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@@ -14,6 +14,9 @@
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force = 21 // Just enough to break airlocks with melee attacks
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damtype = "brute"
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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sharpness = IS_SHARP
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wound_bonus = -30
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bare_wound_bonus = 15
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/obj/item/zombie_hand/Initialize()
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. = ..()
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