diff --git a/code/__DEFINES/dcs/signals/signals_hud.dm b/code/__DEFINES/dcs/signals/signals_hud.dm
new file mode 100644
index 0000000000..c771204773
--- /dev/null
+++ b/code/__DEFINES/dcs/signals/signals_hud.dm
@@ -0,0 +1,4 @@
+/// Sent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()
+#define COMSIG_HUD_LOBBY_COLLAPSED "hud_lobby_collapsed"
+/// Sent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()
+#define COMSIG_HUD_LOBBY_EXPANDED "hud_lobby_expanded"
diff --git a/code/__DEFINES/layers_planes.dm b/code/__DEFINES/layers_planes.dm
index b4c616243f..578dfe87e5 100644
--- a/code/__DEFINES/layers_planes.dm
+++ b/code/__DEFINES/layers_planes.dm
@@ -187,8 +187,14 @@
#define ABOVE_HUD_LAYER 30
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
-#define LOBBY_BACKGROUND_LAYER 3
-#define LOBBY_BUTTON_LAYER 4
+///Layer for lobby menu collapse button
+#define LOBBY_BELOW_MENU_LAYER 2
+///Layer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs)
+#define LOBBY_MENU_LAYER 3
+///Layer for lobby menu shutter, which covers up the menu to collapse/expand it
+#define LOBBY_SHUTTER_LAYER 4
+///Layer for lobby menu buttons that are hanging away from and lower than the main panel
+#define LOBBY_BOTTOM_BUTTON_LAYER 5
#define SPLASHSCREEN_LAYER 90
#define SPLASHSCREEN_PLANE 90
diff --git a/code/__byond_version_compat.dm b/code/__byond_version_compat.dm
new file mode 100644
index 0000000000..aed9bbf176
--- /dev/null
+++ b/code/__byond_version_compat.dm
@@ -0,0 +1,34 @@
+// So we want to have compile time guarantees these methods exist on local type, unfortunately 515 killed the .proc/procname and .verb/verbname syntax so we have to use nameof()
+// For the record: GLOBAL_VERB_REF would be useless as verbs can't be global.
+
+#if DM_VERSION < 515
+
+/// Call by name proc references, checks if the proc exists on either this type or as a global proc.
+#define PROC_REF(X) (.proc/##X)
+/// Call by name verb references, checks if the verb exists on either this type or as a global verb.
+#define VERB_REF(X) (.verb/##X)
+
+/// Call by name proc reference, checks if the proc exists on either the given type or as a global proc
+#define TYPE_PROC_REF(TYPE, X) (##TYPE.proc/##X)
+/// Call by name verb reference, checks if the verb exists on either the given type or as a global verb
+#define TYPE_VERB_REF(TYPE, X) (##TYPE.verb/##X)
+
+/// Call by name proc reference, checks if the proc is an existing global proc
+#define GLOBAL_PROC_REF(X) (/proc/##X)
+
+#else
+
+/// Call by name proc references, checks if the proc exists on either this type or as a global proc.
+#define PROC_REF(X) (nameof(.proc/##X))
+/// Call by name verb references, checks if the verb exists on either this type or as a global verb.
+#define VERB_REF(X) (nameof(.verb/##X))
+
+/// Call by name proc reference, checks if the proc exists on either the given type or as a global proc
+#define TYPE_PROC_REF(TYPE, X) (nameof(##TYPE.proc/##X))
+/// Call by name verb reference, checks if the verb exists on either the given type or as a global verb
+#define TYPE_VERB_REF(TYPE, X) (nameof(##TYPE.verb/##X))
+
+/// Call by name proc reference, checks if the proc is an existing global proc
+#define GLOBAL_PROC_REF(X) (/proc/##X)
+
+#endif
diff --git a/code/_onclick/hud/new_player.dm b/code/_onclick/hud/new_player.dm
index b426db1aac..4eff9cd7e6 100644
--- a/code/_onclick/hud/new_player.dm
+++ b/code/_onclick/hud/new_player.dm
@@ -1,12 +1,20 @@
+#define SHUTTER_MOVEMENT_DURATION 0.4 SECONDS
+#define SHUTTER_WAIT_DURATION 0.2 SECONDS
+
/datum/hud/new_player
+ ///Whether the menu is currently on the client's screen or not
+ var/menu_hud_status = TRUE
/datum/hud/new_player/proc/populate_buttons(mob/dead/new_player/owner)
var/list/buttons = subtypesof(/atom/movable/screen/lobby)
for(var/button_type in buttons)
- var/atom/movable/screen/lobby/lobbyscreen = new button_type()
+ var/atom/movable/screen/lobby/lobbyscreen = new button_type(our_hud = src)
lobbyscreen.SlowInit()
lobbyscreen.hud = src
static_inventory += lobbyscreen
+ if(!lobbyscreen.always_shown)
+ lobbyscreen.RegisterSignal(src, COMSIG_HUD_LOBBY_COLLAPSED, TYPE_PROC_REF(/atom/movable/screen/lobby, collapse_button))
+ lobbyscreen.RegisterSignal(src, COMSIG_HUD_LOBBY_EXPANDED, TYPE_PROC_REF(/atom/movable/screen/lobby, expand_button))
if(istype(lobbyscreen, /atom/movable/screen/lobby/button))
var/atom/movable/screen/lobby/button/lobby_button = lobbyscreen
lobby_button.owner = REF(owner)
@@ -14,15 +22,35 @@
/atom/movable/screen/lobby
plane = SPLASHSCREEN_PLANE
- layer = LOBBY_BUTTON_LAYER
+ layer = LOBBY_MENU_LAYER
screen_loc = "TOP,CENTER"
+ ///Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not
+ var/always_shown = FALSE
+
+/atom/movable/screen/lobby/New(loc, datum/hud/our_hud, ...)
