply PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>"
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admin_ticket_log(src, replymsg)
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to_chat(recipient, replymsg)
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to_chat(src, "<font color='blue'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></font>")
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var/replymsg = "Reply PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span>"
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admin_ticket_log(src, "<font color='red'>[replymsg]</font>")
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to_chat(recipient, "<span class='danger'>[replymsg]</span>")
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to_chat(src, "<span class='notice'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></span>")
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//play the receiving admin the adminhelp sound (if they have them enabled)
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if(recipient.prefs.toggles & SOUND_ADMINHELP)
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@@ -177,11 +177,11 @@
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new /datum/admin_help(msg, recipient, TRUE)
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to_chat(recipient, "<font color='red' size='4'><b>-- Administrator private message --</b></font>")
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to_chat(recipient, "<font color='red'>Admin PM from-<b>[key_name(src, recipient, 0)]</b>: <span class='linkify'>[msg]</span></font>")
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to_chat(recipient, "<font color='red'><i>Click on the administrator's name to reply.</i></font>")
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to_chat(src, "<font color='blue'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[msg]</span></font>")
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to_chat(recipient, "<span class='danger'>Admin PM from-<b>[key_name(src, recipient, 0)]</b>: <span class='linkify'>[msg]</span></span>")
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to_chat(recipient, "<span class='danger'><i>Click on the administrator's name to reply.</i></span>")
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to_chat(src, "<span class='notice'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[msg]</span></span>")
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admin_ticket_log(recipient, "<font color='blue'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
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admin_ticket_log(recipient, "<font color='purple'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
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||||
//always play non-admin recipients the adminhelp sound
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SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
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@@ -200,20 +200,20 @@
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return
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else //neither are admins
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to_chat(src, "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>")
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to_chat(src, "<span class='danger'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</span>")
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return
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||||
|
||||
if(irc)
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log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]")
|
||||
for(var/client/X in GLOB.admins)
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to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]->IRC:</B> [keywordparsedmsg]</font>")
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to_chat(X, "<span class='notice'><B>PM: [key_name(src, X, 0)]->IRC:</B> [keywordparsedmsg]</span>")
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else
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window_flash(recipient, ignorepref = TRUE)
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log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]")
|
||||
//we don't use message_admins here because the sender/receiver might get it too
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient
|
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to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</font>" )
|
||||
to_chat(X, "<span class='notice'><B>PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</span>" )
|
||||
|
||||
|
||||
|
||||
@@ -296,10 +296,10 @@
|
||||
msg = emoji_parse(msg)
|
||||
|
||||
to_chat(C, "<font color='red' size='4'><b>-- Administrator private message --</b></font>")
|
||||
to_chat(C, "<font color='red'>Admin PM from-<b><a href='?priv_msg=[stealthkey]'>[adminname]</A></b>: [msg]</font>")
|
||||
to_chat(C, "<font color='red'><i>Click on the administrator's name to reply.</i></font>")
|
||||
to_chat(C, "<span class='adminsay'>Admin PM from-<b><a href='?priv_msg=[stealthkey]'>[adminname]</A></b>: [msg]</span>")
|
||||
to_chat(C, "<span class='adminsay'><i>Click on the administrator's name to reply.</i></span>")
|
||||
|
||||
admin_ticket_log(C, "<font color='blue'>PM From [irc_tagged]: [msg]</font>")
|
||||
admin_ticket_log(C, "<font color='purple'>PM From [irc_tagged]: [msg]</font>")
|
||||
|
||||
window_flash(C, ignorepref = TRUE)
|
||||
//always play non-admin recipients the adminhelp sound
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
.["laws"] = borg.laws ? borg.laws.get_law_list(include_zeroth = TRUE) : list()
|
||||
.["channels"] = list()
|
||||
for (var/k in GLOB.radiochannels)
|
||||
if (k == "Common")
|
||||
if (k == RADIO_CHANNEL_COMMON)
|
||||
continue
|
||||
.["channels"] += list(list("name" = k, "installed" = (k in borg.radio.channels)))
|
||||
.["cell"] = borg.cell ? list("missing" = FALSE, "maxcharge" = borg.cell.maxcharge, "charge" = borg.cell.charge) : list("missing" = TRUE, "maxcharge" = 1, "charge" = 0)
|
||||
@@ -164,15 +164,15 @@
|
||||
if (channel in borg.radio.channels) // We're removing a channel
|
||||
if (!borg.radio.keyslot) // There's no encryption key. This shouldn't happen but we can cope
|
||||
borg.radio.channels -= channel
|
||||
if (channel == "Syndicate")
|
||||
if (channel == RADIO_CHANNEL_SYNDICATE)
|
||||
borg.radio.syndie = FALSE
|
||||
else if (channel == "CentCom")
|
||||
else if (channel == RADIO_CHANNEL_CENTCOM)
|
||||
borg.radio.independent = FALSE
|
||||
else
|
||||
borg.radio.keyslot.channels -= channel
|
||||
if (channel == "Syndicate")
|
||||
if (channel == RADIO_CHANNEL_SYNDICATE)
|
||||
borg.radio.keyslot.syndie = FALSE
|
||||
else if (channel == "CentCom")
|
||||
else if (channel == RADIO_CHANNEL_CENTCOM)
|
||||
borg.radio.keyslot.independent = FALSE
|
||||
message_admins("[key_name_admin(user)] removed the [channel] radio channel from [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] removed the [channel] radio channel from [key_name(borg)].")
|
||||
@@ -180,9 +180,9 @@
|
||||
if (!borg.radio.keyslot) // Assert that an encryption key exists
|
||||
borg.radio.keyslot = new (borg.radio)
|
||||
borg.radio.keyslot.channels[channel] = 1
|
||||
if (channel == "Syndicate")
|
||||
if (channel == RADIO_CHANNEL_SYNDICATE)
|
||||
borg.radio.keyslot.syndie = TRUE
|
||||
else if (channel == "CentCom")
|
||||
else if (channel == RADIO_CHANNEL_CENTCOM)
|
||||
borg.radio.keyslot.independent = TRUE
|
||||
message_admins("[key_name_admin(user)] added the [channel] radio channel to [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] added the [channel] radio channel to [key_name(borg)].")
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
return
|
||||
|
||||
if (!sender)
|
||||
sender = input("Who is the message from?", "Sender") as null|anything in list("CentCom","Syndicate")
|
||||
sender = input("Who is the message from?", "Sender") as null|anything in list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE)
|
||||
if(!sender)
|
||||
return
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
if(candidates.len)
|
||||
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
|
||||
else
|
||||
to_chat(usr, "<font color='red'>Error: create_xeno(): no suitable candidates.</font>")
|
||||
to_chat(usr, "<span class='danger'>Error: create_xeno(): no suitable candidates.</span>")
|
||||
if(!istext(ckey))
|
||||
return 0
|
||||
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
/datum/antagonist/changeling/greet()
|
||||
if (you_are_greet)
|
||||
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
|
||||
to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
|
||||
to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
|
||||
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//HIVEMIND COMMUNICATION (:g)
|
||||
//HIVEMIND COMMUNICATION //MODE_TOKEN_CHANGELING / :g
|
||||
/obj/effect/proc_holder/changeling/hivemind_comms
|
||||
name = "Hivemind Communication"
|
||||
desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
|
||||
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
|
||||
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives." //MODE_TOKEN_CHANGELING needs to be manually updated here.
|
||||
dna_cost = 1
|
||||
chemical_cost = -1
|
||||
action_icon = 'icons/mob/actions/actions_xeno.dmi'
|
||||
@@ -20,7 +20,7 @@
|
||||
..()
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.changeling_speak = 1
|
||||
to_chat(user, "<i><font color=#800080>Use say \":g message\" to communicate with the other changelings.</font></i>")
|
||||
to_chat(user, "<i><font color=#800080>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with the other changelings.</font></i>")
|
||||
var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
|
||||
if(!changeling.has_sting(S1))
|
||||
changeling.purchasedpowers+=S1
|
||||
|
||||
@@ -56,8 +56,8 @@
|
||||
if(M.lingcheck() == LINGHIVE_LING)
|
||||
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
|
||||
target.mind.linglink = 1
|
||||
target.say(":g AAAAARRRRGGGGGHHHHH!!")
|
||||
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
|
||||
target.say("[MODE_TOKEN_CHANGELING] AAAAARRRRGGGGGHHHHH!!")
|
||||
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \"[MODE_TOKEN_CHANGELING] message\" to communicate!</span>")
|
||||
target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
|
||||
sleep(1800)
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
|
||||
|
||||
@@ -161,11 +161,13 @@
|
||||
throwforce = 0 //Just to be on the safe side
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
armour_penetration = 20
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP
|
||||
var/can_drop = FALSE
|
||||
var/fake = FALSE
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
|
||||
. = ..()
|
||||
@@ -244,6 +246,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
|
||||
slot_flags = NONE
|
||||
flags_1 = NONE
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
ammo_type = /obj/item/ammo_casing/magic/tentacle
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "Strained Muscles"
|
||||
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
|
||||
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
|
||||
chemical_cost = 0
|
||||
chemical_cost = 15
|
||||
dna_cost = 1
|
||||
req_human = 1
|
||||
var/stacks = 0 //Increments every 5 seconds; damage increases over time
|
||||
@@ -15,13 +15,16 @@
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
active = !active
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
|
||||
changeling.chem_recharge_slowdown += 0.5
|
||||
else
|
||||
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
|
||||
if(stacks >= 10)
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
if(stacks >= 20)
|
||||
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
|
||||
user.Knockdown(60)
|
||||
user.emote("gasp")
|
||||
@@ -42,9 +45,9 @@
|
||||
|
||||
stacks++
|
||||
//user.take_bodypart_damage(stacks * 0.03, 0)
|
||||
user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
|
||||
if(stacks == 11) //Warning message that the stacks are getting too high
|
||||
if(stacks == 10) //Warning message that the stacks are getting too high
|
||||
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
|
||||
|
||||
sleep(40)
|
||||
|
||||
@@ -62,13 +62,13 @@
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation
|
||||
name = "Transformation Sting"
|
||||
desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
|
||||
helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
|
||||
name = "Temporary Transformation Sting"
|
||||
desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
|
||||
helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
|
||||
sting_icon = "sting_transform"
|
||||
chemical_cost = 50
|
||||
dna_cost = 3
|
||||
loudness = 2
|
||||
chemical_cost = 10
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
var/datum/changelingprofile/selected_dna = null
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_transform"
|
||||
@@ -97,19 +97,19 @@
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
|
||||
var/datum/dna/NewDNA = selected_dna.dna
|
||||
|
||||
if(ismonkey(target))
|
||||
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
|
||||
|
||||
var/mob/living/carbon/C = target
|
||||
. = TRUE
|
||||
if(istype(C))
|
||||
C.real_name = NewDNA.real_name
|
||||
NewDNA.transfer_identity(C)
|
||||
if(ismonkey(C))
|
||||
C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
|
||||
C.updateappearance(mutcolor_update=1)
|
||||
if(C.reagents.has_reagent("changeling_sting_real"))
|
||||
C.reagents.add_reagent("changeling_sting_real",120)
|
||||
log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
|
||||
else
|
||||
C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
|
||||
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade
|
||||
@@ -230,24 +230,23 @@
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD
|
||||
name = "Hallucination Sting"
|
||||
desc = "Causes terror in the target."
|
||||
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
|
||||
desc = "Causes terror in the target and deals a minor amount of toxin damage."
