From 92526a4a9409cbee07f38b2c56a3582a76c86cbc Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sat, 17 Feb 2018 11:47:24 -0600 Subject: [PATCH] Update corpse.dm --- code/modules/awaymissions/corpse.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index d57ea83e8f..e59c17cafc 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -106,6 +106,7 @@ var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID. var/datum/outfit/outfit = /datum/outfit //If this is a path, it will be instanced in Initialize() var/disable_pda = TRUE + var/disable_sensors = TRUE //All of these only affect the ID that the outfit has placed in the ID slot var/id_job = null //Such as "Clown" or "Chef." This just determines what the ID reads as, not their access var/id_access = null //This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access. @@ -186,6 +187,7 @@ var/obj/item/clothing/under/C = H.wear_suit if(C) C.sensor_mode = NO_SENSORS + var/obj/item/card/id/W = H.wear_id if(W) if(id_access)