The Mapping Update
Cleans up the map (again) Makes mining code more better
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@@ -106,6 +106,23 @@ require only minor tweaks.
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#define PLACE_LAVA_RUIN "lavaland" //On lavaland ruin z levels(s)
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#define PLACE_BELOW "below" //On z levl below - centered on same tile
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#define PLACE_ISOLATED "isolated" //On isolated ruin z level
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///Map generation defines
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#define PERLIN_LAYER_HEIGHT "perlin_height"
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#define PERLIN_LAYER_HUMIDITY "perlin_humidity"
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#define PERLIN_LAYER_HEAT "perlin_heat"
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#define BIOME_LOW_HEAT "low_heat"
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#define BIOME_LOWMEDIUM_HEAT "lowmedium_heat"
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#define BIOME_HIGHMEDIUM_HEAT "highmedium_heat"
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#define BIOME_HIGH_HEAT "high_heat"
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#define BIOME_LOW_HUMIDITY "low_humidity"
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#define BIOME_LOWMEDIUM_HUMIDITY "lowmedium_humidity"
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#define BIOME_HIGHMEDIUM_HUMIDITY "highmedium_humidity"
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#define BIOME_HIGH_HUMIDITY "high_humidity"
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//Map type stuff.
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#define MAP_TYPE_STATION "station"
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