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@@ -166,6 +166,7 @@
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sharpness = IS_SHARP_ACCURATE
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tool_behaviour = TOOL_SCALPEL
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toolspeed = 1
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bare_wound_bonus = 20
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/obj/item/scalpel/Initialize()
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. = ..()
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@@ -247,6 +248,8 @@
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sharpness = IS_SHARP
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tool_behaviour = TOOL_SAW
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toolspeed = 1
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wound_bonus = 10
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bare_wound_bonus = 15
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/obj/item/circular_saw/Initialize()
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. = ..()
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@@ -374,3 +377,18 @@
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advanced_surgeries |= OC.advanced_surgeries
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return TRUE
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return
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/obj/item/bonesetter
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name = "bonesetter"
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desc = "For setting things right."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone setter"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500)
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flags_1 = CONDUCT_1
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item_flags = SURGICAL_TOOL
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("corrected", "properly set")
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tool_behaviour = TOOL_BONESET
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toolspeed = 1
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