Merge branch 'pr/12'

This commit is contained in:
Fermi
2019-05-26 02:05:48 +01:00
245 changed files with 5789 additions and 2169 deletions
@@ -108,10 +108,20 @@
to_chat(loc, "<span class='warning'>Combat injection is still recharging.</span>")
return
var/mob/living/carbon/human/M = loc
M.adjustStaminaLoss(-75)
M.SetSleeping(0)
M.SetUnconscious(0)
M.SetStun(0)
M.SetKnockdown(0)
M.reagents.add_reagent("inaprovaline", 3)
M.reagents.add_reagent("synaptizine", 10)
M.reagents.add_reagent("stimulants", 10)
M.adjustStaminaLoss(-150)
M.stuttering = 0
M.updatehealth()
M.update_stamina()
M.resting = 0
M.lying = 0
M.update_canmove()
combat_cooldown = 0
START_PROCESSING(SSobj, src)
@@ -503,6 +513,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
L.Knockdown(140)
L.apply_effect(EFFECT_STUTTER, 7)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
@@ -9,6 +9,7 @@
point_return = 4
atmosblock = TRUE
armor = list("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
var/weakened
/obj/structure/blob/shield/scannerreport()
if(atmosblock)
@@ -25,10 +26,15 @@
name = "weakened strong blob"
desc = "A wall of twitching tendrils."
atmosblock = FALSE
armor = list("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
if(!weakened)
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
weakened = TRUE
else
icon_state = initial(icon_state)
name = initial(name)
desc = initial(desc)
atmosblock = TRUE
air_update_turf(1)
if(weakened)
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
weakened = FALSE
air_update_turf(1)
@@ -19,6 +19,14 @@
user.SetKnockdown(0)
user.reagents.add_reagent("changelingadrenaline", 10)
user.reagents.add_reagent("changelinghaste", 2) //For a really quick burst of speed
user.adjustStaminaLoss(-75)
user.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
user.adjustStaminaLoss(-150)
user.stuttering = 0
user.updatehealth()
user.update_stamina()
user.resting = 0
user.lying = 0
user.update_canmove()
return TRUE
@@ -13,7 +13,7 @@
if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
to_chat(user, "<span class='warning'>The poison in the air hinders our ability to interact with the hivemind.</span>")
return
var/input = stripped_input(usr, "Please choose a message to transmit.", "Changeling Hivemind", "")
var/input = html_decode(stripped_input(usr, "Please choose a message to transmit.", "Changeling Hivemind", ""))
user.say(".g[input]")
/obj/effect/proc_holder/changeling/hivemind_comms/on_purchase(mob/user, is_respec)
@@ -44,12 +44,13 @@
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture."
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard)
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
/datum/clockwork_scripture/create_object/stargazer)
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
actions_types = list()
/obj/item/clockwork/slab/cyborg/engineer //two scriptures, plus a fabricator
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission)
/obj/item/clockwork/slab/cyborg/engineer //three scriptures, plus a fabricator
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission, /datum/clockwork_scripture/create_object/stargazer)
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
@@ -61,12 +62,12 @@
/obj/item/clockwork/slab/cyborg/peacekeeper //two scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker)
/obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator
/obj/item/clockwork/slab/cyborg/janitor //six scriptures, plus a fabricator
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
/datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
/datum/clockwork_scripture/create_object/stargazer, /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
/obj/item/clockwork/slab/cyborg/service //five scriptures, plus xray vision
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, \
/obj/item/clockwork/slab/cyborg/service //six scriptures, plus xray vision
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant,/datum/clockwork_scripture/create_object/stargazer, \
/datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/create_object/clockwork_obelisk)
/obj/item/clockwork/slab/cyborg/miner //two scriptures, plus a spear and xray vision
@@ -2,6 +2,32 @@
// DRIVERS //
/////////////
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
/datum/clockwork_scripture/create_object/stargazer
descname = "Generates Power From Starlight"
name = "Stargazer"
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
invocations = list("Capture their inferior light for us!")
channel_time = 50
power_cost = 200
object_path = /obj/structure/destructible/clockwork/stargazer
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
quickbind = TRUE
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
var/area/A = get_area(invoker)
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return ..()
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
/datum/clockwork_scripture/create_object/integration_cog
@@ -18,7 +44,7 @@
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
sort_priority = 2
important = TRUE
quickbind = TRUE
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
@@ -39,7 +65,7 @@
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 2
sort_priority = 3
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it."
