Merge pull request #15317 from LetterN/what-should-i-name-this-branch
TGUI hardsync & stuff
This commit is contained in:
+74
-43
@@ -46,11 +46,23 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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max_integrity = 200
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obj_flags = NONE
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///Item flags for the item
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var/item_flags = NONE
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var/hitsound = null
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var/usesound = null
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var/throwhitsound = null
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///Sound played when you hit something with the item
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var/hitsound
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///Played when the item is used, for example tools
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var/usesound
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///Used when yate into a mob
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var/mob_throw_hit_sound
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///Sound used when equipping the item into a valid slot
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var/equip_sound
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///Sound uses when picking the item up (into your hands)
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var/pickup_sound
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///Sound uses when dropping the item, or when its thrown.
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var/drop_sound
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///Whether or not we use stealthy audio levels for this item's attack sounds
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var/stealthy_audio = FALSE
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/// Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
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var/w_class = WEIGHT_CLASS_NORMAL
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@@ -129,7 +141,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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var/datum/dog_fashion/dog_fashion = null
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//Tooltip vars
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var/force_string //string form of an item's force. Edit this var only to set a custom force string
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///string form of an item's force. Edit this var only to set a custom force string
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var/force_string
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var/last_force_string_check = 0
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var/trigger_guard = TRIGGER_GUARD_NONE
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@@ -388,7 +401,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
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return
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remove_outline()
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. = FALSE
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pickup(user)
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add_fingerprint(user)
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if(!user.put_in_active_hand(src, FALSE, FALSE))
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@@ -461,9 +474,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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item_flags &= ~(IN_INVENTORY)
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item_flags &= ~(IN_STORAGE)
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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remove_outline()
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// if(!silent)
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// playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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if(!silent)
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playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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user?.update_equipment_speed_mods()
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// called just as an item is picked up (loc is not yet changed)
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@@ -710,8 +722,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
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var/volume = get_volume_by_throwforce_and_or_w_class()
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if (throwforce > 0)
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if (throwhitsound)
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playsound(hit_atom, throwhitsound, volume, TRUE, -1)
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if (mob_throw_hit_sound)
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playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
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else if(hitsound)
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playsound(hit_atom, hitsound, volume, TRUE, -1)
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else
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@@ -719,8 +731,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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else
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playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
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// else
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// playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
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else if (drop_sound)
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playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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@@ -894,47 +906,55 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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openToolTip(user,src,params,title = name,content = "[desc]<br><b>Force:</b> [force_string]",theme = "")
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/obj/item/MouseEntered(location, control, params)
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. = ..()
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SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
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if((item_flags & IN_INVENTORY || item_flags & IN_STORAGE) && usr?.client.prefs.enable_tips && !QDELETED(src))
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var/timedelay = max(usr.client.prefs.tip_delay * 0.01, 0.01) // I heard multiplying is faster, also runtimes from very low/negative numbers
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usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
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var/mob/living/L = usr
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if(istype(L) && (L.incapacitated() || (current_equipped_slot in L.check_obscured_slots()) || !L.canUnEquip(src)))
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apply_outline(_size = 3)
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else
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apply_outline()
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if(get(src, /mob) == usr && !QDELETED(src))
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var/mob/living/L = usr
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if(usr.client.prefs.enable_tips)
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var/timedelay = usr.client.prefs.tip_delay/100
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usr.client.tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, usr), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
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if(usr.client.prefs.outline_enabled)
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if(istype(L) && L.incapacitated())
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apply_outline(COLOR_RED_GRAY) //if they're dead or handcuffed, let's show the outline as red to indicate that they can't interact with that right now
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else
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apply_outline(usr.client.prefs.outline_color) //if the player's alive and well we send the command with no color set, so it uses the theme's color
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/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
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. = ..()
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remove_outline()
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remove_filter("hover_outline") //get rid of the hover effect in case the mouse exit isn't called if someone drags and drops an item and somthing goes wrong
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/obj/item/MouseExited(location,control,params)
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/obj/item/MouseExited(location, control, params)
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SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
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deltimer(usr.client.tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
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closeToolTip(usr)
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remove_outline()
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remove_filter("hover_outline")
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/obj/item/proc/apply_outline(colour = null, _size=1)