|
||||
helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_lsd"
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_lsd"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "LSD sting")
|
||||
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
|
||||
if(target.reagents)
|
||||
target.reagents.add_reagent("regenerative_materia", 5)
|
||||
target.reagents.add_reagent("mindbreaker", 5)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
|
||||
if(target)
|
||||
target.hallucination = max(90, target.hallucination)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo
|
||||
name = "Cryogenic Sting"
|
||||
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
|
||||
|
||||
@@ -133,6 +133,9 @@
|
||||
return FALSE
|
||||
if(!uses)
|
||||
return FALSE
|
||||
if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
visible_message("<span class='warning'>[A] bounces off [src]!</span>")
|
||||
return FALSE
|
||||
if(isliving(A))
|
||||
var/mob/living/user = A
|
||||
to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
|
||||
@@ -141,7 +144,6 @@
|
||||
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
|
||||
transform = matrix() * 1.5
|
||||
linked_gateway.transform = matrix() * 1.5
|
||||
A.forceMove(get_turf(linked_gateway))
|
||||
if(!no_cost)
|
||||
uses = max(0, uses - 1)
|
||||
linked_gateway.uses = max(0, linked_gateway.uses - 1)
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
name = "replicant manacles"
|
||||
desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
|
||||
icon_state = "brass_manacles"
|
||||
item_state = "brass_manacles"
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/restraints/handcuffs/clockwork/dropped(mob/user)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
heat_protection = CHEST|GROIN|LEGS
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/holyoil)
|
||||
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
|
||||
|
||||
/obj/item/clothing/suit/armor/clockwork/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
/datum/clockwork_scripture/create_object/integration_cog
|
||||
@@ -224,12 +224,14 @@
|
||||
. = ..()
|
||||
|
||||
/datum/clockwork_scripture/abscond/scripture_effects()
|
||||
var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
|
||||
var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
|
||||
var/turf/T
|
||||
if(GLOB.ark_of_the_clockwork_justiciar)
|
||||
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
|
||||
else
|
||||
T = get_turf(pick(GLOB.servant_spawns))
|
||||
if(!do_teleport(invoker, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
return
|
||||
invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
|
||||
"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
|
||||
T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
|
||||
@@ -237,10 +239,9 @@
|
||||
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
do_sparks(5, TRUE, invoker)
|
||||
do_sparks(5, TRUE, T)
|
||||
if(take_pulling)
|
||||
if(pulled_mob && do_teleport(pulled_mob, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
adjust_clockwork_power(-special_power_cost)
|
||||
invoker.pulling.forceMove(T)
|
||||
invoker.forceMove(T)
|
||||
invoker.start_pulling(pulled_mob) //forcemove resets pulls, so we need to re-pull
|
||||
if(invoker.client)
|
||||
animate(invoker.client, color = client_color, time = 25)
|
||||
|
||||
|
||||
+2
-4
@@ -131,10 +131,8 @@
|
||||
if(!M || !M.current)
|
||||
continue
|
||||
if(isliving(M.current) && M.current.stat != DEAD)
|
||||
if(isAI(M.current))
|
||||
M.current.forceMove(get_step(get_step(src, NORTH),NORTH)) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
|
||||
else
|
||||
M.current.forceMove(get_turf(src))
|
||||
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
|
||||
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
|
||||
|
||||
@@ -490,11 +490,12 @@
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return
|
||||
uses--
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
var/turf/origin = get_turf(user)
|
||||
var/mob/living/L = target
|
||||
L.forceMove(dest)
|
||||
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
|
||||
origin.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
..()
|
||||
|
||||
//Shackles
|
||||
|
||||
@@ -105,7 +105,6 @@
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
actions_types = list()
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/datum/action/innate/dash/cult/jaunt
|
||||
var/datum/action/innate/cult/spin2win/linked_action
|
||||
var/spinning = FALSE
|
||||
@@ -568,7 +567,7 @@
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.pulling)
|
||||
var/atom/movable/pulled = C.pulling
|
||||
pulled.forceMove(T)
|
||||
do_teleport(pulled, T, channel = TELEPORT_CHANNEL_CULT)
|
||||
. = pulled
|
||||
|
||||
/obj/item/cult_shift/attack_self(mob/user)
|
||||
@@ -593,13 +592,12 @@
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, C.dir)
|
||||
|
||||
var/atom/movable/pulled = handle_teleport_grab(destination, C)
|
||||
C.forceMove(destination)
|
||||
if(pulled)
|
||||
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
|
||||
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
|
||||
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(destination, "sparks", 50, 1)
|
||||
if(do_teleport(C, destination, channel = TELEPORT_CHANNEL_CULT))
|
||||
if(pulled)
|
||||
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
|
||||
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(destination, "sparks", 50, 1)
|
||||
|
||||
else
|
||||
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
|
||||
|
||||
@@ -244,13 +244,14 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
return 0
|
||||
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
and something evil takes root.</b></span>")
|
||||
to_chat(convertee, "<span class='cult italic'>Do you wish to embrace the Geometer of Blood? <a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie.</a> Or you could choose to continue resisting and suffer a fate worse than death...</span>")
|
||||
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
|
||||
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
|
||||
INVOKE_ASYNC(src, .proc/optinalert, convertee)
|
||||
currentconversionman = convertee
|
||||
conversiontimeout = world.time + (10 SECONDS)
|
||||
convertee.Stun(100)
|
||||
conversiontimeout = world.time + (14 SECONDS)
|
||||
convertee.Stun(140)
|
||||
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
|
||||
conversionresult = FALSE
|
||||
while(world.time < conversiontimeout && convertee && !conversionresult)
|
||||
stoplag(1)
|
||||
@@ -283,6 +284,17 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
H.cultslurring = 0
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
|
||||
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
|
||||
if(src && alert == "Join the Blood Cult")
|
||||
signmeup(convertee)
|
||||
|
||||
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
|
||||
if(currentconversionman == convertee)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
if(!first_invoker)
|
||||
@@ -335,11 +347,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
/obj/effect/rune/convert/Topic(href, href_list)
|
||||
if(href_list["signmeup"])
|
||||
if(currentconversionman == usr)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='cult italic'><b>Your fate has already been set in stone.</b></span>")
|
||||
|
||||
signmeup(usr)
|
||||
|
||||
/obj/effect/rune/empower
|
||||
cultist_name = "Empower"
|
||||
@@ -414,6 +422,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
var/movedsomething = FALSE
|
||||
var/moveuserlater = FALSE
|
||||
var/movesuccess = FALSE
|
||||
for(var/atom/movable/A in T)
|
||||
if(ishuman(A))
|
||||
new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir)
|
||||
@@ -424,20 +433,26 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
continue
|
||||
if(!A.anchored)
|
||||
movedsomething = TRUE
|
||||
A.forceMove(target)
|
||||
if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movedsomething)
|
||||
..()
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
|
||||
if(moveuserlater)
|
||||
user.forceMove(target)
|
||||
if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
|
||||
movesuccess = TRUE
|
||||
if(movesuccess)
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs briefly, but nothing happens":" try send everything above the rune away, but the teleportation fails"].</span>")
|
||||
if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland
|
||||
actual_selected_rune.handle_portal("lava")
|
||||
else
|
||||
var/area/A = get_area(T)
|
||||
if(A.map_name == "Space")
|
||||
actual_selected_rune.handle_portal("space", T)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
if(movesuccess)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
else
|
||||
fail_invoke()
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
if(cures.len)
|
||||
return
|
||||
var/list/not_used = advance_cures.Copy()
|
||||
cures = list(pick_n_take(not_used), pick_n_take(not_used))
|
||||
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
|
||||
|
||||
@@ -36,30 +36,42 @@
|
||||
|
||||
/datum/antagonist/ert/security // kinda handled by the base template but here for completion
|
||||
|
||||
/datum/antagonist/ert/security/red
|
||||
/datum/antagonist/ert/security/amber
|
||||
outfit = /datum/outfit/ert/security/alert
|
||||
|
||||
/datum/antagonist/ert/security/red
|
||||
outfit = /datum/outfit/ert/security/alert/red
|
||||
|
||||
/datum/antagonist/ert/engineer
|
||||
role = "Engineer"
|
||||
outfit = /datum/outfit/ert/engineer
|
||||
|
||||
/datum/antagonist/ert/engineer/red
|
||||
/datum/antagonist/ert/engineer/amber
|
||||
outfit = /datum/outfit/ert/engineer/alert
|
||||
|
||||
/datum/antagonist/ert/engineer/red
|
||||
outfit = /datum/outfit/ert/engineer/alert/red
|
||||
|
||||
/datum/antagonist/ert/medic
|
||||
role = "Medical Officer"
|
||||
outfit = /datum/outfit/ert/medic
|
||||
|
||||
/datum/antagonist/ert/medic/red
|
||||
/datum/antagonist/ert/medic/amber
|
||||
outfit = /datum/outfit/ert/medic/alert
|
||||
|
||||
/datum/antagonist/ert/medic/red
|
||||
outfit = /datum/outfit/ert/medic/alert/red
|
||||
|
||||
/datum/antagonist/ert/commander
|
||||
role = "Commander"
|
||||
outfit = /datum/outfit/ert/commander
|
||||
|
||||
/datum/antagonist/ert/commander/red
|
||||
/datum/antagonist/ert/commander/amber
|
||||
outfit = /datum/outfit/ert/commander/alert
|
||||
|
||||
/datum/antagonist/ert/commander/red
|
||||
outfit = /datum/outfit/ert/commander/alert/red
|
||||
|
||||
/datum/antagonist/ert/deathsquad
|
||||
name = "Deathsquad Trooper"
|
||||
outfit = /datum/outfit/death_commando
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
/datum/antagonist/greybois
|
||||
name = "Emergency Assistant"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
var/mission = "Assist the station."
|
||||
var/datum/outfit/outfit = /datum/outfit/ert/greybois
|
||||
|
||||
/datum/antagonist/greybois/greygod
|
||||
outfit = /datum/outfit/ert/greybois/greygod
|
||||
|
||||
/datum/antagonist/greybois/greet()
|
||||
to_chat(owner, "<B><font size=3 color=red>You are an Emergency Assistant.</font></B>")
|
||||
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
|
||||
|
||||
/datum/antagonist/greybois/on_gain()
|
||||
equipERT()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/greybois/proc/equipERT()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.equipOutfit(outfit)
|
||||
@@ -5,6 +5,7 @@
|
||||
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
|
||||
|
||||
GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
|
||||
/obj/item/nuclear_challenge
|
||||
name = "Declaration of War (Challenge Mode)"
|
||||
@@ -61,8 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
|
||||
D.jammed = TRUE
|
||||
|
||||
GLOB.war_declared = TRUE
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
|
||||
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * GLOB.player_list.len, 1))
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
@@ -72,7 +78,10 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
if(declaring_war)
|
||||
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
|
||||
return FALSE
|
||||
if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
|
||||
|
||||
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
|
||||
var/actual_players = GLOB.joined_player_list.len - nukeops.len
|
||||
if(actual_players < CHALLENGE_MIN_PLAYERS)
|
||||
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
|
||||
return FALSE
|
||||
if(!user.onSyndieBase())
|
||||
|
||||
@@ -373,6 +373,11 @@
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
set_security_level("delta")
|
||||
|
||||
if(GLOB.war_declared)
|
||||
var/area/A = get_area(src)
|
||||
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
|
||||
|
||||
else
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
|
||||
@@ -488,7 +488,7 @@
|
||||
S.set_up(4,0,get_turf(target))
|
||||
S.start()
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
do_teleport(target, F, 0)
|
||||
do_teleport(target, F, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
|
||||
if(!tesla_shock)
|
||||
|
||||
@@ -244,10 +244,12 @@
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
|
||||
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
|
||||
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
|
||||
|
||||
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
@@ -385,9 +385,11 @@
|
||||
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
|
||||
if(!istype(user) || on_cooldown)
|
||||
return
|
||||
var/turf/T = get_turf(user)
|
||||
if(!T)
|
||||
return
|
||||
on_cooldown = TRUE
|
||||
last_user = user
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
|
||||
user.canmove = FALSE
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
@@ -402,9 +404,15 @@
|
||||
return
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
user.forceMove(potential_T)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
T = potential_T
|
||||
break
|
||||
|
||||
@@ -38,8 +38,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
for(var/id in cached_gases)
|
||||
. += cached_gases[id] * cached_gasheats[id]
|
||||
|
||||
/datum/gas_mixture/turf/heat_capacity()
|
||||
. = ..()
|
||||
/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
|
||||
var/list/cached_gases = gases
|
||||
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
|
||||
for(var/id in cached_gases)
|
||||
. += cached_gases[id] * cached_gasheats[id]
|
||||
if(!.)
|
||||
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
|
||||
|
||||
@@ -331,22 +334,19 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
/datum/gas_mixture/react(datum/holder)
|
||||
. = NO_REACTION
|
||||
var/list/cached_gases = gases
|
||||
if(!cached_gases.len)
|
||||
if(!length(cached_gases))
|
||||
return
|
||||
var/possible
|
||||
var/list/reactions = list()
|
||||
for(var/I in cached_gases)
|
||||
if(GLOB.nonreactive_gases[I])
|
||||
continue
|
||||
possible = TRUE
|
||||
break
|
||||
if(!possible)
|
||||
reactions += SSair.gas_reactions[I]
|
||||
if(!length(reactions))
|
||||
return
|
||||
reaction_results = new
|
||||
var/temp = temperature
|
||||
var/ener = THERMAL_ENERGY(src)
|
||||
|
||||
reaction_loop:
|
||||
for(var/r in SSair.gas_reactions)
|
||||
for(var/r in reactions)
|
||||
var/datum/gas_reaction/reaction = r
|
||||
|
||||
var/list/min_reqs = reaction.min_requirements
|
||||
@@ -376,14 +376,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
continue reaction_loop
|
||||
//at this point, all requirements for the reaction are satisfied. we can now react()
|
||||
*/
|
||||
|
||||
. |= reaction.react(src, holder)
|
||||
if (. & STOP_REACTIONS)
|
||||
break
|
||||
if(.)
|
||||
GAS_GARBAGE_COLLECT(gases)
|
||||
if(temperature < TCMB) //just for safety
|
||||
temperature = TCMB
|
||||
|
||||
//Takes the amount of the gas you want to PP as an argument
|
||||
//So I don't have to do some hacky switches/defines/magic strings
|
||||
|
||||
@@ -78,22 +78,26 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
var/moles_visible = null
|
||||
var/dangerous = FALSE //currently used by canisters
|
||||
var/fusion_power = 0 //How much the gas accelerates a fusion reaction
|
||||
var/rarity = 0 // relative rarity compared to other gases, used when setting up the reactions list.
