diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm
index 5e10e71433..de3f43f8ee 100644
--- a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm
+++ b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm
@@ -18,9 +18,10 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
name = "combat jaws"
desc = "The jaws of the law. Very sharp."
icon_state = "jaws"
- force = 12
+ force = 10 //Lowered to match secborg. No reason it should be more than a secborg's baton.
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
+
/obj/item/dogborg/jaws/small
name = "puppy jaws"
desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
@@ -32,7 +33,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
- log_combat(user, A, "bit")
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
@@ -307,8 +307,8 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
- var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
- var/pounce_spoolup = 3
+ var/pounce_cooldown_time = 20 //Buffed to counter balance changes
+ var/pounce_spoolup = 1
var/leap_at
var/disabler
var/laser
@@ -338,7 +338,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
//It's also extremely buggy visually, so it's balance+bugfix
return
- if(cell.charge <= 500)
+ if(cell.charge <= 750)
to_chat(src,"Insufficent reserves for jump actuators!")
return
@@ -348,7 +348,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
- cell.use(500) //Doubled the energy consumption
+ cell.use(750) //Less than a stunbaton since stunbatons hit everytime.
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/A)
@@ -366,13 +366,13 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
blocked = 1
if(!blocked)
L.visible_message("[src] pounces on [L]!", "[src] pounces on you!")
- L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
+ L.Knockdown(iscarbon(L) ? 225 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
log_combat(src, L, "borg pounced")
else
- Knockdown(45, 1, 1)
+ Knockdown(15, 1, 1)
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
@@ -380,7 +380,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
else if(A.density && !A.CanPass(src))
visible_message("[src] smashes into [A]!", "You smash into [A]!")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
- Knockdown(45, 1, 1)
+ Knockdown(15, 1, 1)
if(leaping)
leaping = 0