+ if(our_hud)
+ hud = our_hud
+ return ..()
/// Run sleeping actions after initialize
/atom/movable/screen/lobby/proc/SlowInit()
return
+///Animates moving the button off-screen
+/atom/movable/screen/lobby/proc/collapse_button()
+ SIGNAL_HANDLER
+ //wait for the shutter to come down
+ animate(src, transform = transform, time = SHUTTER_MOVEMENT_DURATION + SHUTTER_WAIT_DURATION)
+ //then pull the buttons up with the shutter
+ animate(transform = transform.Translate(x = 0, y = 146), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_IN)
+
+///Animates moving the button back into place
+/atom/movable/screen/lobby/proc/expand_button()
+ SIGNAL_HANDLER
+ //the buttons are off-screen, so we sync them up to come down with the shutter
+ animate(src, transform = matrix(), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_OUT)
+
/atom/movable/screen/lobby/background
- layer = LOBBY_BACKGROUND_LAYER
icon = 'icons/hud/lobby/background.dmi'
icon_state = "background"
screen_loc = "TOP,CENTER:-61"
@@ -73,6 +101,7 @@
return
icon_state = base_icon_state
+///Updates the button's status: TRUE to enable interaction with the button, FALSE to disable
/atom/movable/screen/lobby/button/proc/set_button_status(status)
if(status == enabled)
return FALSE
@@ -82,6 +111,7 @@
///Prefs menu
/atom/movable/screen/lobby/button/character_setup
+ name = "View Character Setup"
screen_loc = "TOP:-70,CENTER:-54"
icon = 'icons/hud/lobby/character_setup.dmi'
icon_state = "character_setup"
@@ -96,10 +126,12 @@
///Button that appears before the game has started
/atom/movable/screen/lobby/button/ready
+ name = "Toggle Readiness"
screen_loc = "TOP:-8,CENTER:-65"
icon = 'icons/hud/lobby/ready.dmi'
icon_state = "not_ready"
base_icon_state = "not_ready"
+ ///Whether we are readied up for the round or not
var/ready = FALSE
/atom/movable/screen/lobby/button/ready/Initialize(mapload)
@@ -141,6 +173,7 @@
///Shown when the game has started
/atom/movable/screen/lobby/button/join
+ name = "Join Game"
screen_loc = "TOP:-13,CENTER:-58"
icon = 'icons/hud/lobby/join.dmi'
icon_state = "" //Default to not visible
@@ -204,6 +237,7 @@
RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, .proc/show_join_button)
/atom/movable/screen/lobby/button/observe
+ name = "Observe"
screen_loc = "TOP:-40,CENTER:-54"
icon = 'icons/hud/lobby/observe.dmi'
icon_state = "observe_disabled"
@@ -230,13 +264,18 @@
set_button_status(TRUE)
UnregisterSignal(SSticker, COMSIG_TICKER_ENTER_PREGAME, .proc/enable_observing)
-/atom/movable/screen/lobby/button/settings
+//Subtype the bottom buttons away so the collapse/expand shutter goes behind them
+/atom/movable/screen/lobby/button/bottom
+ layer = LOBBY_BOTTOM_BUTTON_LAYER
icon = 'icons/hud/lobby/bottom_buttons.dmi'
+
+/atom/movable/screen/lobby/button/bottom/settings
+ name = "View Game Preferences"
icon_state = "settings"
base_icon_state = "settings"
- screen_loc = "TOP:-122,CENTER:+30"
+ screen_loc = "TOP:-122,CENTER:+29"
-/atom/movable/screen/lobby/button/settings/Click(location, control, params)
+/atom/movable/screen/lobby/button/bottom/settings/Click(location, control, params)
. = ..()
if(!.)
