Merge branch 'pr/12'
This commit is contained in:
@@ -71,6 +71,7 @@
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#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
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#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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@@ -76,6 +76,9 @@
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#define MILK_RATE_MULT 1
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#define MILK_EFFICIENCY 1
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#define AROUSAL_MINIMUM_DEFAULT 0
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#define AROUSAL_MAXIMUM_DEFAULT 100
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#define AROUSAL_START_VALUE 1
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//Individual logging define
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#define INDIVIDUAL_LOOC_LOG "LOOC log"
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@@ -98,6 +101,8 @@
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#define SKINTONE 40 //uses skin tones
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//Citadel istypes
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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#define ismammal(A) (is_species(A, /datum/species/mammal))
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@@ -28,9 +28,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define SCRIPTURE_APPLICATION "Application"
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//Various costs related to power.
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#define MAX_CLOCKWORK_POWER 50000 //The max power in W that the cult can stockpile
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#define SCRIPT_UNLOCK_THRESHOLD 25000 //Scripts will unlock if the total power reaches this amount
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#define APPLICATION_UNLOCK_THRESHOLD 40000 //Applications will unlock if the total powre reaches this amount
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#define MAX_CLOCKWORK_POWER 80000 //The max power in W that the cult can stockpile
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#define SCRIPT_UNLOCK_THRESHOLD 35000 //Scripts will unlock if the total power reaches this amount
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#define APPLICATION_UNLOCK_THRESHOLD 50000 //Applications will unlock if the total powre reaches this amount
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#define ABSCOND_ABDUCTION_COST 95
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@@ -53,4 +53,5 @@
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#define COLOR_ASSEMBLY_GREEN "#44843C"
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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#define COLOR_ASSEMBLY_PINK "#ff4adc"
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@@ -79,6 +79,8 @@
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#define ATTACK_EFFECT_SMASH "smash"
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#define ATTACK_EFFECT_CLAW "claw"
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#define ATTACK_EFFECT_DISARM "disarm"
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#define ATTACK_EFFECT_ASS_SLAP "ass_slap"
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#define ATTACK_EFFECT_FACE_SLAP "face_slap"
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#define ATTACK_EFFECT_BITE "bite"
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#define ATTACK_EFFECT_MECHFIRE "mech_fire"
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#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
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+109
-1
@@ -6,6 +6,14 @@
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#define FOOTSTEP_GRASS "grass"
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#define FOOTSTEP_WATER "water"
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#define FOOTSTEP_LAVA "lava"
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//barefoot sounds
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#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
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#define FOOTSTEP_WOOD_CLAW "woodclaw"
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#define FOOTSTEP_HARD_BAREFOOT "hardbarefoot"
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#define FOOTSTEP_HARD_CLAW "hardclaw"
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#define FOOTSTEP_CARPET_BAREFOOT "carpetbarefoot"
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//misc footstep sounds
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#define FOOTSTEP_GENERIC_HEAVY "heavy"
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/*
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@@ -63,4 +71,104 @@ GLOBAL_LIST_INIT(footstep, list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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'sound/effects/footstep/lava3.ogg'), 100, 0),
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))
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))
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//bare footsteps lists
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GLOBAL_LIST_INIT(barefootstep, list(
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FOOTSTEP_WOOD_BAREFOOT = list(list(
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'sound/effects/footstep/woodbarefoot1.ogg',
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'sound/effects/footstep/woodbarefoot2.ogg',
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'sound/effects/footstep/woodbarefoot3.ogg',
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'sound/effects/footstep/woodbarefoot4.ogg',
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'sound/effects/footstep/woodbarefoot5.ogg'), 80, -1),
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FOOTSTEP_HARD_BAREFOOT = list(list(
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'sound/effects/footstep/hardbarefoot1.ogg',
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'sound/effects/footstep/hardbarefoot2.ogg',
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'sound/effects/footstep/hardbarefoot3.ogg',
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'sound/effects/footstep/hardbarefoot4.ogg',
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'sound/effects/footstep/hardbarefoot5.ogg'), 80, -1),
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FOOTSTEP_CARPET_BAREFOOT = list(list(
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'sound/effects/footstep/carpetbarefoot1.ogg',
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'sound/effects/footstep/carpetbarefoot2.ogg',
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'sound/effects/footstep/carpetbarefoot3.ogg',
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'sound/effects/footstep/carpetbarefoot4.ogg',
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'sound/effects/footstep/carpetbarefoot5.ogg'), 75, -2),
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FOOTSTEP_SAND = list(list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg'), 75, 0),
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FOOTSTEP_GRASS = list(list(
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'sound/effects/footstep/grass1.ogg',
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'sound/effects/footstep/grass2.ogg',
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'sound/effects/footstep/grass3.ogg',
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'sound/effects/footstep/grass4.ogg'), 75, 0),
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FOOTSTEP_WATER = list(list(
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'sound/effects/footstep/water1.ogg',
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'sound/effects/footstep/water2.ogg',
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'sound/effects/footstep/water3.ogg',
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'sound/effects/footstep/water4.ogg'), 100, 1),
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FOOTSTEP_LAVA = list(list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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'sound/effects/footstep/lava3.ogg'), 100, 0),
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))
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//claw footsteps lists
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GLOBAL_LIST_INIT(clawfootstep, list(
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FOOTSTEP_WOOD_CLAW = list(list(
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'sound/effects/footstep/woodclaw1.ogg',
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'sound/effects/footstep/woodclaw2.ogg',
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'sound/effects/footstep/woodclaw3.ogg',
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'sound/effects/footstep/woodclaw2.ogg',
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'sound/effects/footstep/woodclaw1.ogg'), 90, 1),
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FOOTSTEP_HARD_CLAW = list(list(
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'sound/effects/footstep/hardclaw1.ogg',
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'sound/effects/footstep/hardclaw2.ogg',
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'sound/effects/footstep/hardclaw3.ogg',
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'sound/effects/footstep/hardclaw4.ogg',
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'sound/effects/footstep/hardclaw1.ogg'), 90, 1),
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FOOTSTEP_CARPET_BAREFOOT = list(list(
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'sound/effects/footstep/carpetbarefoot1.ogg',
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'sound/effects/footstep/carpetbarefoot2.ogg',
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'sound/effects/footstep/carpetbarefoot3.ogg',
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'sound/effects/footstep/carpetbarefoot4.ogg',
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'sound/effects/footstep/carpetbarefoot5.ogg'), 75, -2),
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FOOTSTEP_SAND = list(list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg'), 75, 0),
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FOOTSTEP_GRASS = list(list(
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'sound/effects/footstep/grass1.ogg',
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'sound/effects/footstep/grass2.ogg',
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'sound/effects/footstep/grass3.ogg',
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'sound/effects/footstep/grass4.ogg'), 75, 0),
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FOOTSTEP_WATER = list(list(
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'sound/effects/footstep/water1.ogg',
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'sound/effects/footstep/water2.ogg',
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'sound/effects/footstep/water3.ogg',
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'sound/effects/footstep/water4.ogg'), 100, 1),
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FOOTSTEP_LAVA = list(list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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'sound/effects/footstep/lava3.ogg'), 100, 0),
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))
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//heavy footsteps list
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GLOBAL_LIST_INIT(heavyfootstep, list(
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FOOTSTEP_GENERIC_HEAVY = list(list(
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'sound/effects/footstep/heavy1.ogg',
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'sound/effects/footstep/heavy2.ogg'), 100, 2),
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FOOTSTEP_WATER = list(list(
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'sound/effects/footstep/water1.ogg',
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'sound/effects/footstep/water2.ogg',
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'sound/effects/footstep/water3.ogg',
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'sound/effects/footstep/water4.ogg'), 100, 2),
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FOOTSTEP_LAVA = list(list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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'sound/effects/footstep/lava3.ogg'), 100, 0),
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))
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@@ -67,7 +67,7 @@
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#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
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#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid))
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#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid) || istype(A, /mob/living/simple_animal/hostile/alien))
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#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
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@@ -123,6 +123,47 @@
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#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
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GLOBAL_LIST_INIT(shoefootmob, typecacheof(list(
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/mob/living/carbon/human/,
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/mob/living/simple_animal/cow,
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/mob/living/simple_animal/hostile/cat_butcherer,
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/mob/living/simple_animal/hostile/faithless,
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/mob/living/simple_animal/hostile/nanotrasen,
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/mob/living/simple_animal/hostile/pirate,
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/mob/living/simple_animal/hostile/russian,
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/mob/living/simple_animal/hostile/syndicate,
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/mob/living/simple_animal/hostile/wizard,
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/mob/living/simple_animal/hostile/zombie,
|
||||
/mob/living/simple_animal/hostile/retaliate/clown,
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/mob/living/simple_animal/hostile/retaliate/spaceman,
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/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace,
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/mob/living/simple_animal/hostile/retaliate/goat,
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/mob/living/carbon/true_devil,
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||||
)))
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GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
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/mob/living/carbon/alien/humanoid,
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/mob/living/simple_animal/hostile/alien,
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||||
/mob/living/simple_animal/pet/cat,
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||||
/mob/living/simple_animal/pet/dog,
|
||||
/mob/living/simple_animal/pet/fox,
|
||||
/mob/living/simple_animal/chicken,
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/mob/living/simple_animal/hostile/bear,
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/mob/living/simple_animal/hostile/jungle/mega_arachnid
|
||||
)))
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GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
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/mob/living/carbon/monkey,
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/mob/living/simple_animal/pet/penguin,
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/mob/living/simple_animal/hostile/gorilla,
|
||||
/mob/living/simple_animal/hostile/jungle/mook
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
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/mob/living/simple_animal/hostile/megafauna,
|
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/mob/living/simple_animal/hostile/jungle/leaper
|
||||
)))
|
||||
|
||||
//Misc mobs
|
||||
#define isobserver(A) (istype(A, /mob/dead/observer))
|
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|
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@@ -136,6 +177,15 @@
|
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|
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#define iseminence(A) (istype(A, /mob/camera/eminence))
|
||||
|
||||
//Footstep helpers
|
||||
#define isshoefoot(A) (is_type_in_typecache(A, GLOB.shoefootmob))
|
||||
|
||||
#define isclawfoot(A) (is_type_in_typecache(A, GLOB.clawfootmob))
|
||||
|
||||
#define isbarefoot(A) (is_type_in_typecache(A, GLOB.barefootmob))
|
||||
|
||||
#define isheavyfoot(A) (is_type_in_typecache(A, GLOB.heavyfootmob))
|
||||
|
||||
//Objects
|
||||
#define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs
|
||||
|
||||
|
||||
@@ -474,4 +474,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
|
||||
|
||||
#define AREASELECT_CORNERA "corner A"
|
||||
#define AREASELECT_CORNERB "corner B"
|
||||
#define AREASELECT_CORNERB "corner B"
|
||||
|
||||
#define PREF_SAVELOAD_COOLDOWN 5
|
||||
@@ -35,6 +35,7 @@
|
||||
#define CLEAN_BOT (1<<3) // Cleanbots
|
||||
#define MED_BOT (1<<4) // Medibots
|
||||
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
|
||||
#define FIRE_BOT (1<<6) // Firebots
|
||||
|
||||
//AI notification defines
|
||||
#define NEW_BORG 1
|
||||
|
||||
@@ -12,3 +12,8 @@
|
||||
/proc/format_frequency(frequency)
|
||||
frequency = text2num(frequency)
|
||||
return "[round(frequency / 10)].[frequency % 10]"
|
||||
|
||||
//Opposite of format, returns as a number
|
||||
/proc/unformat_frequency(frequency)
|
||||
frequency = text2num(frequency)
|
||||
return frequency * 10
|
||||
|
||||
@@ -360,3 +360,7 @@
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/disable_stambuffer
|
||||
|
||||
/datum/config_entry/number/auto_transfer_delay
|
||||
config_entry_value = 72000
|
||||
min_val = 0
|
||||
|
||||
@@ -50,17 +50,20 @@ PROCESSING_SUBSYSTEM_DEF(circuit)
|
||||
/obj/item/electronic_assembly/simple,
|
||||
/obj/item/electronic_assembly/hook,
|
||||
/obj/item/electronic_assembly/pda,
|
||||
/obj/item/electronic_assembly/dildo,
|
||||
/obj/item/electronic_assembly/small/default,
|
||||
/obj/item/electronic_assembly/small/cylinder,
|
||||
/obj/item/electronic_assembly/small/scanner,
|
||||
/obj/item/electronic_assembly/small/hook,
|
||||
/obj/item/electronic_assembly/small/box,
|
||||
/obj/item/electronic_assembly/small/dildo,
|
||||
/obj/item/electronic_assembly/medium/default,
|
||||
/obj/item/electronic_assembly/medium/box,
|
||||
/obj/item/electronic_assembly/medium/clam,
|
||||
/obj/item/electronic_assembly/medium/medical,
|
||||
/obj/item/electronic_assembly/medium/gun,
|
||||
/obj/item/electronic_assembly/medium/radio,
|
||||
/obj/item/electronic_assembly/medium/dildo,
|
||||
/obj/item/electronic_assembly/large/default,
|
||||
/obj/item/electronic_assembly/large/scope,
|
||||
/obj/item/electronic_assembly/large/terminal,
|
||||
@@ -89,4 +92,4 @@ PROCESSING_SUBSYSTEM_DEF(circuit)
|
||||
/obj/item/card/data/full_color,
|
||||
/obj/item/card/data/disk
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
if(!supply)
|
||||
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
|
||||
realtimeofstart = world.realtime
|
||||
auto_call = CONFIG_GET(number/auto_transfer_delay)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/shuttle/proc/initial_load()
|
||||
|
||||
@@ -14,7 +14,8 @@ SUBSYSTEM_DEF(traumas)
|
||||
//phobia types is to pull from randomly for brain traumas, e.g. conspiracies is for special assignment only
|
||||
phobia_types = list("spiders", "space", "security", "clowns", "greytide", "lizards",
|
||||
"skeletons", "snakes", "robots", "doctors", "authority", "the supernatural",
|
||||
"aliens", "strangers", "birds", "falling", "anime", "mimes", "cats"
|
||||
"aliens", "strangers", "birds", "falling", "anime", "mimes", "cats", "syndicate",
|
||||
"eye"
|
||||
)
|
||||
|
||||
phobia_words = list("spiders" = strings(PHOBIA_FILE, "spiders"),
|
||||
@@ -36,7 +37,9 @@ SUBSYSTEM_DEF(traumas)
|
||||
"falling" = strings(PHOBIA_FILE, "falling"),
|
||||
"anime" = strings(PHOBIA_FILE, "anime"),
|
||||
"mimes" = strings(PHOBIA_FILE, "mimes"),
|
||||
"cats" = strings(PHOBIA_FILE, "cats")
|
||||
"cats" = strings(PHOBIA_FILE, "cats"),
|
||||
"syndicate"= strings(PHOBIA_FILE, "syndicate"),
|
||||
"eye" = strings(PHOBIA_FILE, "eye")
|
||||
)
|
||||
|
||||
phobia_mobs = list("spiders" = typecacheof(list(/mob/living/simple_animal/hostile/poison/giant_spider)),
|
||||
@@ -56,7 +59,9 @@ SUBSYSTEM_DEF(traumas)
|
||||
"birds" = typecacheof(list(/mob/living/simple_animal/parrot, /mob/living/simple_animal/chick, /mob/living/simple_animal/chicken,
|
||||
/mob/living/simple_animal/pet/penguin)),
|
||||
"anime" = typecacheof(list(/mob/living/simple_animal/hostile/guardian)),
|
||||
"cats"= typecacheof(list(/mob/living/simple_animal/mouse, /mob/living/simple_animal/pet/cat, /mob/living/simple_animal/hostile/cat_butcherer))
|
||||
"cats"= typecacheof(list(/mob/living/simple_animal/mouse, /mob/living/simple_animal/pet/cat, /mob/living/simple_animal/hostile/cat_butcherer)),
|
||||
"syndicate" = typecacheof(list(/mob/living/simple_animal/hostile/syndicate, /mob/living/simple_animal/hostile/viscerator, /mob/living/simple_animal/hostile/carp/cayenne, /mob/living/silicon/robot/modules/syndicate)),
|
||||
"eye" = typecacheof(list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher, /mob/living/simple_animal/hostile/carp/eyeball))
|
||||
)
|
||||
|
||||
|
||||
@@ -157,7 +162,23 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
|
||||
|
||||
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat))
|
||||
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
|
||||
|
||||
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
|
||||
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
|
||||
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
|
||||
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
|
||||
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
|
||||
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
|
||||
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
|
||||
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
|
||||
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
|
||||
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
|
||||
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
|
||||
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
|
||||
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
|
||||
|
||||
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
|
||||
)
|
||||
|
||||
phobia_turfs = list("space" = typecacheof(list(/turf/open/space, /turf/open/floor/holofloor/space, /turf/open/floor/fakespace)),
|
||||
@@ -165,18 +186,19 @@ SUBSYSTEM_DEF(traumas)
|
||||
/turf/open/floor/plasteel/cult, /turf/closed/wall/mineral/cult)),
|
||||
"aliens" = typecacheof(list(/turf/open/floor/plating/abductor, /turf/open/floor/plating/abductor2,
|
||||
/turf/open/floor/mineral/abductor, /turf/closed/wall/mineral/abductor)),
|
||||
"falling" = typecacheof(list(/turf/open/chasm, /turf/open/floor/fakepit))
|
||||
"falling" = typecacheof(list(/turf/open/chasm, /turf/open/floor/fakepit)),
|
||||
"syndicate" = typecacheof(list(/turf/closed/wall/mineral/plastitanium, /turf/open/floor/mineral/plastitanium, /turf/open/floor/plasteel/shuttle/red/syndicate))
|
||||
)
|
||||
|
||||
phobia_species = list("lizards" = typecacheof(list(/datum/species/lizard)),
|
||||
"skeletons" = typecacheof(list(/datum/species/skeleton, /datum/species/plasmaman)),
|
||||
"conspiracies" = typecacheof(list(/datum/species/abductor, /datum/species/lizard, /datum/species/synth)),
|
||||
"robots" = typecacheof(list(/datum/species/android)),
|
||||
"conspiracies" = typecacheof(list(/datum/species/abductor, /datum/species/lizard, /datum/species/synth, /datum/species/corporate)),
|
||||
"robots" = typecacheof(list(/datum/species/android, /datum/species/synth)),
|
||||
"the supernatural" = typecacheof(list(/datum/species/golem/clockwork, /datum/species/golem/runic)),
|
||||
"aliens" = typecacheof(list(/datum/species/abductor, /datum/species/jelly, /datum/species/pod,
|
||||
/datum/species/shadow)),
|
||||
"aliens" = typecacheof(list(/datum/species/abductor, /datum/species/jelly, /datum/species/pod, /datum/species/shadow)),
|
||||
"anime" = typecacheof(list(/datum/species/human/felinid)),
|
||||
"cats" = typecacheof(list(/datum/species/human/felinid))
|
||||
"cats" = typecacheof(list(/datum/species/human/felinid)),
|
||||
"syndicate" = typecacheof(list(/datum/species/corporate, /datum/species/zombie/infectious))
|
||||
)
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -228,6 +228,7 @@ SUBSYSTEM_DEF(vote)
|
||||
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
|
||||
time_remaining = round(vp/10)
|
||||
for(var/c in GLOB.clients)
|
||||
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
|
||||
var/client/C = c
|
||||
var/datum/action/vote/V = new
|
||||
if(question)
|
||||
|
||||
@@ -1,39 +1,105 @@
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
return
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
else
|
||||
return
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -57,8 +57,8 @@
|
||||
if(H.stat == CONSCIOUS)
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
|
||||
H.adjustStaminaLoss(60)
|
||||
H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
|
||||
H.set_heartattack(TRUE)
|
||||
H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
|
||||
cure()
|
||||
|
||||
else
|
||||
|
||||
@@ -33,6 +33,11 @@
|
||||
mood_change = 2
|
||||
timeout = 2400
|
||||
|
||||
/datum/mood_event/bshonk
|
||||
description = "<span class='nicegreen'>Quantum mechanics can be fun and silly, too! Honk!</span>\n"
|
||||
mood_change = 6
|
||||
timeout = 4800
|
||||
|
||||
/datum/mood_event/perform_cpr
|
||||
description = "<span class='nicegreen'>It feels good to save a life.</span>\n"
|
||||
mood_change = 6
|
||||
|
||||
@@ -151,6 +151,22 @@
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
||||
if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
|
||||
var/mob/living/carbon/C = mob_occupant
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
data["occupant"]["blood"] = list() // We can start populating this list.