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if(!(item_flags & IN_INVENTORY || item_flags & IN_STORAGE) || QDELETED(src) || isobserver(usr))
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/obj/item/proc/apply_outline(outline_color = null)
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if(get(src, /mob) != usr || QDELETED(src) || isobserver(usr)) //cancel if the item isn't in an inventory, is being deleted, or if the person hovering is a ghost (so that people spectating you don't randomly make your items glow)
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return
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if(usr.client)
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if(!usr.client.prefs.outline_enabled)
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return
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if(!colour)
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if(usr.client)
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colour = usr.client.prefs.outline_color
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if(!colour)
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colour = COLOR_BLUE_GRAY
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else
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colour = COLOR_BLUE_GRAY
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if(outline_filter)
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filters -= outline_filter
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outline_filter = filter(type="outline", size=_size, color=colour)
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filters += outline_filter
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var/theme = lowertext(usr.client.prefs.UI_style)
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if(!outline_color) //if we weren't provided with a color, take the theme's color
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switch(theme) //yeah it kinda has to be this way
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if("midnight")
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outline_color = COLOR_THEME_MIDNIGHT
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if("plasmafire")
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outline_color = COLOR_THEME_PLASMAFIRE
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if("retro")
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outline_color = COLOR_THEME_RETRO //just as garish as the rest of this theme
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if("slimecore")
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outline_color = COLOR_THEME_SLIMECORE
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if("operative")
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outline_color = COLOR_THEME_OPERATIVE
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if("clockwork")
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outline_color = COLOR_THEME_CLOCKWORK //if you want free gbp go fix the fact that clockwork's tooltip css is glass'
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if("glass")
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outline_color = COLOR_THEME_GLASS
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else //this should never happen, hopefully
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outline_color = COLOR_WHITE
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if(color)
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outline_color = COLOR_WHITE //if the item is recolored then the outline will be too, let's make the outline white so it becomes the same color instead of some ugly mix of the theme and the tint
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/obj/item/proc/remove_outline()
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if(outline_filter)
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filters -= outline_filter
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outline_filter = null
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add_filter("hover_outline", 1, list("type" = "outline", "size" = 1, "color" = outline_color))
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// Called when a mob tries to use the item as a tool.
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// Handles most checks.
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@@ -1216,3 +1236,14 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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pain_stam_pct = (!isnull(embedding["pain_stam_pct"]) ? embedding["pain_stam_pct"] : EMBEDDED_PAIN_STAM_PCT),\
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embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
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return TRUE
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/**
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* Updates all action buttons associated with this item
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*
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* Arguments:
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* * status_only - Update only current availability status of the buttons to show if they are ready or not to use
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* * force - Force buttons update even if the given button icon state has not changed
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*/
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/obj/item/proc/update_action_buttons(status_only = FALSE, force = FALSE)
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for(var/datum/action/current_action as anything in actions)
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current_action.UpdateButtonIcon(status_only, force)
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@@ -19,6 +19,7 @@
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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rad_flags = RAD_NO_CONTAMINATE
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item_flags = NOBLUDGEON
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custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
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var/grace = RAD_GRACE_PERIOD
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@@ -35,17 +36,15 @@
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. = ..()
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START_PROCESSING(SSobj, src)
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soundloop = new(list(src), FALSE)
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soundloop = new(src, FALSE)
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/obj/item/geiger_counter/Destroy()
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STOP_PROCESSING(SSobj, src)
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QDEL_NULL(soundloop)
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return ..()
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/obj/item/geiger_counter/process()
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update_icon()
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update_sound()
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/obj/item/geiger_counter/process(delta_time)
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if(!scanning)
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current_tick_amount = 0
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return
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@@ -64,49 +63,55 @@
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current_tick_amount = 0
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update_appearance()
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update_sound()
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/obj/item/geiger_counter/examine(mob/user)
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. = ..()
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if(!scanning)
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return
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. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
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. += span_info("Alt-click it to clear stored radiation levels.")
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if(obj_flags & EMAGGED)
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. += "<span class='warning'>The display seems to be incomprehensible.</span>"
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. += span_warning("The display seems to be incomprehensible.")
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return
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
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. += span_notice("Ambient radiation level count reports that all is well.")
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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. += "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
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. += span_alert("Ambient radiation levels slightly above average.")
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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. += "<span class='warning'>Ambient radiation levels above average.</span>"
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. += span_warning("Ambient radiation levels above average.")
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
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. += span_danger("Ambient radiation levels highly above average.")
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
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. += span_suicide("Ambient radiation levels nearing critical level.")
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
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. += span_boldannounce("Ambient radiation levels above critical level!")