return
@@ -244,39 +283,38 @@
hud.mymob.client.prefs.current_tab = GAME_PREFERENCES_TAB
hud.mymob.client.prefs.ShowChoices(hud.mymob)
-/atom/movable/screen/lobby/button/changelog_button
- icon = 'icons/hud/lobby/bottom_buttons.dmi'
+/atom/movable/screen/lobby/button/bottom/changelog_button
+ name = "View Changelog"
icon_state = "changelog"
base_icon_state = "changelog"
- screen_loc ="TOP:-122,CENTER:+58"
+ screen_loc ="TOP:-122,CENTER:+57"
+/atom/movable/screen/lobby/button/bottom/changelog_button/Click(location, control, params)
+ . = ..()
+ usr.client?.changelog()
-/atom/movable/screen/lobby/button/crew_manifest
- icon = 'icons/hud/lobby/bottom_buttons.dmi'
+/atom/movable/screen/lobby/button/bottom/crew_manifest
+ name = "View Crew Manifest"
icon_state = "crew_manifest"
base_icon_state = "crew_manifest"
screen_loc = "TOP:-122,CENTER:+2"
-/atom/movable/screen/lobby/button/crew_manifest/Click(location, control, params)
+/atom/movable/screen/lobby/button/bottom/crew_manifest/Click(location, control, params)
. = ..()
if(!.)
return
var/mob/dead/new_player/new_player = hud.mymob
new_player.ViewManifest()
-/atom/movable/screen/lobby/button/changelog_button/Click(location, control, params)
- . = ..()
- usr.client?.changelog()
-
-/atom/movable/screen/lobby/button/poll
- icon = 'icons/hud/lobby/bottom_buttons.dmi'
+/atom/movable/screen/lobby/button/bottom/poll
+ name = "View Available Polls"
icon_state = "poll"
base_icon_state = "poll"
screen_loc = "TOP:-122,CENTER:-26"
-
+ ///Whether the button should have a New Poll notification overlay
var/new_poll = FALSE
-/atom/movable/screen/lobby/button/poll/SlowInit(mapload)
+/atom/movable/screen/lobby/button/bottom/poll/SlowInit(mapload)
. = ..()
if(!usr)
return
@@ -320,14 +358,89 @@
set_button_status(FALSE)
return
-/atom/movable/screen/lobby/button/poll/update_overlays()
+/atom/movable/screen/lobby/button/bottom/poll/update_overlays()
. = ..()
if(new_poll)
. += mutable_appearance('icons/hud/lobby/poll_overlay.dmi', "new_poll")
-/atom/movable/screen/lobby/button/poll/Click(location, control, params)
+/atom/movable/screen/lobby/button/bottom/poll/Click(location, control, params)
. = ..()
if(!.)
return
var/mob/dead/new_player/new_player = hud.mymob
new_player.handle_player_polling()
+
+/atom/movable/screen/lobby/button/collapse
+ name = "Collapse Lobby Menu"
+ icon = 'icons/hud/lobby/collapse_expand.dmi'
+ icon_state = "collapse"
+ base_icon_state = "collapse"
+ layer = LOBBY_BELOW_MENU_LAYER
+ screen_loc = "TOP:-82,CENTER:-54"
+ always_shown = TRUE
+
+/atom/movable/screen/lobby/button/collapse/Click(location, control, params)
+ . = ..()
+ if(!.)
+ return
+
+ if(!istype(hud, /datum/hud/new_player))
+ return
+ var/datum/hud/new_player/our_hud = hud
+ base_icon_state = our_hud.menu_hud_status ? "expand" : "collapse"
+ name = "[our_hud.menu_hud_status ? "Expand" : "Collapse"] Lobby Menu"
+ set_button_status(FALSE)
+
+ //get the shutter object used by our hud
+ var/atom/movable/screen/lobby/shutter/menu_shutter = locate(/atom/movable/screen/lobby/shutter) in hud.static_inventory
+
+ //animate the shutter
+ menu_shutter.setup_shutter_animation()
+ //animate bottom buttons' movement
+ if(our_hud.menu_hud_status)
+ collapse_menu()
+ else
+ expand_menu()
+ our_hud.menu_hud_status = !our_hud.menu_hud_status
+
+ //re-enable clicking the button when the shutter animation finishes
+ //we use sleep here so it can work during game setup, as addtimer would not work until the game would finish setting up
+ sleep(2 * SHUTTER_MOVEMENT_DURATION + SHUTTER_WAIT_DURATION)
+ set_button_status(TRUE)
+
+///Moves the button to the top of the screen, leaving only the screen part in view
+///Sends a signal on the hud for the menu hud elements to listen to
+/atom/movable/screen/lobby/button/collapse/proc/collapse_menu()
+ SEND_SIGNAL(hud, COMSIG_HUD_LOBBY_COLLAPSED)
+ //wait for the shutter to come down
+ animate(src, transform = transform, time = SHUTTER_MOVEMENT_DURATION + SHUTTER_WAIT_DURATION)
+ //then pull the button up with the shutter and leave it on the edge of the screen
+ animate(transform = transform.Translate(x = 0, y = 134), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_IN)
+
+///Extends the button back to its usual spot
+///Sends a signal on the hud for the menu hud elements to listen to
+/atom/movable/screen/lobby/button/collapse/proc/expand_menu()
+ SEND_SIGNAL(hud, COMSIG_HUD_LOBBY_EXPANDED)
+ animate(src, transform = matrix(), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_OUT)
+
+/atom/movable/screen/lobby/shutter
+ icon = 'icons/hud/lobby/shutter.dmi'
+ icon_state = "shutter"
+ base_icon_state = "shutter"
+ screen_loc = "TOP:+143,CENTER:-73" //"home" position is off-screen
+ layer = LOBBY_SHUTTER_LAYER
+ always_shown = TRUE
+
+///Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.
