Merge branch 'pr/12'

This commit is contained in:
Fermi
2019-05-26 02:05:48 +01:00
245 changed files with 5789 additions and 2169 deletions
@@ -6,7 +6,12 @@
var/saltresult = "The wheel of salt [pick("clatters","screams","vibrates","clanks","resonates","groans","moans","squeaks","emits a[pick(" god-forsaken"," lewd"," creepy"," generic","n orgasmic"," demonic")] [pick("airhorn","bike horn","trumpet","clown","latex","vore","dog","laughing")] noise")] as it spins violently... And it seems the salt of the day is the "
var/saltprimarysubject = "[pick("combat","medical","grab","furry","wall","orgasm","cat","ERP","lizard","dog","latex","vision cone","atmospherics","table","chem","vore","dogborg","Skylar Lineman","Mekhi Anderson","Peppermint","rework","cum","dick","cockvore","Medihound","sleeper","belly sleeper","door wires","flightsuit","coder privilege","Developer abuse","ban reason","github self merge","red panda","beret","male catgirl","powergame","hexacrocin","Discord server","Clitadel","Cargonia","Solarian Republic","Main and RP merger","bluespace","salt","chem dispenser theft","Botany","moth","BWOINK","anal vore","stamina","Mason Jakops","mining","noodle","milf","Lavaland","Necropolis","Ashwalker","Chase Redtail","Drew Mint","Pavel Marsk","Jecca Qua","Joker Amari","Durgit","chaplain","Antag","nanite","Syndicate","Nar-Sie","Ratvar","Cult","maint","Foam-Force","AI","cyborg","ghost","clockwork","cyberpunk","vaporwave","Clown","Leon Beech","Mime","security","research","Megafauna","Bubblegum","Ash Drake","Legion","Colossus","White Shuttle","Changeling","Cowboy","Space Ninja","Poly","Revolutionary","Skyrim","forbidden fruits","xenomorph","blob","Nuclear Operative","crossdressing")]"
var/saltsecondarysubject = "[pick("rework","changes","r34","ban","removal","addition","leak","proposal","fanart","introduction","tabling","ERP","bikeshedding","crossdressing","sprites","semen keg","argument","theft","nerf","screeching","salt","creampie","lewding","murder","kissing","marriage","replacement","fucking","ship","netflix adaptation","dance","remaster","system","voyeur","decoration","pre-order","bukkake","seduction","worship","gangbang","handholding")]"
saltresult += "[saltprimarysubject] [saltsecondarysubject]"
if(prob(10))
saltresult += "@here for your salt, all day every day"
if(prob(1))
saltresult += " @everyone gets some salt this time too"
else
saltresult += "[saltprimarysubject] [saltsecondarysubject]"
return "[saltresult]!"
/datum/tgs_chat_command/despacito
+41 -38
View File
@@ -1,13 +1,13 @@
//Mob vars
/mob/living
var/arousalloss = 0 //How aroused the mob is.
var/min_arousal = 0 //The lowest this mobs arousal will get. default = 0
var/max_arousal = 100 //The highest this mobs arousal will get. default = 100
var/arousal_rate = 1 //The base rate that arousal will increase in this mob.
var/arousal_loss_rate = 1 //How easily arousal can be relieved for this mob.
var/canbearoused = FALSE //Mob-level disabler for arousal. Starts off and can be enabled as features are added for different mob types.
var/mb_cd_length = 100 //5 second cooldown for masturbating because fuck spam.
var/mb_cd_timer = 0 //The timer itself
var/arousalloss = 0 //How aroused the mob is.
var/min_arousal = AROUSAL_MINIMUM_DEFAULT //The lowest this mobs arousal will get. default = 0
var/max_arousal = AROUSAL_MAXIMUM_DEFAULT //The highest this mobs arousal will get. default = 100
var/arousal_rate = AROUSAL_START_VALUE //The base rate that arousal will increase in this mob.
