The Mapping Update
Cleans up the map (again) Makes mining code more better
This commit is contained in:
@@ -8,6 +8,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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name = "Strange Location"
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icon_state = "away"
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has_gravity = STANDARD_GRAVITY
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// ambience_index = AMBIENCE_AWAY
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ambientsounds = AWAY_MISSION
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sound_environment = SOUND_ENVIRONMENT_ROOM
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@@ -27,3 +28,8 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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/area/awaymission/vr
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name = "Virtual Reality"
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icon_state = "awaycontent1"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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var/pacifist = TRUE // if when you enter this zone, you become a pacifist or not
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var/death = FALSE // if when you enter this zone, you die
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// network_root_id = "VR"
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@@ -1,14 +1,17 @@
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// CENTCOM
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// Side note, be sure to change the network_root_id of any areas that are not a part of centcom
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// and just using the z space as safe harbor. It shouldn't matter much as centcom z is isolated
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// from everything anyway
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/area/centcom
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name = "CentCom"
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icon_state = "centcom"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition.
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
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flags_1 = NONE
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/area/centcom/control
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@@ -33,6 +36,7 @@
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name = "VIP Zone"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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// dear mappers who make winterball: THROW YOUR AREAS IN A DIFFERENT MAP, THIS IS DEFAULT GAME STUFF NOT EVENT STUFF
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/area/centcom/winterball
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name = "winterball Zone"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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@@ -56,7 +60,7 @@
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var/loading_id = ""
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/area/centcom/supplypod/loading/Initialize()
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. = ..()
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. = ..()
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if(!loading_id)
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CRASH("[type] created without a loading_id")
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if(GLOB.supplypod_loading_bays[loading_id])
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@@ -128,17 +132,19 @@
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
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flags_1 = NONE
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// network_root_id = "MAGIC_NET"
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//Abductors
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/area/abductor_ship
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name = "Abductor Ship"
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icon_state = "yellow"
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requires_power = FALSE
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noteleport = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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// network_root_id = "ALIENS"
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//Syndicates
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/area/syndicate_mothership
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@@ -146,26 +152,28 @@
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icon_state = "syndie-ship"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NOTELEPORT
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flags_1 = NONE
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// ambience_index = AMBIENCE_DANGER
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ambientsounds = HIGHSEC
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// network_root_id = SYNDICATE_NETWORK_ROOT
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/area/syndicate_mothership/control
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name = "Syndicate Control Room"
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icon_state = "syndie-control"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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// network_root_id = SYNDICATE_NETWORK_ROOT
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/area/syndicate_mothership/elite_squad
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name = "Syndicate Elite Squad"
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icon_state = "syndie-elite"
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// network_root_id = SYNDICATE_NETWORK_ROOT
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/area/fabric_of_reality
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name = "Tear in the Fabric of Reality"
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requires_power = FALSE
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has_gravity = TRUE
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noteleport = TRUE
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blob_allowed = FALSE
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area_flags = UNIQUE_AREA | NOTELEPORT
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//CAPTURE THE FLAG
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@@ -174,6 +182,7 @@
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icon_state = "yellow"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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/area/ctf/control_room
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name = "Control Room A"
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@@ -209,11 +218,10 @@
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icon_state = "yellow"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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hidden = TRUE
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area_flags = HIDDEN_AREA | NOTELEPORT | UNIQUE_AREA
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ambientsounds = REEBE
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/area/reebe/city_of_cogs
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name = "City of Cogs"
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icon_state = "purple"
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hidden = FALSE
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area_flags = NOTELEPORT | UNIQUE_AREA
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@@ -2,12 +2,13 @@
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name = "Holodeck"
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icon_state = "Holodeck"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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flags_1 = 0
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hidden = TRUE
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flags_1 = NONE
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area_flags = VALID_TERRITORY | UNIQUE_AREA
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sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
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var/obj/machinery/computer/holodeck/linked
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var/restricted = 0 // if true, program goes on emag list
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var/restricted = FALSE // if true, program goes on emag list
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// network_root_id = "HOLODECK"
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/*
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Power tracking: Use the holodeck computer's power grid
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@@ -3,44 +3,49 @@
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/area/mine
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flora_allowed = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
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/area/mine/explored
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name = "Mine"
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icon_state = "explored"
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music = null
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always_unpowered = TRUE
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requires_power = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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outdoors = TRUE
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flags_1 = NONE
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// ambience_index = AMBIENCE_MINING
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ambientsounds = MINING
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flora_allowed = FALSE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NO_ALERTS
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sound_environment = SOUND_AREA_STANDARD_STATION
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// min_ambience_cooldown = 70 SECONDS
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// max_ambience_cooldown = 220 SECONDS
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/area/mine/unexplored
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name = "Mine"
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icon_state = "unexplored"
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music = null
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always_unpowered = TRUE
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requires_power = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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outdoors = TRUE
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flags_1 = NONE
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// ambience_index = AMBIENCE_MINING
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ambientsounds = MINING
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tunnel_allowed = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NO_ALERTS | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED
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map_generator = /datum/map_generator/cave_generator
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// min_ambience_cooldown = 70 SECONDS
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// max_ambience_cooldown = 220 SECONDS