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood") // special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
data["occupant"]["blood"]["maxBloodVolume"] = BLOOD_VOLUME_NORMAL
|
||||
data["occupant"]["blood"]["currentBloodVolume"] = C.blood_volume
|
||||
data["occupant"]["blood"]["dangerBloodVolume"] = BLOOD_VOLUME_SAFE
|
||||
data["occupant"]["blood"]["bloodType"] = blood_type
|
||||
return data
|
||||
|
||||
/obj/machinery/sleeper/ui_act(action, params)
|
||||
|
||||
@@ -50,6 +50,8 @@
|
||||
radio.canhear_range = 0
|
||||
radio.recalculateChannels()
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/clonepod/Destroy()
|
||||
go_out()
|
||||
QDEL_NULL(radio)
|
||||
@@ -151,7 +153,6 @@
|
||||
if(clonemind.damnation_type) //Can't clone the damned.
|
||||
INVOKE_ASYNC(src, .proc/horrifyingsound)
|
||||
mess = TRUE
|
||||
icon_state = "pod_g"
|
||||
update_icon()
|
||||
return FALSE
|
||||
|
||||
@@ -179,7 +180,6 @@
|
||||
clonename = "clone ([rand(1,999)])"
|
||||
H.real_name = clonename
|
||||
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
@@ -278,10 +278,10 @@
|
||||
|
||||
else if (!mob_occupant || mob_occupant.loc != src)
|
||||
occupant = null
|
||||
if (!mess && !panel_open)
|
||||
icon_state = "pod_0"
|
||||
use_power(200)
|
||||
|
||||
update_icon()
|
||||
|
||||
//Let's unlock this early I guess. Might be too early, needs tweaking.
|
||||
/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
|
||||
if(!(occupant || mess))
|
||||
@@ -355,7 +355,7 @@
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
audible_message("<span class='italics'>You hear a splat.</span>")
|
||||
icon_state = "pod_0"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(!mob_occupant)
|
||||
@@ -373,7 +373,7 @@
|
||||
mob_occupant.flash_act()
|
||||
|
||||
occupant.forceMove(T)
|
||||
icon_state = "pod_0"
|
||||
update_icon()
|
||||
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
|
||||
for(var/fl in unattached_flesh)
|
||||
qdel(fl)
|
||||
@@ -389,7 +389,7 @@
|
||||
technician, as your warranty may be affected.")
|
||||
mess = TRUE
|
||||
maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
|
||||
icon_state = "pod_g"
|
||||
update_icon()
|
||||
if(mob_occupant.mind != clonemind)
|
||||
clonemind.transfer_to(mob_occupant)
|
||||
mob_occupant.grab_ghost() // We really just want to make you suffer.
|
||||
@@ -471,6 +471,54 @@
|
||||
|
||||
flesh_number = unattached_flesh.len
|
||||
|
||||
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
|
||||
|
||||
/obj/machinery/clonepod/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(mess)
|
||||
icon_state = "pod_g"
|
||||
var/image/gib1 = image(CRYOMOBS, "gibup")
|
||||
var/image/gib2 = image(CRYOMOBS, "gibdown")
|
||||
gib1.pixel_y = 27 + round(sin(world.time) * 3)
|
||||
gib1.pixel_x = round(sin(world.time * 3))
|
||||
gib2.pixel_y = 27 + round(cos(world.time) * 3)
|
||||
gib2.pixel_x = round(cos(world.time * 3))
|
||||
add_overlay(gib2)
|
||||
add_overlay(gib1)
|
||||
add_overlay("cover-on")
|
||||
|
||||
else if(occupant)
|
||||
icon_state = "pod_1"
|
||||
|
||||
var/image/occupant_overlay
|
||||
var/completion = (flesh_number - unattached_flesh.len) / flesh_number
|
||||
|
||||
if(unattached_flesh.len <= 0)
|
||||
occupant_overlay = image(occupant.icon, occupant.icon_state)
|
||||
occupant_overlay.copy_overlays(occupant)
|
||||
else
|
||||
occupant_overlay = image(CRYOMOBS, "clone_meat")
|
||||
var/matrix/tform = matrix()
|
||||
tform.Scale(completion)
|
||||
tform.Turn(cos(world.time * 2) * 3)
|
||||
occupant_overlay.transform = tform
|
||||
occupant_overlay.appearance_flags = 0
|
||||
|
||||
occupant_overlay.dir = SOUTH
|
||||
occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
|
||||
occupant_overlay.pixel_x = round(sin(world.time * 3))
|
||||
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-on")
|
||||
else
|
||||
icon_state = "pod_0"
|
||||
|
||||
if(panel_open)
|
||||
icon_state = "pod_0_maintenance"
|
||||
|
||||
add_overlay("panel")
|
||||
|
||||
/*
|
||||
* Manual -- A big ol' manual.
|
||||
*/
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/machinery/dna_scannernew
|
||||
name = "\improper DNA scanner"
|
||||
desc = "It scans DNA structures."
|
||||
icon = 'icons/obj/machines/cloning.dmi'
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "scanner"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
var/list/to_eat
|
||||
if(istype(AM0, /obj/item))
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContents()
|
||||
else
|
||||
to_eat = list(AM0)
|
||||
@@ -107,7 +107,7 @@
|
||||
var/atom/movable/AM = i
|
||||
var/obj/item/bodypart/head/as_head = AM
|
||||
var/obj/item/mmi/as_mmi = AM
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
|
||||
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || isbrain(AM)
|
||||
if(brain_holder)
|
||||
emergency_stop(AM)
|
||||
else if(isliving(AM))
|
||||
@@ -115,9 +115,14 @@
|
||||
crush_living(AM)
|
||||
else
|
||||
emergency_stop(AM)
|
||||
else if(istype(AM, /obj/item))
|
||||
recycle_item(AM)
|
||||
items_recycled++
|
||||
else if(isitem(AM))
|
||||
var/obj/O = AM
|
||||
if(O.resistance_flags & INDESTRUCTIBLE)
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
O.forceMove(loc)
|
||||
else
|
||||
recycle_item(AM)
|
||||
items_recycled++
|
||||
else
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
AM.forceMove(loc)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
|
||||
|
||||
if(heavy_range > 1)
|
||||
if(heavy_range >= 1)
|
||||
new /obj/effect/temp_visual/emp/pulse(epicenter)
|
||||
|
||||
if(heavy_range > light_range)
|
||||
|
||||
@@ -37,10 +37,10 @@
|
||||
to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
|
||||
return
|
||||
|
||||
var/new_name = stripped_input(user, message="What do you want to name \
|
||||
var/new_name = html_decode(stripped_input(user, message="What do you want to name \
|
||||
[station_name()]? Keep in mind particularly terrible names may be \
|
||||
rejected by your employers, while names using the standard format, \
|
||||
will automatically be accepted.", max_length=MAX_CHARTER_LEN)
|
||||
will automatically be accepted.", max_length=MAX_CHARTER_LEN))
|
||||
|
||||
if(response_timer_id)
|
||||
to_chat(user, "You're still waiting for approval from your employers about your proposed name change, it'd be best to wait for now.")
|
||||
|
||||
@@ -447,8 +447,9 @@
|
||||
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(defib.pullshocksafely && isliving(H.pulledby))
|
||||
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
|
||||
if(req_defib)
|
||||
if(defib.pullshocksafely && isliving(H.pulledby))
|
||||
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
|
||||
else
|
||||
var/mob/living/M = H.pulledby
|
||||
if(M.electrocute_act(30, src))
|
||||
@@ -542,7 +543,20 @@
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
if(do_after(user, 30 - defib.primetime, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
|
||||
var/primetimer
|
||||
var/primetimer2
|
||||
var/deathtimer
|
||||
if(req_defib)
|
||||
primetimer = 30 - defib.primetime //I swear to god if I find shit like this elsewhere
|
||||
primetimer2 = 20 - defib.primetime
|
||||
deathtimer = DEFIB_TIME_LOSS * defib.timedeath
|
||||
else
|
||||
primetimer = 30
|
||||
primetimer2 = 20
|
||||
deathtimer = DEFIB_TIME_LOSS * 10
|
||||
|
||||
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
@@ -550,10 +564,10 @@
|
||||
// (in deciseconds)
|
||||
// brain damage starts setting in on the patient after
|
||||
// some time left rotting
|
||||
var/tloss = DEFIB_TIME_LOSS * defib.timedeath
|
||||
var/tloss = deathtimer
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 - defib.primetime, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if((!combat && !req_defib) || (req_defib && !defib.combat))
|
||||
@@ -613,8 +627,9 @@
|
||||
if(tplus > tloss)
|
||||
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
log_combat(user, H, "revived", defib)
|
||||
if(defib.healdisk)
|
||||
H.heal_overall_damage(25, 25)
|
||||
if(req_defib)
|
||||
if(defib.healdisk)
|
||||
H.heal_overall_damage(25, 25)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
@@ -698,12 +713,12 @@
|
||||
req_defib = FALSE
|
||||
|
||||
///////////////////////////////////////////
|
||||
/////////Dedibrillators Disks//////////////
|
||||
/////////Defibrillator Disks//////////////
|
||||
///////////////////////////////////////////
|
||||
|
||||
/obj/item/disk/medical
|
||||
name = "Defibrillator Upgrade Disk"
|
||||
desc = "A blank defibrillator disk..."
|
||||
desc = "A blank upgrade disk, made for a defibrillator"
|
||||
icon = 'modular_citadel/icons/obj/defib_disks.dmi'
|
||||
icon_state = "upgrade_disk"
|
||||
item_state = "heal_disk"
|
||||
@@ -711,25 +726,25 @@
|
||||
|
||||
/obj/item/disk/medical/defib_heal
|
||||
name = "Defibrillator Healing Disk"
|
||||
desc = "A disk alowing for grater amounts of healing"
|
||||
desc = "An upgrade which increases the healing power of the defibrillator"
|
||||
icon_state = "heal_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
|
||||
/obj/item/disk/medical/defib_shock
|
||||
name = "Defibrillator Anti-Shock Disk"
|
||||
desc = "A disk that helps agains shocking anyone, other then the intented target"
|
||||
desc = "A safety upgrade that guarantees only the patient will get shocked"
|
||||
icon_state = "zap_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
|
||||
/obj/item/disk/medical/defib_decay
|
||||
name = "Defibrillator Body-Decay Extender Disk"
|
||||
desc = "A disk that helps defibrillators revive the longer decayed"
|
||||
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
|
||||
icon_state = "body_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
|
||||
|
||||
/obj/item/disk/medical/defib_speed
|
||||
name = "Defibrllator Pre-Primer Disk"
|
||||
desc = "A disk that cuts the time charg time in half for defibrillator use"
|
||||
name = "Defibrillator Fast Charge Disk"
|
||||
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
|
||||
icon_state = "fast_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
var/remote_door_id = ""
|
||||
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
var/spam_enabled = 0 //Enables "Send to All" Option
|
||||
|
||||
var/obj/item/pda/host_pda = null
|
||||
@@ -65,7 +65,7 @@
|
||||
name = "\improper BreatheDeep cartridge"
|
||||
icon_state = "cart-a"
|
||||
access = CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT
|
||||
bot_access_flags = FLOOR_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/medical
|
||||
name = "\improper Med-U cartridge"
|
||||
@@ -112,7 +112,7 @@
|
||||
/obj/item/cartridge/roboticist
|
||||
name = "\improper B.O.O.P. Remote Control cartridge"
|
||||
desc = "Packed with heavy duty triple-bot interlink!"