@@ -59,7 +85,7 @@
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 3
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
@@ -76,7 +102,7 @@
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
tier = SCRIPTURE_DRIVER
primary_component = BELLIGERENT_EYE
sort_priority = 4
sort_priority = 5
slab_overlay = "volt"
ranged_type = /obj/effect/proc_holder/slab/kindle
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
@@ -100,7 +126,7 @@
usage_tip = "The manacles are about as strong as zipties, and break when removed."
tier = SCRIPTURE_DRIVER
primary_component = BELLIGERENT_EYE
sort_priority = 5
sort_priority = 6
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
slab_overlay = "hateful_manacles"
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
@@ -124,7 +150,7 @@
usage_tip = "You cannot reactivate Vanguard while still shielded by it."
tier = SCRIPTURE_DRIVER
primary_component = VANGUARD_COGWHEEL
sort_priority = 6
sort_priority = 7
quickbind = TRUE
quickbind_desc = "Allows you to temporarily have quickly regenerating stamina and absorb stuns. All stuns absorbed will affect you when disabled."
@@ -156,7 +182,7 @@
usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant."
tier = SCRIPTURE_DRIVER
primary_component = VANGUARD_COGWHEEL
sort_priority = 7
sort_priority = 8
quickbind = TRUE
quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.<br><b>Click your slab to disable.</b>"
slab_overlay = "compromise"
@@ -180,7 +206,7 @@
usage_tip = "This can't be used while on Reebe, for obvious reasons."
tier = SCRIPTURE_DRIVER
primary_component = GEIS_CAPACITOR
sort_priority = 8
sort_priority = 9
important = TRUE
quickbind = TRUE
quickbind_desc = "Returns you to Reebe."
@@ -238,7 +264,7 @@
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = GEIS_CAPACITOR
sort_priority = 9
sort_priority = 10
important = TRUE
quickbind = TRUE
quickbind_desc = "Creates a new Clockwork Slab."
@@ -259,6 +285,6 @@
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = GEIS_CAPACITOR
sort_priority = 10
sort_priority = 11
quickbind = TRUE
quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
@@ -0,0 +1,70 @@
#define STARGAZER_RANGE 3 //How many tiles the stargazer can see out to
#define STARGAZER_POWER 7 //How many watts will be produced per second when the stargazer sees starlight
//Stargazer: A very fragile but cheap generator that creates power from starlight.
/obj/structure/destructible/clockwork/stargazer
name = "stargazer"
desc = "A large lantern-shaped machine made of thin brass. It looks fragile."
clockwork_desc = "A lantern-shaped generator that produces power when near starlight."
icon_state = "stargazer"
unanchored_icon = "stargazer_unwrenched"
max_integrity = 40
construction_value = 5
layer = WALL_OBJ_LAYER
break_message = "<span class='warning'>The stargazer's fragile body shatters into pieces!</span>"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
light_color = "#DAAA18"
var/star_light_star_bright = FALSE //If this stargazer can see starlight
/obj/structure/destructible/clockwork/stargazer/Initialize()
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/structure/destructible/clockwork/stargazer/Destroy()
STOP_PROCESSING(SSprocessing, src)
. = ..()
/obj/structure/destructible/clockwork/stargazer/examine(mob/user)
..()
if(is_servant_of_ratvar(user))
to_chat(user, "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>")
if(star_light_star_bright)
to_chat(user, "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]")
/obj/structure/destructible/clockwork/stargazer/process()
star_light_star_bright = check_starlight()
if(star_light_star_bright)
adjust_clockwork_power(STARGAZER_POWER)
/obj/structure/destructible/clockwork/stargazer/update_anchored(mob/living/user, damage)
. = ..()
star_light_star_bright = check_starlight()
/obj/structure/destructible/clockwork/stargazer/proc/check_starlight()
var/old_status = star_light_star_bright
var/has_starlight
if(!anchored)
has_starlight = FALSE
else
for(var/turf/T in view(3, src))
if(isspaceturf(T))
has_starlight = TRUE
break
if(has_starlight && anchored)
var/area/A = get_area(src)
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
has_starlight = FALSE
if(old_status != has_starlight)
if(has_starlight)
visible_message("<span class='nzcrentr_small'>[src] hums and shines brilliantly!</span>")
playsound(src, 'sound/machines/clockcult/stargazer_activate.ogg', 50, TRUE)
add_overlay("stargazer_light")
set_light(1.5, 5)
else
if(anchored) //We lost visibility somehow
visible_message("<span class='danger'>[src] flickers, and falls dark.</span>")
else
visible_message("<span class='danger'>[src] whooshes quietly as it slides into a less bulky form.</span>")
cut_overlays()
set_light(0)
return has_starlight
@@ -0,0 +1,20 @@
//Mech sensor: Activates when stepped on by a mech
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech
name = "mech sensor"
desc = "A thin plate of brass, barely visible but clearly distinct."
