Update damage_procs.dm
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@@ -87,7 +87,7 @@
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if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
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amount = -amount
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if(amount > 0)
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blood_volume -= 5 * amount
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blood_volume -= 3 * amount //5x was too much, this is punishing enough.
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else
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blood_volume -= amount
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return ..()
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