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
access = CART_DRONEPHONE
|
||||
|
||||
/obj/item/cartridge/signal
|
||||
@@ -160,7 +160,7 @@
|
||||
name = "\improper Power-On DELUXE cartridge"
|
||||
icon_state = "cart-ce"
|
||||
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_ENGINE | CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT
|
||||
bot_access_flags = FLOOR_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/cmo
|
||||
name = "\improper Med-U DELUXE cartridge"
|
||||
@@ -172,7 +172,7 @@
|
||||
name = "\improper Signal Ace DELUXE cartridge"
|
||||
icon_state = "cart-rd"
|
||||
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_REAGENT_SCANNER | CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/rd/Initialize()
|
||||
. = ..()
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime, Clown, and Syndie)
|
||||
icon_state = "cart-c"
|
||||
access = ~(CART_CLOWN | CART_MIME | CART_REMOTE_DOOR)
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
spam_enabled = 1
|
||||
|
||||
/obj/item/cartridge/captain/New()
|
||||
|
||||
@@ -71,6 +71,10 @@
|
||||
sprite_name = "foam_extinguisher"
|
||||
precision = TRUE
|
||||
|
||||
/obj/item/extinguisher/proc/refill()
|
||||
create_reagents(max_water, AMOUNT_VISIBLE)
|
||||
reagents.add_reagent(chem, max_water)
|
||||
|
||||
/obj/item/extinguisher/suicide_act(mob/living/carbon/user)
|
||||
if (!safety && (reagents.total_volume >= 1))
|
||||
user.visible_message("<span class='suicide'>[user] puts the nozzle to [user.p_their()] mouth. It looks like [user.p_theyre()] trying to extinguish the spark of life!</span>")
|
||||
@@ -183,7 +187,7 @@
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
reagents.trans_to(W,1)
|
||||
|
||||
|
||||
//Make em move dat ass, hun
|
||||
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_particles, water_particles), 2)
|
||||
|
||||
@@ -243,3 +247,12 @@
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/bodypart/l_arm/robot) || istype(O, /obj/item/bodypart/r_arm/robot))
|
||||
to_chat(user, "<span class='notice'>You add [O] to [src].</span>")
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
user.put_in_hands(new /obj/item/bot_assembly/firebot)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -248,7 +248,9 @@
|
||||
if(SSreligion.holy_weapon_type)
|
||||
return
|
||||
var/obj/item/nullrod/holy_weapon
|
||||
var/list/holy_weapons_list = typesof(/obj/item/nullrod)
|
||||
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
|
||||
/obj/item/melee/transforming/energy/sword/cx/chaplain
|
||||
)
|
||||
var/list/display_names = list()
|
||||
for(var/V in holy_weapons_list)
|
||||
var/obj/item/nullrod/rodtype = V
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/implant/mindshield
|
||||
name = "mindshield implant"
|
||||
desc = "Protects against brainwashing."
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
activated = 0
|
||||
|
||||
/obj/item/implant/mindshield/get_data()
|
||||
|
||||
@@ -34,16 +34,23 @@
|
||||
. = ..()
|
||||
uses--
|
||||
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
|
||||
imp_in.SetSleeping(0)
|
||||
imp_in.SetStun(0)
|
||||
imp_in.SetKnockdown(0)
|
||||
imp_in.SetUnconscious(0)
|
||||
imp_in.adjustStaminaLoss(-75)
|
||||
imp_in.adjustStaminaLoss(-150)
|
||||
imp_in.stuttering = 0
|
||||
imp_in.updatehealth()
|
||||
imp_in.update_stamina()
|
||||
imp_in.resting = 0
|
||||
imp_in.lying = 0
|
||||
imp_in.update_canmove()
|
||||
|
||||
imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
|
||||
imp_in.reagents.add_reagent("synaptizine", 10)
|
||||
imp_in.reagents.add_reagent("omnizine", 10)
|
||||
imp_in.reagents.add_reagent("stimulants", 10)
|
||||
|
||||
if(!uses)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -382,8 +382,8 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock - windowed", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
@@ -392,11 +392,14 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - lever", /obj/structure/destructible/clockwork/trap/trigger/lever, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - repeater", /obj/structure/destructible/clockwork/trap/trigger/repeater, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_ADJACENT), \
|
||||
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
|
||||
@@ -48,6 +48,13 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
|
||||
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
|
||||
|
||||
/obj/item/storage/backpack/holding/satchel
|
||||
name = "satchel of holding"
|
||||
desc = "A satchel that opens into a localized pocket of Blue Space."
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
|
||||
@@ -27,6 +27,14 @@
|
||||
for(var/i in 1 to 6)
|
||||
new /obj/item/paper(folder)
|
||||
|
||||
/obj/item/storage/briefcase/crafted
|
||||
desc = "Hand crafted suitcase made of leather and cloth."
|
||||
force = 6
|
||||
max_integrity = 50
|
||||
|
||||
/obj/item/storage/briefcase/crafted/PopulateContents()
|
||||
return //So we dont spawn items
|
||||
|
||||
/obj/item/storage/briefcase/lawyer
|
||||
folder_path = /obj/item/folder/blue
|
||||
|
||||
|
||||
@@ -208,3 +208,38 @@
|
||||
new/obj/item/stack/cable_coil/orange(src)
|
||||
new/obj/item/stack/cable_coil/cyan(src)
|
||||
new/obj/item/stack/cable_coil/white(src)
|
||||
|
||||
/obj/item/storage/toolbox/gold_real
|
||||
name = "golden toolbox"
|
||||
desc = "A larger then normal toolbox made of gold plated plastitanium."
|
||||
item_state = "gold"
|
||||
icon_state = "gold"
|
||||
has_latches = FALSE
|
||||
force = 16 // Less then a spear
|
||||
throwforce = 14
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
|
||||
/obj/item/storage/toolbox/gold_real/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/wirecutters(src, "red")
|
||||
new /obj/item/multitool/ai_detect(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
|
||||
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_combined_w_class = 40
|
||||
STR.max_items = 12
|
||||
|
||||
/obj/item/storage/toolbox/gold_fake // used in crafting
|
||||
name = "golden toolbox"
|
||||
desc = "A gold plated toolbox, fancy and harmless do to the gold plating being on cardboard!"
|
||||
icon_state = "gold"
|
||||
item_state = "gold"
|
||||
has_latches = FALSE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
@@ -48,7 +47,6 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
@@ -91,7 +89,7 @@
|
||||
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
|
||||
icon_state = "jetpack-improvised"
|
||||
item_state = "jetpack-sec"
|
||||
volume = 20 //normal jetpacks have 70 volume
|
||||
volume = 30 //normal jetpacks have 70 volume
|
||||
gas_type = null //it starts empty
|
||||
full_speed = FALSE //moves at hardsuit jetpack speeds
|
||||
|
||||
@@ -119,8 +117,10 @@
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
volume = 60
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
full_speed = FALSE //Old pre-hardsuit tech
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
@@ -133,7 +133,7 @@
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 40
|
||||
volume = 50
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -152,8 +152,6 @@
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
@@ -162,7 +160,6 @@
|
||||
distribute_pressure = 0
|
||||
gas_type = /datum/gas/carbon_dioxide
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
@@ -221,7 +218,6 @@
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
@@ -290,6 +290,8 @@
|
||||
var/hacked = FALSE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
total_mass = 0.375 //Survival flashlights typically weigh around 5 ounces.
|
||||
var/total_mass_on = 3.4 //The typical medieval sword, on the other hand, weighs roughly 3 pounds. //Values copied from the regular e-sword
|
||||
|
||||
/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
|
||||
if(wielded)
|
||||
@@ -387,6 +389,7 @@
|
||||
if(wielded)
|
||||
sharpness = IS_SHARP
|
||||
w_class = w_class_on
|
||||
total_mass = total_mass_on
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
@@ -394,6 +397,7 @@
|
||||
/obj/item/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
|
||||
sharpness = initial(sharpness)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
..()
|
||||
hitsound = "swing_hit"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -500,6 +500,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/homerun_ready = 0
|
||||
var/homerun_able = 0
|
||||
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
|
||||
|
||||
/obj/item/melee/baseball_bat/homerun
|
||||
name = "home run bat"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 300
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
var/wet
|
||||
|
||||
var/footstep = null
|
||||
var/barefootstep = null
|
||||
var/clawfootstep = null
|
||||
var/heavyfootstep = null
|
||||
|
||||
/turf/open/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -27,6 +30,9 @@
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "floor"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = TRUE
|
||||
|
||||
/turf/open/indestructible/Melt()
|
||||
@@ -42,6 +48,9 @@
|
||||
/turf/open/indestructible/sound
|
||||
name = "squeaky floor"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
var/sound
|
||||
|
||||
/turf/open/indestructible/sound/Entered(var/mob/AM)
|
||||
@@ -61,6 +70,10 @@
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "cobble"
|
||||
baseturfs = /turf/open/indestructible/cobble
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis
|
||||
@@ -71,6 +84,9 @@
|
||||
baseturfs = /turf/open/indestructible/necropolis
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
footstep = FOOTSTEP_LAVA
|
||||
barefootstep = FOOTSTEP_LAVA
|
||||
clawfootstep = FOOTSTEP_LAVA
|
||||
heavyfootstep = FOOTSTEP_LAVA
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis/Initialize()
|
||||
@@ -108,6 +124,9 @@
|
||||
desc = "A floor made of invulnerable notebook paper."
|
||||
icon_state = "paperfloor"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/binary
|
||||
@@ -116,6 +135,9 @@
|
||||
baseturfs = /turf/open/indestructible/binary
|
||||
icon_state = "binary"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
|
||||
/turf/open/indestructible/airblock
|
||||
icon_state = "bluespace"
|
||||
@@ -128,6 +150,9 @@
|
||||
icon_state = "reebe"
|
||||
baseturfs = /turf/open/indestructible/clock_spawn_room
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/Entered()
|
||||
..()
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
baseturfs = /turf/open/floor/plating
|
||||
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
||||
var/icon_plating = "plating"
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
floor_tile = /obj/item/stack/tile/wood
|
||||
broken_states = list("wood-broken", "wood-broken2", "wood-broken3", "wood-broken4", "wood-broken5", "wood-broken6", "wood-broken7")
|
||||
footstep = FOOTSTEP_WOOD
|
||||
barefootstep = FOOTSTEP_WOOD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_WOOD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/wood/examine(mob/user)
|
||||
@@ -73,6 +76,9 @@
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_GRASS
|
||||
barefootstep = FOOTSTEP_GRASS
|
||||
clawfootstep = FOOTSTEP_GRASS
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/ore_type = /obj/item/stack/ore/glass
|
||||
var/turfverb = "uproot"
|
||||
tiled_dirt = FALSE
|
||||
@@ -103,6 +109,9 @@
|
||||
slowdown = 2
|
||||
bullet_sizzle = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/grass/snow/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -136,6 +145,9 @@
|
||||
turfverb = "dig up"
|
||||
slowdown = 0
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/grass/fakebasalt/Initialize()
|
||||
. = ..()
|
||||
@@ -156,6 +168,9 @@
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_CARPET
|
||||
barefootstep = FOOTSTEP_CARPET_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_CARPET_BAREFOOT
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/carpet/examine(mob/user)
|
||||
|
||||
@@ -141,6 +141,9 @@
|
||||
icon_state = "plating"
|
||||
baseturfs = /turf/open/floor/clockwork
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/uses_overlay = TRUE
|
||||
var/obj/effect/clockwork/overlay/floor/realappearence
|
||||
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
intact = FALSE
|
||||
baseturfs = /turf/open/space
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
var/attachment_holes = TRUE
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
icon_plating = "asteroid"
|
||||
postdig_icon_change = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/environment_type = "asteroid"
|
||||
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
|
||||
var/floor_variance = 20 //probability floor has a different icon state
|
||||
@@ -333,6 +336,9 @@
|
||||
icon_plating = "snow-ice"
|
||||
environment_type = "snow_cavern"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
|
||||
return FALSE
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
planetary_atmos = TRUE
|
||||
attachment_holes = FALSE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/plating/dirt/dark
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
planetary_atmos = TRUE
|
||||
attachment_holes = FALSE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/plating/ashplanet/Initialize()
|
||||
@@ -79,6 +82,9 @@
|
||||
layer = MID_TURF_LAYER
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/rocky, /turf/closed)
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock
|
||||
gender = PLURAL
|
||||
@@ -87,6 +93,9 @@
|
||||
icon_state = "wateryrock"
|
||||
slowdown = 2
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 9)]"
|
||||
@@ -100,6 +109,9 @@
|
||||
attachment_holes = FALSE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/beach/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -141,6 +153,9 @@
|
||||
name = "iron sand"
|
||||
desc = "Like sand, but more <i>metal</i>."
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ironsand/Initialize()
|
||||
. = ..()
|
||||
@@ -165,6 +180,9 @@
|
||||
attachment_holes = FALSE
|
||||
bullet_sizzle = TRUE
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ice/Initialize()
|
||||
. = ..()
|
||||
@@ -202,6 +220,9 @@
|
||||
attachment_holes = FALSE
|
||||
planetary_atmos = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/snowed/cavern
|
||||
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
heat_capacity = INFINITY
|
||||
floor_tile = /obj/item/stack/rods
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/engine/examine(mob/user)
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
bullet_bounce_sound = 'sound/items/welder2.ogg'
|
||||
|
||||
footstep = FOOTSTEP_LAVA
|
||||
barefootstep = FOOTSTEP_LAVA
|
||||
clawfootstep = FOOTSTEP_LAVA
|
||||
heavyfootstep = FOOTSTEP_LAVA
|
||||
|
||||
/turf/open/lava/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
|
||||
@@ -12,3 +12,6 @@
|
||||
bullet_bounce_sound = null //needs a splashing sound one day.
|
||||
|
||||
footstep = FOOTSTEP_WATER
|
||||
barefootstep = FOOTSTEP_WATER
|
||||
clawfootstep = FOOTSTEP_WATER
|
||||
heavyfootstep = FOOTSTEP_WATER
|
||||
|
||||
@@ -150,6 +150,42 @@
|
||||
message_admins("[key_name_admin(src)] set the round end sound to [S]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Set Round End Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/play_web_sound_manual()
|
||||
set category = "Fun"
|
||||
set name = "Manual Play Internet Sound"
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
|
||||
var/web_sound_input = input("Enter youtube-dl fetched content URL (supported sites only, leave blank to stop playing)", "Send youtube-dl media link") as text|null
|
||||
if(!istext(web_sound_input))
|
||||
return
|
||||
web_sound_input = trim(web_sound_input)
|
||||
if(!length(web_sound_input))
|
||||
log_admin("[key_name(src)] stopped web sound")
|
||||
message_admins("[key_name(src)] stopped web sound")
|
||||
for(var/m in GLOB.player_list)
|
||||
var/mob/M = m
|
||||
var/client/C = M.client
|
||||
if((C.prefs.toggles & SOUND_MIDI) && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded)
|
||||
C.chatOutput.stopMusic()
|
||||
return
|
||||
var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num
|
||||
if(!freq)
|
||||
return
|
||||
if(web_sound_input && !findtext(web_sound_input, GLOB.is_http_protocol))
|
||||
to_chat(src, "<span class='boldwarning'>BLOCKED: Content URL not using http(s) protocol</span>")
|
||||
to_chat(src, "<span class='warning'>The media provider returned a content URL that isn't using the HTTP or HTTPS protocol</span>")
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "played_url_manual", 1, list("[ckey]", "[web_sound_input]"))
|
||||
log_admin("[key_name(src)] manually played web sound: [web_sound_input]")
|
||||
message_admins("[key_name(src)] manually played web sound: <a href='web_sound_input'>HREF</a>")
|
||||
for(var/m in GLOB.player_list)
|
||||
var/mob/M = m
|
||||
var/client/C = M.client
|
||||
if((C.prefs.toggles & SOUND_MIDI) && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded)
|
||||
C.chatOutput.sendMusic(web_sound_input, freq)
|
||||
|
||||
/client/proc/stop_sounds()
|
||||
set category = "Debug"
|
||||
set name = "Stop All Playing Sounds"
|
||||
|
||||
@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_ROD, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING)
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
|
||||
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
|
||||
|
||||
@@ -1294,6 +1294,9 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!puzzle_imprison(target))
|
||||
to_chat(usr,"<span class='warning'>Imprisonment failed!</span>")
|
||||
return
|
||||
if(ADMIN_PUNISHMENT_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
|
||||
creamy.splat(target)
|
||||
|
||||
var/msg = "[key_name_admin(usr)] punished [key_name_admin(target)] with [punishment]."
