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@@ -123,7 +123,7 @@
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if(hit_atom.density && isturf(hit_atom))
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if(hurt)
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DefaultCombatKnockdown(20)
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take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed)
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take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
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if(iscarbon(hit_atom) && hit_atom != src)
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var/mob/living/carbon/victim = hit_atom
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if(victim.movement_type & FLYING)
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