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@@ -997,13 +997,15 @@ Proc for attack log creation, because really why not
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* * base_roll- Base wounding ability of an attack is a random number from 1 to (dealt_damage ** WOUND_DAMAGE_EXPONENT). This is the number that was rolled in there, before mods
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*/
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/proc/log_wound(atom/victim, datum/wound/suffered_wound, dealt_damage, dealt_wound_bonus, dealt_bare_wound_bonus, base_roll)
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var/message = "has suffered: [suffered_wound] to [suffered_wound.limb.name]" // maybe indicate if it's a promote/demote?
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if(QDELETED(victim) || !suffered_wound)
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return
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var/message = "has suffered: [suffered_wound][suffered_wound.limb ? " to [suffered_wound.limb.name]" : null]"// maybe indicate if it's a promote/demote?
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if(dealt_damage)
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message += " | Damage: [dealt_damage]"
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// The base roll is useful since it can show how lucky someone got with the given attack. For example, dealing a cut
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if(base_roll)
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message += "(rolled [base_roll]/[dealt_damage ** WOUND_DAMAGE_EXPONENT])"
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message += " (rolled [base_roll]/[dealt_damage ** WOUND_DAMAGE_EXPONENT])"
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if(dealt_wound_bonus)
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message += " | WB: [dealt_wound_bonus]"
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