fixing some belly mode quirks
This commit is contained in:
@@ -169,13 +169,13 @@
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to_chat(owner,"<span class='notice'>[thing] slides into your [lowertext(name)].</span>")
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//Sound w/ antispam flag setting
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if(vore_sound && (world.time > recent_sound))
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if(vore_sound && !recent_sound)
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var/turf/source = get_turf(owner)
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var/sound/eating = GLOB.vore_sounds[vore_sound]
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for(var/mob/living/M in get_hearers_in_view(3, source))
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if(M.client && M.client.prefs.cit_toggles & EATING_NOISES)
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SEND_SOUND(M, eating)
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recent_sound = (world.time + 20 SECONDS)
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recent_sound = TRUE
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//Messages if it's a mob
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if(isliving(thing))
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@@ -18,14 +18,16 @@
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return SSBELLIES_PROCESSED
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next_process = times_fired + (6 SECONDS/wait) //Set up our next process time.
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var/to_update = FALSE
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/////////////////////////// Auto-Emotes ///////////////////////////
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if(contents.len && next_emote <= times_fired)
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next_emote = times_fired + round(emote_time/wait,1)
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var/list/EL = emote_lists[digest_mode]
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for(var/mob/living/M in contents)
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if(M.digestable || !(digest_mode == DM_DIGEST)) // don't give digesty messages to indigestible people
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to_chat(M,"<span class='notice'>[pick(EL)]</span>")
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if(LAZYLEN(EL))
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for(var/mob/living/M in contents)
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if(M.digestable || !(digest_mode == DM_DIGEST)) // don't give digesty messages to indigestible people
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to_chat(M,"<span class='notice'>[pick(EL)]</span>")
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///////////////////// Prey Loop Refresh/hack //////////////////////
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for(var/mob/living/M in contents)
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@@ -56,7 +58,6 @@
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var/sound/prey_death = sound(get_sfx("death_prey"))
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var/sound/pred_digest = sound(get_sfx("digest_pred"))
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var/sound/pred_death = sound(get_sfx("death_pred"))
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var/turf/source = get_turf(owner)
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///////////////////////////// DM_HOLD /////////////////////////////
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if(digest_mode == DM_HOLD)
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@@ -72,16 +73,16 @@
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if(prob(25))
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_digest)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_digest)
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//Pref protection!
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if (!M.digestable || M.absorbed)
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@@ -109,19 +110,20 @@
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owner.nutrition += 400 // so eating dead mobs gives you *something*.
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_death)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_death)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_death)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_death)
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M.stop_sound_channel(CHANNEL_PREYLOOP)
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digestion_death(M)
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owner.update_icons()
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to_update = TRUE
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continue
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@@ -136,31 +138,28 @@
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if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
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digest_item(T)
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owner.updateVRPanel()
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///////////////////////////// DM_HEAL /////////////////////////////
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if(digest_mode == DM_HEAL)
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for (var/mob/living/M in contents)
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if(prob(25))
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_digest)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_digest)
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if(M.stat != DEAD)
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if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))
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M.adjustBruteLoss(-3)
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M.adjustFireLoss(-3)
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owner.nutrition -= 5
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return
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////////////////////////// DM_NOISY /////////////////////////////////
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//for when you just want people to squelch around
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@@ -168,16 +167,16 @@
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if(prob(35))
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_digest)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_digest)
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//////////////////////////// DM_ABSORB ////////////////////////////
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@@ -188,16 +187,16 @@
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if(prob(10))//Less often than gurgles. People might leave this on forever.
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_digest)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_digest)
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if(M.absorbed)
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continue
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@@ -208,16 +207,18 @@
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owner.nutrition += oldnutrition
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else if(M.nutrition < 100) //When they're finally drained.
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absorb_living(M)
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to_update = TRUE
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//////////////////////////// DM_UNABSORB ////////////////////////////
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else if(digest_mode == DM_UNABSORB)
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for (var/mob/living/M in contents)
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if(M.absorbed && owner.nutrition >= 100)
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M.absorbed = 0
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M.absorbed = FALSE
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to_chat(M,"<span class='notice'>You suddenly feel solid again </span>")
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to_chat(owner,"<span class='notice'>You feel like a part of you is missing.</span>")
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owner.nutrition -= 100
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to_update = TRUE
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//////////////////////////DM_DRAGON /////////////////////////////////////
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//because dragons need snowflake guts
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@@ -230,16 +231,16 @@
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if(prob(55)) //if you're hearing this, you're a vore ho anyway.
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_digest)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_digest)
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//No digestion protection for megafauna.
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@@ -263,20 +264,21 @@
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M.visible_message("<span class='notice'>You watch as [owner]'s guts loudly rumble as it finishes off a meal.</span>")
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/living/H in get_hearers_in_view(3, source))
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for(var/mob/living/H in get_hearers_in_view(3, owner))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/living/H in hearing_mobs)
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if(!isbelly(H.loc))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_death)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_death)
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if(H.client && (isturf(H.loc) || (H.loc != src.contents)))
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SEND_SOUND(H,pred_death)
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else if(H in contents && H.client)
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SEND_SOUND(H,prey_death)
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M.spill_organs(FALSE,TRUE,TRUE)
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M.stop_sound_channel(CHANNEL_PREYLOOP)
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digestion_death(M)
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owner.update_icons()
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to_update = TRUE
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continue
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@@ -291,4 +293,11 @@
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if(istype(T,/obj/item/reagent_containers/food) || istype(T,/obj/item/organ))
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digest_item(T)
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owner.updateVRPanel()
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if(to_update)
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for(var/mob/living/M in contents)
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if(M.client)
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M.updateVRPanel()
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if(owner.client)
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owner.updateVRPanel()
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return SSBELLIES_PROCESSED
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