Damage fix
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@@ -33,7 +33,7 @@
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/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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var/damage = .
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if(prob(damage))
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for(var/mob/living/N in buckled_mobs)
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N.DefaultCombatKnockdown(20)
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