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/area/mine/lobby
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name = "Mining Station"
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icon_state = "mining_lobby"
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/area/mine/storage
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name = "Mining Station Storage"
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icon_state = "mining_storage"
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/area/mine/production
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name = "Mining Station Starboard Wing"
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@@ -62,19 +67,27 @@
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/area/mine/cafeteria
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name = "Mining Station Cafeteria"
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icon_state = "mining_labor_cafe"
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/area/mine/hydroponics
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name = "Mining Station Hydroponics"
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icon_state = "mining_labor_hydro"
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/area/mine/sleeper
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name = "Mining Station Emergency Sleeper"
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/area/mine/mechbay
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name = "Mining Station Mech Bay"
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icon_state = "mechbay"
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/area/mine/laborcamp
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name = "Labor Camp"
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icon_state = "mining_labor"
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/area/mine/laborcamp/security
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name = "Labor Camp Security"
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icon_state = "security"
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// ambience_index = AMBIENCE_DANGER
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ambientsounds = HIGHSEC
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@@ -86,33 +99,36 @@
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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flora_allowed = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
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sound_environment = SOUND_AREA_LAVALAND
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/area/lavaland/surface
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name = "Lavaland"
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icon_state = "explored"
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music = null
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always_unpowered = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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requires_power = TRUE
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// ambience_index = AMBIENCE_MINING
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ambientsounds = MINING
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
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// min_ambience_cooldown = 70 SECONDS
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// max_ambience_cooldown = 220 SECONDS
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/area/lavaland/underground
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name = "Lavaland Caves"
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icon_state = "unexplored"
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music = null
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always_unpowered = TRUE
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requires_power = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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// ambience_index = AMBIENCE_MINING
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ambientsounds = MINING
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
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// min_ambience_cooldown = 70 SECONDS
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// max_ambience_cooldown = 220 SECONDS
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/area/lavaland/surface/outdoors
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name = "Lavaland Wastes"
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@@ -120,16 +136,16 @@
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/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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tunnel_allowed = TRUE
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mob_spawn_allowed = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | NO_ALERTS
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map_generator = /datum/map_generator/cave_generator/lavaland
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/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
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icon_state = "danger"
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megafauna_spawn_allowed = TRUE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED | NO_ALERTS
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/area/lavaland/surface/outdoors/explored
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name = "Lavaland Labor Camp"
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flora_allowed = FALSE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | NO_ALERTS
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@@ -139,61 +155,68 @@
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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flora_allowed = TRUE
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blob_allowed = FALSE
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area_flags = UNIQUE_AREA | FLORA_ALLOWED
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sound_environment = SOUND_AREA_ICEMOON
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/area/icemoon/surface
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name = "Icemoon"
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icon_state = "explored"
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always_unpowered = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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requires_power = TRUE
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// ambience_index = AMBIENCE_MINING
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ambientsounds = MINING
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
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// min_ambience_cooldown = 70 SECONDS
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// max_ambience_cooldown = 220 SECONDS
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/area/icemoon/surface/outdoors // weather happens here
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name = "Icemoon Wastes"
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outdoors = TRUE
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/area/icemoon/surface/outdoors/labor_camp
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name = "Icemoon Labor Camp"
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area_flags = UNIQUE_AREA | NO_ALERTS
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/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | CAVES_ALLOWED | NO_ALERTS
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/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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map_generator = /datum/map_generator/cave_generator/icemoon/surface
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/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | CAVES_ALLOWED | NO_ALERTS
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/area/icemoon/underground
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name = "Icemoon Caves"
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outdoors = TRUE
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always_unpowered = TRUE
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requires_power = TRUE
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poweralm = FALSE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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// ambience_index = AMBIENCE_MINING
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ambientsounds = MINING
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | NO_ALERTS
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// min_ambience_cooldown = 70 SECONDS
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// max_ambience_cooldown = 220 SECONDS
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/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
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name = "Icemoon Caves"
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icon_state = "unexplored"
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tunnel_allowed = TRUE
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mob_spawn_allowed = TRUE
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megafauna_spawn_allowed = TRUE
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area_flags = CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED | NO_ALERTS
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/area/icemoon/underground/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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map_generator = /datum/map_generator/cave_generator/icemoon
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/area/icemoon/underground/explored
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/area/icemoon/underground/unexplored/rivers/deep
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map_generator = /datum/map_generator/cave_generator/icemoon/deep
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/area/icemoon/underground/explored // ruins can't spawn here
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name = "Icemoon Underground"
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flora_allowed = FALSE
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/area/icemoon/surface/outdoors
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name = "Icemoon Wastes"
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outdoors = TRUE
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/area/icemoon/surface/outdoors/labor_camp
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name = "Icemoon Labor Camp"
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flora_allowed = FALSE
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/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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tunnel_allowed = TRUE
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mob_spawn_allowed = TRUE
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/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
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mob_spawn_allowed = FALSE
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area_flags = UNIQUE_AREA | NO_ALERTS
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@@ -2,9 +2,7 @@
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/area/ruin/space
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has_gravity = FALSE
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blob_allowed = FALSE //Nope, no winning in space as a blob. Gotta eat the station.
