point of locking your modsuit i mean really why

This commit is contained in:
Jerry Wester
2023-01-06 01:29:50 -07:00
committed by KrissKr0ss
parent 7deb853f48
commit 93efbde5a9
3 changed files with 2 additions and 17 deletions
+2 -5
View File
@@ -5,8 +5,8 @@
req_skill = JOB_SKILL_TRAINED
/datum/wires/mod/New(atom/holder)
wires = list(WIRE_HACK, WIRE_DISABLE, WIRE_SHOCK, WIRE_INTERFACE)
add_duds(2)
wires = list(WIRE_DISABLE, WIRE_SHOCK, WIRE_INTERFACE)
add_duds(3)
..()
/datum/wires/mod/interactable(mob/user)
@@ -20,15 +20,12 @@
var/list/status = list()
status += "The orange light is [mod.seconds_electrified ? "on" : "off"]."
status += "The red light is [mod.malfunctioning ? "off" : "blinking"]."
status += "The green light is [mod.locked ? "on" : "off"]."
status += "The yellow light is [mod.interface_break ? "off" : "on"]."
return status
/datum/wires/mod/on_pulse(wire)
var/obj/item/mod/control/mod = holder
switch(wire)
if(WIRE_HACK)
mod.locked = !mod.locked
if(WIRE_DISABLE)
mod.malfunctioning = TRUE
if(WIRE_SHOCK)