|
||||
|
||||
/datum/gas/oxygen
|
||||
id = "o2"
|
||||
specific_heat = 20
|
||||
name = "Oxygen"
|
||||
rarity = 900
|
||||
|
||||
/datum/gas/nitrogen
|
||||
id = "n2"
|
||||
specific_heat = 20
|
||||
name = "Nitrogen"
|
||||
rarity = 1000
|
||||
|
||||
/datum/gas/carbon_dioxide //what the fuck is this?
|
||||
id = "co2"
|
||||
specific_heat = 30
|
||||
name = "Carbon Dioxide"
|
||||
fusion_power = 3
|
||||
rarity = 700
|
||||
|
||||
/datum/gas/plasma
|
||||
id = "plasma"
|
||||
@@ -102,6 +106,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
gas_overlay = "plasma"
|
||||
moles_visible = MOLES_GAS_VISIBLE
|
||||
dangerous = TRUE
|
||||
rarity = 800
|
||||
|
||||
/datum/gas/water_vapor
|
||||
id = "water_vapor"
|
||||
@@ -110,6 +115,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
gas_overlay = "water_vapor"
|
||||
moles_visible = MOLES_GAS_VISIBLE
|
||||
fusion_power = 8
|
||||
rarity = 500
|
||||
|
||||
/datum/gas/hypernoblium
|
||||
id = "nob"
|
||||
@@ -118,6 +124,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
gas_overlay = "freon"
|
||||
moles_visible = MOLES_GAS_VISIBLE
|
||||
dangerous = TRUE
|
||||
rarity = 50
|
||||
|
||||
/datum/gas/nitrous_oxide
|
||||
id = "n2o"
|
||||
@@ -126,6 +133,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
gas_overlay = "nitrous_oxide"
|
||||
moles_visible = MOLES_GAS_VISIBLE * 2
|
||||
dangerous = TRUE
|
||||
rarity = 600
|
||||
|
||||
/datum/gas/nitryl
|
||||
id = "no2"
|
||||
@@ -135,6 +143,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
moles_visible = MOLES_GAS_VISIBLE
|
||||
dangerous = TRUE
|
||||
fusion_power = 15
|
||||
rarity = 100
|
||||
|
||||
/datum/gas/tritium
|
||||
id = "tritium"
|
||||
@@ -144,6 +153,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
moles_visible = MOLES_GAS_VISIBLE
|
||||
dangerous = TRUE
|
||||
fusion_power = 1
|
||||
rarity = 300
|
||||
|
||||
/datum/gas/bz
|
||||
id = "bz"
|
||||
@@ -151,18 +161,21 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
name = "BZ"
|
||||
dangerous = TRUE
|
||||
fusion_power = 8
|
||||
rarity = 400
|
||||
|
||||
/datum/gas/stimulum
|
||||
id = "stim"
|
||||
specific_heat = 5
|
||||
name = "Stimulum"
|
||||
fusion_power = 7
|
||||
rarity = 1
|
||||
|
||||
/datum/gas/pluoxium
|
||||
id = "pluox"
|
||||
specific_heat = 80
|
||||
name = "Pluoxium"
|
||||
fusion_power = 10
|
||||
rarity = 200
|
||||
|
||||
/datum/gas/miasma
|
||||
id = "miasma"
|
||||
@@ -171,6 +184,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
name = "Miasma"
|
||||
gas_overlay = "miasma"
|
||||
moles_visible = MOLES_GAS_VISIBLE * 60
|
||||
rarity = 250
|
||||
|
||||
/obj/effect/overlay/gas
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
|
||||
@@ -1,19 +1,36 @@
|
||||
//All defines used in reactions are located in ..\__DEFINES\reactions.dm
|
||||
|
||||
/proc/init_gas_reactions()
|
||||
var/list/reaction_types = list()
|
||||
. = list()
|
||||
for(var/type in subtypesof(/datum/gas))
|
||||
.[type] = list()
|
||||
|
||||
for(var/r in subtypesof(/datum/gas_reaction))
|
||||
var/datum/gas_reaction/reaction = r
|
||||
if(!initial(reaction.exclude))
|
||||
reaction_types += reaction
|
||||
reaction_types = sortList(reaction_types, /proc/cmp_gas_reactions)
|
||||
if(initial(reaction.exclude))
|
||||
continue
|
||||
reaction = new r
|
||||
var/datum/gas/reaction_key
|
||||
for (var/req in reaction.min_requirements)
|
||||
if (ispath(req))
|
||||
var/datum/gas/req_gas = req
|
||||
if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
|
||||
reaction_key = req_gas
|
||||
.[reaction_key] += list(reaction)
|
||||
sortTim(., /proc/cmp_gas_reactions, TRUE)
|
||||
|
||||
. = list()
|
||||
for(var/path in reaction_types)
|
||||
. += new path
|
||||
|
||||
/proc/cmp_gas_reactions(datum/gas_reaction/a, datum/gas_reaction/b) //sorts in descending order of priority
|
||||
return initial(b.priority) - initial(a.priority)
|
||||
/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
|
||||
if (!length(a) || !length(b))
|
||||
return length(b) - length(a)
|
||||
var/maxa
|
||||
var/maxb
|
||||
for (var/datum/gas_reaction/R in a)
|
||||
if (R.priority > maxa)
|
||||
maxa = R.priority
|
||||
for (var/datum/gas_reaction/R in b)
|
||||
if (R.priority > maxb)
|
||||
maxb = R.priority
|
||||
return maxb - maxa
|
||||
|
||||
/datum/gas_reaction
|
||||
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
|
||||
@@ -347,15 +364,10 @@
|
||||
var/list/cached_gases = air.gases
|
||||
var/temperature = air.temperature
|
||||
var/pressure = air.return_pressure()
|
||||
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma]/cached_gases[/datum/gas/nitrous_oxide],1))),cached_gases[/datum/gas/nitrous_oxide],cached_gases[/datum/gas/plasma]/2)
|
||||
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
|
||||
if(cached_gases[/datum/gas/miasma] && cached_gases[/datum/gas/miasma] > 0)
|
||||
energy_released /= cached_gases[/datum/gas/miasma]*0.1
|
||||
if(cached_gases[/datum/gas/bz] && cached_gases[/datum/gas/bz] > 0)
|
||||
energy_released *= cached_gases[/datum/gas/bz]*0.1
|
||||
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0)) //Shouldn't produce gas from nothing.
|
||||
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0) || energy_released <= 0) //Shouldn't produce gas from nothing.
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/bz] += reaction_efficency
|
||||
if(reaction_efficency == cached_gases[/datum/gas/nitrous_oxide])
|
||||
@@ -364,7 +376,7 @@
|
||||
cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency
|
||||
cached_gases[/datum/gas/plasma] -= 2*reaction_efficency
|
||||
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, (reaction_efficency**0.5)*BZ_RESEARCH_AMOUNT)
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min((reaction_efficency**2)*BZ_RESEARCH_SCALE),BZ_RESEARCH_MAX_AMOUNT)
|
||||
|
||||
if(energy_released > 0)
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
@@ -460,4 +472,4 @@
|
||||
|
||||
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
|
||||
air.temperature += cleaned_air * 0.002
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,7 +27,7 @@
|
||||
|
||||
var/obj/item/radio/radio
|
||||
var/radio_key = /obj/item/encryptionkey/headset_med
|
||||
var/radio_channel = "Medical"
|
||||
var/radio_channel = RADIO_CHANNEL_MEDICAL
|
||||
|
||||
var/running_anim = FALSE
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
armour_penetration = 1000
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
anchored = TRUE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/team = WHITE_TEAM
|
||||
var/reset_cooldown = 0
|
||||
var/anyonecanpickup = TRUE
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
return FALSE
|
||||
return T.air_contents.gases[gas_type] >= moles_required
|
||||
|
||||
/datum/bounty/item/engineering/gas/nitryl_tank
|
||||
name = "Full Tank of Nitryl"
|
||||
description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
|
||||
gas_type = /datum/gas/nitryl
|
||||
//datum/bounty/item/engineering/gas/nitryl_tank
|
||||
// name = "Full Tank of Nitryl"
|
||||
// description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
|
||||
// gas_type = /datum/gas/nitryl
|
||||
|
||||
/datum/bounty/item/engineering/gas/tritium_tank
|
||||
name = "Full Tank of Tritium"
|
||||
@@ -37,6 +37,55 @@
|
||||
required_count = 10 //easy to make
|
||||
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
|
||||
|
||||
/datum/bounty/item/engineering/microwave
|
||||
name = "Microwaves"
|
||||
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
|
||||
reward = 2000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/machinery/microwave)
|
||||
|
||||
/datum/bounty/item/engineering/hydroponicstrays
|
||||
name = "Hydroponics Tray"
|
||||
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
|
||||
reward = 2500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/hydroponics)
|
||||
|
||||
/datum/bounty/item/engineering/rcd
|
||||
name = "Spare RCD"
|
||||
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
|
||||
reward = 2500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/construction/rcd)
|
||||
|
||||
/datum/bounty/item/engineering/rpd
|
||||
name = "Spare RPD"
|
||||
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
|
||||
reward = 3000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/pipe_dispenser)
|
||||
|
||||
/datum/bounty/item/engineering/heaters
|
||||
name = "Space Heaters"
|
||||
description = "The kitchen freezer was left open and now the whole place is frozen solid! We need a few space heaters to warm it back up before anyone gets hungry."
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/space_heater)
|
||||
|
||||
/datum/bounty/item/engineering/arcadetrail
|
||||
name = "Orion Trail Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
|
||||
|
||||
/datum/bounty/item/engineering/arcadebattle
|
||||
name = "Battle Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/battle)
|
||||
|
||||
/datum/bounty/item/engineering/energy_ball
|
||||
name = "Contained Tesla Ball"
|
||||
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
cat |= EXPORT_EMAG
|
||||
|
||||
/obj/machinery/computer/cargo/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
|
||||
@@ -48,6 +49,8 @@
|
||||
var/obj/item/circuitboard/computer/cargo/board = circuit
|
||||
board.contraband = TRUE
|
||||
board.obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
|
||||
/datum/export/paperwork_correct
|
||||
cost = 150
|
||||
k_elasticity = 0
|
||||
unit_name = "correct paperwork"
|
||||
export_types = list(/obj/item/folder/paperwork_correct)
|
||||
|
||||
@@ -88,5 +89,6 @@
|
||||
|
||||
/datum/export/paperwork_incorrect
|
||||
cost = -500 // Failed to meet NT standers
|
||||
k_elasticity = 0
|
||||
unit_name = "returned incorrect paperwork"
|
||||
export_types = list(/obj/item/folder/paperwork)
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
|
||||
@@ -63,6 +64,8 @@
|
||||
var/obj/item/circuitboard/computer/cargo/board = circuit
|
||||
board.obj_flags |= EMAGGED
|
||||
packin_up()
|
||||
req_access = list()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
|
||||
meme_pack_data = list() // sorry for what?
|
||||
|
||||
+146
-68
@@ -252,6 +252,17 @@
|
||||
crate_name = "space suit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/spacejets
|
||||
name = "Spare EVA Jetpacks"
|
||||
desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
|
||||
cost = 2000
|
||||
access = ACCESS_EVA
|
||||
contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva)
|
||||
crate_name = "eva jetpacks crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/specialops
|
||||
name = "Special Ops Supplies"
|
||||
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
|
||||
@@ -339,15 +350,6 @@
|
||||
/obj/item/clothing/head/fedora/det_hat)
|
||||
crate_name = "forensics crate"
|
||||
|
||||
/datum/supply_pack/security/sechardsuit
|
||||
name = "Sec Hardsuit"
|
||||
desc = "One Sec Hardsuit with a small air tank and mask."
|
||||
cost = 3000 // half of SWAT gear for have the armor and half the gear
|
||||
contains = list(/obj/item/clothing/suit/space/hardsuit/security,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "sec hardsuit crate"
|
||||
|
||||
/datum/supply_pack/security/helmets
|
||||
name = "Helmets Crate"
|
||||
desc = "Contains three standard-issue brain buckets. Requires Security access to open."
|
||||
@@ -366,6 +368,55 @@
|
||||
/obj/item/gun/energy/laser)
|
||||
crate_name = "laser crate"
|
||||
|
||||
/datum/supply_pack/security/russianclothing
|
||||
name = "Russian Surplus Clothing"
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5000 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "surplus russian clothing"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/security/russianmosin
|
||||
name = "Russian Minutemen Gear"
|
||||
desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 5000 //
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/gun/ballistic/shotgun/boltaction,
|
||||
/obj/item/ammo_box/a762)
|
||||
crate_name = "surplus russian gear"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/security/sechardsuit
|
||||
name = "Sec Hardsuit"
|
||||
desc = "One Sec Hardsuit with a small air tank and mask."