|
||||
message_admins(msg)
|
||||
|
||||
@@ -108,10 +108,20 @@
|
||||
to_chat(loc, "<span class='warning'>Combat injection is still recharging.</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/M = loc
|
||||
M.adjustStaminaLoss(-75)
|
||||
M.SetSleeping(0)
|
||||
M.SetUnconscious(0)
|
||||
M.SetStun(0)
|
||||
M.SetKnockdown(0)
|
||||
M.reagents.add_reagent("inaprovaline", 3)
|
||||
M.reagents.add_reagent("synaptizine", 10)
|
||||
M.reagents.add_reagent("stimulants", 10)
|
||||
M.adjustStaminaLoss(-150)
|
||||
M.stuttering = 0
|
||||
M.updatehealth()
|
||||
M.update_stamina()
|
||||
M.resting = 0
|
||||
M.lying = 0
|
||||
M.update_canmove()
|
||||
combat_cooldown = 0
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -503,6 +513,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
|
||||
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
|
||||
L.Knockdown(140)
|
||||
L.apply_effect(EFFECT_STUTTER, 7)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
point_return = 4
|
||||
atmosblock = TRUE
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
var/weakened
|
||||
|
||||
/obj/structure/blob/shield/scannerreport()
|
||||
if(atmosblock)
|
||||
@@ -25,10 +26,15 @@
|
||||
name = "weakened strong blob"
|
||||
desc = "A wall of twitching tendrils."
|
||||
atmosblock = FALSE
|
||||
armor = list("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
if(!weakened)
|
||||
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = TRUE
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
atmosblock = TRUE
|
||||
air_update_turf(1)
|
||||
if(weakened)
|
||||
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = FALSE
|
||||
air_update_turf(1)
|
||||
@@ -19,6 +19,14 @@
|
||||
user.SetKnockdown(0)
|
||||
user.reagents.add_reagent("changelingadrenaline", 10)
|
||||
user.reagents.add_reagent("changelinghaste", 2) //For a really quick burst of speed
|
||||
user.adjustStaminaLoss(-75)
|
||||
user.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
|
||||
user.adjustStaminaLoss(-150)
|
||||
user.stuttering = 0
|
||||
user.updatehealth()
|
||||
user.update_stamina()
|
||||
user.resting = 0
|
||||
user.lying = 0
|
||||
user.update_canmove()
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(user, "<span class='warning'>The poison in the air hinders our ability to interact with the hivemind.</span>")
|
||||
return
|
||||
var/input = stripped_input(usr, "Please choose a message to transmit.", "Changeling Hivemind", "")
|
||||
var/input = html_decode(stripped_input(usr, "Please choose a message to transmit.", "Changeling Hivemind", ""))
|
||||
user.say(".g[input]")
|
||||
|
||||
/obj/effect/proc_holder/changeling/hivemind_comms/on_purchase(mob/user, is_respec)
|
||||
|
||||
@@ -44,12 +44,13 @@
|
||||
|
||||
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator
|
||||
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture."
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard)
|
||||
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
|
||||
/datum/clockwork_scripture/create_object/stargazer)
|
||||
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/engineer //two scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission)
|
||||
/obj/item/clockwork/slab/cyborg/engineer //three scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission, /datum/clockwork_scripture/create_object/stargazer)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
|
||||
@@ -61,12 +62,12 @@
|
||||
/obj/item/clockwork/slab/cyborg/peacekeeper //two scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator
|
||||
/obj/item/clockwork/slab/cyborg/janitor //six scriptures, plus a fabricator
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
|
||||
/datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
|
||||
/datum/clockwork_scripture/create_object/stargazer, /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/service //five scriptures, plus xray vision
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, \
|
||||
/obj/item/clockwork/slab/cyborg/service //six scriptures, plus xray vision
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant,/datum/clockwork_scripture/create_object/stargazer, \
|
||||
/datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/create_object/clockwork_obelisk)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/miner //two scriptures, plus a spear and xray vision
|
||||
|
||||
@@ -2,6 +2,32 @@
|
||||
// DRIVERS //
|
||||
/////////////
|
||||
|
||||
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
|
||||
/datum/clockwork_scripture/create_object/stargazer
|
||||
descname = "Generates Power From Starlight"
|
||||
name = "Stargazer"
|
||||
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
|
||||
invocations = list("Capture their inferior light for us!")
|
||||
channel_time = 50
|
||||
power_cost = 200
|
||||
object_path = /obj/structure/destructible/clockwork/stargazer
|
||||
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
|
||||
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
|
||||
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
|
||||
|
||||
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
|
||||
var/area/A = get_area(invoker)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
/datum/clockwork_scripture/create_object/integration_cog
|
||||
@@ -18,7 +44,7 @@
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
sort_priority = 2
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
|
||||
@@ -39,7 +65,7 @@
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it."
|
||||
|
||||
@@ -59,7 +85,7 @@
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
|
||||
|
||||
@@ -76,7 +102,7 @@
|
||||
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 4
|
||||
sort_priority = 5
|
||||
slab_overlay = "volt"
|
||||
ranged_type = /obj/effect/proc_holder/slab/kindle
|
||||
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
@@ -100,7 +126,7 @@
|
||||
usage_tip = "The manacles are about as strong as zipties, and break when removed."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 5
|
||||
sort_priority = 6
|
||||
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
|
||||
slab_overlay = "hateful_manacles"
|
||||
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
@@ -124,7 +150,7 @@
|
||||
usage_tip = "You cannot reactivate Vanguard while still shielded by it."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 6
|
||||
sort_priority = 7
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to temporarily have quickly regenerating stamina and absorb stuns. All stuns absorbed will affect you when disabled."
|
||||
|
||||
@@ -156,7 +182,7 @@
|
||||
usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 7
|
||||
sort_priority = 8
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.<br><b>Click your slab to disable.</b>"
|
||||
slab_overlay = "compromise"
|
||||
@@ -180,7 +206,7 @@
|
||||
usage_tip = "This can't be used while on Reebe, for obvious reasons."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 8
|
||||
sort_priority = 9
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Returns you to Reebe."
|
||||
@@ -238,7 +264,7 @@
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 9
|
||||
sort_priority = 10
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a new Clockwork Slab."
|
||||
@@ -259,6 +285,6 @@
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 10
|
||||
sort_priority = 11
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
#define STARGAZER_RANGE 3 //How many tiles the stargazer can see out to
|
||||
#define STARGAZER_POWER 7 //How many watts will be produced per second when the stargazer sees starlight
|
||||
|
||||
//Stargazer: A very fragile but cheap generator that creates power from starlight.
|
||||
/obj/structure/destructible/clockwork/stargazer
|
||||
name = "stargazer"
|
||||
desc = "A large lantern-shaped machine made of thin brass. It looks fragile."
|
||||
clockwork_desc = "A lantern-shaped generator that produces power when near starlight."
|
||||
icon_state = "stargazer"
|
||||
unanchored_icon = "stargazer_unwrenched"
|
||||
max_integrity = 40
|
||||
construction_value = 5
|
||||
layer = WALL_OBJ_LAYER
|
||||
break_message = "<span class='warning'>The stargazer's fragile body shatters into pieces!</span>"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
light_color = "#DAAA18"
|
||||
var/star_light_star_bright = FALSE //If this stargazer can see starlight
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>")
|
||||
if(star_light_star_bright)
|
||||
to_chat(user, "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]")
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/process()
|
||||
star_light_star_bright = check_starlight()
|
||||
if(star_light_star_bright)
|
||||
adjust_clockwork_power(STARGAZER_POWER)
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/update_anchored(mob/living/user, damage)
|
||||
. = ..()
|
||||
star_light_star_bright = check_starlight()
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/proc/check_starlight()
|
||||
var/old_status = star_light_star_bright
|
||||
var/has_starlight
|
||||
if(!anchored)
|
||||
has_starlight = FALSE
|
||||
else
|
||||
for(var/turf/T in view(3, src))
|
||||
if(isspaceturf(T))
|
||||
has_starlight = TRUE
|
||||
break
|
||||
if(has_starlight && anchored)
|
||||
var/area/A = get_area(src)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
has_starlight = FALSE
|
||||
if(old_status != has_starlight)
|
||||
if(has_starlight)
|
||||
visible_message("<span class='nzcrentr_small'>[src] hums and shines brilliantly!</span>")
|
||||
playsound(src, 'sound/machines/clockcult/stargazer_activate.ogg', 50, TRUE)
|
||||
add_overlay("stargazer_light")
|
||||
set_light(1.5, 5)
|
||||
else
|
||||
if(anchored) //We lost visibility somehow
|
||||
visible_message("<span class='danger'>[src] flickers, and falls dark.</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[src] whooshes quietly as it slides into a less bulky form.</span>")
|
||||
cut_overlays()
|
||||
set_light(0)
|
||||
return has_starlight
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
//Mech sensor: Activates when stepped on by a mech
|
||||
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech
|
||||
name = "mech sensor"
|
||||
desc = "A thin plate of brass, barely visible but clearly distinct."
|
||||
clockwork_desc = "A trigger that will activate when a mech controlled by a non-servant runs across it."
|
||||
max_integrity = 5
|
||||
icon_state = "pressure_sensor"
|
||||
alpha = 75
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech/Crossed(atom/movable/AM)
|
||||
|
||||
if(!istype(AM,/obj/mecha/))
|
||||
return
|
||||
|
||||
var/obj/mecha/M = AM
|
||||
if(M.occupant && is_servant_of_ratvar(M.occupant))
|
||||
return
|
||||
audible_message("<i>*click*</i>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
|
||||
activate()
|
||||
@@ -68,7 +68,14 @@
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE //So players can interact with the tile it's on to pull them off
|
||||
buckle_mob(squirrel, TRUE)
|
||||
else
|
||||
visible_message("<span class='danger'>A massive brass spike erupts from the ground!</span>")
|
||||
var/obj/mecha/M = locate() in get_turf(src)
|
||||
if(M)
|
||||
M.take_damage(50,BRUTE,"melee")
|
||||
M.visible_message("<span class='danger'>A massive brass spike erupts from the ground, penetrating \the [M] and shattering the trap into pieces!</span>")
|
||||
addtimer(CALLBACK(src, .proc/take_damage, max_integrity), 1)
|
||||
else
|
||||
visible_message("<span class='danger'>A massive brass spike erupts from the ground!</span>")
|
||||
|
||||
playsound(src, 'sound/machines/clockcult/brass_skewer.ogg', 75, FALSE)
|
||||
icon_state = "[initial(icon_state)]_extended"
|
||||
density = TRUE //Skewers are one-use only
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/structure/destructible/clockwork/trap/power_nullifier
|
||||
name = "power nullifier"
|
||||
desc = "A well hidden set of wires and connections."
|
||||
clockwork_desc = "When triggered, it sets off a 3x3 emp pulse with the center suffering a stronger pulse."
|
||||
icon_state = "electric_trap"
|
||||
break_message = "<span class='warning'>The power nullifier sparks, then slowly crumbles to debris!</span>"
|
||||
max_integrity = 40
|
||||
density = FALSE
|
||||
var/activated = FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/power_nullifier/activate()
|
||||
if(!activated)
|
||||
activated = TRUE
|
||||
empulse(get_turf(src),1,1,TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/power_nullifier/emp_act(var/strength=1)
|
||||
activate()
|
||||
@@ -211,8 +211,6 @@
|
||||
else
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
/datum/action/innate/cult/spin2win
|
||||
name = "Geometer's Fury"
|
||||
desc = "You draw on the power of the sword's ancient runes, spinning it wildly around you as you become immune to most attacks."
|
||||
@@ -267,7 +265,6 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/clothing/head/culthood
|
||||
name = "ancient cultist hood"
|
||||
icon_state = "culthood"
|
||||
@@ -294,7 +291,6 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/head/culthood/alt
|
||||
name = "cultist hood"
|
||||
desc = "An armored hood worn by the followers of Nar'Sie."
|
||||
@@ -313,7 +309,6 @@
|
||||
/obj/item/clothing/suit/cultrobes/alt/ghost
|
||||
item_flags = NODROP | DROPDEL
|
||||
|
||||
|
||||
/obj/item/clothing/head/magus
|
||||
name = "magus helm"
|
||||
icon_state = "magus"
|
||||
@@ -529,7 +524,12 @@
|
||||
"The shuttle's custodian was found washing the windows with their own blood.",
|
||||
"A shuttle engineer began screaming 'DEATH IS NOT THE END' and ripped out wires until an arc flash seared off her flesh.",
|
||||
"A shuttle inspector started laughing madly over the radio and then threw herself into an engine turbine.",
|
||||
"An assistant was found on the shuttle.",
|
||||
"A medical officer was found pouring out several blood bags onto the shuttle's instrument panels, before slitting both wrists open and screaming 'DEATH IS NOT THE END'.",
|
||||
"A fuel technician was found replacing the fuel with his blood.",
|
||||
"All the lights aboard the shuttle turned a crimson red before blowing out..",
|
||||
"The shuttle dispatcher was found dead with bloody symbols carved into their flesh.",
|
||||
"An engine turbine began leaking blood when it was powered on.",
|
||||
"The shuttle's transponder is emitting the encoded message 'FEAR THE OLD BLOOD' in lieu of its assigned identification signal.")
|
||||
var/message = pick_n_take(curses)
|
||||
message += " The shuttle will be delayed by three minutes."
|
||||
|
||||
@@ -58,18 +58,12 @@
|
||||
<A href='byond://?src=[REF(src)];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=[REF(src)];freq=-10'>-</A>
|
||||
<A href='byond://?src=[REF(src)];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];freq=2'>+</A>
|
||||
<A href='byond://?src=[REF(src)];freq=10'>+</A><BR>
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=[REF(src)];code=-5'>-</A>
|
||||
<A href='byond://?src=[REF(src)];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];code=1'>+</A>
|
||||
<A href='byond://?src=[REF(src)];code=5'>+</A><BR>
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
@@ -85,17 +79,23 @@ Code:
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < MIN_FREE_FREQ || new_frequency > MAX_FREE_FREQ)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
set_frequency(new_frequency)
|
||||
if (href_list["set"])
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new signalling frequency", "Remote Signaller Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new signalling code", "Remote Signaller Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = CLAMP(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
@@ -206,4 +206,4 @@ Code:
|
||||
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
|
||||
return
|
||||
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
return
|
||||
@@ -21,6 +21,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/last_ip
|
||||
var/last_id
|
||||
|
||||
//Cooldowns for saving/loading. These are four are all separate due to loading code calling these one after another
|
||||
var/saveprefcooldown
|
||||
var/loadprefcooldown
|
||||
var/savecharcooldown
|
||||
var/loadcharcooldown
|
||||
|
||||
//game-preferences
|
||||
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
|
||||
var/ooccolor = null
|
||||
|
||||
@@ -58,6 +58,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
/datum/preferences/proc/load_preferences()
|
||||
if(!path)
|
||||
return 0
|
||||
if(world.time < loadprefcooldown)
|
||||
if(istype(parent))
|
||||
to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
|
||||
return 0
|
||||
loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
|
||||
if(!fexists(path))
|
||||
return 0
|
||||
|
||||
@@ -152,6 +157,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
/datum/preferences/proc/save_preferences()
|
||||
if(!path)
|
||||
return 0
|
||||
if(world.time < saveprefcooldown)
|
||||
if(istype(parent))
|
||||
to_chat(parent, "<span class='warning'>You're attempting to save your preferences a little too fast. Wait half a second, then try again.</span>")
|
||||
return 0
|
||||
saveprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S)
|
||||
return 0
|
||||
@@ -204,6 +214,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
/datum/preferences/proc/load_character(slot)
|
||||
if(!path)
|
||||
return 0
|
||||
if(world.time < loadcharcooldown) //This is before the check to see if the filepath exists to ensure that BYOND can't get hung up on read attempts when the hard drive is a little slow
|
||||
if(istype(parent))
|
||||
to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
|
||||
return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
|
||||
loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
|
||||
if(!fexists(path))
|
||||
return 0
|
||||
var/savefile/S = new /savefile(path)
|
||||
@@ -418,6 +433,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
/datum/preferences/proc/save_character()
|
||||
if(!path)
|
||||
return 0
|
||||
if(world.time < savecharcooldown)
|
||||
if(istype(parent))
|
||||
to_chat(parent, "<span class='warning'>You're attempting to save your character a little too fast. Wait half a second, then try again.</span>")
|
||||
return 0
|
||||
savecharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S)
|
||||
return 0
|
||||
|
||||
@@ -177,9 +177,12 @@
|
||||
|
||||
/obj/item/clothing/neck/petcollar
|
||||
name = "pet collar"
|
||||
desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule."
|
||||
desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule. It seems to be made out of a polychromic material."
|
||||
icon_state = "petcollar"
|
||||
item_color = "petcollar"
|
||||
alternate_worn_icon = 'icons/mob/neck.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
|
||||
hasprimary = TRUE
|
||||
primary_color = "#00BBBB"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar
|
||||
var/tagname = null
|
||||
|
||||
@@ -187,21 +190,56 @@
|
||||
tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [tagname]"
|
||||
|
||||
/obj/item/clothing/neck/petcollar/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/neck/petcollar/leather
|
||||
name = "leather pet collar"
|
||||
icon_state = "leathercollar"
|
||||
item_color = "leathercollar"
|
||||
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
primary_color = "#222222"
|
||||
secondary_color = "#888888"
|
||||
|
||||
/obj/item/clothing/neck/petcollar/choker
|
||||
desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel."
|
||||
name = "choker"
|
||||
icon_state = "choker"
|
||||
item_color = "choker"
|
||||
|
||||
hasprimary = TRUE
|
||||
primary_color = "#222222"
|
||||
|
||||
/obj/item/clothing/neck/petcollar/locked
|
||||
name = "locked collar"
|
||||
desc = "A collar that has a small lock on it to keep it from being removed."