var/arousal_loss_rate = AROUSAL_START_VALUE //How easily arousal can be relieved for this mob.
var/canbearoused = FALSE //Mob-level disabler for arousal. Starts off and can be enabled as features are added for different mob types.
var/mb_cd_length = 5 SECONDS //5 second cooldown for masturbating because fuck spam.
var/mb_cd_timer = 0 //The timer itself
/mob/living/carbon/human
canbearoused = TRUE
@@ -22,8 +22,8 @@
//Species vars
/datum/species
var/arousal_gain_rate = 1 //Rate at which this species becomes aroused
var/arousal_lose_rate = 1 //Multiplier for how easily arousal can be relieved
var/arousal_gain_rate = AROUSAL_START_VALUE //Rate at which this species becomes aroused
var/arousal_lose_rate = AROUSAL_START_VALUE //Multiplier for how easily arousal can be relieved
var/list/cum_fluids = list("semen")
var/list/milk_fluids = list("milk")
var/list/femcum_fluids = list("femcum")
@@ -77,7 +77,8 @@
updatearousal()
/mob/living/proc/getPercentAroused()
return ((100 / max_arousal) * arousalloss)
var/percentage = ((100 / max_arousal) * arousalloss)
return percentage
/mob/living/proc/isPercentAroused(percentage)//returns true if the mob's arousal (measured in a percent of 100) is greater than the arg percentage.
if(!isnum(percentage) || percentage > 100 || percentage < 0)
@@ -104,6 +105,8 @@
S = GLOB.breasts_shapes_list[G.shape]
if(S?.alt_aroused)
G.aroused_state = isPercentAroused(G.aroused_amount)
if(getArousalLoss() >= ((max_arousal / 100) * 33))
G.aroused_state = TRUE
else
G.aroused_state = FALSE
G.update_appearance()
@@ -219,17 +222,17 @@
fluid_source = G.linked_organ.reagents
total_fluids = fluid_source.total_volume
if(mb_time)
src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>", \
"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>")
src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>", \
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>")
if(do_after(src, mb_time, target = src))
if(total_fluids > 5)
fluid_source.reaction(src.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
"<span class='green'>You have relieved yourself.</span>")
src.visible_message("<span class='love'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
"<span class='userlove'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
"<span class='userlove'>You have relieved yourself.</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
if(G.can_climax)
setArousalLoss(min_arousal)
@@ -257,16 +260,16 @@
else
total_fluids = fluid_source.total_volume
if(mb_time) //as long as it's not instant, give a warning
src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
"<span class='green'>You feel yourself about to orgasm.</span>", \
"<span class='green'>You feel yourself about to orgasm.</span>")
src.visible_message("<span class='love'>[src] looks like they're about to cum.</span>", \
"<span class='userlove'>You feel yourself about to orgasm.</span>", \
"<span class='userlove'>You feel yourself about to orgasm.</span>")
if(do_after(src, mb_time, target = src))
if(total_fluids > 5)
fluid_source.reaction(src.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
"<span class='green'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
"<span class='green'>You climax using your [G.name].</span>")
src.visible_message("<span class='love'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
"<span class='userlove'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
"<span class='userlove'>You climax using your [G.name].</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
if(G.can_climax)
setArousalLoss(min_arousal)
@@ -285,9 +288,9 @@
fluid_source = G.linked_organ.reagents
total_fluids = fluid_source.total_volume
if(mb_time) //Skip warning if this is an instant climax.
