diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index d63bd6c5d8..1e1eebda34 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -64,7 +64,7 @@ else if(dist <= far_dist) var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion - if(devastation_range > 2) + if(devastation_range > 1) M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5) shake_camera(M, 3, 1) else