point of locking your modsuit i mean really why
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@@ -5,8 +5,8 @@
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req_skill = JOB_SKILL_TRAINED
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/datum/wires/mod/New(atom/holder)
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wires = list(WIRE_HACK, WIRE_DISABLE, WIRE_SHOCK, WIRE_INTERFACE)
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add_duds(2)
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wires = list(WIRE_DISABLE, WIRE_SHOCK, WIRE_INTERFACE)
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add_duds(3)
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..()
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/datum/wires/mod/interactable(mob/user)
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@@ -20,15 +20,12 @@
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var/list/status = list()
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status += "The orange light is [mod.seconds_electrified ? "on" : "off"]."
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status += "The red light is [mod.malfunctioning ? "off" : "blinking"]."
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status += "The green light is [mod.locked ? "on" : "off"]."
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status += "The yellow light is [mod.interface_break ? "off" : "on"]."
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return status
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/datum/wires/mod/on_pulse(wire)
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var/obj/item/mod/control/mod = holder
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switch(wire)
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if(WIRE_HACK)
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mod.locked = !mod.locked
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if(WIRE_DISABLE)
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mod.malfunctioning = TRUE
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if(WIRE_SHOCK)
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