src.visible_message("[src] is about to climax with [L]!", \
"You're about to climax with [L]!", \
"<span class='danger'>You're preparing to climax with someone!</span>")
src.visible_message("<span class='love'>[src] is about to climax with [L]!</span>", \
"<span class='userlove'>You're about to climax with [L]!</span>", \
"<span class='userlove'>You're preparing to climax with someone!</span>")
if(spillage)
if(do_after(src, mb_time, target = src) && in_range(src, L))
fluid_source.trans_to(L, total_fluids*G.fluid_transfer_factor)
@@ -295,9 +298,9 @@
if(total_fluids > 5)
fluid_source.reaction(L.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
"<span class='green'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
"<span class='green'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
src.visible_message("<span class='love'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
"<span class='userlove'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
"<span class='userlove'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
if(G.can_climax)
@@ -306,9 +309,9 @@
if(do_after(src, mb_time, target = src) && in_range(src, L))
fluid_source.trans_to(L, total_fluids)
total_fluids = 0
src.visible_message("<span class='danger'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
"<span class='green'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
"<span class='green'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
src.visible_message("<span class='love'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
"<span class='userlove'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
"<span class='userlove'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
if(G.can_climax)
@@ -332,14 +335,14 @@
// to_chat(src, "<span class='warning'>You need a container to do this!</span>")
// return
src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
if(do_after(src, mb_time, target = src) && in_range(src, container))
fluid_source.trans_to(container, total_fluids)
src.visible_message("<span class='danger'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
"<span class='green'>You used your [G.name] to fill [container].</span>", \
"<span class='green'>You have relieved some pressure.</span>")
src.visible_message("<span class='love'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
"<span class='userlove'>You used your [G.name] to fill [container].</span>", \
"<span class='userlove'>You have relieved some pressure.</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
if(G.can_climax)
setArousalLoss(min_arousal)
@@ -47,8 +47,6 @@
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))
/obj/item/organ/genital/breasts/update_appearance()
var/string = "breasts_[lowertext(shape)]_[size]"
icon_state = sanitize_text(string)
var/lowershape = lowertext(shape)
switch(lowershape)
if("pair")
@@ -66,11 +64,13 @@
if(producing && aroused_state)
desc += " They're leaking [fluid_id]."
var/string
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
string = "breasts_[lowertext(shape)]_[size]-s"
else
color = "#[owner.dna.features["breasts_color"]]"
string = "breasts_[lowertext(shape)]_[size]"
@@ -92,7 +92,7 @@
var/list/genital_list = list()
for(var/obj/item/organ/O in internal_organs)
if(istype(O, /obj/item/organ/genital))
if(isgenital(O))
var/obj/item/organ/genital/G = O
if(!G.internal)
genital_list += G
@@ -110,10 +110,13 @@
/obj/item/organ/genital/proc/update_size()
return
/obj/item/organ/genital/proc/update_appearance()
return
/obj/item/organ/genital/proc/update_link()
return
/obj/item/organ/genital/proc/remove_ref()
if(linked_organ)
@@ -130,12 +133,12 @@
//proc to give a player their genitals and stuff when they log in
/mob/living/carbon/human/proc/give_genitals(clean=0)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
if (NOGENITALS in dna.species.species_traits)
return
if(clean)
var/obj/item/organ/genital/GtoClean
for(GtoClean in internal_organs)
qdel(GtoClean)
if (NOGENITALS in dna.species.species_traits)
return
//Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
if(dna.features["has_breasts"])
give_breasts()
@@ -218,6 +221,7 @@
return
/mob/living/carbon/human/proc/give_eggsack()
return
/mob/living/carbon/human/proc/give_vagina()
if(!dna)
return FALSE
@@ -308,12 +312,13 @@
var/list/standing = list()
var/size
var/aroused_state
for(var/L in relevant_layers) //Less hardcode
H.remove_overlay(L)
//start scanning for genitals
//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
for(var/obj/item/organ/O in H.internal_organs)
if(istype(O, /obj/item/organ/genital))
if(isgenital(O))
var/obj/item/organ/genital/G = O
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
genitals_to_add += H.getorganslot(G.slot)
@@ -87,6 +87,13 @@
icon_state = "hairy"
name = "Hairy"
/datum/sprite_accessory/vagina/spade
icon_state = "spade"
name = "Spade"
/datum/sprite_accessory/vagina/furred
icon_state = "furred"
name = "Furred"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
@@ -17,12 +17,11 @@
var/clits = 1
var/clit_diam = 0.25
var/clit_len = 0.25
var/list/vag_types = list("tentacle", "dentata", "hairy")
var/list/vag_types = list("tentacle", "dentata", "hairy", "spade", "furred")
/obj/item/organ/genital/vagina/update_appearance()
var/string = "vagina" //Keeping this code here, so making multiple sprites for the different kinds is easier.