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. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
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. += span_notice("The last radiation amount detected was [last_tick_amount]")
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/obj/item/geiger_counter/update_icon_state()
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if(!scanning)
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icon_state = "geiger_off"
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else if(obj_flags & EMAGGED)
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return ..()
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if(obj_flags & EMAGGED)
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icon_state = "geiger_on_emag"
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else
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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icon_state = "geiger_on_1"
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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icon_state = "geiger_on_2"
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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icon_state = "geiger_on_3"
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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icon_state = "geiger_on_5"
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return ..()
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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icon_state = "geiger_on_1"
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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icon_state = "geiger_on_2"
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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icon_state = "geiger_on_3"
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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icon_state = "geiger_on_5"
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return ..()
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/obj/item/geiger_counter/proc/update_sound()
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var/datum/looping_sound/geiger/loop = soundloop
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@@ -124,21 +129,21 @@
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if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
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return
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current_tick_amount += amount
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update_icon()
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update_appearance()
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/obj/item/geiger_counter/attack_self(mob/user)
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scanning = !scanning
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update_icon()
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to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
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update_appearance()
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to_chat(user, span_notice("[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src]."))
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/obj/item/geiger_counter/afterattack(atom/target, mob/user)
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/obj/item/geiger_counter/afterattack(atom/target, mob/living/user)
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. = ..()
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if(user.a_intent == INTENT_HELP)
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if(!(obj_flags & EMAGGED))
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user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='notice'>You scan [target]'s radiation levels with [src]...</span>")
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user.visible_message(span_notice("[user] scans [target] with [src]."), span_notice("You scan [target]'s radiation levels with [src]..."))
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addtimer(CALLBACK(src, .proc/scan, target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
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else
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user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
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user.visible_message(span_notice("[user] scans [target] with [src]."), span_danger("You project [src]'s stored radiation into [target]!"))
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target.rad_act(radiation_count)
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radiation_count = 0
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return TRUE
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@@ -156,57 +161,61 @@
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if(isliving(A))
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var/mob/living/M = A
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if(!M.radiation)
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to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
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to_chat(user, span_notice("[icon2html(src, user)] Radiation levels within normal boundaries."))
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else
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to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
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to_chat(user, span_boldannounce("[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation]."))
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if(rad_strength)
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to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
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to_chat(user, span_boldannounce("[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]"))
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else
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to_chat(user, "<span class='notice'>[icon2html(src, user)] Target is free of radioactive contamination.</span>")
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to_chat(user, span_notice("[icon2html(src, user)] Target is free of radioactive contamination."))
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/obj/item/geiger_counter/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_SCREWDRIVER && (obj_flags & EMAGGED))
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if(scanning)
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to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
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return 0
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user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
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to_chat(user, span_warning("Turn off [src] before you perform this action!"))
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return FALSE
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user.visible_message(span_notice("[user] unscrews [src]'s maintenance panel and begins fiddling with its innards..."), span_notice("You begin resetting [src]..."))
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if(!I.use_tool(src, user, 40, volume=50))
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return 0
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user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
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return FALSE
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||||
user.visible_message(span_notice("[user] refastens [src]'s maintenance panel!"), span_notice("You reset [src] to its factory settings!"))
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||||
obj_flags &= ~EMAGGED
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||||
radiation_count = 0
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||||
update_icon()
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||||
return 1
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||||
update_appearance()
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||||
return TRUE
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||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/geiger_counter/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
return ..()
|
||||
if(!scanning)
|
||||
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
|
||||
return TRUE
|
||||
to_chat(usr, span_warning("[src] must be on to reset its radiation level!"))
|
||||
return
|
||||
radiation_count = 0
|
||||
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
to_chat(usr, span_notice("You flush [src]'s radiation counts, resetting it to normal."))
|
||||
update_appearance()
|
||||
|
||||
/obj/item/geiger_counter/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
if(scanning)
|
||||
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
|
||||
to_chat(user, span_warning("Turn off [src] before you perform this action!"))
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
|
||||
to_chat(user, span_warning("You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan."))