|
||||
cost = 3000 // half of SWAT gear for have the armor and half the gear
|
||||
contains = list(/obj/item/clothing/suit/space/hardsuit/security,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "sec hardsuit crate"
|
||||
|
||||
/datum/supply_pack/security/securitybarriers
|
||||
name = "Security Barrier Grenades"
|
||||
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
|
||||
@@ -430,28 +481,6 @@
|
||||
/obj/item/melee/baton/loaded)
|
||||
crate_name = "stun baton crate"
|
||||
|
||||
/datum/supply_pack/security/russianclothing
|
||||
name = "Russian Surplus Clothing"
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5000 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "surplus russian clothing"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/security/taser
|
||||
name = "Taser Crate"
|
||||
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
|
||||
@@ -665,6 +694,15 @@
|
||||
/obj/item/gun/energy/e_gun/stun)
|
||||
crate_name = "swat taser crate"
|
||||
|
||||
/datum/supply_pack/security/armory/woodstock
|
||||
name = "Classic WoodStock Shotguns Crate"
|
||||
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
|
||||
cost = 3500
|
||||
contains = list(/obj/item/gun/ballistic/shotgun,
|
||||
/obj/item/gun/ballistic/shotgun,
|
||||
/obj/item/gun/ballistic/shotgun)
|
||||
crate_name = "woodstock shotguns crate"
|
||||
|
||||
/datum/supply_pack/security/armory/wt550
|
||||
name = "WT-550 Semi-Auto Rifle Crate"
|
||||
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
|
||||
@@ -1633,7 +1671,7 @@
|
||||
/obj/item/caution,
|
||||
/obj/item/storage/bag/trash,
|
||||
/obj/item/reagent_containers/spray/cleaner,
|
||||
/obj/item/reagent_containers/glass/rag,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
@@ -1661,17 +1699,28 @@
|
||||
/datum/supply_pack/service/janitor/janpremium
|
||||
name = "Janitor Premium Supplies"
|
||||
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
|
||||
cost = 3000
|
||||
cost = 1750
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/reagent_containers/glass/rag,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/spray/drying_agent)
|
||||
crate_name = "janitor backpack crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/janpimp
|
||||
name = "Custodial Cruiser"
|
||||
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
|
||||
cost = 3000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/vehicle/ridden/janicart,
|
||||
/obj/item/key/janitor)
|
||||
crate_name = "janitor ride crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/mule
|
||||
name = "MULEbot Crate"
|
||||
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
|
||||
@@ -1968,7 +2017,8 @@
|
||||
/obj/item/storage/box/mre/menu1/safe,
|
||||
/obj/item/storage/box/mre/menu2/safe,
|
||||
/obj/item/storage/box/mre/menu2/safe,
|
||||
/obj/item/storage/box/mre/menu3)
|
||||
/obj/item/storage/box/mre/menu3,
|
||||
/obj/item/storage/box/mre/menu4/safe)
|
||||
crate_name = "MRE crate (emergency rations)"
|
||||
|
||||
/datum/supply_pack/organic/pizza
|
||||
@@ -2195,6 +2245,12 @@
|
||||
/obj/item/clothing/neck/petcollar)
|
||||
crate_name = "pug crate"
|
||||
|
||||
/datum/supply_pack/organic/critter/kiwi
|
||||
name = "Space kiwi Crate"
|
||||
cost = 2000
|
||||
contains = list( /mob/living/simple_animal/kiwi)
|
||||
crate_name = "space kiwi crate"
|
||||
|
||||
/datum/supply_pack/critter/snake
|
||||
name = "Snake Crate"
|
||||
desc = "Tired of these MOTHER FUCKING snakes on this MOTHER FUCKING space station? Then this isn't the crate for you. Contains three poisonous snakes."
|
||||
@@ -2204,6 +2260,17 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake)
|
||||
crate_name = "snake crate"
|
||||
|
||||
/datum/supply_pack/critter/secbat
|
||||
name = "Security Bat Crate"
|
||||
desc = "Contains five security bats, perfect to Bat-up any security officer."
|
||||
cost = 2500
|
||||
contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat,
|
||||
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
|
||||
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
|
||||
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
|
||||
/mob/living/simple_animal/hostile/retaliate/bat/secbat)
|
||||
crate_name = "security bat crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Costumes & Toys /////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
@@ -2561,6 +2628,13 @@
|
||||
/obj/item/vending_refill/wardrobe/law_wardrobe)
|
||||
crate_name = "security department supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/kinkmate
|
||||
name = "Kinkmate construction kit"
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
|
||||
crate_name = "Kinkmate construction kit"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Miscellaneous ///////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
@@ -2674,6 +2748,26 @@
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "festive wrapping paper crate"
|
||||
|
||||
/datum/supply_pack/misc/paper_work
|
||||
name = "Freelance Paper work"
|
||||
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
|
||||
cost = 700 // Net of 0 credits
|
||||
contains = list(/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain)
|
||||
crate_name = "Paperwork"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
name = "Funeral Supply crate"
|
||||
@@ -2686,18 +2780,11 @@
|
||||
crate_name = "coffin"
|
||||
crate_type = /obj/structure/closet/crate/coffin
|
||||
|
||||
/datum/supply_pack/misc/religious_supplies
|
||||
name = "Religious Supplies Crate"
|
||||
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
|
||||
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
|
||||
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
)
|
||||
crate_name = "religious supplies crate"
|
||||
/datum/supply_pack/misc/jukebox
|
||||
name = "Jukebox"
|
||||
cost = 35000
|
||||
contains = list(/obj/machinery/jukebox)
|
||||
crate_name = "Jukebox"
|
||||
|
||||
/datum/supply_pack/misc/lewd
|
||||
name = "Lewd Crate" // OwO
|
||||
@@ -2730,26 +2817,18 @@
|
||||
crate_name = "deluxe keg"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/misc/paper_work
|
||||
name = "Freelance Paper work"
|
||||
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
|
||||
cost = 400 // Net of 0 credits
|
||||
contains = list(/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain)
|
||||
crate_name = "Paperwork"
|
||||
/datum/supply_pack/misc/religious_supplies
|
||||
name = "Religious Supplies Crate"
|
||||
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
|
||||
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
|
||||
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
)
|
||||
crate_name = "religious supplies crate"
|
||||
|
||||
/datum/supply_pack/misc/randomised/promiscuous
|
||||
name = "Promiscuous Organs"
|
||||
@@ -2775,4 +2854,3 @@
|
||||
/obj/item/toner,
|
||||
/obj/item/toner)
|
||||
crate_name = "toner crate"
|
||||
|
||||
|
||||
@@ -817,6 +817,10 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
var/file = GLOB.vox_sounds[name]
|
||||
Export("##action=load_rsc", file)
|
||||
stoplag()
|
||||
for (var/name in GLOB.vox_sounds_male)
|
||||
var/file = GLOB.vox_sounds_male[name]
|
||||
Export("##action=load_rsc", file)
|
||||
stoplag()
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
//Darkmode preference by Kmc2000//
|
||||
|
||||
/*
|
||||
This lets you switch chat themes by using winset and CSS loading, you must relog to see this change (or rebuild your browseroutput datum)
|
||||
Things to note:
|
||||
If you change ANYTHING in interface/skin.dmf you need to change it here:
|
||||
Format:
|
||||
winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
|
||||
How this works:
|
||||
I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
|
||||
This then swaps the window theme automatically
|
||||
Thanks to spacemaniac and mcdonald for help with the JS side of this.
|
||||
*/
|
||||
|
||||
/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
|
||||
//Main windows
|
||||
winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
|
||||
winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "split", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
|
||||
//Buttons
|
||||
winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG]")
|
||||
winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
//Status and verb tabs
|
||||
winset(src, "output", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
|
||||
winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "statwindow", "text-color = #eaeaea;text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
|
||||
winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
|
||||
//Etc.
|
||||
winset(src, "say", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "say", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
|
||||
winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
|
||||
winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
|
||||
|
||||
/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
|
||||
//Main windows
|
||||
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
|
||||
winset(src, "infowindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "info", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "browseroutput", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "outputwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
|
||||
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
//Buttons
|
||||
winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "changelog", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "rules", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "wiki", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "forum", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
|
||||
winset(src, "github", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG]")
|
||||
winset(src, "report-issue", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
//Status and verb tabs
|
||||
winset(src, "output", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "output", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
|
||||
winset(src, "statwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
|
||||
winset(src, "stat", "tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "stat", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "stat", "tab-text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "stat", "prefix-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "stat", "suffix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
|
||||
//Etc.
|
||||
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "say", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "asset_cache_browser", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
|
||||
winset(src, "tooltip", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
|
||||
|
||||
|
||||
/datum/asset/simple/goonchat
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
|
||||
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
|
||||
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
|
||||
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
|
||||
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
|
||||
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
|
||||
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
|
||||
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
|
||||
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
|
||||
"browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
|
||||
)
|
||||
@@ -29,7 +29,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
//game-preferences
|
||||
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
|
||||
var/ooccolor = null
|
||||
var/ooccolor = "#c43b23"
|
||||
var/aooccolor = "#ce254f"
|
||||
var/enable_tips = TRUE
|
||||
var/tip_delay = 500 //tip delay in milliseconds
|
||||
|
||||
@@ -71,12 +72,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/gender = MALE //gender of character (well duh)
|
||||
var/age = 30 //age of character
|
||||
var/underwear = "Nude" //underwear type
|
||||
var/undie_color = "#FFFFFF"
|
||||
var/undie_color = "FFF"
|
||||
var/undershirt = "Nude" //undershirt type
|
||||
var/shirt_color = "#FFFFFF"
|
||||
var/shirt_color = "FFF"
|
||||
var/socks = "Nude" //socks type
|
||||
var/socks_color = "#FFFFFF"
|
||||
var/socks_color = "FFF"
|
||||
var/backbag = DBACKPACK //backpack type
|
||||
var/jumpsuit_style = PREF_SUIT //suit/skirt
|
||||
var/hair_style = "Bald" //Hair type
|
||||
var/hair_color = "000" //Hair color
|
||||
var/facial_hair_style = "Shaved" //Face hair type
|
||||
@@ -142,6 +144,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_fluid" = "milk",
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
"vag_color" = "fff",
|
||||
@@ -686,6 +689,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
|
||||
dat += "</td>"
|
||||
|
||||
@@ -740,6 +744,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'> </span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
|
||||
dat += "<b>Cup Size:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a>"
|
||||
dat += "<b>Breast Shape:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a>"
|
||||
dat += "<b>Lactates:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_producing'>[features["breasts_producing"] == TRUE ? "Yes" : "No"]</a>"
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
dat += "</tr></table>"
|
||||
@@ -774,6 +779,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
|
||||
if(unlock_content || check_rights_for(user.client, R_ADMIN))
|
||||
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
|
||||
dat += "<b>Antag OOC Color:</b> <span style='border: 1px solid #161616; background-color: [aooccolor ? aooccolor : GLOB.normal_aooc_colour];'> </span> <a href='?_src_=prefs;preference=aooccolor;task=input'>Change</a><br>"
|
||||
|
||||
dat += "</td>"
|
||||
if(user.client.holder)
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
@@ -912,11 +919,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<td width=80%><font size=2><b>Description</b></font></td></tr>"
|
||||
for(var/j in GLOB.loadout_items[gear_tab])
|
||||
var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
|
||||
var/donoritem
|
||||
if(gear.ckeywhitelist && gear.ckeywhitelist.len)
|
||||
donoritem = TRUE
|
||||
if(!(user.ckey in gear.ckeywhitelist))
|
||||
continue
|
||||
var/donoritem = gear.donoritem
|
||||
