diff --git a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm
index ccf7aead44..00fb4e6e48 100644
--- a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm
+++ b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm
@@ -159,22 +159,9 @@
successful = TRUE
ranged_ability_user.visible_message("[ranged_ability_user] fires a ray of energy at [target]!", "You fire a volt ray at [target].")
playsound(ranged_ability_user, 'sound/effects/light_flicker.ogg', 50, 1)
- var/turf/targetturf = get_turf(target)
- var/obj/structure/destructible/clockwork/powered/volt_checker/VC = new/obj/structure/destructible/clockwork/powered/volt_checker(get_turf(ranged_ability_user))
- var/multiplier = 1
- var/usable_power = min(Floor(VC.total_accessable_power() * 0.2, MIN_CLOCKCULT_POWER), 1000)
- if(VC.try_use_power(usable_power))
- multiplier += (usable_power * 0.001) //should be a multiplier of 2 at maximum power usage
- if(iscyborg(ranged_ability_user))
- var/mob/living/silicon/robot/C = ranged_ability_user
- if(C.cell)
- var/prev_power = usable_power //we don't want to increase the multiplier past 2
- usable_power = min(Floor(C.cell.charge * 0.2, MIN_CLOCKCULT_POWER), 1000) - prev_power
- if(usable_power > 0 && C.cell.use(usable_power))
- multiplier += (usable_power * 0.001)
- qdel(VC)
- new/obj/effect/temp_visual/ratvar/volt_hit/true(targetturf, ranged_ability_user, multiplier)
- add_logs(ranged_ability_user, targetturf, "fired a volt ray")
+ T = get_turf(target)
+ new/obj/effect/temp_visual/ratvar/volt_hit(T, ranged_ability_user)
+ add_logs(ranged_ability_user, T, "fired a volt ray")
remove_ranged_ability()
return TRUE
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
index 8b3aa01533..3f92bfa42a 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
@@ -80,7 +80,7 @@
/datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/create_object/clockwork_obelisk)
/obj/item/clockwork/slab/cyborg/miner //three scriptures, plus a spear and xray vision
- quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/channeled/volt_void/cyborg)
+ quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/channeled/volt_blaster)
/obj/item/clockwork/slab/cyborg/access_display(mob/living/user)
if(!GLOB.ratvar_awakens)
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm.rej b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm.rej
new file mode 100644
index 0000000000..872e6ccccb
--- /dev/null
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm.rej
@@ -0,0 +1,15 @@
+diff a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm (rejected hunks)
+@@ -59,11 +59,11 @@
+
+ /obj/item/clockwork/slab/cyborg/security //four scriptures, plus a spear
+ quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
+- /datum/clockwork_scripture/channeled/volt_void/cyborg)
++ /datum/clockwork_scripture/channeled/volt_blaster)
+
+ /obj/item/clockwork/slab/cyborg/peacekeeper //four scriptures, plus a spear
+ quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
+- /datum/clockwork_scripture/channeled/volt_void/cyborg)
++ /datum/clockwork_scripture/channeled/volt_blaster)
+
+ /obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator
+ quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm
index db5260a8a0..2989857f0d 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm
@@ -44,9 +44,3 @@
Left-click a target to place a Judicial Marker!\n\
Click your slab to cancel."
timeout_time = 50
-
-//Volt Void, but with a different quickbind desc
-/datum/clockwork_scripture/channeled/volt_void/cyborg
- quickbind_desc = "Allows you to fire energy rays at target locations using your own power. Failing to fire causes backlash.
Maximum 4 chants."
- tier = SCRIPTURE_PERIPHERAL
- quickbind = FALSE
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
index 9efb9a8eb2..ce45193f98 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
@@ -347,27 +347,27 @@
return slab.procure_gateway(invoker, duration, portal_uses)
-//Volt Void: Channeled for up to five times over ten seconds to fire up to five rays of energy at target locations.
-/datum/clockwork_scripture/channeled/volt_void
+//Volt Blaster: Channeled for up to five times over ten seconds to fire up to five rays of energy at target locations.
+/datum/clockwork_scripture/channeled/volt_blaster
descname = "Channeled, Targeted Energy Blasts"
- name = "Volt Void" //Alternative name: "On all levels but physical, I am a power sink"
- desc = "Allows you to fire energy rays at target locations; more power consumed causes more damage. Channeled every fifth of a second for a maximum of ten seconds."
