Merge pull request #11041 from Arturlang/kills_blood_tomatoe_succ
Bloodsucker external blood gain rebalancing
This commit is contained in:
@@ -315,7 +315,7 @@
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bloodsuckerdatum.handle_eat_human_food(food_nutrition)
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/datum/antagonist/bloodsucker/proc/handle_eat_human_food(var/food_nutrition) // Called from snacks.dm and drinks.dm
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/datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, puke_blood = TRUE, masquerade_override) // Called from snacks.dm and drinks.dm
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set waitfor = FALSE
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if(!owner.current || !iscarbon(owner.current))
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return
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@@ -324,14 +324,14 @@
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C.nutrition -= food_nutrition
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foodInGut += food_nutrition
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// Already ate some bad clams? Then we can back out, because we're already sick from it.
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if (foodInGut != food_nutrition)
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if(foodInGut != food_nutrition)
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return
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// Haven't eaten, but I'm in a Human Disguise.
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else if (poweron_masquerade)
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else if(poweron_masquerade && !masquerade_override)
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to_chat(C, "<span class='notice'>Your stomach turns, but your \"human disguise\" keeps the food down...for now.</span>")
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// Keep looping until we purge. If we have activated our Human Disguise, we ignore the food. But it'll come up eventually...
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var/sickphase = 0
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while (foodInGut)
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while(foodInGut)
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sleep(50)
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C.adjust_disgust(10 * sickphase)
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// Wait an interval...
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@@ -340,24 +340,29 @@
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if(C.stat == DEAD)
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return
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// Put up disguise? Then hold off the vomit.
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if(poweron_masquerade)
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if(poweron_masquerade && !masquerade_override)
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if(sickphase > 0)
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to_chat(C, "<span class='notice'>Your stomach settles temporarily. You regain your composure...for now.</span>")
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sickphase = 0
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continue
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switch(sickphase)
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if (1)
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if(1)
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to_chat(C, "<span class='warning'>You feel unwell. You can taste ash on your tongue.</span>")
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C.Stun(10)
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if (2)
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if(2)
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to_chat(C, "<span class='warning'>Your stomach turns. Whatever you ate tastes of grave dirt and brimstone.</span>")
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C.Dizzy(15)
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C.Stun(13)
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if (3)
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if(3)
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to_chat(C, "<span class='warning'>You purge the food of the living from your viscera! You've never felt worse.</span>")
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C.vomit(foodInGut * 4, foodInGut * 2, 0) // (var/lost_nutrition = 10, var/blood = 0, var/stun = 1, var/distance = 0, var/message = 1, var/toxic = 0)
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C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
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//Puke blood only if puke_blood is true, and loose some blood, else just puke normally.
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if(puke_blood)
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C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
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C.vomit(foodInGut * 4, foodInGut * 2, 0)
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else
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C.vomit(foodInGut * 4, FALSE, 0)
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C.Stun(30)
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//C.Dizzy(50)
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foodInGut = 0
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SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "vampdisgust", /datum/mood_event/bloodsucker_disgust)
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sickphase ++
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@@ -36,7 +36,7 @@
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plantname = "Blood-Tomato Plants"
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product = /obj/item/reagent_containers/food/snacks/grown/tomato/blood
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mutatelist = list()
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reagents_add = list(/datum/reagent/blood = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
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reagents_add = list(/datum/reagent/blood/tomato = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
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rarity = 20
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/obj/item/reagent_containers/food/snacks/grown/tomato/blood
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@@ -47,7 +47,7 @@
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splat_type = /obj/effect/gibspawner/generic
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filling_color = "#FF0000"
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foodtype = FRUIT | GROSS
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grind_results = list(/datum/reagent/consumable/ketchup = 0, /datum/reagent/blood = 0)
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grind_results = list(/datum/reagent/consumable/ketchup = 0, /datum/reagent/blood/tomato = 0)
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distill_reagent = /datum/reagent/consumable/ethanol/bloody_mary
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// Blue Tomato
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@@ -221,3 +221,13 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
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rs += "[R.name], [R.volume]"
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return rs.Join(" | ")
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//For easy bloodsucker disgusting and blood removal
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/datum/reagent/proc/disgust_bloodsucker(mob/living/carbon/C, disgust, blood_change, blood_puke = TRUE, force)
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if(isvamp(C))
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var/datum/antagonist/bloodsucker/bloodsuckerdatum = C.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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if(disgust)
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bloodsuckerdatum.handle_eat_human_food(disgust, blood_puke, force)
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if(blood_change)
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bloodsuckerdatum.AddBloodVolume(blood_change)
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@@ -579,8 +579,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
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value = 1.3
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/datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C)
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if((HAS_TRAIT(C, TRAIT_NOMARROW)))
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return
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if(isvamp(C))
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disgust_bloodsucker(FALSE, 1) //Bloodsuckers get SOME blood from it, for style reasons.
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if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
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C.blood_volume = min((BLOOD_VOLUME_NORMAL*C.blood_ratio), C.blood_volume + 3) //Bloody Mary quickly restores blood loss.
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..()
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@@ -13,7 +13,7 @@
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shot_glass_icon_state = "shotglassred"
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pH = 7.4
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/datum/reagent/blood/reaction_mob(mob/living/L, method=TOUCH, reac_volume)
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/datum/reagent/blood/reaction_mob(mob/living/L, method = TOUCH, reac_volume)
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if(data && data["viruses"])
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for(var/thing in data["viruses"])
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var/datum/disease/D = thing
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@@ -26,6 +26,18 @@
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else //ingest, patch or inject
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L.ForceContractDisease(D)
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if(data["blood_type"] == "SY")
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//Synthblood is very disgusting to bloodsuckers. They will puke it out to expel it, unless they have masquarade on
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switch(reac_volume)
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if(0 to 3)
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disgust_bloodsucker(L, 3, FALSE, FALSE, FALSE)
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if(3 to 6)
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//If theres more than 8 units, they will start expelling it, even if they are masquarading.