+/atom/movable/screen/lobby/shutter/proc/setup_shutter_animation()
+ //bring down the shutter
+ animate(src, transform = transform.Translate(x = 0, y = -143), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_OUT)
+
+ //wait a little bit before bringing the shutter up
+ animate(transform = transform, time = SHUTTER_WAIT_DURATION)
+
+ //pull the shutter back off-screen
+ animate(transform = matrix(), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_IN)
+
+#undef SHUTTER_MOVEMENT_DURATION
+#undef SHUTTER_WAIT_DURATION
diff --git a/code/datums/components/gps.dm b/code/datums/components/gps.dm
index 38b6376716..d78bd799a2 100644
--- a/code/datums/components/gps.dm
+++ b/code/datums/components/gps.dm
@@ -44,6 +44,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp_act)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_AltClick)
+ RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
///Called on COMSIG_ITEM_ATTACK_SELF
/datum/component/gps/item/proc/interact(datum/source, mob/user)
@@ -54,6 +55,17 @@ GLOBAL_LIST_EMPTY(GPS_list)
/datum/component/gps/item/proc/on_examine(datum/source, mob/user, list/examine_list)
examine_list += "Alt-click to switch it [tracking ? "off":"on"]."
+/datum/component/gps/item/proc/on_requesting_context_from_item(
+ obj/source,
+ list/context,
+ obj/item/held_item,
+ mob/living/user,
+)
+ SIGNAL_HANDLER
+
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, tracking ? "Turn off" : "Turn on")
+ return CONTEXTUAL_SCREENTIP_SET
+
///Called on COMSIG_ATOM_EMP_ACT
/datum/component/gps/item/proc/on_emp_act(datum/source, severity)
emped = TRUE
diff --git a/code/datums/components/rotation.dm b/code/datums/components/rotation.dm
index b8d629273b..4b0e58df18 100644
--- a/code/datums/components/rotation.dm
+++ b/code/datums/components/rotation.dm
@@ -44,6 +44,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage)
if(rotation_flags & ROTATION_WRENCH)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/WrenchRot)
+ RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
/datum/component/simple_rotation/proc/add_verbs()
if(rotation_flags & ROTATION_VERBS)
@@ -63,7 +64,7 @@
AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise
/datum/component/simple_rotation/proc/remove_signals()
- UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
+ UnregisterSignal(parent, list(COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
/datum/component/simple_rotation/RegisterWithParent()
add_verbs()
@@ -157,6 +158,21 @@
/datum/component/simple_rotation/proc/default_after_rotation(mob/user, rotation_type)
to_chat(user,"You [rotation_type == ROTATION_FLIP ? "flip" : "rotate"] [parent].")
+/datum/component/simple_rotation/proc/on_requesting_context_from_item(
+ obj/source,
+ list/context,
+ obj/item/held_item,
+ mob/living/user,
+)
+ var/rotation = (rotation_flags & ROTATION_FLIP) ? "Flip" : "Rotate [rotation_flags & ROTATION_CLOCKWISE ? "clockwise" : "counter-clockwise"]"
+
+ if(rotation_flags & ROTATION_ALTCLICK)
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, rotation)
+ . = CONTEXTUAL_SCREENTIP_SET
+ if(held_item?.tool_behaviour == TOOL_WRENCH && (rotation_flags & ROTATION_WRENCH))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, rotation)
+ . = CONTEXTUAL_SCREENTIP_SET
+
/atom/movable/proc/simple_rotate_clockwise()
set name = "Rotate Clockwise"
set category = "Object"
diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm
index 0a56095437..5f57b4fce3 100644
--- a/code/datums/elements/mob_holder.dm
+++ b/code/datums/elements/mob_holder.dm
@@ -23,18 +23,30 @@
src.proctype = proctype
src.escape_on_find = escape_on_find
+ RegisterSignal(target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/mob_holder/Detach(datum/source, force)
. = ..()
- UnregisterSignal(source, COMSIG_CLICK_ALT)
- UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
+ UnregisterSignal(source, list(COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE))
/datum/element/mob_holder/proc/on_examine(mob/living/source, mob/user, list/examine_list)
if(ishuman(user) && !istype(source.loc, /obj/item/clothing/head/mob_holder))
examine_list += "Looks like [source.p_they(TRUE)] can be picked up with Alt+Click!"
