The Mapping Update
Cleans up the map (again) Makes mining code more better
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/datum/map_generator/cave_generator/icemoon
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open_turf_types = list(/turf/open/floor/plating/asteroid/snow/icemoon = 19, /turf/open/floor/plating/ice/icemoon = 1)
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closed_turf_types = list(/turf/closed/mineral/random/snow = 1)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
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/mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10, \
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/mob/living/simple_animal/hostile/asteroid/lobstrosity = 15)
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flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/rock/icy = 2, /obj/structure/flora/rock/pile/icy = 2, /obj/structure/flora/grass/both = 6, /obj/structure/flora/ash = 2)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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/datum/map_generator/cave_generator/icemoon/surface
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flora_spawn_chance = 4
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mob_spawn_list = null
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initial_closed_chance = 53
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birth_limit = 5
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death_limit = 4
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smoothing_iterations = 10
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/datum/map_generator/cave_generator/icemoon/deep
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closed_turf_types = list(/turf/closed/mineral/random/snow/underground = 1)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/ice_demon = 50, /obj/structure/spawner/ice_moon/demonic_portal = 3, \
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/mob/living/simple_animal/hostile/asteroid/ice_whelp = 30, /obj/structure/spawner/ice_moon/demonic_portal/ice_whelp = 3, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3, \
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SPAWN_MEGAFAUNA = 2)
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megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/colossus = 1)
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flora_spawn_list = list(/obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6, /obj/structure/flora/ash = 1)
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@@ -0,0 +1,16 @@
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/datum/map_generator/cave_generator/lavaland
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open_turf_types = list(/turf/open/floor/plating/asteroid/basalt/lava_land_surface = 1)
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closed_turf_types = list(/turf/closed/mineral/random/volcanic = 1)
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /obj/structure/spawner/lavaland/goliath = 3, \
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /obj/structure/spawner/lavaland = 2, \
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /obj/structure/spawner/lavaland/legion = 3, \
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SPAWN_MEGAFAUNA = 4, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
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flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
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feature_spawn_list = list(/obj/structure/geyser/random = 1)
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initial_closed_chance = 45
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smoothing_iterations = 50
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birth_limit = 4
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death_limit = 3
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