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outdoors = TRUE
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ambientsounds = SPACE
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area_flags = UNIQUE_AREA
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/area/ruin/space/has_grav
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has_gravity = STANDARD_GRAVITY
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@@ -12,7 +10,6 @@
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/area/ruin/space/has_grav/powered
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requires_power = FALSE
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/area/ruin/fakespace
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icon_state = "space"
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requires_power = TRUE
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@@ -22,10 +19,8 @@
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = SPACE
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blob_allowed = FALSE
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/////////////
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@@ -133,22 +128,20 @@
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/area/ruin/space/diner
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name = "Space Diner"
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area_flags = UNIQUE_AREA
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/area/ruin/space/diner/interior
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name = "Space Diner"
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icon_state = "maintbar"
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has_gravity = STANDARD_GRAVITY
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blob_allowed = FALSE //Nope, no winning in the diner as a blob. Gotta eat the main station.
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/area/ruin/space/diner/solars
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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valid_territory = FALSE
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blob_allowed = FALSE
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flags_1 = NONE
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ambientsounds = ENGINEERING
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name = "Space Diner Solar Array"
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icon_state = "yellow"
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requires_power = FALSE
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||||
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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flags_1 = NONE
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ambientsounds = ENGINEERING
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||||
//Ruin of "Skelter" ship
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||||
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||||
@@ -257,7 +250,7 @@
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//Ruin of old teleporter
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||||
|
||||
/area/ruin/space/oldteleporter
|
||||
name = "Old teleporter"
|
||||
name = "Old Teleporter"
|
||||
icon_state = "teleporter"
|
||||
|
||||
|
||||
@@ -301,7 +294,7 @@
|
||||
icon_state = "storage_wing"
|
||||
|
||||
/area/ruin/space/has_grav/deepstorage/dorm
|
||||
name = "Deep Storage Dormory"
|
||||
name = "Deep Storage Dormitory"
|
||||
icon_state = "crew_quarters"
|
||||
|
||||
/area/ruin/space/has_grav/deepstorage/kitchen
|
||||
@@ -339,7 +332,9 @@
|
||||
/area/ruin/space/has_grav/ancientstation/atmo
|
||||
name = "Beta Station Atmospherics"
|
||||
icon_state = "red"
|
||||
has_gravity = FALSE
|
||||
// ambience_index = AMBIENCE_ENGI
|
||||
ambientsounds = ENGINEERING
|
||||
has_gravity = TRUE
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/betanorth
|
||||
name = "Beta Station North Corridor"
|
||||
@@ -349,9 +344,15 @@
|
||||
name = "Station Solar Array"
|
||||
icon_state = "panelsAP"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/betacorridor
