Merge branch 'pr/12'
This commit is contained in:
@@ -48,6 +48,13 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
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component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
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/obj/item/storage/backpack/holding/satchel
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name = "satchel of holding"
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desc = "A satchel that opens into a localized pocket of Blue Space."
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icon_state = "holdingsat"
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item_state = "holdingsat"
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species_exception = list(/datum/species/angel)
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/obj/item/storage/backpack/holding/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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@@ -27,6 +27,14 @@
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for(var/i in 1 to 6)
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new /obj/item/paper(folder)
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/obj/item/storage/briefcase/crafted
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desc = "Hand crafted suitcase made of leather and cloth."
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force = 6
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max_integrity = 50
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/obj/item/storage/briefcase/crafted/PopulateContents()
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return //So we dont spawn items
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/obj/item/storage/briefcase/lawyer
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folder_path = /obj/item/folder/blue
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@@ -208,3 +208,38 @@
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new/obj/item/stack/cable_coil/orange(src)
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new/obj/item/stack/cable_coil/cyan(src)
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new/obj/item/stack/cable_coil/white(src)
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/obj/item/storage/toolbox/gold_real
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name = "golden toolbox"
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desc = "A larger then normal toolbox made of gold plated plastitanium."
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item_state = "gold"
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icon_state = "gold"
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has_latches = FALSE
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force = 16 // Less then a spear
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throwforce = 14
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throw_speed = 5
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throw_range = 10
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/obj/item/storage/toolbox/gold_real/PopulateContents()
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new /obj/item/screwdriver/nuke(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/wirecutters(src, "red")
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new /obj/item/multitool/ai_detect(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/storage/toolbox/gold_real/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_combined_w_class = 40
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STR.max_items = 12
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/obj/item/storage/toolbox/gold_fake // used in crafting
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name = "golden toolbox"
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desc = "A gold plated toolbox, fancy and harmless do to the gold plating being on cardboard!"
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icon_state = "gold"
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item_state = "gold"
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has_latches = FALSE
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force = 0
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throwforce = 0
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