if(donoritem && !gear.donator_ckey_check(user.ckey))
|
||||
continue
|
||||
var/class_link = ""
|
||||
if(gear.type in chosen_gear)
|
||||
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
|
||||
@@ -1408,19 +1413,21 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
facial_hair_style = random_facial_hair_style(gender)
|
||||
if("underwear")
|
||||
underwear = random_underwear(gender)
|
||||
undie_color = random_color()
|
||||
undie_color = random_short_color()
|
||||
if("undershirt")
|
||||
undershirt = random_undershirt(gender)
|
||||
shirt_color = random_color()
|
||||
shirt_color = random_short_color()
|
||||
if("socks")
|
||||
socks = random_socks()
|
||||
socks_color = random_color()
|
||||
socks_color = random_short_color()
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
eye_color = random_eye_color()
|
||||
if("s_tone")
|
||||
skin_tone = random_skin_tone()
|
||||
if("bag")
|
||||
backbag = pick(GLOB.backbaglist)
|
||||
if("suit")
|
||||
jumpsuit_style = pick(GLOB.jumpsuitlist)
|
||||
if("all")
|
||||
random_character()
|
||||
|
||||
@@ -1527,7 +1534,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("undie_color")
|
||||
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", undie_color) as color|null
|
||||
if(n_undie_color)
|
||||
undie_color = n_undie_color
|
||||
undie_color = sanitize_hexcolor(n_undie_color)
|
||||
|
||||
if("undershirt")
|
||||
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
|
||||
@@ -1537,7 +1544,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("shirt_color")
|
||||
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", shirt_color) as color|null
|
||||
if(n_shirt_color)
|
||||
shirt_color = n_shirt_color
|
||||
shirt_color = sanitize_hexcolor(n_shirt_color)
|
||||
|
||||
if("socks")
|
||||
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
|
||||
@@ -1547,7 +1554,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("socks_color")
|
||||
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", socks_color) as color|null
|
||||
if(n_socks_color)
|
||||
socks_color = n_socks_color
|
||||
socks_color = sanitize_hexcolor(n_socks_color)
|
||||
|
||||
if("eyes")
|
||||
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
|
||||
@@ -1952,11 +1959,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_ooccolor)
|
||||
ooccolor = new_ooccolor
|
||||
|
||||
if("aooccolor")
|
||||
var/new_aooccolor = input(user, "Choose your Antag OOC colour:", "Game Preference",ooccolor) as color|null
|
||||
if(new_aooccolor)
|
||||
aooccolor = new_aooccolor
|
||||
|
||||
if("bag")
|
||||
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
|
||||
if(new_backbag)
|
||||
backbag = new_backbag
|
||||
|
||||
if("suit")
|
||||
if(jumpsuit_style == PREF_SUIT)
|
||||
jumpsuit_style = PREF_SKIRT
|
||||
else
|
||||
jumpsuit_style = PREF_SUIT
|
||||
|
||||
|
||||
if("uplink_loc")
|
||||
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
|
||||
if(new_loc)
|
||||
@@ -2037,6 +2056,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["eggsack_internal"] = !features["eggsack_internal"]
|
||||
if("has_breasts")
|
||||
features["has_breasts"] = !features["has_breasts"]
|
||||
if(features["has_breasts"] == FALSE)
|
||||
features["breasts_producing"] = FALSE
|
||||
if("breasts_producing")
|
||||
features["breasts_producing"] = !features["breasts_producing"]
|
||||
if("has_vag")
|
||||
features["has_vag"] = !features["has_vag"]
|
||||
if(features["has_vag"] == FALSE)
|
||||
@@ -2220,7 +2243,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(!is_loadout_slot_available(G.category))
|
||||
to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
|
||||
return
|
||||
if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
|
||||
if(G.donoritem && !G.donator_ckey_check(user.ckey))
|
||||
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
|
||||
return
|
||||
if(gear_points >= initial(G.cost))
|
||||
@@ -2279,6 +2302,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
|
||||
character.backbag = backbag
|
||||
character.jumpsuit_style = jumpsuit_style
|
||||
|
||||
var/datum/species/chosen_species
|
||||
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
|
||||
|
||||
@@ -274,6 +274,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["socks"] >> socks
|
||||
S["socks_color"] >> socks_color
|
||||
S["backbag"] >> backbag
|
||||
S["jumpsuit_style"] >> jumpsuit_style
|
||||
S["uplink_loc"] >> uplink_spawn_loc
|
||||
S["feature_mcolor"] >> features["mcolor"]
|
||||
S["feature_lizard_tail"] >> features["tail_lizard"]
|
||||
@@ -348,6 +349,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_breasts_shape"] >> features["breasts_shape"]
|
||||
S["feature_breasts_color"] >> features["breasts_color"]
|
||||
S["feature_breasts_fluid"] >> features["breasts_fluid"]
|
||||
S["feature_breasts_producing"] >> features["breasts_producing"]
|
||||
//vagina features
|
||||
S["feature_has_vag"] >> features["has_vag"]
|
||||
S["feature_vag_shape"] >> features["vag_shape"]
|
||||
@@ -408,6 +410,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
eye_color = sanitize_hexcolor(eye_color, 3, 0)
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
|
||||
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
|
||||
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
|
||||
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
|
||||
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
|
||||
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
|
||||
@@ -476,7 +479,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["shirt_color"] , shirt_color)
|
||||
WRITE_FILE(S["socks"] , socks)
|
||||
WRITE_FILE(S["socks_color"] , socks_color)
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
|
||||
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
||||
WRITE_FILE(S["species"] , pref_species.id)
|
||||
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
GLOBAL_VAR_INIT(AOOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
|
||||
GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
|
||||
|
||||
/client/verb/aooc(msg as text)
|
||||
set name = "AOOC"
|
||||
set desc = "An OOC channel exclusive to antagonists."
|
||||
@@ -50,7 +53,7 @@
|
||||
var/keyname = key
|
||||
if(prefs.unlock_content)
|
||||
if(prefs.toggles & MEMBER_PUBLIC)
|
||||
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.antag_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
|
||||
keyname = "<font color='[prefs.aooccolor ? prefs.aooccolor : GLOB.normal_aooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
|
||||
//The linkify span classes and linkify=TRUE below make ooc text get clickable chat href links if you pass in something resembling a url
|
||||
|
||||
var/antaglisting = list()
|
||||
@@ -74,23 +77,27 @@
|
||||
else
|
||||
to_chat(C, "<span class='adminobserverooc'><span class='prefix'>Antag OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message linkify'>[msg]</span></span>")
|
||||
else
|
||||
to_chat(C, "<font color='[GLOB.antag_ooc_colour]'><span class='ooc'><span class='prefix'>Antag OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span></font>")
|
||||
if(GLOB.AOOC_COLOR)
|
||||
to_chat(C, "<font color='[GLOB.AOOC_COLOR]'><b><span class='prefix'>Antag OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></b></font>")
|
||||
else
|
||||
to_chat(C, "<span class='antagooc'><span class='prefix'>Antag OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span>")
|
||||
else if(!(key in C.prefs.ignoring))
|
||||
to_chat(C, "<font color='[GLOB.antag_ooc_colour]'><span class='ooc'><span class='prefix'>Antag OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span></font>")
|
||||
|
||||
GLOBAL_VAR_INIT(antag_ooc_colour, AOOC_COLOR)
|
||||
if(GLOB.AOOC_COLOR)
|
||||
to_chat(C, "<font color='[GLOB.AOOC_COLOR]'><b><span class='prefix'>Antag OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></b></font>")
|
||||
else
|
||||
to_chat(C, "<span class='antagooc'><span class='prefix'>Antag OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span>")
|
||||
|
||||
/client/proc/set_aooc(newColor as color)
|
||||
set name = "Set Antag OOC Color"
|
||||
set desc = "Modifies antag OOC Color"
|
||||
set category = "Fun"
|
||||
GLOB.antag_ooc_colour = sanitize_ooccolor(newColor)
|
||||
GLOB.AOOC_COLOR = sanitize_ooccolor(newColor)
|
||||
|
||||
/client/proc/reset_aooc()
|
||||
set name = "Reset Antag OOC Color"
|
||||
set desc = "Returns antag OOC Color to default"
|
||||
set category = "Fun"
|
||||
GLOB.antag_ooc_colour = AOOC_COLOR
|
||||
GLOB.AOOC_COLOR = null
|
||||
|
||||
/proc/toggle_aooc(toggle = null)
|
||||
if(toggle != null) //if we're specifically en/disabling ooc
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
GLOBAL_VAR_INIT(OOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
|
||||
GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
|
||||
|
||||
/client/verb/ooc(msg as text)
|
||||
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
|
||||
set category = "OOC"
|
||||
@@ -66,9 +69,15 @@
|
||||
else
|
||||
to_chat(C, "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message linkify'>[msg]</span></span>")
|
||||
else
|
||||
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span></font>")
|
||||
if(GLOB.OOC_COLOR)
|
||||
to_chat(C, "<font color='[GLOB.OOC_COLOR]'><b><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></b></font>")
|
||||
else
|
||||
to_chat(C, "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span>")
|
||||
else if(!(key in C.prefs.ignoring))
|
||||
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span></font>")
|
||||
if(GLOB.OOC_COLOR)
|
||||
to_chat(C, "<font color='[GLOB.OOC_COLOR]'><b><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></b></font>")
|
||||
else
|
||||
to_chat(C, "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span>")
|
||||
|
||||
/proc/toggle_ooc(toggle = null)
|
||||
if(toggle != null) //if we're specifically en/disabling ooc
|
||||
@@ -99,19 +108,17 @@
|
||||
else
|
||||
GLOB.dooc_allowed = !GLOB.dooc_allowed
|
||||
|
||||
GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
|
||||
|
||||
/client/proc/set_ooc(newColor as color)
|
||||
set name = "Set Player OOC Color"
|
||||
set desc = "Modifies player OOC Color"
|
||||
set category = "Fun"
|
||||
GLOB.normal_ooc_colour = sanitize_ooccolor(newColor)
|
||||
GLOB.OOC_COLOR = sanitize_ooccolor(newColor)
|
||||
|
||||
/client/proc/reset_ooc()
|
||||
set name = "Reset Player OOC Color"
|
||||
set desc = "Returns player OOC Color to default"
|
||||
set category = "Fun"
|
||||
GLOB.normal_ooc_colour = OOC_COLOR
|
||||
GLOB.OOC_COLOR = null
|
||||
|
||||
/client/verb/colorooc()
|
||||
set name = "Set Your OOC Color"
|
||||
|
||||
@@ -437,7 +437,7 @@
|
||||
item_state = "gas_alt"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
@@ -630,3 +630,27 @@
|
||||
/obj/item/stamp/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon
|
||||
name = "black tie"
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon_state = "blacktie"
|
||||
item_color = "blacktie"
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/clothing/neck
|
||||
chameleon_action.chameleon_name = "Cloak"
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/clothing/neck/cloak/chameleon/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
@@ -24,11 +24,13 @@
|
||||
desc = "[desc] The display is flickering slightly."
|
||||
|
||||
/obj/item/clothing/glasses/hud/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
|
||||
desc = "[desc] The display is flickering slightly."
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/glasses/hud/health
|
||||
name = "health scanner HUD"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
slot_flags = ITEM_SLOT_GLOVES
|
||||
attack_verb = list("challenged")
|
||||
var/transfer_prints = FALSE
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
|
||||
|
||||
@@ -65,6 +65,9 @@
|
||||
var/warcry = "AT"
|
||||
|
||||
/obj/item/clothing/gloves/rapid/Touch(mob/living/target,proximity = TRUE)
|
||||
if(!istype(target))
|
||||
return
|
||||
|
||||
var/mob/living/M = loc
|
||||
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
@@ -72,9 +75,33 @@
|
||||
M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
|
||||
if(warcry)
|
||||
M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
|
||||
|
||||
.= FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/rapid/attack_self(mob/user)
|
||||
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
|
||||
if(input)
|
||||
warcry = input
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug
|
||||
name = "Hugs of the North Star"
|
||||
desc = "Just looking at these fills you with an urge to hug the shit out of people"
|
||||
warcry = "owo" //Shouldn't ever come into play
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
|
||||
if(!istype(target))
|
||||
return
|
||||
|
||||
var/mob/living/M = loc
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
|
||||
if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
|
||||
return
|
||||
else
|
||||
M.changeNext_move(CLICK_CD_RAPID)
|
||||
. = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
|
||||
return FALSE
|
||||
@@ -74,4 +74,13 @@
|
||||
icon_state = "beaniestripedgreen"
|
||||
item_color = "beaniestripedgreen"
|
||||
|
||||
/obj/item/clothing/head/beanie/durathread
|
||||
name = "durathread beanie"
|
||||
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beaniedurathread"
|
||||
item_color = null
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
|
||||
|
||||
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
|
||||
@@ -336,3 +336,11 @@
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/durathread
|
||||
name = "makeshift helmet"
|
||||
desc = "A hardhat with strips of leather and durathread for additional blunt protection."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
@@ -279,6 +279,13 @@
|
||||
desc = "This headwear shows off your Cargonian leadership"
|
||||
icon_state = "qmberet"
|
||||
|
||||
/obj/item/clothing/head/beret/durathread
|
||||
name = "durathread beret"
|
||||
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beretdurathread"
|
||||
item_color = null
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
|
||||
#undef DRILL_DEFAULT
|
||||
#undef DRILL_SHOUTING
|
||||
#undef DRILL_YELLING
|
||||
|
||||
@@ -312,8 +312,8 @@
|
||||
/obj/item/clothing/head/pharaoh
|
||||
name = "pharaoh hat"
|
||||
desc = "Walk like an Egyptian."