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar/locked
|
||||
var/lock = FALSE
|
||||
|
||||
/obj/item/clothing/neck/petcollar/locked/attackby(obj/item/key/collar, mob/user, params)
|
||||
if(lock != FALSE)
|
||||
to_chat(user, "<span class='warning'>With a click the collar unlocks!</span>")
|
||||
lock = FALSE
|
||||
item_flags = NONE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>With a click the collar locks!</span>")
|
||||
lock = TRUE
|
||||
item_flags = NODROP
|
||||
/obj/item/clothing/neck/petcollar/locked/attackby(obj/item/K, mob/user, params)
|
||||
if(istype(K, /obj/item/key/collar))
|
||||
if(lock != FALSE)
|
||||
to_chat(user, "<span class='warning'>With a click the collar unlocks!</span>")
|
||||
lock = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>With a click the collar locks!</span>")
|
||||
lock = TRUE
|
||||
return
|
||||
|
||||
/obj/item/clothing/neck/petcollar/locked/attack_hand(mob/user)
|
||||
@@ -210,6 +248,25 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/clothing/neck/petcollar/locked/leather
|
||||
name = "leather pet collar"
|
||||
icon_state = "leathercollar"
|
||||
item_color = "leathercollar"
|
||||
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
primary_color = "#222222"
|
||||
secondary_color = "#888888"
|
||||
|
||||
/obj/item/clothing/neck/petcollar/locked/choker
|
||||
name = "choker"
|
||||
desc = "Quite fashionable... if you're somebody who's just read their first BDSM-themed erotica novel."
|
||||
icon_state = "choker"
|
||||
item_color = "choker"
|
||||
|
||||
hasprimary = TRUE
|
||||
primary_color = "#222222"
|
||||
|
||||
/obj/item/key/collar
|
||||
name = "Collar Key"
|
||||
desc = "A key for a tiny lock on a collar or bag."
|
||||
|
||||
@@ -41,12 +41,6 @@
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
/*
|
||||
else if(H.dna.features["taur"] == "Horse" || "Cow")
|
||||
taurmode = HOOF_TAURIC //tweak this for when the exotics get their own suits, if ever.
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
*/
|
||||
else
|
||||
taurmode = NOT_TAURIC
|
||||
if(tauric == TRUE)
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
item_state = "armoralt"
|
||||
blood_overlay_type = "armor"
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/alt
|
||||
desc = "A Type I armored vest that provides decent protection against most types of damage."
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
CAT_PIZZA,
|
||||
CAT_SALAD,
|
||||
CAT_SANDWICH,
|
||||
CAT_SUSHI,
|
||||
CAT_SOUP,
|
||||
CAT_SPAGHETTI),
|
||||
CAT_CLOTHING) //Clothing subcategories
|
||||
|
||||
@@ -189,6 +189,16 @@
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/Firebot
|
||||
name = "Firebot"
|
||||
result = /mob/living/simple_animal/bot/firebot
|
||||
reqs = list(/obj/item/extinguisher = 1,
|
||||
/obj/item/bodypart/r_arm/robot = 1,
|
||||
/obj/item/assembly/prox_sensor = 1,
|
||||
/obj/item/clothing/head/hardhat/red = 1)
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
|
||||
name = "Pneumatic Cannon"
|
||||
result = /obj/item/pneumatic_cannon/ghetto
|
||||
@@ -435,6 +445,15 @@
|
||||
result = /obj/item/extendohand
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bluespacehonker
|
||||
name = "Bluespace Bike horn"
|
||||
result = /obj/item/bikehorn/bluespacehonker
|
||||
time = 10
|
||||
reqs = list(/obj/item/stack/ore/bluespace_crystal = 1,
|
||||
/obj/item/toy/crayon/blue = 1,
|
||||
/obj/item/bikehorn = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/chemical_payload
|
||||
name = "Chemical Payload (C4)"
|
||||
result = /obj/item/bombcore/chemical
|
||||
@@ -686,6 +705,16 @@
|
||||
reqs = list(/obj/item/bedsheet = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/briefcase
|
||||
name = "Hand made Briefcase"
|
||||
result = /obj/item/storage/briefcase/crafted
|
||||
time = 35
|
||||
tools = list(TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/stack/sheet/cardboard = 1,
|
||||
/obj/item/stack/sheet/cloth = 2,
|
||||
/obj/item/stack/sheet/leather = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/aitater
|
||||
name = "intelliTater"
|
||||
result = /obj/item/aicard/aitater
|
||||
@@ -706,6 +735,17 @@
|
||||
name = "Improvised Jetpack"
|
||||
result = /obj/item/tank/jetpack/improvised
|
||||
time = 30
|
||||
reqs = list(/obj/item/tank/internals/oxygen/red = 2, /obj/item/extinguisher = 1, /obj/item/pipe = 3, /obj/item/stack/cable_coil = 30)//red oxygen tank so it looks right
|
||||
reqs = list(/obj/item/tank/internals/oxygen = 2, /obj/item/extinguisher = 1, /obj/item/pipe = 3, /obj/item/stack/cable_coil = 30)//red oxygen tank so it looks right
|
||||
category = CAT_MISC
|
||||
tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER)
|
||||
|
||||
/datum/crafting_recipe/goldenbox
|
||||
name = "Gold Plated Toolbox"
|
||||
result = /obj/item/storage/toolbox/gold_fake
|
||||
reqs = list(/obj/item/stack/sheet/cardboard = 1, //so we dont null items in crafting
|
||||
/obj/item/stack/cable_coil = 10,
|
||||
/obj/item/stack/sheet/mineral/gold = 1,
|
||||
/obj/item/stock_parts/cell = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
category = CAT_MISC
|
||||
|
||||
@@ -48,8 +48,6 @@
|
||||
if(!shuttle_spawned)
|
||||
spawn_shuttle()
|
||||
|
||||
|
||||
|
||||
/datum/round_event/pirates/start()
|
||||
if(!paid_off && !shuttle_spawned)
|
||||
spawn_shuttle()
|
||||
@@ -150,7 +148,6 @@
|
||||
to_chat(user,"<span class='notice'>You retrieve the siphoned credits!</span>")
|
||||
credits_stored = 0
|
||||
|
||||
|
||||
/obj/machinery/shuttle_scrambler/proc/send_notification()
|
||||
priority_announce("Data theft signal detected, source registered on local gps units.")
|
||||
|
||||
@@ -222,8 +219,7 @@
|
||||
suit_type = /obj/item/clothing/suit/space
|
||||
helmet_type = /obj/item/clothing/head/helmet/space
|
||||
mask_type = /obj/item/clothing/mask/breath
|
||||
storage_type = /obj/item/tank/internals/oxygen
|
||||
|
||||
storage_type = /obj/item/tank/jetpack/void
|
||||
|
||||
/obj/machinery/loot_locator
|
||||
name = "Booty Locator"
|
||||
@@ -454,4 +450,4 @@
|
||||
|
||||
/datum/export/pirate/cash/get_amount(obj/O)
|
||||
var/obj/item/stack/spacecash/C = O
|
||||
return ..() * C.amount * C.value
|
||||
return ..() * C.amount * C.value
|
||||
|
||||
@@ -47,7 +47,16 @@
|
||||
"hair_dye",
|
||||
"sugar",
|
||||
"white_glitter",
|
||||
"growthserum"
|
||||
"growthserum",
|
||||
"cornoil",
|
||||
"uranium",
|
||||
"carpet",
|
||||
"firefighting_foam",
|
||||
"semen",
|
||||
"femcum",
|
||||
"tearjuice",
|
||||
"strange_reagent"
|
||||
|
||||
)
|
||||
//needs to be chemid unit checked at some point
|
||||
|
||||
@@ -58,8 +67,10 @@
|
||||
endWhen = rand(120, 180)
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/temp_vent in GLOB.machines)
|
||||
var/turf/T = get_turf(temp_vent)
|
||||
if(T && is_station_level(T.z) && !temp_vent.welded)
|
||||
var/area/A = T.loc
|
||||
if(T && is_station_level(T.z) && !temp_vent.welded && !A.safe)
|
||||
vents += temp_vent
|
||||
|
||||
if(!vents.len)
|
||||
return kill()
|
||||
|
||||
@@ -87,8 +98,8 @@
|
||||
else
|
||||
R.add_reagent(pick(saferChems), reagentsAmount)
|
||||
|
||||
var/datum/effect_system/smoke_spread/chem/C = new
|
||||
C.set_up(R,16,T,TRUE)
|
||||
var/datum/effect_system/smoke_spread/chem/smoke_machine/C = new
|
||||
C.set_up(R,16,1,T)
|
||||
C.start()
|
||||
playsound(T, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
|
||||
|
||||
@@ -316,7 +316,9 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.unconscious {color: #0000ff; font-weight: bold;}
|
||||
.suicide {color: #ff5050; font-style: italic;}
|
||||
.green {color: #03ff39;}
|
||||
.nicegreen {color: #14a833;}
|
||||
.nicegreen {color: #14a833;}
|
||||
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
|
||||
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
|
||||
.shadowling {color: #3b2769;}
|
||||
.cult {color: #960000;}
|
||||
|
||||
|
||||
@@ -643,6 +643,11 @@
|
||||
icon_state = "setup_small_pda"
|
||||
desc = "It's a case, for building small electronics with. This one resembles a PDA."
|
||||
|
||||
/obj/item/electronic_assembly/dildo
|
||||
name = "type-g electronic assembly"
|
||||
icon_state = "setup_dildo_medium"
|
||||
desc = "It's a case, for building small electronics with. This one has a phallic design."
|
||||
|
||||
/obj/item/electronic_assembly/small
|
||||
name = "electronic device"
|
||||
icon_state = "setup_device"
|
||||
@@ -674,6 +679,11 @@
|
||||
icon_state = "setup_device_box"
|
||||
desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design."
|
||||
|
||||
/obj/item/electronic_assembly/small/dildo
|
||||
name = "type-f electronic device"
|
||||
icon_state = "setup_dildo_small"
|
||||
desc = "It's a case, for building tiny-sized electronics with. This one has a phallic design."
|
||||
|
||||
/obj/item/electronic_assembly/medium
|
||||
name = "electronic mechanism"
|
||||
icon_state = "setup_medium"
|
||||
@@ -714,6 +724,12 @@
|
||||
icon_state = "setup_medium_radio"
|
||||
desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio."
|
||||
|
||||
/obj/item/electronic_assembly/medium/dildo
|
||||
name = "type-g electronic mechanism"
|
||||
icon_state = "setup_dildo_large"
|
||||
desc = "It's a case, for building medium-sized electronics with. This one has a phallic design."
|
||||
|
||||
|
||||
/obj/item/electronic_assembly/large
|
||||
name = "electronic machine"
|
||||
icon_state = "setup_large"
|
||||
|
||||
@@ -25,7 +25,9 @@
|
||||
"green" = COLOR_ASSEMBLY_GREEN,
|
||||
"light blue" = COLOR_ASSEMBLY_LBLUE,
|
||||
"blue" = COLOR_ASSEMBLY_BLUE,
|
||||
"purple" = COLOR_ASSEMBLY_PURPLE
|
||||
"purple" = COLOR_ASSEMBLY_PURPLE,
|
||||
"pink" = COLOR_ASSEMBLY_PINK,
|
||||
"custom" = COLOR_ASSEMBLY_WHITE
|
||||
)
|
||||
|
||||
/obj/item/integrated_electronics/detailer/Initialize()
|
||||
@@ -43,6 +45,9 @@
|
||||
if(!color_list[color_choice])
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
detail_color = color_list[color_choice]
|
||||
return
|
||||
if(color_choice == "custom")
|
||||
detail_color = input(user,"","Choose Color",detail_color) as color|null
|
||||
else
|
||||
detail_color = color_list[color_choice]
|
||||
update_icon()
|
||||
|
||||
@@ -142,13 +142,14 @@
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator
|
||||
name = "concatenator"
|
||||
desc = "This can join up to 8 strings together to get one big string."
|
||||
desc = "This can join up to 8 strings together to get a string with a maximum of 512 characters."
|
||||
complexity = 4
|
||||
inputs = list()
|
||||
outputs = list("result" = IC_PINTYPE_STRING)
|
||||
activators = list("concatenate" = IC_PINTYPE_PULSE_IN, "on concatenated" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
var/number_of_pins = 8
|
||||
var/max_string_length = 512
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/Initialize()
|
||||
for(var/i = 1 to number_of_pins)
|
||||
@@ -157,26 +158,46 @@
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/do_work()
|
||||
var/result = null
|
||||
var/spamprotection
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(!isnull(I))
|
||||
if((result ? length(result) : 0) + length(I) > max_string_length)
|
||||
spamprotection = (result ? length(result) : 0) + length(I)
|
||||
break
|
||||
result = result + I
|
||||
|
||||
if(spamprotection >= max_string_length*1.75 && assembly)
|
||||
if(assembly.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(assembly.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "[ADMIN_LOOKUPFLW(M)] "
|
||||
message_admins("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. Assembly last touched by [more ? more : assembly.fingerprintslast].")
|
||||
investigate_log("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. Assembly last touched by [assembly.fingerprintslast].", INVESTIGATE_CIRCUIT)
|
||||
else
|
||||
message_admins("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. No associated key.")
|
||||
investigate_log("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. No associated key.", INVESTIGATE_CIRCUIT)
|
||||
qdel(assembly)
|
||||
return
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/small
|
||||
name = "small concatenator"
|
||||
desc = "This can join up to 4 strings together to get one big string."
|
||||
desc = "This can join up to 4 strings together to get a string with a maximum of 256 characters."
|
||||
complexity = 2
|
||||
number_of_pins = 4
|
||||
max_string_length = 256
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/large
|
||||
name = "large concatenator"
|
||||
desc = "This can join up to 16 strings together to get one very big string."
|
||||
desc = "This can join up to 16 strings together to get a string with a maximum of 1024 characters."
|
||||
complexity = 6
|
||||
number_of_pins = 16
|
||||
max_string_length = 1024
|
||||
|
||||
/obj/item/integrated_circuit/converter/separator
|
||||
name = "separator"
|
||||
|
||||
@@ -1,139 +1,6 @@
|
||||
/obj/item/integrated_circuit/manipulation
|
||||
category_text = "Manipulation"
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing
|
||||
name = "weapon firing mechanism"
|
||||
desc = "This somewhat complicated system allows one to slot in a gun, direct it towards a position, and remotely fire it."