+/datum/element/mob_holder/proc/on_requesting_context_from_item(
+ obj/source,
+ list/context,
+ obj/item/held_item,
+ mob/living/user,
+)
+ SIGNAL_HANDLER
+
+ if(ishuman(user))
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Pick up")
+ return CONTEXTUAL_SCREENTIP_SET
+
/datum/element/mob_holder/proc/mob_try_pickup(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm
index 80621e2bcd..b59e71d62e 100644
--- a/code/game/machinery/ai_slipper.dm
+++ b/code/game/machinery/ai_slipper.dm
@@ -13,6 +13,16 @@
var/cooldown_time = 100
req_access = list(ACCESS_AI_UPLOAD)
+/obj/machinery/ai_slipper/Initialize(mapload)
+ . = ..()
+ register_context()
+
+/obj/machinery/ai_slipper/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(issilicon(user))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Dispense foam")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/machinery/ai_slipper/examine(mob/user)
. = ..()
. += "It has [uses] uses of foam remaining."
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 0b31ecdf9f..d9d6f65e93 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -700,6 +700,14 @@
/obj/machinery/door/airlock/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
+ if(hasSiliconAccessInArea(user))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Open interface")
+ LAZYSET(context[SCREENTIP_CONTEXT_SHIFT_LMB], INTENT_ANY, density ? "Open" : "Close")
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, locked ? "Unbolt" : "Bolt")
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, secondsElectrified ? "Un-electrify" : "Electrify")
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB], INTENT_ANY, emergency ? "Disable emergency access" : "Enable emergency access")
+ . = CONTEXTUAL_SCREENTIP_SET
+
if(istype(held_item, /obj/item/stack/sheet/plasteel))
LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Reinforce")
return CONTEXTUAL_SCREENTIP_SET
@@ -720,12 +728,12 @@
return CONTEXTUAL_SCREENTIP_SET
if (TOOL_WELDER)
- LAZYSET(context[SCREENTIP_CONTEXT_RMB], INTENT_ANY, "Weld shut")
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Weld shut")
if (panel_open)
switch (security_level)
if (AIRLOCK_SECURITY_METAL, AIRLOCK_SECURITY_PLASTEEL_I, AIRLOCK_SECURITY_PLASTEEL_O)
- LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Cut shielding")
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_HARM, "Cut shielding")
return CONTEXTUAL_SCREENTIP_SET
LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Repair")
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index 755894d906..cd87a858b8 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -80,6 +80,19 @@ Possible to do for anyone motivated enough:
/// If we are currently calling another holopad
var/calling = FALSE
+/obj/machinery/holopad/Initialize(mapload)
+ . = ..()
+ register_context()
+
+/obj/machinery/holopad/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(isAI(user) && on_network)
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Project yourself")
+ if(LAZYLEN(masters) && masters[user])
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Stop projecting")
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Stop projecting")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/machinery/holopad/secure
name = "secure holopad"
desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls."
diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm
index 8a084353e4..f849d2f31b 100644
--- a/code/game/machinery/pipe/construction.dm
+++ b/code/game/machinery/pipe/construction.dm
@@ -52,8 +52,15 @@ Buildable meters
update()
pixel_x += rand(-5, 5)
pixel_y += rand(-5, 5)
+ register_context()
return ..()
+/obj/item/pipe/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(held_item?.tool_behaviour == TOOL_WRENCH)
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Fasten")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/pipe/proc/make_from_existing(obj/machinery/atmospherics/make_from)
setDir(make_from.dir)
pipename = make_from.name
diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm
index f4a82cb883..b94e51b813 100644
--- a/code/game/machinery/porta_turret/portable_turret.dm
+++ b/code/game/machinery/porta_turret/portable_turret.dm
@@ -930,6 +930,14 @@ DEFINE_BITFIELD(turret_flags, list(
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
power_change() //Checks power and initial settings
+ register_context()
+
+/obj/machinery/turretid/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(issilicon(user) && !(stat & BROKEN))
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, enabled ? "Disable" : "Enable")
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, lethal ? "Set to stun" : "Set to kill")
+ return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/turretid/Destroy()
turrets.Cut()
diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm
index 5aaed2a808..c550f72946 100644
--- a/code/game/machinery/status_display.dm
+++ b/code/game/machinery/status_display.dm
@@ -299,6 +299,13 @@
/obj/machinery/status_display/Initialize(mapload, ndir, building)