|
||||
name = "Beta Station Main Corridor"
|
||||
icon_state = "bluenew"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/engi
|
||||
name = "Charlie Station Engineering"
|
||||
icon_state = "engine"
|
||||
// ambience_index = AMBIENCE_ENGI
|
||||
ambientsounds = ENGINEERING
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/comm
|
||||
name = "Charlie Station Command"
|
||||
@@ -385,6 +386,27 @@
|
||||
name = "Hivebot Mothership"
|
||||
icon_state = "teleporter"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/deltaai
|
||||
name = "Delta Station AI Core"
|
||||
icon_state = "ai"
|
||||
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/mining
|
||||
name = "Beta Station Mining Equipment"
|
||||
icon_state = "mining"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/medbay
|
||||
name = "Beta Station Medbay"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/ruin/space/has_grav/ancientstation/betastorage
|
||||
name = "Beta Station Storage"
|
||||
icon_state = "storage"
|
||||
|
||||
/area/solars/ancientstation
|
||||
name = "Charlie Station Solar Array"
|
||||
icon_state = "panelsP"
|
||||
|
||||
//DERELICT
|
||||
|
||||
/area/ruin/space/derelict
|
||||
@@ -469,11 +491,11 @@
|
||||
name = "Abandoned Ship"
|
||||
icon_state = "yellow"
|
||||
|
||||
/area/solar/derelict_starboard
|
||||
/area/solars/derelict_starboard
|
||||
name = "Derelict Starboard Solar Array"
|
||||
icon_state = "panelsS"
|
||||
|
||||
/area/solar/derelict_aft
|
||||
/area/solars/derelict_aft
|
||||
name = "Derelict Aft Solar Array"
|
||||
icon_state = "yellow"
|
||||
|
||||
@@ -496,28 +518,24 @@
|
||||
power_light = FALSE
|
||||
power_environ = FALSE
|
||||
|
||||
|
||||
//DJSTATION
|
||||
|
||||
/area/ruin/space/djstation
|
||||
name = "Ruskie DJ Station"
|
||||
icon_state = "DJ"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
|
||||
|
||||
/area/ruin/space/djstation/solars
|
||||
name = "DJ Station Solars"
|
||||
icon_state = "DJ"
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
|
||||
|
||||
//ABANDONED TELEPORTER
|
||||
|
||||
/area/ruin/space/abandoned_tele
|
||||
name = "Abandoned Teleporter"
|
||||
icon_state = "teleporter"
|
||||
music = "signal"
|
||||
ambientsounds = list('sound/ambience/ambimalf.ogg')
|
||||
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/signal.ogg')
|
||||
|
||||
//OLD AI SAT
|
||||
|
||||
@@ -561,3 +579,13 @@
|
||||
/area/ruin/space/has_grav/powered/advancedlab
|
||||
name = "Abductor Replication Lab"
|
||||
icon_state = "yellow"
|
||||
|
||||
//HELL'S FACTORY OPERATING FACILITY
|
||||
// /area/ruin/space/has_grav/hellfactory
|
||||
// name = "Hell Factory"
|
||||
// icon_state = "yellow"
|
||||
|
||||
// /area/ruin/space/has_grav/hellfactoryoffice
|
||||
// name = "Hell Factory Office"
|
||||
// icon_state = "red"
|
||||
// area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | NOTELEPORT
|
||||
|
||||
@@ -8,10 +8,11 @@
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
always_unpowered = FALSE
|
||||
valid_territory = FALSE
|
||||
icon_state = "shuttle"
|
||||
// Loading the same shuttle map at a different time will produce distinct area instances.
|
||||
unique = FALSE
|
||||
area_flags = NO_ALERTS
|
||||
icon_state = "shuttle"
|
||||
flags_1 = CAN_BE_DIRTY_1
|
||||
// area_limited_icon_smoothing = /area/shuttle
|
||||
sound_environment = SOUND_ENVIRONMENT_ROOM
|
||||
|
||||
/area/shuttle/Initialize()
|
||||
@@ -32,7 +33,8 @@
|
||||
|
||||
/area/shuttle/syndicate
|
||||
name = "Syndicate Infiltrator"
|
||||
blob_allowed = FALSE
|
||||
// ambience_index = AMBIENCE_DANGER
|
||||
// area_limited_icon_smoothing = /area/shuttle/syndicate
|
||||
ambientsounds = HIGHSEC
|
||||
canSmoothWithAreas = /area/shuttle/syndicate
|
||||
|
||||
@@ -57,7 +59,6 @@
|
||||
|
||||
/area/shuttle/pirate
|
||||
name = "Pirate Shuttle"
|
||||
blob_allowed = FALSE
|
||||
requires_power = TRUE
|
||||
canSmoothWithAreas = /area/shuttle/pirate
|
||||
|
||||
@@ -65,12 +66,22 @@
|
||||
name = "Pirate Shuttle Vault"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/shuttle/pirate/flying_dutchman
|
||||
name = "Flying Dutchman"
|
