The Mapping Update

Cleans up the map (again)
Makes mining code more better
This commit is contained in:
Letter N
2021-03-12 12:11:35 +08:00
parent cc81a6d65e
commit 935e46b492
149 changed files with 206322 additions and 206270 deletions
+3 -3
View File
@@ -20,7 +20,7 @@
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
var/list/meme_pack_data
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
var/area/landingzone = /area/quartermaster/storage //where we droppin boys
var/area/landingzone = /area/cargo/storage //where we droppin boys
var/podType = /obj/structure/closet/supplypod
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
var/locked = TRUE //is the console locked? unlock with ID
@@ -177,9 +177,9 @@
LZ = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
landingzone = GLOB.areas_by_type[/area/quartermaster/storage]
landingzone = GLOB.areas_by_type[/area/cargo/storage]
if (!landingzone)
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
WARNING("[src] couldnt find \"/area/cargo/storage\" (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
if(is_blocked_turf(T))