. = ..()
update_appearance()
+ register_context()
+
+/obj/machinery/status_display/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(isAI(user))
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Start streaming") // funny
+ return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/status_display/evac/Initialize(mapload)
. = ..()
diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm
index f361e557d0..9366f5f935 100644
--- a/code/game/objects/items/dna_injector.dm
+++ b/code/game/objects/items/dna_injector.dm
@@ -16,6 +16,16 @@
var/used = 0
+/obj/item/dnainjector/Initialize(mapload)
+ . = ..()
+ register_item_context()
+
+/obj/item/dnainjector/add_item_context(obj/item/source, list/context, mob/living/target, mob/living/user)
+ . = ..()
+ if(isliving(target) && target.has_dna() && !used)
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Inject")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/dnainjector/attack_paw(mob/user)
return attack_hand(user)
@@ -524,6 +534,12 @@
var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
var/filled = FALSE
+/obj/item/dnainjector/activator/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
+ . = ..()
+ if(istype(target, /obj/machinery/computer/scan_consolenew) && used)
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Recycle")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
if(M.has_dna() && !HAS_TRAIT_NOT_FROM(M, TRAIT_RADIMMUNE,BLOODSUCKER_TRAIT) && !HAS_TRAIT(M,TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index 1403eb999c..2c3b0545f8 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -65,6 +65,13 @@ GLOBAL_LIST_INIT(double_bedsheets, list(/obj/item/bedsheet/double,
if(bedsheet_type == BEDSHEET_DOUBLE)
stack_amount *= 2
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ register_item_context()
+
+/obj/item/bedsheet/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
+ . = ..()
+ if(iscarbon(target))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Prepare Surgery")
+ return CONTEXTUAL_SCREENTIP_SET
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index 90407264ad..19b94eb64e 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -233,6 +233,12 @@
power_change()
set_frequency(frequency)
+ register_context()
+
+/obj/machinery/airalarm/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, locked ? "Unlock" : "Lock")
+ return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/airalarm/Destroy()
SSradio.remove_object(src, frequency)
diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm
index 49fc0322df..a59cd5b304 100644
--- a/code/modules/atmospherics/machinery/atmosmachinery.dm
+++ b/code/modules/atmospherics/machinery/atmosmachinery.dm
@@ -41,6 +41,10 @@
var/on = FALSE
var/interacts_with_air = FALSE
+/obj/machinery/atmospherics/Initialize(mapload)
+ . = ..()
+ register_context()
+
/obj/machinery/atmospherics/examine(mob/user)
. = ..()
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
@@ -48,6 +52,17 @@
if(SEND_SIGNAL(L, COMSIG_CHECK_VENTCRAWL))
. += "Alt-click to crawl through it."
+/obj/machinery/atmospherics/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+
+ if(can_unwrench && held_item?.tool_behaviour == TOOL_WRENCH)
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Unfasten")
+ . = CONTEXTUAL_SCREENTIP_SET
+
+ if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user) && SEND_SIGNAL(user, COMSIG_CHECK_VENTCRAWL))
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Crawl into")
+ . = CONTEXTUAL_SCREENTIP_SET
+
/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
if(!isnull(setdir))
setDir(setdir)
diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm
index 2fc5270a6b..fc4cee1bed 100644
--- a/code/modules/clothing/under/_under.dm
+++ b/code/modules/clothing/under/_under.dm
@@ -106,6 +106,10 @@
sensor_mode_intended = sensor_mode
..()
+/obj/item/clothing/under/Initialize(mapload)
+ . = ..()
+ register_context()
+
/obj/item/clothing/under/equipped(mob/user, slot)
..()
if(adjusted)
@@ -360,5 +364,20 @@
return TRUE
+/obj/item/clothing/under/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if (!(item_flags & IN_INVENTORY))
+ return
+
+ if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
+ return
+
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Set to highest sensor")
+ if(attached_accessory)
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Remove [attached_accessory]")
+ else
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Adjust [src]")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/clothing/under/rank
dying_key = DYE_REGISTRY_UNDER
diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm
index 3e3a7c2c51..9b9cceee84 100644
--- a/code/modules/mob/dead/new_player/new_player.dm
+++ b/code/modules/mob/dead/new_player/new_player.dm
@@ -1,6 +1,9 @@
+///Cooldown for the Reset Lobby Menu HUD verb
+#define RESET_HUD_INTERVAL 15 SECONDS
/mob/dead/new_player
var/ready = 0
- var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
+ ///Referenced when you want to delete the new_player later on in the code.