|
||||
icon_state = "pharoah_hat"
|
||||
icon_state = "pharoah_hat"
|
||||
icon_state = "pharaoh_hat"
|
||||
icon_state = "pharaoh_hat"
|
||||
|
||||
/obj/item/clothing/head/jester/alt
|
||||
name = "jester hat"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "breath"
|
||||
item_state = "m_mask"
|
||||
body_parts_covered = 0
|
||||
clothing_flags = MASKINTERNALS
|
||||
visor_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
visor_flags = ALLOWINTERNALS
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
gas_transfer_coefficient = 0.1
|
||||
permeability_coefficient = 0.5
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
||||
icon_state = "gas_alt"
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
item_state = "gas_alt"
|
||||
@@ -59,7 +59,7 @@
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -91,7 +91,7 @@
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -100,7 +100,7 @@
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
desc = "The traditional mime's mask. It has an eerie facial posture."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -132,7 +132,7 @@
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
desc = "A mask used when acting as a monkey."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "monkeymask"
|
||||
item_state = "monkeymask"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -141,7 +141,7 @@
|
||||
/obj/item/clothing/mask/gas/sexymime
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -162,7 +162,7 @@
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
clothing_flags = MASKINTERNALS
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
flags_cover = MASKCOVERSEYES
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
|
||||
icon_state = "sechailer"
|
||||
item_state = "sechailer"
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEFACIALHAIR|HIDEFACE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
visor_flags_inv = HIDEFACE
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
@@ -69,12 +69,14 @@
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/attack_self()
|
||||
halt()
|
||||
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob)
|
||||
if(safety)
|
||||
safety = FALSE
|
||||
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
|
||||
else
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(!safety)
|
||||
return
|
||||
safety = FALSE
|
||||
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/verb/halt()
|
||||
set category = "Object"
|
||||
|
||||
@@ -313,3 +313,9 @@
|
||||
message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
|
||||
message = replacetextEx(message,regex(key,"g"), "[value]")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
/obj/item/clothing/mask/bandana/durathread
|
||||
name = "durathread bandana"
|
||||
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
|
||||
icon_state = "banddurathread"
|
||||
|
||||
|
||||
@@ -45,16 +45,23 @@
|
||||
R.recalculateChannels()
|
||||
|
||||
/datum/outfit/ert/commander/alert
|
||||
name = "ERT Commander - High Alert"
|
||||
name = "ERT Commander - Amber Alert"
|
||||
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert
|
||||
glasses = /obj/item/clothing/glasses/thermal/eyepatch
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
|
||||
/obj/item/gun/energy/e_gun=1)
|
||||
l_pocket = /obj/item/melee/transforming/energy/sword/saber
|
||||
|
||||
/datum/outfit/ert/commander/alert/red
|
||||
name = "ERT Commander - Red Alert"
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
|
||||
|
||||
/datum/outfit/ert/security
|
||||
name = "ERT Security"
|
||||
|
||||
@@ -80,15 +87,22 @@
|
||||
R.recalculateChannels()
|
||||
|
||||
/datum/outfit/ert/security/alert
|
||||
name = "ERT Security - High Alert"
|
||||
name = "ERT Security - Amber Alert"
|
||||
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/sec
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/storage/box/handcuffs=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/gun/energy/pulse/carbine/loyalpin=1)
|
||||
/obj/item/gun/energy/e_gun/stun=1)
|
||||
|
||||
/datum/outfit/ert/security/alert/red
|
||||
name = "ERT Security - Red Alert"
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/storage/box/handcuffs=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/gun/energy/pulse/carbine/loyalpin=1)
|
||||
|
||||
/datum/outfit/ert/medic
|
||||
name = "ERT Medic"
|
||||
@@ -117,9 +131,18 @@
|
||||
R.recalculateChannels()
|
||||
|
||||
/datum/outfit/ert/medic/alert
|
||||
name = "ERT Medic - High Alert"
|
||||
name = "ERT Medic - Amber Alert"
|
||||
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/med
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/gun/energy/e_gun=1,\
|
||||
/obj/item/reagent_containers/hypospray/combat/nanites=1,\
|
||||
/obj/item/gun/medbeam=1)
|
||||
|
||||
/datum/outfit/ert/medic/alert/red
|
||||
name = "ERT Medic - Red Alert"
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
@@ -154,15 +177,51 @@
|
||||
R.recalculateChannels()
|
||||
|
||||
/datum/outfit/ert/engineer/alert
|
||||
name = "ERT Engineer - High Alert"
|
||||
name = "ERT Engineer - Amber Alert"
|
||||
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/engi
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/gun/energy/e_gun=1,\
|
||||
/obj/item/construction/rcd/combat=1)
|
||||
|
||||
/datum/outfit/ert/engineer/alert/red
|
||||
name = "ERT Engineer - Red Alert"
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/melee/baton/loaded=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer/swat=1,\
|
||||
/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
|
||||
/obj/item/construction/rcd/combat=1)
|
||||
|
||||
/datum/outfit/ert/greybois
|
||||
name = "Emergency Assistant"
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey/glorf
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
gloves = /obj/item/clothing/gloves/color/fyellow
|
||||
ears = /obj/item/radio/headset
|
||||
head = /obj/item/clothing/head/soft/grey
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
back = /obj/item/storage/backpack
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
l_pocket = /obj/item/tank/internals/emergency_oxygen
|
||||
l_hand = /obj/item/storage/toolbox/emergency/old
|
||||
id = /obj/item/card/id
|
||||
|
||||
/datum/outfit/ert/greybois/greygod
|
||||
suit = /obj/item/clothing/suit/hazardvest
|
||||
l_hand = /obj/item/storage/toolbox/plastitanium
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
|
||||
/datum/outfit/ert/greybois/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.registered_name = H.real_name
|
||||
W.assignment = "Assistant"
|
||||
W.access = list(ACCESS_MAINT_TUNNELS,ACCESS_CENT_GENERAL)
|
||||
W.update_label(W.registered_name, W.assignment)
|
||||
|
||||
/datum/outfit/centcom_official
|
||||
name = "CentCom Official"
|
||||
|
||||
@@ -219,17 +219,13 @@
|
||||
|
||||
var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction
|
||||
|
||||
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE, callback = CALLBACK(src, .proc/hop_end)))
|
||||
jumping = TRUE
|
||||
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE))
|
||||
playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
|
||||
recharging_time = world.time + recharging_rate
|
||||
user.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Something prevents you from dashing forward!</span>")
|
||||
|
||||
/obj/item/clothing/shoes/bhop/proc/hop_end()
|
||||
jumping = FALSE
|
||||
recharging_time = world.time + recharging_rate
|
||||
|
||||
/obj/item/clothing/shoes/singery
|
||||
name = "yellow performer's boots"
|
||||
desc = "These boots were made for dancing."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "space helmet"
|
||||
icon_state = "spaceold"
|
||||
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -624,19 +624,19 @@
|
||||
desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit."
|
||||
icon_state = "hardsuit-ancient"
|
||||
item_state = "anc_hardsuit"
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
slowdown = 6 //Slow
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG helmet"
|
||||
desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection."
|
||||
icon_state = "hardsuit0-ancient"
|
||||
item_state = "anc_helm"
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
@@ -644,7 +644,7 @@
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
H.update_inv_wear_suit()
|
||||
else if(adjusted == ALT_STYLE)
|
||||
adjusted = NORMAL_STYLE
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
|
||||
if(H.dna.features["taur"] in list("Naga", "Tentacle"))
|
||||
|
||||
@@ -238,3 +238,14 @@
|
||||
/obj/item/clothing/suit/armor/riot/knight/red
|
||||
icon_state = "knight_red"
|
||||
item_state = "knight_red"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "makeshift vest"
|
||||
desc = "A vest made of durathread with strips of leather acting as trauma plates."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
strip_delay = 60
|
||||
equip_delay_other = 40
|
||||
max_integrity = 200
|
||||
resistance_flags = FLAMMABLE
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
|
||||
@@ -177,3 +177,23 @@
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
|
||||
|
||||
//Robotocist
|
||||
|
||||
/obj/item/clothing/suit/hooded/techpriest
|
||||
name = "techpriest robes"
|
||||
desc = "For those who REALLY love their toasters."
|
||||
icon_state = "techpriest"
|
||||
item_state = "techpriest"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/techpriest
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/head/hooded/techpriest
|
||||
name = "techpriest's hood"
|
||||
desc = "A hood for those who REALLY love their toasters."
|
||||
icon_state = "techpriesthood"
|
||||
item_state = "techpriesthood"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
@@ -468,11 +468,11 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/clothing/mask/facehugger/toy)
|
||||
|
||||
/obj/item/clothing/suit/nemes
|
||||
name = "pharoah tunic"
|
||||
/obj/item/clothing/suit/pharaoh
|
||||
name = "pharaoh tunic"
|
||||
desc = "Lavish space tomb not included."
|
||||
icon_state = "pharoah"
|
||||
icon_state = "pharoah"
|
||||
icon_state = "pharaoh"
|
||||
icon_state = "pharaoh"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
|
||||
|
||||
@@ -354,3 +354,28 @@
|
||||
item_color = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
/////////////////////
|
||||
//Synda Accessories//
|
||||
/////////////////////
|
||||
|
||||
/obj/item/clothing/accessory/padding
|
||||
name = "soft padding"
|
||||
desc = "Some long sheets of padding to help soften the blows of a physical attacks."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
|
||||
|
||||
/obj/item/clothing/accessory/kevlar
|
||||
name = "kevlar sheets"
|
||||
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
|
||||
|
||||
/obj/item/clothing/accessory/plastics
|
||||
name = "underling plastic sheet"
|
||||
desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons."
|
||||
icon_state = "plastics"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
/obj/item/clothing/under/color
|
||||
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
|
||||
|
||||
/obj/item/clothing/under/skirt/color
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/color/random
|
||||
icon_state = "random_jumpsuit"
|
||||
|
||||
/obj/item/clothing/under/color/random/Initialize()
|
||||
..()
|
||||
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
|
||||
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
|
||||
@@ -14,6 +20,20 @@
|
||||
new C(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/clothing/under/skirt/color/random
|
||||
icon_state = "random_jumpsuit" //Skirt variant needed
|
||||
|
||||
/obj/item/clothing/under/skirt/color/random/Initialize()
|
||||
..()
|
||||
var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
|
||||
else
|
||||
new C(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
/obj/item/clothing/under/color/black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
@@ -21,6 +41,12 @@
|
||||
item_color = "black"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/skirt/color/black
|
||||
name = "black jumpskirt"
|
||||
icon_state = "black_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost
|
||||
item_flags = DROPDEL
|
||||
|
||||
@@ -28,6 +54,9 @@
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
|
||||
|
||||
/obj/item/clothing/under/color/black/ghost/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, DROPDEL)
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
|
||||
@@ -35,6 +64,13 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/grey
|
||||
name = "grey jumpskirt"
|
||||
desc = "A tasteful grey jumpskirt that reminds you of the good old days."
|
||||
icon_state = "grey_skirt"
|
||||
item_state = "gy_suit"
|
||||
item_color = "grey_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/grey/glorf
|
||||
name = "ancient jumpsuit"
|
||||
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
|
||||
@@ -49,12 +85,24 @@
|
||||
item_state = "b_suit"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/blue
|
||||
name = "blue jumpskirt"
|
||||
icon_state = "blue_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "blue_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/green
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/green
|
||||
name = "green jumpskirt"
|
||||
icon_state = "green_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "green_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
name = "orange jumpsuit"
|
||||
desc = "Don't wear this near paranoid security officers."
|
||||
@@ -62,6 +110,12 @@
|
||||
item_state = "o_suit"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/orange
|
||||
name = "orange jumpskirt"
|
||||
icon_state = "orange_skirt"
|
||||
item_state = "o_suit"
|
||||
item_color = "orange_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
icon_state = "pink"
|
||||
@@ -69,66 +123,133 @@
|
||||
item_state = "p_suit"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/pink
|
||||
name = "pink jumpskirt"
|
||||
icon_state = "pink_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "pink_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/red
|
||||
name = "red jumpskirt"
|
||||
icon_state = "red_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/white
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/white
|
||||
name = "white jumpskirt"
|
||||
icon_state = "white_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "white_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/yellow
|
||||
name = "yellow jumpskirt"
|
||||
icon_state = "yellow_skirt"
|
||||
item_state = "y_suit"
|
||||
item_color = "yellow_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/darkblue
|
||||
name = "darkblue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/darkblue
|
||||
name = "darkblue jumpskirt"
|
||||
icon_state = "darkblue_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "darkblue_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/teal
|
||||
name = "teal jumpsuit"
|
||||
icon_state = "teal"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/teal
|
||||
name = "teal jumpskirt"
|
||||
icon_state = "teal_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "teal_skirt"
|
||||
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/lightpurple
|
||||
name = "lightpurple jumpskirt"
|
||||
icon_state = "lightpurple_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/darkgreen
|
||||
name = "darkgreen jumpsuit"
|
||||
icon_state = "darkgreen"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/darkgreen
|
||||
name = "darkgreen jumpskirt"
|
||||
icon_state = "darkgreen_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "darkgreen_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/lightbrown
|
||||
name = "lightbrown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/lightbrown
|
||||
name = "lightbrown jumpskirt"
|
||||
icon_state = "lightbrown_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "lightbrown_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/brown
|
||||
name = "brown jumpskirt"
|
||||
icon_state = "brown_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "brown_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/maroon
|
||||
name = "maroon jumpsuit"
|
||||
icon_state = "maroon"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon"
|
||||
|
||||
/obj/item/clothing/under/skirt/color/maroon
|
||||
name = "maroon jumpskirt"
|
||||
icon_state = "maroon_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "maroon_skirt"
|
||||
|
||||
/obj/item/clothing/under/color/rainbow
|
||||
name = "rainbow jumpsuit"
|
||||
desc = "A multi-colored jumpsuit!"