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/item/geiger_counter/cyborg
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/geiger_counter/cyborg/cyborg_unequip(mob/user)
|
||||
if(!scanning)
|
||||
return
|
||||
scanning = FALSE
|
||||
update_appearance()
|
||||
|
||||
/obj/item/geiger_counter/cyborg/equipped(mob/user)
|
||||
. = ..()
|
||||
if(listeningTo == user)
|
||||
@@ -217,6 +226,7 @@
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
|
||||
SIGNAL_HANDLER
|
||||
rad_act(amount)
|
||||
|
||||
/obj/item/geiger_counter/cyborg/dropped(mob/user)
|
||||
|
||||
@@ -24,8 +24,8 @@
|
||||
|
||||
/obj/item/reverse_bear_trap/Initialize()
|
||||
. = ..()
|
||||
soundloop = new(list(src))
|
||||
soundloop2 = new(list(src))
|
||||
soundloop = new(src)
|
||||
soundloop2 = new(src)
|
||||
|
||||
/obj/item/reverse_bear_trap/Destroy()
|
||||
QDEL_NULL(soundloop)
|
||||
@@ -33,16 +33,16 @@
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/reverse_bear_trap/process()
|
||||
/obj/item/reverse_bear_trap/process(delta_time)
|
||||
if(!ticking)
|
||||
return
|
||||
time_left--
|
||||
time_left -= delta_time
|
||||
soundloop2.mid_length = max(0.5, time_left - 5) //beepbeepbeepbeepbeep
|
||||
if(!time_left || !isliving(loc))
|
||||
if(time_left <= 0 || !isliving(loc))
|
||||
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, FALSE)
|
||||
soundloop.stop()
|
||||
soundloop2.stop()
|
||||
to_chat(loc, "<span class='userdanger'>*ding*</span>")
|
||||
to_chat(loc, span_userdanger("*ding*"))
|
||||
addtimer(CALLBACK(src, .proc/snap), 2)
|
||||
|
||||
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
@@ -116,13 +116,22 @@
|
||||
|
||||
/obj/item/reverse_bear_trap/proc/reset()
|
||||
ticking = FALSE
|
||||
update_appearance(UPDATE_OVERLAYS)
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
|
||||
soundloop.stop()
|
||||
soundloop2.stop()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/item/reverse_bear_trap/update_overlays()
|
||||
. = ..()
|
||||
if(ticking != TRUE)
|
||||
return
|
||||
/// note: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.
|
||||
// . += "rbt_ticking"
|
||||
|
||||
/obj/item/reverse_bear_trap/proc/arm() //hulen
|
||||
ticking = TRUE
|
||||
update_appearance(UPDATE_OVERLAYS)
|
||||
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
|
||||
time_left = initial(time_left)
|
||||
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
|
||||
|
||||
@@ -20,4 +20,7 @@
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
starting_tc = TELECRYSTALS_PRELOADED_IMPLANT
|
||||
|
||||
/obj/item/implant/uplink/starting
|
||||
starting_tc = TELECRYSTALS_DEFAULT - UPLINK_IMPLANT_TELECRYSTAL_COST
|
||||
|
||||
@@ -52,6 +52,8 @@
|
||||
var/author_ckey
|
||||
var/icon_generated = FALSE
|
||||
var/icon/generated_icon
|
||||
///boolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.
|
||||
var/no_save = FALSE
|
||||
|
||||
// Painting overlay offset when framed
|
||||
var/framed_offset_x = 11
|
||||
@@ -370,7 +372,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/sign/painting/proc/save_persistent()
|
||||
if(!persistence_id || !current_canvas)
|
||||
if(!persistence_id || !current_canvas || current_canvas.no_save)
|
||||
return
|
||||
if(sanitize_filename(persistence_id) != persistence_id)
|
||||
stack_trace("Invalid persistence_id - [persistence_id]")
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
/obj/machinery/manned_turret/Destroy()
|
||||
target = null
|
||||
target_turf = null
|
||||
..()
|
||||
return ..()
|
||||
|
||||
//BUCKLE HOOKS
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define MAX_NOTICES 5
|
||||
|
||||
/obj/structure/noticeboard
|
||||
name = "notice board"
|
||||
desc = "A board for pinning important notices upon."
|
||||
@@ -7,8 +9,25 @@
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 150
|
||||
/// Current number of a pinned notices
|
||||
var/notices = 0
|
||||
|
||||
/obj/structure/noticeboard/directional/north
|
||||
dir = SOUTH
|
||||
pixel_y = 32
|
||||
|
||||
/obj/structure/noticeboard/directional/south
|
||||
dir = NORTH
|
||||
pixel_y = -32
|
||||
|
||||
/obj/structure/noticeboard/directional/east
|
||||
dir = WEST
|
||||
pixel_x = 32
|
||||
|
||||
/obj/structure/noticeboard/directional/west
|
||||
dir = EAST
|
||||
pixel_x = -32
|
||||
|
||||
/obj/structure/noticeboard/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -16,7 +35,7 @@
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if(notices > 4)
|
||||
if(notices >= MAX_NOTICES)
|
||||
break
|
||||
if(istype(I, /obj/item/paper))
|
||||
I.forceMove(src)
|
||||
@@ -27,67 +46,84 @@
|
||||
/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
|
||||
to_chat(user, span_warning("You are not authorized to add notices!"))
|
||||
return
|
||||
if(notices < 5)
|
||||
if(notices < MAX_NOTICES)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
|
||||
to_chat(user, span_notice("You pin the [O] to the noticeboard."))