+ var/spawning = 0
flags_1 = NONE
@@ -11,13 +14,16 @@
hud_type = /datum/hud/new_player
hud_possible = list()
- var/mob/living/new_character //for instant transfer once the round is set up
+ ///For instant transfer once the round is set up
+ var/mob/living/new_character
- //Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
+ ///Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
var/ineligible_for_roles = FALSE
- //is there a result we want to read from the age gate
+ ///Is there a result we want to read from the age gate
var/age_gate_result
+ ///Cooldown for the Reset Lobby Menu HUD verb
+ COOLDOWN_DECLARE(reset_hud_cooldown)
/mob/dead/new_player/Initialize(mapload)
if(client && SSticker.state == GAME_STATE_STARTUP)
@@ -34,6 +40,7 @@
. = ..()
GLOB.new_player_list += src
+ add_verb(src, /mob/dead/new_player/proc/reset_menu_hud)
/mob/dead/new_player/Destroy()
GLOB.new_player_list -= src
@@ -351,6 +358,11 @@
return
to_chat(src, "Vote successful.")
+/mob/dead/new_player/get_status_tab_items()
+ . = ..()
+ if(!SSticker.HasRoundStarted()) //only show this when the round hasn't started yet
+ . += "Readiness status: [ready ? "" : "Not "]Readied Up!"
+
//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT)
/mob/dead/new_player/proc/make_me_an_observer()
if(QDELETED(src) || !src.client)
@@ -579,14 +591,14 @@
if(job_datum && IsJobUnavailable(job_datum.title, TRUE) == JOB_AVAILABLE)
// Get currently occupied slots
var/num_positions_current = job_datum.current_positions
-
+
// Get total slots that can be occupied
var/num_positions_total = job_datum.total_positions
-
+
// Change to lemniscate for infinite-slot jobs
// This variable should only used to display text!
num_positions_total = (num_positions_total == -1 ? "∞" : num_positions_total)
-
+
var/command_bold = ""
if(job in GLOB.command_positions)
command_bold = " command"
@@ -752,3 +764,21 @@
return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
return TRUE
+
+///Resets the Lobby Menu HUD, recreating and reassigning it to the new player
+/mob/dead/new_player/proc/reset_menu_hud()
+ set name = "Reset Lobby Menu HUD"
+ set category = "OOC"
+ var/mob/dead/new_player/new_player = usr
+ if(!COOLDOWN_FINISHED(new_player, reset_hud_cooldown))
+ to_chat(new_player, span_warning("You must wait [DisplayTimeText(COOLDOWN_TIMELEFT(new_player, reset_hud_cooldown))] before resetting the Lobby Menu HUD again!"))
+ return
+ if(!new_player?.client)
+ return
+ COOLDOWN_START(new_player, reset_hud_cooldown, RESET_HUD_INTERVAL)
+ qdel(new_player.hud_used)
+ create_mob_hud()
+ to_chat(new_player, span_info("Lobby Menu HUD reset. You may reset the HUD again in [DisplayTimeText(RESET_HUD_INTERVAL)]."))
+ hud_used.show_hud(hud_used.hud_version)
+
+#undef RESET_HUD_INTERVAL
diff --git a/code/modules/modular_computers/computers/item/tablet.dm b/code/modules/modular_computers/computers/item/tablet.dm
index 113a0b33fa..f495dadbf2 100644
--- a/code/modules/modular_computers/computers/item/tablet.dm
+++ b/code/modules/modular_computers/computers/item/tablet.dm
@@ -36,6 +36,17 @@
inserted_item = new inserted_item(src)
else
inserted_item = new /obj/item/pen(src)
+ register_context()
+
+/obj/item/modular_computer/tablet/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(can_have_pen)
+ if(inserted_item)
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Remove [inserted_item]")
+ . = CONTEXTUAL_SCREENTIP_SET
+ else if(is_type_in_list(held_item, contained_item))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Insert [held_item]")
+ . = CONTEXTUAL_SCREENTIP_SET
/obj/item/modular_computer/tablet/proc/insert_pen(obj/item/pen)
if(!usr.transferItemToLoc(pen, src))
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 5e7872b92e..9896cc4088 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -290,6 +290,13 @@
set_machine_stat(stat | MAINT)
update_appearance()
addtimer(CALLBACK(src, .proc/update), 5)
+ register_context()
+
+/obj/machinery/power/apc/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ if(operating)
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, locked ? "Unlock" : "Lock")
+ return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/power/apc/Destroy()
GLOB.apcs_list -= src
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 75c9f3c117..8eff48a3f8 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -15,6 +15,16 @@
var/ignore_flags = 0
var/infinite = FALSE
+/obj/item/reagent_containers/hypospray/Initialize(mapload, vol)
+ . = ..()
+ register_item_context()
+
+/obj/item/reagent_containers/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
+ . = ..()
+ if(iscarbon(target))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Inject")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/reagent_containers/hypospray/attack_paw(mob/user)
return attack_hand(user)
@@ -378,6 +388,23 @@
if(start_vial)
vial = new start_vial
update_icon()
+ register_context()
+ register_item_context()
+
+/obj/item/hypospray/mkii/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+ // Did you know that clicking something while you're holding it is the same as attack_self()?
