Cleaned up environment_smash vars with bitflag defines (#2515)
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kevinz000
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718940042a
commit
94429bdccc
@@ -97,13 +97,11 @@
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#define AI_IDLE 2
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#define AI_OFF 3
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//determines if a mob can smash through it
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#define ENVIRONMENT_SMASH_NONE 0
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#define ENVIRONMENT_SMASH_STRUCTURES 1
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#define ENVIRONMENT_SMASH_WALLS 2
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#define ENVIRONMENT_SMASH_RWALLS 3
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#define ENVIRONMENT_SMASH_STRUCTURES 1 //crates, lockers, ect
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#define ENVIRONMENT_SMASH_WALLS 2 //walls
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#define ENVIRONMENT_SMASH_RWALLS 4 //rwalls
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//SNPCs
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