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disgust_bloodsucker(L, 5, FALSE, FALSE, TRUE)
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else
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//If they have too much in them, they will also puke out their blood.
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disgust_bloodsucker(L, 7, -5, TRUE, TRUE)
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/blood_id = C.get_blood_id()
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@@ -37,10 +49,8 @@
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L.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
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/datum/reagent/blood/on_mob_life(mob/living/carbon/C) //Because lethals are preferred over stamina. damnifino.
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if((HAS_TRAIT(C, TRAIT_NOMARROW)))
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return //We dont want vampires getting toxed from blood
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var/blood_id = C.get_blood_id()
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if((blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood))
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if((blood_id in GLOB.blood_reagent_types) && !HAS_TRAIT(C, TRAIT_NOMARROW))
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if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type))) //we only care about bloodtype here because this is where the poisoning should be
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C.adjustToxLoss(rand(2,8)*REM, TRUE, TRUE) //forced to ensure people don't use it to gain beneficial toxin as slime person
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..()
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@@ -117,7 +127,7 @@
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if(!istype(D, /datum/disease/advance))
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preserve += D
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data["viruses"] = preserve
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return 1
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return TRUE
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/datum/reagent/blood/proc/get_diseases()
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. = list()
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@@ -142,6 +152,13 @@
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taste_mult = 1.3
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pH = 4
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/datum/reagent/blood/tomato
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data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
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name = "Tomato Blood"
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description = "This highly resembles blood, but it doesnt actually function like it, resembling more ketchup, with a more blood-like consistency."
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taste_description = "sap" //Like tree sap?
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pH = 7.45
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/datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M)
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if(prob(10))
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if(M.dna?.species?.exotic_bloodtype != "GEL")
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@@ -89,7 +89,7 @@
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blood_type = "BUG"
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/obj/item/reagent_containers/blood/attackby(obj/item/I, mob/user, params)
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if (istype(I, /obj/item/pen) || istype(I, /obj/item/toy/crayon))
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if(istype(I, /obj/item/pen) || istype(I, /obj/item/toy/crayon))
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if(!user.is_literate())
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to_chat(user, "<span class='notice'>You scribble illegibly on the label of [src]!</span>")
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return
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@@ -107,25 +107,31 @@
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else
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return ..()
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/obj/item/reagent_containers/blood/attack(mob/M, mob/user, def_zone)
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if(user.a_intent == INTENT_HELP && reagents.total_volume > 0)
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if (user != M)
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to_chat(user, "<span class='notice'>You force [M] to drink from the [src]</span>")
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user.visible_message("<span class='userdanger'>[user] forces [M] to drink from the [src].</span>")
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if(!do_mob(user, M, 50))
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/obj/item/reagent_containers/blood/attack(mob/living/carbon/C, mob/user, def_zone)
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if(user.a_intent == INTENT_HELP && reagents.total_volume > 0 && iscarbon(C) && user.a_intent == INTENT_HELP)
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if(C.is_mouth_covered())
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to_chat(user, "<span class='notice'>You cant drink from the [src] while your mouth is covered.</span>")
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return
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if(user != C)
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user.visible_message("<span class='danger'>[user] forces [C] to drink from the [src].</span>", \
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"<span class='notice'>You force [C] to drink from the [src]</span>")
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if(!do_mob(user, C, 50))
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return
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else
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if(!do_mob(user, M, 10))
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if(!do_mob(user, C, 10))
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return
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to_chat(user, "<span class='notice'>You take a sip from the [src].</span>")
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user.visible_message("<span class='notice'>[user] puts the [src] up to their mouth.</span>")
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if(reagents.total_volume <= 0) // Safety: In case you spam clicked the blood bag on yourself, and it is now empty (below will divide by zero)
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return
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var/gulp_size = 5
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var/gulp_size = 3
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var/fraction = min(gulp_size / reagents.total_volume, 1)
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reagents.reaction(M, INGEST, fraction) //checkLiked(fraction, M) // Blood isn't food, sorry.
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reagents.trans_to(M, gulp_size)
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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reagents.reaction(C, INGEST, fraction) //checkLiked(fraction, M) // Blood isn't food, sorry.
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reagents.trans_to(C, gulp_size)
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reagents.remove_reagent(src, 2) //Inneficency, so hey, IVs are usefull.
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playsound(C.loc,'sound/items/drink.ogg', rand(10, 50), TRUE)
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return
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..()
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/obj/item/reagent_containers/blood/bluespace
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@@ -133,3 +139,14 @@
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desc = "Contains blood used for transfusion, this one has been made with bluespace technology to hold much more blood. Must be attached to an IV drip."
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icon_state = "bsbloodpack"
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volume = 600 //its a blood bath!
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/obj/item/reagent_containers/blood/bluespace/attack(mob/living/carbon/C, mob/user, def_zone)
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if(user.a_intent == INTENT_HELP)
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if(user != C)
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to_chat(user, "<span class='notice'>You can't force people to drink from the [src]. Nothing comes out from it.</span>")
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return
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else
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to_chat(user, "<span class='notice'>You try to suck on the [src], but nothing comes out.</span>")
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return
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else
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..()
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