icon_state = sanitize_text(string)
var/string //Keeping this code here, so making multiple sprites for the different kinds is easier.
var/lowershape = lowertext(shape)
var/details
@@ -37,6 +36,10 @@
details = "It is taut with smooth skin, though without much hair and "
if("gaping")
details = "It is gaping slightly open, though without much hair and "
if("spade")
details = "It is a plush canine spade, it "
if("furred")
details = "It has neatly groomed fur around the outer folds, it "
else
details = "It has an exotic shape and "
if(aroused_state)
@@ -51,9 +54,15 @@
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
string = "vagina-s"
else
color = "#[owner.dna.features["vag_color"]]"
string = "vagina"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.update_genitals()
icon_state = sanitize_text(string)
/obj/item/organ/genital/vagina/update_link()
if(owner)
@@ -18,6 +18,16 @@
category = SLOT_NECK
path = /obj/item/clothing/neck/petcollar
/datum/gear/leathercollar
name = "Leather collar"
category = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/leather
/datum/gear/choker
name = "Choker"
category = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/choker
/datum/gear/scarf
name = "White scarf"
category = SLOT_NECK
@@ -49,6 +49,66 @@
item_color = "steele"
medaltype = "medal-silver"
/obj/item/toy/sword/darksabre
name = "Kiara's Sabre"
desc = "This blade looks as dangerous as its owner."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darksabre"
item_state = "darksabre"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("attacked", "struck", "hit")
/obj/item/storage/belt/sabre/darksabre
name = "Ornate Sheathe"
desc = "An ornate and rather sinister looking sabre sheathe."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darksheath"
item_state = "darksheath"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/sabre/darksabre/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/toy/sword/darksabre
))
/obj/item/storage/belt/sabre/darksabre/update_icon()
icon_state = "darksheath"
item_state = "darksheath"
if(contents.len)
icon_state += "-darksabre"
item_state += "-darksabre"
if(loc && isliving(loc))
var/mob/living/L = loc
L.regenerate_icons()
..()
/obj/item/storage/belt/sabre/darksabre/PopulateContents()
new /obj/item/toy/sword/darksabre(src)
update_icon()
/obj/item/clothing/suit/armor/vest/darkcarapace
name = "Dark Armor"
desc = "A dark, non-functional piece of armor sporting a red and black finish."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darkcarapace"
item_state = "darkcarapace"
blood_overlay_type = "armor"
dog_fashion = /datum/dog_fashion/back
mutantrace_variation = NO_MUTANTRACE_VARIATION
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/lighter/gold
name = "\improper Engraved Zippo"
desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
@@ -307,51 +367,6 @@
if(prob(5) && H.hallucination < 15)
H.hallucination += 10
/obj/item/toy/sword/darksabre
name = "Kiara's Sabre"
desc = "This blade looks as dangerous as its owner."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darksabre"
item_state = "darksabre"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("attacked", "struck", "hit")
/obj/item/storage/belt/sabre/darksabre
name = "Ornate Sheathe"
desc = "An ornate and rather sinister looking sabre sheathe."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darksheath"
item_state = "darksheath"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/sabre/darksabre/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/toy/sword/darksabre
))
/obj/item/clothing/suit/armor/vest/darkcarapace
name = "Dark Armor"
desc = "A dark, non-functional piece of armor sporting a red and black finish."