|
||||
extended_desc = "The firing mechanism can slot in any energy weapon. \
|
||||
The first and second inputs need to be numbers which correspond to coordinates for the gun to fire at relative to the machine itself. \
|
||||
The 'fire' activator will cause the mechanism to attempt to fire the weapon at the coordinates, if possible. Mode will switch between \
|
||||
lethal (TRUE) or stun (FALSE) modes. It uses the internal battery of the weapon itself, not the assembly. If you wish to fire the gun while the circuit is in \
|
||||
hand, you will need to use an assembly that is a gun."
|
||||
complexity = 20
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
size = 3
|
||||
inputs = list(
|
||||
"target X rel" = IC_PINTYPE_NUMBER,
|
||||
"target Y rel" = IC_PINTYPE_NUMBER,
|
||||
"mode" = IC_PINTYPE_BOOLEAN
|
||||
)
|
||||
outputs = list("reference to gun" = IC_PINTYPE_REF)
|
||||
activators = list(
|
||||
"fire" = IC_PINTYPE_PULSE_IN
|
||||
|
||||
)
|
||||
var/obj/item/gun/energy/installed_gun = null
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
action_flags = IC_ACTION_COMBAT
|
||||
power_draw_per_use = 0
|
||||
ext_cooldown = 1
|
||||
var/mode = FALSE
|
||||
|
||||
var/stun_projectile = null //stun mode projectile type
|
||||
var/stun_projectile_sound
|
||||
var/lethal_projectile = null //lethal mode projectile type
|
||||
var/lethal_projectile_sound
|
||||
|
||||
demands_object_input = TRUE // You can put stuff in once the circuit is in assembly,passed down from additem and handled by attackby()
|
||||
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing/Destroy()
|
||||
qdel(installed_gun)
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing/attackby(var/obj/O, var/mob/user)
|
||||
if(istype(O, /obj/item/gun/energy))
|
||||
var/obj/item/gun/gun = O
|
||||
if(installed_gun)
|
||||
to_chat(user, "<span class='warning'>There's already a weapon installed.</span>")
|
||||
return
|
||||
user.transferItemToLoc(gun,src)
|
||||
installed_gun = gun
|
||||
var/list/gun_properties = gun.get_turret_properties()
|
||||
to_chat(user, "<span class='notice'>You slide \the [gun] into the firing mechanism.</span>")
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
stun_projectile = gun_properties["stun_projectile"]
|
||||
stun_projectile_sound = gun_properties["stun_projectile_sound"]
|
||||
lethal_projectile = gun_properties["lethal_projectile"]
|
||||
lethal_projectile_sound = gun_properties["lethal_projectile_sound"]
|
||||
if(gun_properties["shot_delay"])
|
||||
cooldown_per_use = gun_properties["shot_delay"]*10
|
||||
if(cooldown_per_use<30)
|
||||
cooldown_per_use = 30
|
||||
if(gun_properties["reqpower"])
|
||||
power_draw_per_use = gun_properties["reqpower"]
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(installed_gun))
|
||||
push_data()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing/attack_self(var/mob/user)
|
||||
if(installed_gun)
|
||||
installed_gun.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You slide \the [installed_gun] out of the firing mechanism.</span>")
|
||||
size = initial(size)
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
installed_gun = null
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(null))
|
||||
push_data()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's no weapon to remove from the mechanism.</span>")
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing/do_work()
|
||||
if(!installed_gun || !installed_gun.handle_pins())
|
||||
return
|
||||
if(!isturf(assembly.loc) && !(assembly.can_fire_equipped && ishuman(assembly.loc)))
|
||||
return
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(installed_gun))
|
||||
push_data()
|
||||
var/datum/integrated_io/xo = inputs[1]
|
||||
var/datum/integrated_io/yo = inputs[2]
|
||||
var/datum/integrated_io/mode1 = inputs[3]
|
||||
|
||||
mode = mode1.data
|
||||
if(assembly)
|
||||
if(isnum(xo.data))
|
||||
xo.data = round(xo.data, 1)
|
||||
if(isnum(yo.data))
|
||||
yo.data = round(yo.data, 1)
|
||||
|
||||
var/turf/T = get_turf(assembly)
|
||||
var/target_x = CLAMP(T.x + xo.data, 0, world.maxx)
|
||||
var/target_y = CLAMP(T.y + yo.data, 0, world.maxy)
|
||||
|
||||
assembly.visible_message("<span class='danger'>[assembly] fires [installed_gun]!</span>")
|
||||
shootAt(locate(target_x, target_y, T.z))
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing/proc/shootAt(turf/target)
|
||||
var/turf/T = get_turf(src)
|
||||
var/turf/U = target
|
||||
if(!istype(T) || !istype(U))
|
||||
return
|
||||
if(!installed_gun.cell)
|
||||
return
|
||||
if(!installed_gun.cell.charge)
|
||||
return
|
||||
var/obj/item/ammo_casing/energy/shot = installed_gun.ammo_type[mode?2:1]
|
||||
if(installed_gun.cell.charge < shot.e_cost)
|
||||
return
|
||||
if(!shot)
|
||||
return
|
||||
update_icon()
|
||||
var/obj/item/projectile/A
|
||||
if(!mode)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
else
|
||||
A = new lethal_projectile(T)
|
||||
playsound(loc, lethal_projectile_sound, 75, 1)
|
||||
installed_gun.cell.use(shot.e_cost)
|
||||
//Shooting Code:
|
||||
A.preparePixelProjectile(target, src)
|
||||
A.fire()
|
||||
log_attack("[assembly] [REF(assembly)] has fired [installed_gun].")
|
||||
return A
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/locomotion
|
||||
name = "locomotion circuit"
|
||||
desc = "This allows a machine to move in a given direction."
|
||||
@@ -171,80 +38,6 @@
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade
|
||||
name = "grenade primer"
|
||||
desc = "This circuit comes with the ability to attach most types of grenades and prime them at will."
|
||||
extended_desc = "The time between priming and detonation is limited to between 1 to 12 seconds, but is optional. \
|
||||
If the input is not set, not a number, or a number less than 1, the grenade's built-in timing will be used. \
|
||||
Beware: Once primed, there is no aborting the process!"
|
||||
icon_state = "grenade"
|
||||
complexity = 30
|
||||
cooldown_per_use = 10
|
||||
inputs = list("detonation time" = IC_PINTYPE_NUMBER)
|
||||
outputs = list()
|
||||
activators = list("prime grenade" = IC_PINTYPE_PULSE_IN)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
action_flags = IC_ACTION_COMBAT
|
||||
var/obj/item/grenade/attached_grenade
|
||||
var/pre_attached_grenade_type
|
||||
demands_object_input = TRUE // You can put stuff in once the circuit is in assembly,passed down from additem and handled by attackby()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/Initialize()
|
||||
. = ..()
|
||||
if(pre_attached_grenade_type)
|
||||
var/grenade = new pre_attached_grenade_type(src)
|
||||
attach_grenade(grenade)
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/Destroy()
|
||||
if(attached_grenade && !attached_grenade.active)
|
||||
attached_grenade.forceMove(loc)
|
||||
detach_grenade()
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/attackby(var/obj/item/grenade/G, var/mob/user)
|
||||
if(istype(G))
|
||||
if(attached_grenade)
|
||||
to_chat(user, "<span class='warning'>There is already a grenade attached!</span>")
|
||||
else if(user.transferItemToLoc(G,src))
|
||||
user.visible_message("<span class='warning'>\The [user] attaches \a [G] to \the [src]!</span>", "<span class='notice'>You attach \the [G] to \the [src].</span>")
|
||||
attach_grenade(G)
|
||||
G.forceMove(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/attack_self(var/mob/user)
|
||||
if(attached_grenade)
|
||||
user.visible_message("<span class='warning'>\The [user] removes \an [attached_grenade] from \the [src]!</span>", "<span class='notice'>You remove \the [attached_grenade] from \the [src].</span>")
|
||||
user.put_in_hands(attached_grenade)
|
||||
detach_grenade()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/do_work()
|
||||
if(attached_grenade && !attached_grenade.active)
|
||||
var/datum/integrated_io/detonation_time = inputs[1]
|
||||
var/dt
|
||||
if(isnum(detonation_time.data) && detonation_time.data > 0)
|
||||
dt = CLAMP(detonation_time.data, 1, 12)*10
|
||||
else
|
||||
dt = 15
|
||||
addtimer(CALLBACK(attached_grenade, /obj/item/grenade.proc/prime), dt)
|
||||
var/atom/holder = loc
|
||||
message_admins("activated a grenade assembly. Last touches: Assembly: [holder.fingerprintslast] Circuit: [fingerprintslast] Grenade: [attached_grenade.fingerprintslast]")
|
||||
|
||||
// These procs do not relocate the grenade, that's the callers responsibility
|
||||
/obj/item/integrated_circuit/manipulation/grenade/proc/attach_grenade(var/obj/item/grenade/G)
|
||||
attached_grenade = G
|
||||
G.forceMove(src)
|
||||
desc += " \An [attached_grenade] is attached to it!"
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade()
|
||||
if(!attached_grenade)
|
||||
return
|
||||
attached_grenade.forceMove(drop_location())
|
||||
attached_grenade = null
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/plant_module
|
||||
name = "plant manipulation module"
|
||||
desc = "Used to uproot weeds and harvest/plant trays."
|
||||
@@ -478,7 +271,7 @@
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/thrower
|
||||
name = "thrower"
|
||||
desc = "A compact launcher to throw things from inside or nearby tiles."
|
||||
desc = "A compact launcher to throw things from inside or nearby tiles at a low enough velocity not to harm someone."
|
||||
extended_desc = "The first and second inputs need to be numbers which correspond to the coordinates to throw objects at relative to the machine itself. \
|
||||
The 'fire' activator will cause the mechanism to attempt to throw objects at the coordinates, if possible. Note that the \
|
||||
projectile needs to be inside the machine, or on an adjacent tile, and must be medium sized or smaller. The assembly \
|
||||
@@ -544,7 +337,7 @@
|
||||
A.embedding = list("embed_chance" = 0)
|
||||
//throw it
|
||||
assembly.visible_message("<span class='danger'>[assembly] has thrown [A]!</span>")
|
||||
log_attack("[assembly] [REF(assembly)] has thrown [A].")
|
||||
log_attack("[assembly] [REF(assembly)] has thrown [A] with non-lethal force.")
|
||||
A.forceMove(drop_location())
|
||||
A.throw_at(locate(x_abs, y_abs, T.z), range, 3, , , , CALLBACK(src, .proc/post_throw, A))
|
||||
|
||||
@@ -813,4 +606,7 @@
|
||||
set_pin_data(IC_OUTPUT, 1, assembly.detail_color)
|
||||
push_data()
|
||||
|
||||
activate_pin(3)
|
||||
activate_pin(3)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -548,9 +548,12 @@
|
||||
desc = "Unlike most electronics, creating smoke is completely intentional."
|
||||
icon_state = "smoke"
|
||||
extended_desc = "This smoke generator creates clouds of smoke on command. It can also hold liquids inside, which will go \
|
||||
into the smoke clouds when activated. The reagents are consumed when the smoke is made."
|
||||
into the smoke clouds when activated. The reagents are consumed when the smoke is made. Requires at least 10 units of reagents to generate smoke."
|
||||
ext_cooldown = 1
|
||||
|
||||
volume = 100
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
complexity = 20
|
||||
cooldown_per_use = 1 SECONDS
|
||||
inputs = list()
|
||||
@@ -573,6 +576,7 @@
|
||||
if(changetype == ADD_REAGENT)
|
||||
notified = FALSE
|
||||
push_vol()
|
||||
|
||||
/obj/item/integrated_circuit/reagent/smoke/do_work(ord)
|
||||
switch(ord)
|
||||
if(1)
|
||||
@@ -598,9 +602,10 @@
|
||||
name = "integrated extinguisher"
|
||||
desc = "This circuit sprays any of its contents out like an extinguisher."
|
||||
icon_state = "injector"
|
||||
extended_desc = "This circuit can hold up to 30 units of any given chemicals. On each use, it sprays these reagents like a fire extinguisher."
|
||||
extended_desc = "This circuit can hold up to 30 units of any given chemicals. On each use, it sprays these reagents like a fire extinguisher. Requires at least 10 units of reagents to work."
|
||||
|
||||
volume = 30
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
complexity = 20
|
||||
cooldown_per_use = 6 SECONDS
|
||||
@@ -631,7 +636,7 @@
|
||||
/obj/item/integrated_circuit/reagent/extinguisher/do_work()
|
||||
//Check if enough volume
|
||||
set_pin_data(IC_OUTPUT, 1, reagents.total_volume)
|
||||
if(!reagents || reagents.total_volume < 5 || busy)
|
||||
if(!reagents || reagents.total_volume < IC_SMOKE_REAGENTS_MINIMUM_UNITS || busy)
|
||||
push_data()
|
||||
activate_pin(3)
|
||||
return
|
||||
|
||||
@@ -0,0 +1,343 @@
|
||||
/obj/item/integrated_circuit/weaponized
|
||||
category_text = "Weaponized"
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/weapon_firing
|
||||
name = "weapon firing mechanism"
|
||||
desc = "This somewhat complicated system allows one to slot in a gun, direct it towards a position, and remotely fire it."
|
||||
extended_desc = "The firing mechanism can slot in any energy weapon. \
|
||||
The first and second inputs need to be numbers which correspond to coordinates for the gun to fire at relative to the machine itself. \
|
||||
The 'fire' activator will cause the mechanism to attempt to fire the weapon at the coordinates, if possible. Mode will switch between \
|
||||
lethal (TRUE) or stun (FALSE) modes. It uses the internal battery of the weapon itself, not the assembly. If you wish to fire the gun while the circuit is in \
|
||||
hand, you will need to use an assembly that is a gun."
