Before say component remove.
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@@ -9,11 +9,6 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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//item_flags = NODROP //Tips their hat!
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/*
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/obj/item/clothing/head/hattip/equipped(mob/living/carbon/human/user, slot)
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C = user //grumble grumble loc
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*/
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/obj/item/clothing/head/hattip/attack_hand(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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@@ -27,7 +22,6 @@
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/obj/item/clothing/head/hattip/speechModification(message, /mob/living/carbon/C)
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..()
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var/mob/living/carbon/C = get_wearer()//user
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//if(istype(C, /mob/living/carbon/C))
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var/obj/item/organ/tongue/T = C.getorganslot(ORGAN_SLOT_TONGUE)
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if (T.name == "fluffy tongue")
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if(prob(0.01))
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