clockwork_desc = "A trigger that will activate when a mech controlled by a non-servant runs across it."
max_integrity = 5
icon_state = "pressure_sensor"
alpha = 75
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech/Crossed(atom/movable/AM)
if(!istype(AM,/obj/mecha/))
return
var/obj/mecha/M = AM
if(M.occupant && is_servant_of_ratvar(M.occupant))
return
audible_message("<i>*click*</i>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
activate()
@@ -68,7 +68,14 @@
mouse_opacity = MOUSE_OPACITY_OPAQUE //So players can interact with the tile it's on to pull them off
buckle_mob(squirrel, TRUE)
else
visible_message("<span class='danger'>A massive brass spike erupts from the ground!</span>")
var/obj/mecha/M = locate() in get_turf(src)
if(M)
M.take_damage(50,BRUTE,"melee")
M.visible_message("<span class='danger'>A massive brass spike erupts from the ground, penetrating \the [M] and shattering the trap into pieces!</span>")
addtimer(CALLBACK(src, .proc/take_damage, max_integrity), 1)
else
visible_message("<span class='danger'>A massive brass spike erupts from the ground!</span>")
playsound(src, 'sound/machines/clockcult/brass_skewer.ogg', 75, FALSE)
icon_state = "[initial(icon_state)]_extended"
density = TRUE //Skewers are one-use only
@@ -0,0 +1,17 @@
/obj/structure/destructible/clockwork/trap/power_nullifier
name = "power nullifier"
desc = "A well hidden set of wires and connections."
clockwork_desc = "When triggered, it sets off a 3x3 emp pulse with the center suffering a stronger pulse."
icon_state = "electric_trap"
break_message = "<span class='warning'>The power nullifier sparks, then slowly crumbles to debris!</span>"
max_integrity = 40
density = FALSE
var/activated = FALSE
/obj/structure/destructible/clockwork/trap/power_nullifier/activate()
if(!activated)
activated = TRUE
empulse(get_turf(src),1,1,TRUE)
/obj/structure/destructible/clockwork/trap/power_nullifier/emp_act(var/strength=1)
activate()
+5 -5
View File
@@ -211,8 +211,6 @@
else
return FALSE
/datum/action/innate/cult/spin2win
name = "Geometer's Fury"
desc = "You draw on the power of the sword's ancient runes, spinning it wildly around you as you become immune to most attacks."
@@ -267,7 +265,6 @@
return
. = ..()
/obj/item/clothing/head/culthood
name = "ancient cultist hood"
icon_state = "culthood"
@@ -294,7 +291,6 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
/obj/item/clothing/head/culthood/alt
name = "cultist hood"
desc = "An armored hood worn by the followers of Nar'Sie."
@@ -313,7 +309,6 @@
/obj/item/clothing/suit/cultrobes/alt/ghost
item_flags = NODROP | DROPDEL
/obj/item/clothing/head/magus
name = "magus helm"
icon_state = "magus"
@@ -529,7 +524,12 @@
"The shuttle's custodian was found washing the windows with their own blood.",
"A shuttle engineer began screaming 'DEATH IS NOT THE END' and ripped out wires until an arc flash seared off her flesh.",
"A shuttle inspector started laughing madly over the radio and then threw herself into an engine turbine.",
"An assistant was found on the shuttle.",
"A medical officer was found pouring out several blood bags onto the shuttle's instrument panels, before slitting both wrists open and screaming 'DEATH IS NOT THE END'.",
"A fuel technician was found replacing the fuel with his blood.",
"All the lights aboard the shuttle turned a crimson red before blowing out..",
"The shuttle dispatcher was found dead with bloody symbols carved into their flesh.",
"An engine turbine began leaking blood when it was powered on.",
"The shuttle's transponder is emitting the encoded message 'FEAR THE OLD BLOOD' in lieu of its assigned identification signal.")
var/message = pick_n_take(curses)
message += " The shuttle will be delayed by three minutes."