+ name = "Volt Blaster"
+ desc = "Allows you to fire five energy rays at target locations. Channeled every fourth of a second for a maximum of ten seconds."
channel_time = 30
invocations = list("Amperage...", "...grant me your power!")
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
- chant_amount = 4
- chant_interval = 5
+ chant_amount = 5
+ chant_interval = 4
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
tier = SCRIPTURE_SCRIPT
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 10
quickbind = TRUE
- quickbind_desc = "Allows you to fire energy rays at target locations. Failing to fire causes backlash.
Maximum 4 chants."
+ quickbind_desc = "Allows you to fire energy rays at target locations.
Maximum 5 chants."
var/static/list/nzcrentr_insults = list("You're not very good at aiming.", "You hunt badly.", "What a waste of energy.", "Almost funny to watch.",
"Boss says \"Click something, you idiot!\".", "Stop wasting components if you can't aim.")
-/datum/clockwork_scripture/channeled/volt_void/chant_effects(chant_number)
+/datum/clockwork_scripture/channeled/volt_blaster/chant_effects(chant_number)
slab.busy = null
var/datum/clockwork_scripture/ranged_ability/volt_ray/ray = new
ray.slab = slab
@@ -375,24 +375,6 @@
var/turf/T = get_turf(invoker)
if(!ray.run_scripture() && slab && invoker)
if(can_recite() && T == get_turf(invoker))
- if(!GLOB.ratvar_awakens)
- var/obj/structure/destructible/clockwork/powered/volt_checker/VC = new/obj/structure/destructible/clockwork/powered/volt_checker(get_turf(invoker))
- var/multiplier = 0.5
- var/usable_power = min(Floor(VC.total_accessable_power() * 0.2, MIN_CLOCKCULT_POWER), 1000)
- if(VC.try_use_power(usable_power))
- multiplier += (usable_power * 0.0005) //at maximum power, should be 1 multiplier
- qdel(VC)
- if(iscyborg(invoker))
- var/mob/living/silicon/robot/C = invoker
- if(C.cell)
- var/prev_power = usable_power //we don't want to increase the multiplier past 1
- usable_power = min(Floor(C.cell.charge * 0.2, MIN_CLOCKCULT_POWER), 1000) - prev_power
- if(usable_power > 0 && C.cell.use(usable_power))
- multiplier += (usable_power * 0.0005)
- var/obj/effect/temp_visual/ratvar/volt_hit/VH = new /obj/effect/temp_visual/ratvar/volt_hit(get_turf(invoker), null, multiplier)
- invoker.visible_message("[invoker] is struck by [invoker.p_their()] own [VH.name]!", "You're struck by your own [VH.name]!")
- invoker.adjustFireLoss(VH.damage) //you have to fail all five blasts to die to this
- playsound(invoker, 'sound/machines/defib_zap.ogg', VH.damage, 1, -1)
to_chat(invoker, "\"[text2ratvar(pick(nzcrentr_insults))]\"")
else
return FALSE
@@ -410,6 +392,3 @@
ranged_message = "You charge the clockwork slab with shocking might.\n\
Left-click a target to fire, quickly!"
timeout_time = 20
-
-/obj/structure/destructible/clockwork/powered/volt_checker
- invisibility = INVISIBILITY_ABSTRACT
diff --git a/code/game/objects/effects/temporary_visuals/clockcult.dm b/code/game/objects/effects/temporary_visuals/clockcult.dm
index 1eae2a3c64..d68008260c 100644
--- a/code/game/objects/effects/temporary_visuals/clockcult.dm
+++ b/code/game/objects/effects/temporary_visuals/clockcult.dm
@@ -81,21 +81,15 @@
/obj/effect/temp_visual/ratvar/volt_hit
name = "volt blast"
layer = ABOVE_MOB_LAYER
- duration = 5
+ duration = 8
icon_state = "volt_hit"
light_range = 1.5
light_power = 2
light_color = LIGHT_COLOR_ORANGE
var/mob/user
- var/damage = 20
+ var/damage = 25
-/obj/effect/temp_visual/ratvar/volt_hit/Initialize(mapload, caster, multiplier)
- if(multiplier)
- damage *= multiplier
- duration = max(round(damage * 0.2), 1)
- . = ..()
-
-/obj/effect/temp_visual/ratvar/volt_hit/true/Initialize(mapload, caster, multiplier)
+/obj/effect/temp_visual/ratvar/volt_hit/Initialize(mapload, caster)
. = ..()
user = caster
if(user)