Bullet decals tweak (#31420)

* wee

* screen clock update

* resist and stop pulling

* Whoop, Joan messed up on the selection border so here's some fixed icons for that

* there we go

* Update walls.dm

* Update walls.dm

* Update walls.dm
This commit is contained in:
nicbn
2017-10-13 11:46:45 -03:00
committed by CitadelStationBot
parent 692e226d24
commit 921b65ced0
4 changed files with 57 additions and 42 deletions
@@ -313,12 +313,12 @@
duration = 5
/obj/effect/temp_visual/impact_effect/Initialize(mapload, atom/target, obj/item/projectile/P)
if(target == P.original) //the projectile hit the target originally clicked
pixel_x = P.p_x + target.pixel_x - 16 + rand(-4,4)
pixel_y = P.p_y + target.pixel_y - 16 + rand(-4,4)
if(target == P.original)
pixel_x = target.pixel_x + P.p_x - 16
pixel_y = target.pixel_y + P.p_y - 16
else
pixel_x = target.pixel_x + rand(-4,4)
pixel_y = target.pixel_y + rand(-4,4)
pixel_x = target.pixel_x + rand(2, -2)
pixel_y = target.pixel_y + rand(2, -2)
. = ..()
/obj/effect/temp_visual/impact_effect/red_laser