+ if(vial && (held_item == src))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Remove [vial]")
+ LAZYSET(context[SCREENTIP_CONTEXT_CTRL_LMB], INTENT_ANY, "Set to [mode ? "spray" : "inject"]")
+ LAZYSET(context[SCREENTIP_CONTEXT_ALT_LMB], INTENT_ANY, "Set transfer amount")
+ return CONTEXTUAL_SCREENTIP_SET
+
+/obj/item/hypospray/mkii/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
+ . = ..()
+ if(iscarbon(target))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, mode ? "Inject" : "Spray")
+ return CONTEXTUAL_SCREENTIP_SET
/obj/item/hypospray/mkii/ComponentInitialize()
. = ..()
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index b193e5917a..f916180b4c 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -349,6 +349,16 @@
w_class = WEIGHT_CLASS_TINY
attack_verb = list("slapped")
+/obj/item/surgical_drapes/Initialize(mapload)
+ . = ..()
+ register_item_context()
+
+/obj/item/surgical_drapes/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
+ . = ..()
+ if(iscarbon(target))
+ LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Prepare Surgery")
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/surgical_drapes/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
diff --git a/icons/hud/lobby/background.dmi b/icons/hud/lobby/background.dmi
index baae06fc1b..554543ecf3 100644
Binary files a/icons/hud/lobby/background.dmi and b/icons/hud/lobby/background.dmi differ
diff --git a/icons/hud/lobby/bottom_buttons.dmi b/icons/hud/lobby/bottom_buttons.dmi
index d0aa1228c7..6cbebb6e68 100644
Binary files a/icons/hud/lobby/bottom_buttons.dmi and b/icons/hud/lobby/bottom_buttons.dmi differ
diff --git a/icons/hud/lobby/collapse_expand.dmi b/icons/hud/lobby/collapse_expand.dmi
new file mode 100644
index 0000000000..03f9f02f3d
Binary files /dev/null and b/icons/hud/lobby/collapse_expand.dmi differ
diff --git a/icons/hud/lobby/shutter.dmi b/icons/hud/lobby/shutter.dmi
new file mode 100644
index 0000000000..baecaca421
Binary files /dev/null and b/icons/hud/lobby/shutter.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 86f9534e45..5b1fb2c3df 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -16,6 +16,7 @@
// BEGIN_INCLUDE
#include "_maps\_basemap.dm"
#include "_maps\map_files\FestiveBall\doorButtonOrganizer.dm"
+#include "code\__byond_version_compat.dm"
#include "code\_compile_options.dm"
#include "code\world.dm"
#include "code\__DEFINES\_auxtools.dm"
diff --git a/tgui/package.json b/tgui/package.json
index cc4f66beca..34788d4a49 100644
--- a/tgui/package.json
+++ b/tgui/package.json
@@ -38,7 +38,7 @@
"terser-webpack-plugin": "^5.1.4",
"typescript": "^4.3.5",
"url-loader": "^4.1.1",
- "webpack": "^5.75.0",
+ "webpack": "^5.76.0",
"webpack-bundle-analyzer": "^4.4.2",
"webpack-cli": "^4.7.2"
},
diff --git a/tgui/yarn.lock b/tgui/yarn.lock
index b311fc090b..c6e43316de 100644
--- a/tgui/yarn.lock
+++ b/tgui/yarn.lock
@@ -7742,7 +7742,7 @@ resolve@^2.0.0-next.3:
terser-webpack-plugin: ^5.1.4
typescript: ^4.3.5
url-loader: ^4.1.1
- webpack: ^5.75.0
+ webpack: ^5.76.0
webpack-bundle-analyzer: ^4.4.2
webpack-cli: ^4.7.2
languageName: unknown
@@ -8334,9 +8334,9 @@ typescript@^4.3.5:
languageName: node
linkType: hard
-"webpack@npm:^5.75.0":
- version: 5.75.0
- resolution: "webpack@npm:5.75.0"
+"webpack@npm:^5.76.0":
+ version: 5.76.1
+ resolution: "webpack@npm:5.76.1"
dependencies:
"@types/eslint-scope": ^3.7.3
"@types/estree": ^0.0.51
@@ -8367,7 +8367,7 @@ typescript@^4.3.5:
optional: true
bin:
webpack: bin/webpack.js
- checksum: 2bcc5f3c195f375944e8af2f00bf2feea39cb9fda5f763b0d1b00077f1c51783db25c94d3fae96a07dead9fa085e6ae7474417e5ab31719c9776ea5969ceb83a
+ checksum: b01fe0bc2dbca0e10d290ddb0bf81e807a031de48028176e2b21afd696b4d3f25ab9accdad888ef4a1f7c7f4d41f13d5bf2395b7653fdf3e5e3dafa54e56dab2
languageName: node
linkType: hard