The Mapping Update
Cleans up the map (again) Makes mining code more better
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@@ -58,7 +58,7 @@
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to_chat(C, "<span class='danger'>You ran out of blood!</span>")
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C.dust()
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var/area/A = get_area(C)
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if(istype(A, /area/chapel) && C.mind?.assigned_role != "Chaplain")
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if(istype(A, /area/service/chapel) && C.mind?.assigned_role != "Chaplain")
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to_chat(C, "<span class='danger'>You don't belong here!</span>")
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C.adjustFireLoss(5)
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C.adjust_fire_stacks(6)
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@@ -92,12 +92,9 @@
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name = "ai_multicam_room"
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icon_state = "ai_camera_room"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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valid_territory = FALSE
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ambientsounds = list()
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blob_allowed = FALSE
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noteleport = TRUE
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hidden = TRUE
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safe = TRUE
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area_flags = NOTELEPORT | HIDDEN_AREA | UNIQUE_AREA
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ambientsounds = null
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flags_1 = NONE
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GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
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