||||
requires_power = FALSE
|
||||
|
||||
////////////////////////////Bounty Hunter Shuttles////////////////////////////
|
||||
|
||||
/area/shuttle/hunter
|
||||
name = "Hunter Shuttle"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
////////////////////////////White Ship////////////////////////////
|
||||
|
||||
/area/shuttle/abandoned
|
||||
name = "Abandoned Ship"
|
||||
blob_allowed = FALSE
|
||||
requires_power = TRUE
|
||||
// area_limited_icon_smoothing = /area/shuttle/abandoned
|
||||
canSmoothWithAreas = /area/shuttle/abandoned
|
||||
|
||||
/area/shuttle/abandoned/bridge
|
||||
@@ -94,13 +105,6 @@
|
||||
/area/shuttle/abandoned/pod
|
||||
name = "Abandoned Ship Pod"
|
||||
|
||||
////////////////////////////Bounty Hunter Shuttles////////////////////////////
|
||||
/area/shuttle/hunter
|
||||
name = "Hunter Shuttle"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
blob_allowed = FALSE
|
||||
canSmoothWithAreas = /area/shuttle/hunter
|
||||
|
||||
////////////////////////////Single-area shuttles////////////////////////////
|
||||
|
||||
/area/shuttle/transit
|
||||
@@ -117,44 +121,67 @@
|
||||
|
||||
/area/shuttle/arrival
|
||||
name = "Arrival Shuttle"
|
||||
unique = TRUE // SSjob refers to this area for latejoiners
|
||||
area_flags = UNIQUE_AREA// SSjob refers to this area for latejoiners
|
||||
|
||||
/area/shuttle/pod_1
|
||||
name = "Escape Pod One"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/pod_2
|
||||
name = "Escape Pod Two"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/pod_3
|
||||
name = "Escape Pod Three"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/pod_4
|
||||
name = "Escape Pod Four"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
|
||||
/area/shuttle/mining
|
||||
name = "Mining Shuttle"
|
||||
blob_allowed = FALSE
|
||||
area_flags = NONE //Set this so it doesn't inherit NO_ALERTS
|
||||
|
||||
/area/shuttle/mining/large
|
||||
name = "Mining Shuttle"
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/labor
|
||||
name = "Labor Camp Shuttle"
|
||||
blob_allowed = FALSE
|
||||
area_flags = NONE //Set this so it doesn't inherit NO_ALERTS
|
||||
|
||||
/area/shuttle/supply
|
||||
name = "Supply Shuttle"
|
||||
blob_allowed = FALSE
|
||||
area_flags = NOTELEPORT
|
||||
|
||||
/area/shuttle/escape
|
||||
name = "Emergency Shuttle"
|
||||
area_flags = BLOBS_ALLOWED
|
||||
// area_limited_icon_smoothing = /area/shuttle/escape
|
||||
canSmoothWithAreas = /area/shuttle/escape
|
||||
flags_1 = CAN_BE_DIRTY_1 // | CULT_PERMITTED_1
|
||||
|
||||
/area/shuttle/escape/backup
|
||||
name = "Backup Emergency Shuttle"
|
||||
|
||||
/area/shuttle/escape/brig
|
||||
name = "Escape Shuttle Brig"
|
||||
icon_state = "shuttlered"
|
||||
|
||||
/area/shuttle/escape/luxury
|
||||
name = "Luxurious Emergency Shuttle"
|
||||
// area_flags = NOTELEPORT
|
||||
|
||||
/area/shuttle/escape/simulation
|
||||
name = "Medieval Reality Simulation Dome"
|
||||
icon_state = "shuttlectf"
|
||||
area_flags = NOTELEPORT
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/shuttle/escape/arena
|
||||
name = "The Arena"
|
||||
noteleport = TRUE
|
||||
area_flags = NOTELEPORT
|
||||
|
||||
/area/shuttle/escape/meteor
|
||||
name = "\proper a meteor with engines strapped to it"
|
||||
@@ -162,34 +189,26 @@
|
||||
|
||||
/area/shuttle/transport
|
||||
name = "Transport Shuttle"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/assault_pod
|
||||
name = "Steel Rain"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_starfury
|
||||
name = "SBC Starfury"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_fighter1
|
||||
name = "SBC Fighter 1"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_fighter2
|
||||
name = "SBC Fighter 2"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/sbc_corvette
|
||||
name = "SBC corvette"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/syndicate_scout
|
||||
name = "Syndicate Scout"
|
||||
blob_allowed = FALSE
|
||||
|
||||
/area/shuttle/caravan
|
||||
blob_allowed = FALSE
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/caravan/syndicate1
|
||||
|
||||
Reference in New Issue
Block a user