|
||||
@@ -136,3 +257,11 @@
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/color/rainbow
|
||||
name = "rainbow jumpskirt"
|
||||
desc = "A multi-colored jumpskirt!"
|
||||
icon_state = "rainbow_skirt"
|
||||
item_state = "rainbow"
|
||||
item_color = "rainbow_skirt"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -16,6 +16,16 @@
|
||||
item_color = "purplebartender"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/bartender/skirt
|
||||
name = "bartender's skirt"
|
||||
desc = "It looks like it could use some more flair."
|
||||
icon_state = "barman_skirt"
|
||||
item_state = "bar_suit"
|
||||
item_color = "barman_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
|
||||
name = "captain's jumpsuit"
|
||||
@@ -25,6 +35,16 @@
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/captain/skirt
|
||||
name = "captain's jumpskirt"
|
||||
desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
|
||||
icon_state = "captain_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "captain_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
@@ -32,6 +52,16 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/skirt
|
||||
name = "quartermaster's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "qm_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
@@ -42,6 +72,15 @@
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/skirt
|
||||
name = "cargo technician's jumpskirt"
|
||||
desc = "Skiiiiirts! They're comfy and easy to wear"
|
||||
icon_state = "cargo_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "cargo_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
@@ -51,6 +90,16 @@
|
||||
item_color = "chapblack"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/chaplain/skirt
|
||||
name = "chaplain's jumpskirt"
|
||||
desc = "It's a black jumpskirt, often worn by religious folk."
|
||||
icon_state = "chapblack_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "chapblack_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
name = "cook's suit"
|
||||
desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
|
||||
@@ -58,6 +107,15 @@
|
||||
item_color = "chef"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/chef/skirt
|
||||
name = "cook's skirt"
|
||||
desc = "A skirt which is given only to the most <b>hardcore</b> cooks in space."
|
||||
icon_state = "chef_skirt"
|
||||
item_color = "chef_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
name = "clown suit"
|
||||
desc = "<i>'HONK!'</i>"
|
||||
@@ -66,7 +124,6 @@
|
||||
item_color = "clown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/blueclown
|
||||
name = "blue clown suit"
|
||||
desc = "<i>'BLUE HONK!'</i>"
|
||||
@@ -130,7 +187,6 @@
|
||||
/obj/item/clothing/under/rank/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "head of personnel's jumpsuit"
|
||||
@@ -139,6 +195,16 @@
|
||||
item_color = "hop"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel/skirt
|
||||
name = "head of personnel's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
|
||||
icon_state = "hop_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "hop_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
@@ -147,6 +213,16 @@
|
||||
item_color = "hydroponics"
|
||||
permeability_coefficient = 0.5
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics/skirt
|
||||
name = "botanist's jumpskirt"
|
||||
desc = "It's a jumpskirt designed to protect against minor plant-related hazards."
|
||||
icon_state = "hydroponics_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "hydroponics_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
@@ -154,49 +230,108 @@
|
||||
item_color = "janitor"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/janitor/skirt
|
||||
name = "janitor's jumpskirt"
|
||||
desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards."
|
||||
icon_state = "janitor_skirt"
|
||||
item_color = "janitor_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
name = "lawyer black suit"
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
item_color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/black/skirt
|
||||
name = "lawyer black suitskirt"
|
||||
icon_state = "lawyer_black_skirt"
|
||||
item_state = "lawyer_black"
|
||||
item_color = "lawyer_black_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
name = "female black suit"
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
name = "lawyer red suit"
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
item_color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female/skirt
|
||||
name = "female black suitskirt"
|
||||
icon_state = "black_suit_fem_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit_fem_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/red/skirt
|
||||
name = "lawyer red suitskirt"
|
||||
icon_state = "lawyer_red_skirt"
|
||||
item_state = "lawyer_red"
|
||||
item_color = "lawyer_red_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
name = "lawyer blue suit"
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
item_color = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue/skirt
|
||||
name = "lawyer blue suitskirt"
|
||||
icon_state = "lawyer_blue_skirt"
|
||||
item_state = "lawyer_blue"
|
||||
item_color = "lawyer_blue_skirt"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "blue suit"
|
||||
desc = "A classy suit and tie."
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
item_state = "b_suit"
|
||||
item_color = "bluesuit"
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit/skirt
|
||||
name = "blue suitskirt"
|
||||
desc = "A classy suitskirt and tie."
|
||||
icon_state = "bluesuit_skirt"
|
||||
item_state = "b_suit"
|
||||
item_color = "bluesuit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "purple suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "lawyer_purp"
|
||||
item_state = "p_suit"
|
||||
item_color = "lawyer_purp"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit/skirt
|
||||
name = "purple suitskirt"
|
||||
icon_state = "lawyer_purp_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "lawyer_purp_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/lawyer/blacksuit
|
||||
name = "black suit"
|
||||
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
|
||||
@@ -206,6 +341,16 @@
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/lawyer/blacksuit/skirt
|
||||
name = "black suitskirt"
|
||||
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
|
||||
icon_state = "blacksuit_skirt"
|
||||
item_state = "bar_suit"
|
||||
item_color = "blacksuit_skirt"
|
||||
can_adjust = FALSE
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/curator
|
||||
name = "sensible suit"
|
||||
desc = "It's very... sensible."
|
||||
@@ -214,6 +359,33 @@
|
||||
item_color = "red_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lawyer/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/really_black/skirt
|
||||
name = "executive suitskirt"
|
||||
desc = "A formal black suitskirt and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/curator/skirt
|
||||
name = "sensible suitskirt"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit_skirt"
|
||||
item_state = "red_suit"
|
||||
item_color = "red_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter
|
||||
name = "treasure hunter uniform"
|
||||
desc = "A rugged uniform suitable for treasure hunting."
|
||||
@@ -228,13 +400,22 @@
|
||||
item_state = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/under/rank/mime/skirt
|
||||
name = "mime's skirt"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime_skirt"
|
||||
item_state = "mime"
|
||||
item_color = "mime_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
item_color = "miner"
|
||||
|
||||
/obj/item/clothing/under/rank/miner/lavaland
|
||||
desc = "A green uniform for operating in hazardous environments."
|
||||
name = "shaft miner's jumpsuit"
|
||||
|
||||
@@ -8,6 +8,16 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt
|
||||
name = "chief engineer's jumpskirt"
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
|
||||
icon_state = "chief_skirt"
|
||||
item_state = "gy_suit"
|
||||
item_color = "chief_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
@@ -16,6 +26,16 @@
|
||||
item_color = "atmos"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt
|
||||
name = "atmospheric technician's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
icon_state = "atmos_skirt"
|
||||
item_state = "atmos_suit"
|
||||
item_color = "atmos_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
|
||||
@@ -24,6 +44,23 @@
|
||||
item_color = "engine"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
|
||||
resistance_flags = NONE
|
||||
/obj/item/clothing/under/rank/engineer/hazard
|
||||
name = "engineer's hazard jumpsuit"
|
||||
desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
|
||||
icon_state = "hazard"
|
||||
item_state = "suit-orange"
|
||||
item_color = "hazard"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
name = "engineer's jumpskirt"
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers."
|
||||
icon_state = "engine_skirt"
|
||||
item_state = "engi_suit"
|
||||
item_color = "engine_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
@@ -31,4 +68,14 @@
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics"
|
||||
resistance_flags = NONE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
name = "roboticist's jumpskirt"
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
icon_state = "robotics_skirt"
|
||||
item_state = "robotics"
|
||||
item_color = "robotics_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
@@ -10,6 +10,16 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/skirt
|
||||
name = "research director's vest suitskirt"
|
||||
desc = "It's a suitskirt worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||
icon_state = "director_skirt"
|
||||
item_state = "lb_suit"
|
||||
item_color = "director_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/alt
|
||||
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
|
||||
name = "research director's tan suit"
|
||||
@@ -20,6 +30,16 @@
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/alt/skirt
|
||||
name = "research director's tan suitskirt"
|
||||
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
|
||||
icon_state = "rdwhimsy_skirt"
|
||||
item_state = "rdwhimsy"
|
||||
item_color = "rdwhimsy_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/turtleneck
|
||||
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
|
||||
name = "research director's turtleneck"
|
||||
@@ -30,6 +50,16 @@
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/research_director/turtleneck/skirt
|
||||
name = "research director's turtleneck skirt"
|
||||
desc = "A dark purple turtleneck and tan khaki skirt, for a director with a superior sense of style."
|
||||
icon_state = "rdturtle_skirt"
|
||||
item_state = "p_suit"
|
||||
item_color = "rdturtle_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
@@ -39,6 +69,15 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
|
||||
icon_state = "toxinswhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "toxinswhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
@@ -49,6 +88,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
icon_state = "chemistrywhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "chemistrywhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Medical
|
||||
*/
|
||||
@@ -61,6 +110,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt
|
||||
name = "chief medical officer's jumpskirt"
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
icon_state = "cmo_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "cmo_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
@@ -70,6 +129,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
icon_state = "geneticswhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "geneticswhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
@@ -79,6 +148,16 @@
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
icon_state = "virologywhite_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "virologywhite_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
@@ -90,7 +169,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
@@ -99,24 +177,31 @@
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
icon_state = "medical_skirt"
|
||||
item_state = "w_suit"
|
||||
item_color = "medical_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
@@ -4,11 +4,9 @@
|
||||
* Detective
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/*
|
||||
* Security
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security jumpsuit"
|
||||
desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
|
||||
@@ -20,14 +18,12 @@
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/security/grey
|
||||
name = "grey security jumpsuit"
|
||||
desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
|
||||
icon_state = "security"
|
||||
item_state = "gy_suit"
|
||||
item_color = "security"
|
||||
|
||||
/obj/item/clothing/under/rank/security/skirt
|
||||
name = "security jumpskirt"
|
||||
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
|
||||
@@ -36,6 +32,7 @@
|
||||
item_color = "secskirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/warden
|
||||
@@ -49,7 +46,6 @@
|
||||
alt_covers_chest = TRUE
|
||||
sensor_mode = 3
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/warden/grey
|
||||
name = "grey security suit"
|
||||
desc = "A formal relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
|
||||
@@ -57,6 +53,16 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "warden"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/skirt
|
||||
name = "warden's suitskirt"
|
||||
desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
|
||||
icon_state = "rwarden_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "rwarden_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Detective
|
||||
*/
|
||||
@@ -72,6 +78,16 @@
|
||||
sensor_mode = 3
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/det/skirt
|
||||
name = "detective's suitskirt"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective_skirt"
|
||||
item_state = "det"
|
||||
item_color = "detective_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/det/grey
|
||||
name = "noir suit"
|
||||
desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
|
||||
@@ -80,6 +96,16 @@
|
||||
item_color = "greydet"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/det/grey/skirt
|
||||
name = "noir suitskirt"
|
||||
desc = "A hard-boiled private investigator's grey suitskirt, complete with tie clip."
|
||||
icon_state = "greydet_skirt"
|
||||
item_state = "greydet"
|
||||
item_color = "greydet_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
*/
|
||||
@@ -95,13 +121,22 @@
|
||||
sensor_mode = 3
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/skirt
|
||||
name = "head of security's jumpskirt"
|
||||
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "rhos_skirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "rhos_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/grey
|
||||
name = "head of security's grey jumpsuit"
|
||||
desc = "There are old men, and there are bold men, but there are very few old, bold men."
|
||||
icon_state = "hos"
|
||||
item_state = "gy_suit"
|
||||
item_color = "hos"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/alt
|
||||
name = "head of security's turtleneck"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
|
||||
@@ -109,10 +144,19 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "hosalt"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/alt/skirt
|
||||
name = "head of security's turtleneck skirt"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
|
||||
icon_state = "hosalt_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "hosalt_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/*
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue
|
||||
name = "security officer's formal uniform"
|
||||
desc = "The latest in fashionable security outfits."
|
||||
@@ -120,7 +164,6 @@
|
||||
item_state = "officerblueclothes"
|
||||
item_color = "officerblueclothes"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's formal uniform"
|
||||
@@ -128,7 +171,6 @@
|
||||
item_state = "hosblueclothes"
|
||||
item_color = "hosblueclothes"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/warden/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
name = "warden's formal uniform"
|
||||
@@ -136,11 +178,9 @@
|
||||
item_state = "wardenblueclothes"
|
||||
item_color = "wardenblueclothes"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/*
|
||||
*Blueshirt
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/blueshirt
|
||||
name = "blue shirt and tie"
|
||||
desc = "I'm a little busy right now, Calhoun."
|
||||
@@ -148,3 +188,13 @@
|
||||
item_state = "blueshift"
|
||||
item_color = "blueshift"
|
||||
can_adjust = FALSE
|
||||
/*
|
||||
*Spacepol
|
||||
*/
|
||||
/obj/item/clothing/under/rank/security/spacepol
|
||||
name = "police uniform"
|
||||
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
|
||||
icon_state = "spacepol"
|
||||
item_state = "spacepol"
|
||||
item_color = "spacepol"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
@@ -13,7 +12,6 @@
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
desc = "Motorcycle not included."
|
||||
@@ -21,7 +19,6 @@
|
||||
item_state = "ek"
|
||||
item_color = "ek"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host."
|
||||
@@ -30,13 +27,22 @@
|
||||
item_color = "scratch"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/scratch/skirt
|
||||
name = "white suitskirt"
|
||||
desc = "A white suitskirt, suitable for an excellent host."
|
||||
icon_state = "white_suit_skirt"
|
||||
item_state = "scratch"
|
||||
item_color = "white_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "It's a very amish looking suit."
