Requested changes, ghost_role_spawner.dm
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@@ -19,9 +19,6 @@
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Estimated time of last contact: Deployment, 5000 millennia ago."
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assignedrole = "Lifebringer"
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/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
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/obj/effect/mob_spawn/human/seed_vault/Destroy()
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new/obj/structure/fluff/empty_terrarium(get_turf(src))
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return ..()
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@@ -30,18 +27,10 @@
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
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"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
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new_spawn.real_name = plant_name
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new_spawn.real_name = plant_name //why this works when moving it from one function to another is beyond me
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new_spawn.underwear = "Nude" //You're a plant, partner
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new_spawn.undershirt = "Nude"
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new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
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new_spawn.socks = "Nude"
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new_spawn.dna.features["snout"] = "None"
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new_spawn.dna.features["body_markings"] = "Plain"
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new_spawn.dna.features["mam_tail"] = "None"
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new_spawn.dna.features["taur"] = "None"
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new_spawn.dna.features["ears"] = "None"
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new_spawn.dna.features["legs"] = "Plantigrade"
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new_spawn.facial_hair_style = "Shaved"
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new_spawn.hair_style = "Bald"
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new_spawn.regenerate_icons()
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//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
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