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The notice board is full</span>")
|
||||
to_chat(user, span_warning("The notice board is full!"))
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/noticeboard/interact(mob/user)
|
||||
ui_interact(user)
|
||||
/obj/structure/noticeboard/ui_state(mob/user)
|
||||
return GLOB.physical_state
|
||||
|
||||
/obj/structure/noticeboard/ui_interact(mob/user)
|
||||
/obj/structure/noticeboard/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "NoticeBoard", name)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/noticeboard/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["allowed"] = allowed(user)
|
||||
data["items"] = list()
|
||||
for(var/obj/item/content in contents)
|
||||
var/list/content_data = list(
|
||||
name = content.name,
|
||||
ref = REF(content)
|
||||
)
|
||||
data["items"] += list(content_data)
|
||||
return data
|
||||
|
||||
/obj/structure/noticeboard/ui_act(action, params)
|
||||
. = ..()
|
||||
var/auth = allowed(user)
|
||||
var/dat = "<B>[name]</B><BR>"
|
||||
for(var/obj/item/P in src)
|
||||
if(istype(P, /obj/item/paper))
|
||||
dat += "<A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A> [auth ? "<A href='?src=[REF(src)];write=[REF(P)]'>Write</A> <A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A>" : ""]<BR>"
|
||||
else
|
||||
dat += "<A href='?src=[REF(src)];read=[REF(P)]'>[P.name]</A> [auth ? "<A href='?src=[REF(src)];remove=[REF(P)]'>Remove</A>" : ""]<BR>"
|
||||
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
|
||||
onclose(user, "noticeboard")
|
||||
if(.)
|
||||
return
|
||||
|
||||
/obj/structure/noticeboard/Topic(href, href_list)
|
||||
..()
|
||||
usr.set_machine(src)
|
||||
if(href_list["remove"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
var/obj/item/I = locate(href_list["remove"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
I.forceMove(usr.loc)
|
||||
usr.put_in_hands(I)
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
var/obj/item/item = locate(params["ref"]) in contents
|
||||
if(!istype(item) || item.loc != src)
|
||||
return
|
||||
|
||||
if(href_list["write"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
var/obj/item/P = locate(href_list["write"]) in contents
|
||||
if(istype(P) && P.loc == src)
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
|
||||
if(I)
|
||||
add_fingerprint(usr)
|
||||
P.attackby(I, usr)
|
||||
var/mob/user = usr
|
||||
|
||||
switch(action)
|
||||
if("examine")
|
||||
if(istype(item, /obj/item/paper))
|
||||
item.ui_interact(user)
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
|
||||
user.examinate(item)
|
||||
return TRUE
|
||||
if("remove")
|
||||
if(!allowed(user))
|
||||
return
|
||||
remove_item(item, user)
|
||||
return TRUE
|
||||
|
||||
if(href_list["read"])
|
||||
var/obj/item/I = locate(href_list["read"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
usr.examinate(I)
|
||||
/**
|
||||
* Removes an item from the notice board
|
||||
*
|
||||
* Arguments:
|
||||
* * item - The item that is to be removed
|
||||
* * user - The mob that is trying to get the item removed, if there is one
|
||||
*/
|
||||
/obj/structure/noticeboard/proc/remove_item(obj/item/item, mob/user)
|
||||
item.forceMove(drop_location())
|
||||
if(user)
|
||||
user.put_in_hands(item)
|
||||
balloon_alert(user, "removed from board")
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal (loc, 1)
|
||||
for(var/obj/item/content in contents)
|
||||
remove_item(content)
|
||||
qdel(src)
|
||||
|
||||
// Notice boards for the heads of staff (plus the qm)
|
||||
@@ -131,3 +167,5 @@
|
||||
name = "Staff Notice Board"
|
||||
desc = "Important notices from the heads of staff."
|
||||
req_access = list(ACCESS_HEADS)
|
||||
|
||||
#undef MAX_NOTICES
|
||||
|
||||
@@ -257,7 +257,7 @@
|
||||
|
||||
/obj/machinery/shower/Initialize()
|
||||
. = ..()
|
||||
soundloop = new(list(src), FALSE)
|
||||
soundloop = new(src, FALSE)
|
||||
|
||||
/obj/machinery/shower/Destroy()
|
||||
QDEL_NULL(soundloop)
|
||||
|
||||
Reference in New Issue
Block a user