|
||||
complexity = 20
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
size = 3
|
||||
inputs = list(
|
||||
"target X rel" = IC_PINTYPE_NUMBER,
|
||||
"target Y rel" = IC_PINTYPE_NUMBER,
|
||||
"mode" = IC_PINTYPE_BOOLEAN
|
||||
)
|
||||
outputs = list("reference to gun" = IC_PINTYPE_REF)
|
||||
activators = list(
|
||||
"fire" = IC_PINTYPE_PULSE_IN
|
||||
|
||||
)
|
||||
var/obj/item/gun/energy/installed_gun = null
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
action_flags = IC_ACTION_COMBAT
|
||||
power_draw_per_use = 0
|
||||
ext_cooldown = 1
|
||||
var/mode = FALSE
|
||||
|
||||
var/stun_projectile = null //stun mode projectile type
|
||||
var/stun_projectile_sound
|
||||
var/lethal_projectile = null //lethal mode projectile type
|
||||
var/lethal_projectile_sound
|
||||
|
||||
demands_object_input = TRUE // You can put stuff in once the circuit is in assembly,passed down from additem and handled by attackby()
|
||||
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/weapon_firing/Destroy()
|
||||
qdel(installed_gun)
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/weapon_firing/attackby(var/obj/O, var/mob/user)
|
||||
if(istype(O, /obj/item/gun/energy))
|
||||
var/obj/item/gun/gun = O
|
||||
if(installed_gun)
|
||||
to_chat(user, "<span class='warning'>There's already a weapon installed.</span>")
|
||||
return
|
||||
user.transferItemToLoc(gun,src)
|
||||
installed_gun = gun
|
||||
var/list/gun_properties = gun.get_turret_properties()
|
||||
to_chat(user, "<span class='notice'>You slide \the [gun] into the firing mechanism.</span>")
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
stun_projectile = gun_properties["stun_projectile"]
|
||||
stun_projectile_sound = gun_properties["stun_projectile_sound"]
|
||||
lethal_projectile = gun_properties["lethal_projectile"]
|
||||
lethal_projectile_sound = gun_properties["lethal_projectile_sound"]
|
||||
if(gun_properties["shot_delay"])
|
||||
cooldown_per_use = gun_properties["shot_delay"]*10
|
||||
if(cooldown_per_use<30)
|
||||
cooldown_per_use = 30
|
||||
if(gun_properties["reqpower"])
|
||||
power_draw_per_use = gun_properties["reqpower"]
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(installed_gun))
|
||||
push_data()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/weapon_firing/attack_self(var/mob/user)
|
||||
if(installed_gun)
|
||||
installed_gun.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You slide \the [installed_gun] out of the firing mechanism.</span>")
|
||||
size = initial(size)
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
installed_gun = null
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(null))
|
||||
push_data()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's no weapon to remove from the mechanism.</span>")
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/weapon_firing/do_work()
|
||||
if(!installed_gun || !installed_gun.handle_pins())
|
||||
return
|
||||
if(!isturf(assembly.loc) && !(assembly.can_fire_equipped && ishuman(assembly.loc)))
|
||||
return
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(installed_gun))
|
||||
push_data()
|
||||
var/datum/integrated_io/xo = inputs[1]
|
||||
var/datum/integrated_io/yo = inputs[2]
|
||||
var/datum/integrated_io/mode1 = inputs[3]
|
||||
|
||||
mode = mode1.data
|
||||
if(assembly)
|
||||
if(isnum(xo.data))
|
||||
xo.data = round(xo.data, 1)
|
||||
if(isnum(yo.data))
|
||||
yo.data = round(yo.data, 1)
|
||||
|
||||
var/turf/T = get_turf(assembly)
|
||||
var/target_x = CLAMP(T.x + xo.data, 0, world.maxx)
|
||||
var/target_y = CLAMP(T.y + yo.data, 0, world.maxy)
|
||||
|
||||
assembly.visible_message("<span class='danger'>[assembly] fires [installed_gun]!</span>")
|
||||
shootAt(locate(target_x, target_y, T.z))
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/weapon_firing/proc/shootAt(turf/target)
|
||||
var/turf/T = get_turf(src)
|
||||
var/turf/U = target
|
||||
if(!istype(T) || !istype(U))
|
||||
return
|
||||
if(!installed_gun.cell)
|
||||
return
|
||||
if(!installed_gun.cell.charge)
|
||||
return
|
||||
var/obj/item/ammo_casing/energy/shot = installed_gun.ammo_type[mode?2:1]
|
||||
if(installed_gun.cell.charge < shot.e_cost)
|
||||
return
|
||||
if(!shot)
|
||||
return
|
||||
update_icon()
|
||||
var/obj/item/projectile/A
|
||||
if(!mode)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
else
|
||||
A = new lethal_projectile(T)
|
||||
playsound(loc, lethal_projectile_sound, 75, 1)
|
||||
installed_gun.cell.use(shot.e_cost)
|
||||
//Shooting Code:
|
||||
A.preparePixelProjectile(target, src)
|
||||
A.fire()
|
||||
log_attack("[assembly] [REF(assembly)] has fired [installed_gun].")
|
||||
return A
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade
|
||||
name = "grenade primer"
|
||||
desc = "This circuit comes with the ability to attach most types of grenades and prime them at will."
|
||||
extended_desc = "The time between priming and detonation is limited to between 1 to 12 seconds, but is optional. \
|
||||
If the input is not set, not a number, or a number less than 1, the grenade's built-in timing will be used. \
|
||||
Beware: Once primed, there is no aborting the process!"
|
||||
icon_state = "grenade"
|
||||
complexity = 30
|
||||
cooldown_per_use = 10
|
||||
inputs = list("detonation time" = IC_PINTYPE_NUMBER)
|
||||
outputs = list()
|
||||
activators = list("prime grenade" = IC_PINTYPE_PULSE_IN)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
action_flags = IC_ACTION_COMBAT
|
||||
var/obj/item/grenade/attached_grenade
|
||||
var/pre_attached_grenade_type
|
||||
demands_object_input = TRUE // You can put stuff in once the circuit is in assembly,passed down from additem and handled by attackby()
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade/Initialize()
|
||||
. = ..()
|
||||
if(pre_attached_grenade_type)
|
||||
var/grenade = new pre_attached_grenade_type(src)
|
||||
attach_grenade(grenade)
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade/Destroy()
|
||||
if(attached_grenade && !attached_grenade.active)
|
||||
attached_grenade.forceMove(loc)
|
||||
detach_grenade()
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade/attackby(var/obj/item/grenade/G, var/mob/user)
|
||||
if(istype(G))
|
||||
if(attached_grenade)
|
||||
to_chat(user, "<span class='warning'>There is already a grenade attached!</span>")
|
||||
else if(user.transferItemToLoc(G,src))
|
||||
user.visible_message("<span class='warning'>\The [user] attaches \a [G] to \the [src]!</span>", "<span class='notice'>You attach \the [G] to \the [src].</span>")
|
||||
attach_grenade(G)
|
||||
G.forceMove(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade/attack_self(var/mob/user)
|
||||
if(attached_grenade)
|
||||
user.visible_message("<span class='warning'>\The [user] removes \an [attached_grenade] from \the [src]!</span>", "<span class='notice'>You remove \the [attached_grenade] from \the [src].</span>")
|
||||
user.put_in_hands(attached_grenade)
|
||||
detach_grenade()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade/do_work()
|
||||
if(attached_grenade && !attached_grenade.active)
|
||||
var/datum/integrated_io/detonation_time = inputs[1]
|
||||
var/dt
|
||||
if(isnum(detonation_time.data) && detonation_time.data > 0)
|
||||
dt = CLAMP(detonation_time.data, 1, 12)*10
|
||||
else
|
||||
dt = 15
|
||||
addtimer(CALLBACK(attached_grenade, /obj/item/grenade.proc/prime), dt)
|
||||
var/atom/holder = loc
|
||||
message_admins("activated a grenade assembly. Last touches: Assembly: [holder.fingerprintslast] Circuit: [fingerprintslast] Grenade: [attached_grenade.fingerprintslast]")
|
||||
|
||||
// These procs do not relocate the grenade, that's the callers responsibility
|
||||
/obj/item/integrated_circuit/weaponized/grenade/proc/attach_grenade(var/obj/item/grenade/G)
|
||||
attached_grenade = G
|
||||
G.forceMove(src)
|
||||
desc += " \An [attached_grenade] is attached to it!"
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/grenade/proc/detach_grenade()
|
||||
if(!attached_grenade)
|
||||
return
|
||||
attached_grenade.forceMove(drop_location())
|
||||
attached_grenade = null
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/air_cannon
|
||||
name = "pneumatic cannon"
|
||||
desc = "A compact pneumatic cannon to throw things from inside or nearby tiles at a high enough velocity to cause damage. Requires air from a canister to fire."
|
||||
extended_desc = "The first and second inputs need to be numbers which correspond to the coordinates to throw objects at relative to the machine itself. \
|
||||
The 'fire' activator will cause the mechanism to attempt to launch objects at the coordinates, if possible. Note that the \
|
||||
projectile needs to be inside the machine, or on an adjacent tile, and must be medium sized or smaller. The assembly \
|
||||
must also be a gun if you wish to launch something while the assembly is in hand."
|
||||
complexity = 75
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
size = 4
|
||||
cooldown_per_use = 30
|
||||
ext_cooldown = 15
|
||||
inputs = list(
|
||||
"target X rel" = IC_PINTYPE_NUMBER,
|
||||
"target Y rel" = IC_PINTYPE_NUMBER,
|
||||
"projectile" = IC_PINTYPE_REF,
|
||||
"canister" = IC_PINTYPE_REF
|
||||
)
|
||||
outputs = list()
|
||||
activators = list(
|
||||
"fire" = IC_PINTYPE_PULSE_IN
|
||||
)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
action_flags = IC_ACTION_COMBAT
|
||||
power_draw_per_use = 50
|
||||
var/gas_per_throw = 6
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/air_cannon/do_work()
|
||||
|
||||
var/max_w_class = assembly.w_class
|
||||
var/target_x_rel = round(get_pin_data(IC_INPUT, 1))
|
||||
var/target_y_rel = round(get_pin_data(IC_INPUT, 2))
|
||||
var/obj/item/A = get_pin_data_as_type(IC_INPUT, 3, /obj/item)
|
||||
var/obj/item/integrated_circuit/atmospherics/AT = get_pin_data_as_type(IC_INPUT, 4, /obj/item/integrated_circuit/atmospherics)
|
||||
|
||||
if(!A || A.anchored || A.throwing || A == assembly || istype(A, /obj/item/twohanded) || istype(A, /obj/item/transfer_valve))
|
||||
return
|
||||
|
||||
if(!AT || !AT.air_contents)
|
||||
return
|
||||
|
||||
if (istype(assembly.loc, /obj/item/implant/storage)) //Prevents the more abusive form of chestgun.
|
||||
return
|
||||
|
||||
if(max_w_class && (A.w_class > max_w_class))
|
||||
return
|
||||
|
||||
if(!assembly.can_fire_equipped && ishuman(assembly.loc))
|
||||
return
|
||||
|
||||
// Is the target inside the assembly or close to it?
|
||||
if(!check_target(A, exclude_components = TRUE))
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(get_object())
|
||||
if(!T)
|
||||
return
|
||||
|
||||
// If the item is in mob's inventory, try to remove it from there.
|
||||
if(ismob(A.loc))
|
||||
var/mob/living/M = A.loc
|
||||
if(!M.temporarilyRemoveItemFromInventory(A))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/source_air = AT.return_air()
|
||||
var/datum/gas_mixture/target_air = T.return_air()
|
||||
|
||||
if(!source_air || !target_air)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = source_air.remove(gas_per_throw)
|
||||
if(!removed)
|
||||
return
|
||||
target_air.merge(removed)
|
||||
|
||||
// If the item is in a grabber circuit we'll update the grabber's outputs after we've thrown it.
|
||||
var/obj/item/integrated_circuit/manipulation/grabber/G = A.loc
|
||||
|
||||
var/x_abs = CLAMP(T.x + target_x_rel, 0, world.maxx)
|
||||
var/y_abs = CLAMP(T.y + target_y_rel, 0, world.maxy)
|
||||
var/range = round(CLAMP(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1)
|
||||
assembly.visible_message("<span class='danger'>\The [assembly] has thrown [A]!</span>")
|
||||
log_attack("[assembly] [REF(assembly)] has thrown [A] with lethal force.")
|
||||
A.forceMove(drop_location())
|
||||
A.throw_at(locate(x_abs, y_abs, T.z), range, 3)
|
||||
|
||||
air_update_turf()
|
||||
|
||||
// If the item came from a grabber now we can update the outputs since we've thrown it.
|
||||
if(istype(G))
|
||||
G.update_outputs()
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/stun
|
||||
name = "electronic stun module"
|
||||
desc = "Used to stun a target holding the device via electricity."
|
||||
icon_state = "power_relay"
|
||||
extended_desc = "Attempts to stun the holder of this device, with the strength input being the strength of the stun, from 1 to 70."
|
||||
complexity = 60
|
||||
size = 4
|
||||
inputs = list("strength" = IC_PINTYPE_NUMBER)
|
||||
activators = list("stun" = IC_PINTYPE_PULSE_IN, "on success" = IC_PINTYPE_PULSE_OUT, "on fail" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 2000
|
||||
cooldown_per_use = 50
|
||||
ext_cooldown = 25
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/stun/do_work()
|
||||
var/stunforce = CLAMP(get_pin_data(IC_INPUT, 1),1,70)
|
||||
var/mob/living/L = assembly.loc
|
||||
if(attempt_stun(L,stunforce))
|
||||
activate_pin(2)
|
||||
else
|
||||
activate_pin(3)
|
||||
|
||||
/obj/item/integrated_circuit/weaponized/proc/attempt_stun(var/mob/living/L,var/stunforce = 70) //Copied from stunbaton code.
|
||||
|
||||
if(!L || !isliving(L))
|
||||
return 0
|
||||
|
||||
L.Knockdown(stunforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
message_admins("stunned someone with an assembly. Last touches: Assembly: [assembly.fingerprintslast] Circuit: [fingerprintslast]")
|
||||
|
||||
L.visible_message("<span class='danger'>\The [assembly] has stunned \the [L] with \the [src]!</span>", "<span class='userdanger'>\The [assembly] has stunned you with \the [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
return 1
|
||||
@@ -230,7 +230,7 @@
|
||||
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "watcher_wing"
|
||||
denied_type = /obj/item/crusher_trophy/watcher_wing
|
||||
bonus_value = 5
|
||||
bonus_value = 10
|
||||
|
||||
/obj/item/crusher_trophy/watcher_wing/effect_desc()
|
||||
return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second\s"
|
||||
|
||||
@@ -300,6 +300,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else
|
||||
if(C.client)
|
||||
C.canbearoused = C.client.prefs.arousable
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(NOGENITALS in H.dna.species.species_traits)
|
||||
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
|
||||
|
||||
// EDIT ENDS
|
||||
|
||||
/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
|
||||
@@ -756,7 +761,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(!forced_colour)
|
||||
switch(S.color_src)
|
||||
if(SKINTONE)
|
||||
accessory_overlay.color = skintone2hex(H.skin_tone)
|
||||
accessory_overlay.color = "#[skintone2hex(H.skin_tone)]"
|
||||
if(MUTCOLORS)
|
||||
if(fixed_mut_color)
|
||||
accessory_overlay.color = "#[fixed_mut_color]"
|
||||
@@ -1451,25 +1456,52 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
|
||||
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
// CITADEL EDIT slap mouthy gits
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
|
||||
// CITADEL EDIT slap mouthy gits and booty
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help = target.a_intent == INTENT_HELP
|
||||
var/target_aiming_for_mouth = target.zone_selected == "mouth"
|
||||
var/target_restrained = target.restrained()
|
||||
if(aim_for_mouth && ( target_on_help_and_unarmed || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] slaps [target] in the face!</span>",
|
||||
"<span class='notice'>You slap [target] in the face! </span>",\
|
||||
"You hear a slap.")
|
||||
stop_wagging_tail(target)
|
||||
return FALSE
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
else if(target.check_block()) //END EDIT
|
||||
var/same_dir = (target.dir & user.dir)
|
||||
var/aim_for_groin = user.zone_selected == "groin"
|
||||
var/target_aiming_for_groin = target.zone_selected == "groin"
|
||||
|
||||
if(target.check_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] slaps [target] in the face!</span>",
|
||||
"<span class='notice'>You slap [user == target ? "yourself" : target] in the face! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] slaps [target]'s ass!</span>",
|
||||
"<span class='notice'>You slap [user == target ? "your" : target + "'s"] ass! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (target.canbearoused)
|
||||
target.adjustArousalLoss(5)
|
||||
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_NYMPHO) && target.has_dna())
|
||||
target.mob_climax(forced_climax=TRUE)
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return 1
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES)
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
meat = null
|
||||
|
||||
@@ -15,6 +15,6 @@
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(NOBLOOD,EYECOLOR)
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
@@ -2,7 +2,7 @@
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
nojumpsuit = TRUE
|
||||
|
||||
say_mod = "poofs" //what does a mushroom sound like
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR)
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING)
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
|
||||
disliked_food = MEAT | DAIRY
|
||||
liked_food = VEGETABLES | FRUIT | GRAIN
|
||||
var/light_nutrition_gain_factor = 10
|
||||
var/light_toxheal = 1
|
||||
var/light_oxyheal = 1
|
||||
var/light_burnheal = 1
|
||||
var/light_bruteheal = 1
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
@@ -30,13 +35,13 @@
|
||||
if(isturf(H.loc)) //else, there's considered to be no light
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
H.nutrition += light_amount * 10
|
||||
H.nutrition += light_amount * light_nutrition_gain_factor
|
||||
if(H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(1,1)
|
||||
H.adjustToxLoss(-1)
|
||||
H.adjustOxyLoss(-1)
|
||||
H.heal_overall_damage(light_bruteheal, light_burnheal)
|
||||
H.adjustToxLoss(-light_toxheal)
|
||||
H.adjustOxyLoss(-light_oxyheal)
|
||||
|
||||
if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
|
||||
H.take_overall_damage(2,0)
|
||||
@@ -64,3 +69,11 @@
|
||||
H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
|
||||
if(/obj/item/projectile/energy/florayield)
|
||||
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
id = "podweak"
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 7.5
|
||||
light_bruteheal = 0.2
|
||||
light_burnheal = 0.2
|
||||
light_toxheal = 0.7
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING) //all of these + whatever we inherit from the real species
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
dangerous_existence = 1
|
||||
|
||||
@@ -505,3 +505,33 @@
|
||||
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
|
||||
for(var/IS in 1 to swordamt)
|
||||
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
|
||||
|
||||
//Firebot Assembly
|
||||
/obj/item/bot_assembly/firebot
|
||||
name = "incomplete firebot assembly"
|
||||
desc = "A fire extinguisher with an arm attached to it."
