The Mapping Update

Cleans up the map (again)
Makes mining code more better
This commit is contained in:
Letter N
2021-03-12 12:11:35 +08:00
parent cc81a6d65e
commit 935e46b492
149 changed files with 206322 additions and 206270 deletions
@@ -58,7 +58,7 @@
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
C.dust()
var/area/A = get_area(C)
if(istype(A, /area/chapel) && C.mind?.assigned_role != "Chaplain")
if(istype(A, /area/service/chapel) && C.mind?.assigned_role != "Chaplain")
to_chat(C, "<span class='danger'>You don't belong here!</span>")
C.adjustFireLoss(5)
C.adjust_fire_stacks(6)
@@ -92,12 +92,9 @@
name = "ai_multicam_room"
icon_state = "ai_camera_room"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
valid_territory = FALSE
ambientsounds = list()
blob_allowed = FALSE
noteleport = TRUE
hidden = TRUE
safe = TRUE
area_flags = NOTELEPORT | HIDDEN_AREA | UNIQUE_AREA
ambientsounds = null
flags_1 = NONE
GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)