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "\improper Roman armor"
|
||||
desc = "Ancient Roman armor. Made of metallic and leather straps."
|
||||
@@ -46,7 +52,6 @@
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
@@ -54,7 +59,6 @@
|
||||
item_state = "waiter"
|
||||
item_color = "waiter"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner
|
||||
name = "prison jumpsuit"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
@@ -65,20 +69,28 @@
|
||||
sensor_mode = SENSOR_COORDS
|
||||
random_sensor = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner/skirt
|
||||
name = "prison jumpskirt"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "prisoner_skirt"
|
||||
item_state = "o_suit"
|
||||
item_color = "prisoner_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/rank/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_state = "p_suit"
|
||||
item_color = "psyche"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
@@ -86,7 +98,6 @@
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jabroni
|
||||
name = "Jabroni Outfit"
|
||||
desc = "The leather club is two sectors down."
|
||||
@@ -94,7 +105,6 @@
|
||||
item_state = "darkholme"
|
||||
item_color = "darkholme"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
@@ -102,7 +112,6 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "vice"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
@@ -110,14 +119,12 @@
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
@@ -134,7 +141,6 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
@@ -151,28 +157,24 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
@@ -181,6 +183,16 @@
|
||||
item_color = "green_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt
|
||||
name = "green suitskirt"
|
||||
desc = "A green suitskirt and yellow necktie. Exemplifies authority."
|
||||
icon_state = "green_suit_skirt"
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
@@ -189,6 +201,16 @@
|
||||
item_color = "teal_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt
|
||||
name = "teal suitskirt"
|
||||
desc = "A teal suitskirt and yellow necktie. An authoritative yet tacky ensemble."
|
||||
icon_state = "teal_suit_skirt"
|
||||
item_state = "g_suit"
|
||||
item_color = "teal_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
desc = "A black suit and red tie. Very formal."
|
||||
@@ -196,21 +218,18 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
item_color = "really_black_suit"
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/green
|
||||
name = "green suit"
|
||||
desc = "A green suit and yellow necktie. Baller."
|
||||
@@ -218,56 +237,48 @@
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
|
||||
icon_state = "white_suit"
|
||||
item_state = "white_suit"
|
||||
item_color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/burial
|
||||
name = "burial garments"
|
||||
desc = "Traditional burial garments from the early 22nd century."
|
||||
@@ -275,7 +286,6 @@
|
||||
item_state = "burial"
|
||||
item_color = "burial"
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/skirt/black
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
@@ -284,7 +294,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/blue
|
||||
name = "blue skirt"
|
||||
desc = "A blue, casual skirt."
|
||||
@@ -294,7 +303,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/red
|
||||
name = "red skirt"
|
||||
desc = "A red, casual skirt."
|
||||
@@ -304,7 +312,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/purple
|
||||
name = "purple skirt"
|
||||
desc = "A purple, casual skirt."
|
||||
@@ -314,8 +321,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "blue schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
@@ -325,25 +330,21 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
icon_state = "schoolgirlred"
|
||||
item_state = "schoolgirlred"
|
||||
item_color = "schoolgirlred"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/green
|
||||
name = "green schoolgirl uniform"
|
||||
icon_state = "schoolgirlgreen"
|
||||
item_state = "schoolgirlgreen"
|
||||
item_color = "schoolgirlgreen"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/orange
|
||||
name = "orange schoolgirl uniform"
|
||||
icon_state = "schoolgirlorange"
|
||||
item_state = "schoolgirlorange"
|
||||
item_color = "schoolgirlorange"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
@@ -351,7 +352,6 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "overalls"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
@@ -359,7 +359,6 @@
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
@@ -367,7 +366,6 @@
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
@@ -375,7 +373,6 @@
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid."
|
||||
@@ -385,7 +382,6 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt/highlander
|
||||
desc = "You're the only one worthy of this kilt."
|
||||
|
||||
@@ -402,7 +398,6 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
@@ -413,11 +408,9 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/gladiator/ash_walker
|
||||
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
@@ -427,7 +420,6 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -435,7 +427,6 @@
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_parade"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparademale
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A male head of security's luxury-wear, for special occasions."
|
||||
@@ -443,7 +434,6 @@
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_male"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparadefem
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A female head of security's luxury-wear, for special occasions."
|
||||
@@ -452,7 +442,6 @@
|
||||
item_color = "hos_parade_fem"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
@@ -460,7 +449,6 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
@@ -469,8 +457,6 @@
|
||||
item_color = "black_tango"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -480,7 +466,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
@@ -490,7 +475,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
@@ -499,7 +483,6 @@
|
||||
item_color = "red_evening_gown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
@@ -509,12 +492,10 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/clothing/accessory/maidapron/A = new (src)
|
||||
attach_accessory(A)
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
@@ -524,7 +505,6 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
@@ -534,7 +514,6 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
@@ -544,7 +523,6 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/purple
|
||||
name = "purple plaid skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
@@ -554,7 +532,6 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/singery
|
||||
name = "yellow performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -565,7 +542,6 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/singerb
|
||||
name = "blue performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -576,7 +552,6 @@
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/green
|
||||
name = "green plaid skirt"
|
||||
desc = "A preppy green skirt with a white blouse."
|
||||
@@ -586,17 +561,14 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/jester
|
||||
name = "jester suit"
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
item_color = "jester"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jester/alt
|
||||
icon_state = "jester2"
|
||||
|
||||
/obj/item/clothing/under/geisha
|
||||
name = "geisha suit"
|
||||
desc = "Cute space ninja senpai not included."
|
||||
@@ -604,14 +576,12 @@
|
||||
item_color = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/villain
|
||||
name = "villain suit"
|
||||
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
|
||||
icon_state = "villain"
|
||||
item_color = "villain"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailor
|
||||
name = "sailor suit"
|
||||
desc = "Skipper's in the wardroom drinkin gin'."
|
||||
@@ -619,7 +589,6 @@
|
||||
item_state = "b_suit"
|
||||
item_color = "sailor"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plasmaman
|
||||
name = "plasma envirosuit"
|
||||
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
|
||||
@@ -633,17 +602,12 @@
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 100
|
||||
var/extinguishes_left = 5
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
|
||||
|
||||
|
||||
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.on_fire)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
@@ -654,7 +618,6 @@
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/water(get_turf(H))
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
|
||||
..()
|
||||
if (istype(E, /obj/item/extinguisher_refill))
|
||||
@@ -668,20 +631,17 @@
|
||||
return
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/extinguisher_refill
|
||||
name = "envirosuit extinguisher cartridge"
|
||||
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
|
||||
icon_state = "plasmarefill"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue/russian
|
||||
name = "\improper Russian officer's uniform"
|
||||
desc = "The latest in fashionable russian outfits."
|
||||
icon_state = "hostanclothes"
|
||||
item_state = "hostanclothes"
|
||||
item_color = "hostanclothes"
|
||||
|
||||
/obj/item/clothing/under/mummy
|
||||
name = "mummy wrapping"
|
||||
desc = "Return the slab or suffer my stale references."
|
||||
@@ -692,7 +652,6 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/scarecrow
|
||||
name = "scarecrow clothes"
|
||||
desc = "Perfect camouflage for hiding in botany."
|
||||
@@ -703,7 +662,6 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/draculass
|
||||
name = "draculass coat"
|
||||
desc = "A dress inspired by the ancient \"Victorian\" era."
|
||||
@@ -713,8 +671,6 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/under/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
desc = "A modified scientist jumpsuit to look extra cool."
|
||||
@@ -722,8 +678,6 @@
|
||||
item_state = "drfreeze"
|
||||
item_color = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/under/lobster
|
||||
name = "foam lobster suit"
|
||||
desc = "Who beheaded the college mascot?"
|
||||
@@ -732,8 +686,6 @@
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/under/gondola
|
||||
name = "gondola hide suit"
|
||||
desc = "Now you're cooking."
|
||||
@@ -741,7 +693,6 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "gondola"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
@@ -758,4 +709,23 @@
|
||||
desc = "A simple, inconspicuous harness replacement for a jumpsuit."
|
||||
icon_state = "gear_harness"
|
||||
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
|
||||
body_parts_covered = CHEST|GROIN
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/under/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
item_color = "durathread"
|
||||
can_adjust = TRUE
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
|
||||
/obj/item/clothing/under/duraskirt
|
||||
name = "durathread jumpskirt"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer. Being a short skirt, it naturally doesn't protect the legs."
|
||||
icon_state = "duraskirt"
|
||||
item_state = "duraskirt"
|
||||
item_color = "durathread"
|
||||
can_adjust = FALSE
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
|
||||
@@ -8,6 +8,17 @@
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/syndicate/skirt
|
||||
name = "tactical skirtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking skirtleneck."
|
||||
icon_state = "syndicate_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "syndicate_skirt"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
@@ -16,6 +27,15 @@
|
||||
item_color = "tactifool"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool/skirt
|
||||
name = "tacticool skirtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool_skirt"
|
||||
item_state = "bl_suit"
|
||||
item_color = "tactifool_skirt"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
|
||||
@@ -317,6 +317,8 @@
|
||||
var/list/cant_craft = list()
|
||||
for(var/rec in GLOB.crafting_recipes)
|
||||
var/datum/crafting_recipe/R = rec
|
||||
if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
|
||||
continue
|
||||
if((R.category != cur_category) || (R.subcategory != cur_subcategory))
|
||||
continue
|
||||
if(check_contents(R, surroundings))
|
||||
@@ -431,3 +433,10 @@
|
||||
data["tool_text"] = tool_text
|
||||
|
||||
return data
|
||||
|
||||
//Mind helpers
|
||||
|
||||
/datum/mind/proc/teach_crafting_recipe(R)
|
||||
if(!learned_recipes)
|
||||
learned_recipes = list()
|
||||
learned_recipes |= R
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/obj/item/seeds/cotton
|
||||
name = "pack of cotton seeds"
|
||||
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
|
||||
@@ -76,4 +77,84 @@
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
cotton_type = /obj/item/stack/sheet/cotton/durathread
|
||||
=======
|
||||
/obj/item/seeds/cotton
|
||||
name = "pack of cotton seeds"
|
||||
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
|
||||
icon_state = "seed-cotton"
|
||||
species = "cotton"
|
||||
plantname = "Cotton"
|
||||
icon_harvest = "cotton-harvest"
|
||||
product = /obj/item/grown/cotton
|
||||
lifespan = 35
|
||||
endurance = 25
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 2
|
||||
potency = 50
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "cotton-dead"
|
||||
mutatelist = list(/obj/item/seeds/cotton/durathread)
|
||||
|
||||
/obj/item/grown/cotton
|
||||
seed = /obj/item/seeds/cotton
|
||||
name = "cotton bundle"
|
||||
desc = "A fluffy bundle of cotton."
|
||||
icon_state = "cotton"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_verb = list("pomfed")
|
||||
var/cotton_type = /obj/item/stack/sheet/cotton
|
||||
var/cotton_name = "raw cotton"
|
||||
|
||||
/obj/item/grown/cotton/attack_self(mob/user)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
|
||||
var/seed_modifier = 0
|
||||
if(seed)
|
||||
seed_modifier = round(seed.potency / 25)
|
||||
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
|
||||
var/old_cotton_amount = cotton.amount
|
||||
for(var/obj/item/stack/ST in user.loc)
|
||||
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
|
||||
ST.attackby(cotton, user)
|
||||
if(cotton.amount > old_cotton_amount)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
|
||||
qdel(src)
|
||||
|
||||
//reinforced mutated variant
|
||||
/obj/item/seeds/cotton/durathread
|
||||
name = "pack of durathread seeds"
|
||||
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
|
||||
icon_state = "seed-durathread"
|
||||
species = "durathread"
|
||||
plantname = "Durathread"
|
||||
icon_harvest = "durathread-harvest"
|
||||
product = /obj/item/grown/cotton/durathread
|
||||
lifespan = 80
|
||||
endurance = 50
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 2
|
||||
potency = 50
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "cotton-dead"
|
||||
|
||||
/obj/item/grown/cotton/durathread
|
||||
seed = /obj/item/seeds/cotton/durathread
|
||||
name = "durathread bundle"
|
||||
desc = "A tough bundle of durathread, good luck unraveling this."
|
||||
icon_state = "durathread"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
cotton_type = /obj/item/stack/sheet/cotton/durathread
|
||||
>>>>>>> upstream/master
|
||||
cotton_name = "raw durathread"
|
||||
Reference in New Issue
Block a user