|
||||
icon_state = "firebot_arm"
|
||||
created_name = "Firebot"
|
||||
|
||||
/obj/item/bot_assembly/firebot/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(istype(I, /obj/item/clothing/head/hardhat/red))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
to_chat(user,"<span class='notice'>You add the [I] to [src]!</span>")
|
||||
icon_state = "firebot_helmet"
|
||||
desc = "An incomplete firebot assembly with a fire helmet."
|
||||
qdel(I)
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(isprox(I))
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the [I] to [src]! Beep Boop!</span>")
|
||||
var/mob/living/simple_animal/bot/firebot/F = new(drop_location())
|
||||
F.name = created_name
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
@@ -0,0 +1,325 @@
|
||||
//Firebot
|
||||
|
||||
#define SPEECH_INTERVAL 300 // Time between idle speeches
|
||||
#define DETECTED_VOICE_INTERVAL 300 // Time between fire detected callouts
|
||||
#define FOAM_INTERVAL 50 // Time between deployment of fire fighting foam
|
||||
|
||||
/mob/living/simple_animal/bot/firebot
|
||||
name = "\improper Firebot"
|
||||
desc = "A little fire extinguishing bot. He looks rather anxious."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "firebot"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
spacewalk = TRUE
|
||||
|
||||
radio_key = /obj/item/encryptionkey/headset_eng
|
||||
radio_channel = "Engineering"
|
||||
bot_type = FIRE_BOT
|
||||
model = "Firebot"
|
||||
bot_core = /obj/machinery/bot_core/firebot
|
||||
window_id = "autoextinguisher"
|
||||
window_name = "Mobile Fire Extinguisher v1.0"
|
||||
path_image_color = "#FFA500"
|
||||
|
||||
var/atom/target_fire
|
||||
var/atom/old_target_fire
|
||||
|
||||
var/obj/item/extinguisher/internal_ext
|
||||
|
||||
var/last_found = 0
|
||||
|
||||
var/speech_cooldown = 0
|
||||
var/detected_cooldown = 0
|
||||
var/foam_cooldown = 0
|
||||
|
||||
var/extinguish_people = TRUE
|
||||
var/extinguish_fires = TRUE
|
||||
var/stationary_mode = FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
var/datum/job/engineer/J = new/datum/job/engineer
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
|
||||
create_extinguisher()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/bot_reset()
|
||||
create_extinguisher()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/create_extinguisher()
|
||||
internal_ext = new /obj/item/extinguisher(src)
|
||||
internal_ext.safety = FALSE
|
||||
internal_ext.precision = TRUE
|
||||
internal_ext.max_water = INFINITY
|
||||
internal_ext.refill()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/UnarmedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
if(internal_ext)
|
||||
internal_ext.afterattack(A, src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/RangedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
if(internal_ext)
|
||||
internal_ext.afterattack(A, src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/turn_on()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/turn_off()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/bot_reset()
|
||||
..()
|
||||
target_fire = null
|
||||
old_target_fire = null
|
||||
ignore_list = list()
|
||||
anchored = FALSE
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/soft_reset()
|
||||
path = list()
|
||||
target_fire = null
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/set_custom_texts()
|
||||
text_hack = "You corrupt [name]'s safety protocols."
|
||||
text_dehack = "You detect errors in [name] and reset his programming."
|
||||
text_dehack_fail = "[name] is not responding to reset commands!"
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/get_controls(mob/user)
|
||||
var/dat
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += "<TT><B>Mobile Fire Extinguisher v1.0</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
|
||||
|
||||
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
|
||||
if(!locked || issilicon(user) || IsAdminGhost(user))
|
||||
dat += "Extinguish Fires: <A href='?src=[REF(src)];operation=extinguish_fires'>[extinguish_fires ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Extinguish People: <A href='?src=[REF(src)];operation=extinguish_people'>[extinguish_people ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Stationary Mode: <a href='?src=[REF(src)];operation=stationary_mode'>[stationary_mode ? "Yes" : "No"]</a><br>"
|
||||
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
|
||||
..()
|
||||
if(emagged == 1)
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
|
||||
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
||||
playsound(src, "sparks", 75, TRUE)
|
||||
if(user)
|
||||
old_target_fire = user
|
||||
extinguish_fires = FALSE
|
||||
extinguish_people = TRUE
|
||||
|
||||
internal_ext.chem = "clf3" //Refill the internal extinguisher with liquid fire
|
||||
internal_ext.power = 3
|
||||
internal_ext.safety = FALSE
|
||||
internal_ext.precision = FALSE
|
||||
internal_ext.max_water = INFINITY
|
||||
internal_ext.refill()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/Topic(href, href_list)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(href_list["operation"])
|
||||
if("extinguish_fires")
|
||||
extinguish_fires = !extinguish_fires
|
||||
if("extinguish_people")
|
||||
extinguish_people = !extinguish_people
|
||||
if("stationary_mode")
|
||||
stationary_mode = !stationary_mode
|
||||
|
||||
update_controls()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/is_burning(atom/target)
|
||||
if(ismob(target))
|
||||
var/mob/living/M = target
|
||||
if(M.on_fire || (emagged == 1 && !M.on_fire))
|
||||
return TRUE
|
||||
|
||||
else if(isturf(target))
|
||||
var/turf/open/T = target
|
||||
if(T.active_hotspot)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(IsStun())
|
||||
old_target_fire = target_fire
|
||||
target_fire = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
|
||||
if(prob(1) && target_fire == null)
|
||||
var/list/messagevoice = list("No fires detected." = 'sound/voice/firebot/nofires.ogg',
|
||||
"Only you can prevent station fires." = 'sound/voice/firebot/onlyyou.ogg',
|
||||
"Temperature nominal." = 'sound/voice/firebot/tempnominal.ogg',
|
||||
"Keep it cool." = 'sound/voice/firebot/keepitcool.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(src, messagevoice[message], 50)
|
||||
|
||||
// Couldn't reach the target, reset and try again ignoring the old one
|
||||
if(frustration > 8)
|
||||
old_target_fire = target_fire
|
||||
soft_reset()
|
||||
|
||||
// We extinguished our target or it was deleted
|
||||
if(QDELETED(target_fire) || !is_burning(target_fire) || isdead(target_fire))
|
||||
target_fire = null
|
||||
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE)
|
||||
|
||||
if(extinguish_people)
|
||||
target_fire = scan(/mob/living, old_target_fire, scan_range) // Scan for burning humans first
|
||||
|
||||
if(target_fire == null && extinguish_fires)
|
||||
target_fire = scan(/turf/open, old_target_fire, scan_range) // Scan for burning turfs second
|
||||
|
||||
old_target_fire = target_fire
|
||||
|
||||
// Target reached ENGAGE WATER CANNON
|
||||
if(target_fire && (get_dist(src, target_fire) <= (emagged == 1 ? 1 : 2))) // Make the bot spray water from afar when not emagged
|
||||
if((speech_cooldown + SPEECH_INTERVAL) < world.time)
|
||||
if(ishuman(target_fire))
|
||||
speak("Stop, drop and roll!")
|
||||
playsound(src, "sound/voice/firebot/stopdropnroll.ogg", 50, 0)
|
||||
else
|
||||
speak("Extinguishing!")
|
||||
playsound(src, "sound/voice/firebot/extinguishing.ogg", 50, 0)
|
||||
speech_cooldown = world.time
|
||||
|
||||
flick("firebot1_use", src)
|
||||
spray_water(target_fire, src)
|
||||
|
||||
soft_reset()
|
||||
|
||||
// Target ran away
|
||||
else if(target_fire && path.len && (get_dist(target_fire,path[path.len]) > 2))
|
||||
path = list()
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
|
||||
else if(target_fire && stationary_mode)
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
if(target_fire && (get_dist(src, target_fire) > 2))
|
||||
|
||||
path = get_path_to(src, get_turf(target_fire), /turf/proc/Distance_cardinal, 0, 30, 1, id=access_card)
|
||||
mode = BOT_MOVING
|
||||
if(!path.len)
|
||||
soft_reset()
|
||||
|
||||
if(path.len > 0 && target_fire)
|
||||
if(!bot_move(path[path.len]))
|
||||
old_target_fire = target_fire
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
// We got a target but it's too far away from us
|
||||
if(path.len > 8 && target_fire)
|
||||
frustration++
|
||||
|
||||
if(auto_patrol && !target_fire && !stationary_mode)
|
||||
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
|
||||
start_patrol()
|
||||
|
||||
if(mode == BOT_PATROL)
|
||||
bot_patrol()
|
||||
|
||||
|
||||
//Look for burning people or turfs around the bot
|
||||
/mob/living/simple_animal/bot/firebot/process_scan(atom/scan_target)
|
||||
var/result
|
||||
|
||||
if(scan_target == src)
|
||||
return result
|
||||
|
||||
if(is_burning(scan_target))
|
||||
if((detected_cooldown + DETECTED_VOICE_INTERVAL) < world.time)
|
||||
speak("Fire detected!")
|
||||
playsound(src, "sound/voice/firebot/detected.ogg", 50, 0)
|
||||
detected_cooldown = world.time
|
||||
result = scan_target
|
||||
|
||||
return result
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/temperature_expose(datum/gas_mixture/air, temperature, volume)
|
||||
if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && foam_cooldown + FOAM_INTERVAL < world.time)
|
||||
new /obj/effect/particle_effect/foam/firefighting(loc)
|
||||
foam_cooldown = world.time
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/spray_water(atom/target, mob/user)
|
||||
if(stationary_mode)
|
||||
flick("firebots_use", user)
|
||||
else
|
||||
flick("firebot1_use", user)
|
||||
internal_ext.afterattack(target, user, null)
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/update_icon()
|
||||
if(!on)
|
||||
icon_state = "firebot0"
|
||||
return
|
||||
if(IsStun())
|
||||
icon_state = "firebots1"
|
||||
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
|
||||
icon_state = "firebots1"
|
||||
else
|
||||
icon_state = "firebot1"
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/explode()
|
||||
on = FALSE
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/clothing/head/hardhat/red(Tsec)
|
||||
|
||||
var/turf/T = get_turf(Tsec)
|
||||
|
||||
if(isopenturf(T))
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
|
||||
if(prob(50))
|
||||
drop_part(robot_arm, Tsec)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
..()
|
||||
|
||||
/obj/machinery/bot_core/firebot
|
||||
req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
|
||||
|
||||
#undef SPEECH_INTERVAL
|
||||
#undef DETECTED_VOICE_INTERVAL
|
||||
#undef FOAM_INTERVAL
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
|
||||
if(!Proj)
|
||||
return
|
||||
if(prob(50))
|
||||
if(prob(25))
|
||||
return ..()
|
||||
else
|
||||
visible_message("<span class='danger'>[src] blocks [Proj] with its shield!</span>")
|
||||
|
||||
@@ -102,20 +102,19 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
var/datum/belly/B = vore_organs[vore_selected]
|
||||
if(faction != usr.faction)
|
||||
to_chat(usr,"<span class='warning'>This predator isn't friendly, and doesn't give a shit about your opinions of it digesting you.</span>")
|
||||
return
|
||||
if(B.digest_mode == "Hold")
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(!istype(user) || user.stat) return
|
||||
|
||||
if(vore_selected.digest_mode == DM_HOLD)
|
||||
var/confirm = alert(usr, "Enabling digestion on [name] will cause it to digest all stomach contents. Using this to break OOC prefs is against the rules. Digestion will disable itself after 20 minutes.", "Enabling [name]'s Digestion", "Enable", "Cancel")
|
||||
if(confirm == "Enable")
|
||||
B.digest_mode = "Digest"
|
||||
sleep(20 MINUTES) //12000=20 minutes
|
||||
B.digest_mode = "Hold"
|
||||
vore_selected.digest_mode = DM_DIGEST
|
||||
sleep(20 MINUTES)
|
||||
vore_selected.digest_mode = vore_default_mode
|
||||
else
|
||||
var/confirm = alert(usr, "This mob is currently set to digest all stomach contents. Do you want to disable this?", "Disabling [name]'s Digestion", "Disable", "Cancel")
|
||||
if(confirm == "Disable")
|
||||
B.digest_mode = "Hold"
|
||||
vore_selected.digest_mode = DM_HOLD
|
||||
|
||||
//
|
||||
// Simple nom proc for if you get ckey'd into a simple_animal mob! Avoids grabs.
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
var/mood = "" // To show its face
|
||||
var/mutator_used = FALSE //So you can't shove a dozen mutators into a single slime
|
||||
var/force_stasis = FALSE
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
var/static/regex/slime_name_regex = new("\\w+ (baby|adult) slime \\(\\d+\\)")
|
||||
///////////TIME FOR SUBSPECIES
|
||||
|
||||
@@ -4,12 +4,25 @@
|
||||
|
||||
if(!ninjacost(0,N_ADRENALINE))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
H.SetUnconscious(0)
|
||||
H.SetSleeping(0)
|
||||
H.SetStun(0)
|
||||
H.SetKnockdown(0)
|
||||
H.adjustStaminaLoss(-75)
|
||||
H.SetUnconscious(0)
|
||||
H.adjustStaminaLoss(-150)
|
||||
H.stuttering = 0
|
||||
H.updatehealth()
|
||||
H.update_stamina()
|
||||
H.resting = 0
|
||||
H.lying = 0
|
||||
H.update_canmove()
|
||||
|
||||
H.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
|
||||
H.reagents.add_reagent("synaptizine", 10)
|
||||
H.reagents.add_reagent("omnizine", 10)
|
||||
H.reagents.add_reagent("stimulants", 10)
|
||||
|
||||
H.say(pick("A CORNERED FOX IS MORE DANGEROUS THAN A JACKAL!","HURT ME MOOORRREEE!","IMPRESSIVE!"), forced = "ninjaboost")
|
||||
|
||||
a_boost--
|
||||
to_chat(H, "<span class='notice'>There are <B>[a_boost]</B> adrenaline boosts remaining.</span>")
|
||||
s_coold = 3
|
||||
|
||||
@@ -299,4 +299,8 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/gravity/repulse, /obj/item/ammo_casing/energy/gravity/attract, /obj/item/ammo_casing/energy/gravity/chaos)
|
||||
item_state = "gravity_gun"
|
||||
icon_state = "gravity_gun"
|
||||
pin = null
|
||||
var/power = 4
|
||||
|
||||
/obj/item/gun/energy/gravity_gun/security
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
@@ -280,11 +280,11 @@ im
|
||||
if(C.reagent_check(R) != 1)
|
||||
if(can_overdose)
|
||||
if(R.overdose_threshold)
|
||||
if(R.volume >= R.overdose_threshold && !R.overdosed)
|
||||
if(R.volume > R.overdose_threshold && !R.overdosed)
|
||||
R.overdosed = 1
|
||||
need_mob_update += R.overdose_start(C)
|
||||
if(R.addiction_threshold)
|
||||
if(R.volume >= R.addiction_threshold && !is_type_in_list(R, cached_addictions))
|
||||
if(R.volume > R.addiction_threshold && !is_type_in_list(R, cached_addictions))
|
||||
var/datum/reagent/new_reagent = new R.type()
|
||||
cached_addictions.Add(new_reagent)
|
||||
if(R.overdosed)
|
||||
|
||||
@@ -320,13 +320,14 @@
|
||||
reagent_state = SOLID
|
||||
color = "#000067" // rgb: 0, 0, 103
|
||||
toxpwr = 0
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/toxin/chloralhydratedelayed/on_mob_life(mob/living/carbon/M)
|
||||
switch(current_cycle)
|
||||
if(10 to 20)
|
||||
M.confused += 1
|
||||
M.drowsyness += 1
|
||||
M.adjustStaminaLoss(7.5)
|
||||
if(20 to INFINITY)
|
||||
M.Sleeping(40, 0)
|
||||
..()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user