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
icon_state = "darkcarapace"
item_state = "darkcarapace"
blood_overlay_type = "armor"
dog_fashion = /datum/dog_fashion/back
mutantrace_variation = NO_MUTANTRACE_VARIATION
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/neck/cloak/green
name = "Generic Green Cloak"
desc = "This cloak doesn't seem too special."
@@ -14,7 +14,6 @@
ext_cooldown = 25
/obj/item/integrated_circuit/manipulation/electric_stimulator/do_work()
..()
set_pin_data(IC_OUTPUT, 1, 0)
var/mob/living/M = get_pin_data_as_type(IC_INPUT, 1, /mob/living)
if(!check_target(M))
@@ -91,7 +91,7 @@
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/bear
devourable = TRUE
@@ -99,14 +99,14 @@
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/poison/giant_spider
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_active = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/retaliate/poison/snake
devourable = TRUE
@@ -114,7 +114,7 @@
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/gorilla
devourable = TRUE
@@ -122,7 +122,7 @@
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/asteroid/goliath
devourable = TRUE
@@ -130,7 +130,7 @@
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/carp
devourable = TRUE
@@ -138,4 +138,4 @@
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_default_mode = DM_DIGEST
@@ -9,7 +9,7 @@
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/magrifle
energy_cost = 300
energy_cost = 200
/obj/item/ammo_casing/caseless/mag_e/anlmagm_e
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
@@ -17,7 +17,7 @@
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmagrifle
energy_cost = 300
energy_cost = 200
/obj/item/ammo_casing/caseless/mag_e/amags
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
@@ -25,7 +25,7 @@
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/mags
energy_cost = 200
energy_cost = 125
/obj/item/ammo_casing/caseless/mag_e/anlmags
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
@@ -33,7 +33,7 @@
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmags
energy_cost = 200
energy_cost = 125
///magazines///
@@ -53,14 +53,13 @@
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amagm_e
max_ammo = 24
/obj/item/ammo_box/magazine/mmag_e/small
name = "magpistol magazine (non-lethal disabler)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "nlmagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
caliber = "mag_e"
max_ammo = 15
max_ammo = 16
multiple_sprites = 2
/obj/item/ammo_box/magazine/mmag_e/small/lethal
@@ -68,16 +67,19 @@
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amags
max_ammo = 16
///cells///
/obj/item/stock_parts/cell/magrifle_e
name = "magrifle power supply"
maxcharge = 14400
chargerate = 3520
/obj/item/stock_parts/cell/magpistol_e
name = "magpistol power supply"
maxcharge = 6000
chargerate = 1000
///sci designs///
@@ -216,7 +218,6 @@
pin = null
spawnwithmagazine = FALSE
///magpistol///
/obj/item/gun/ballistic/automatic/pistol/mag_e
@@ -276,7 +277,6 @@
if(!dead_cell)
cell.give(cell.maxcharge)
/obj/item/gun/ballistic/automatic/pistol/mag_e/update_icon()
..()
if(magazine)
@@ -286,7 +286,6 @@
cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
pin = null
spawnwithmagazine = FALSE
@@ -104,7 +104,7 @@
M.emote(pick("moan","blush"))
if(prob(5))
var/aroused_message = pick("You feel frisky.", "You're having trouble suppressing your urges.", "You feel in the mood.")
to_chat(M, "<span class='love'>[aroused_message]</span>")
to_chat(M, "<span class='userlove'>[aroused_message]</span>")
..()
/datum/reagent/drug/aphrodisiacplus
@@ -133,7 +133,7 @@
aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!")
else
aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.")
to_chat(M, "<span class='love'>[aroused_message]</span>")
to_chat(M, "<span class='userlove'>[aroused_message]</span>")
..()
/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M)
@@ -1,15 +0,0 @@
/datum/design/hypovialsmall
name = "Hypovial"
id = "hypovial"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
category = list("initial","Medical")
/datum/design/hypoviallarge
name = "Large Hypovial"
id = "large_hypovial"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
category = list("initial","Medical")