Merge branch 'master' into glassware

This commit is contained in:
Trilbyspaceclone
2020-01-23 13:31:04 -05:00
committed by GitHub
554 changed files with 19713 additions and 12833 deletions
@@ -87,9 +87,10 @@
name = "Conveyor Belt"
id = "conveyor_belt"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/conveyor_construct
materials = list(MAT_METAL = 3000)
build_path = /obj/item/stack/conveyor
category = list("initial", "Construction")
maxstack = 30
/datum/design/conveyor_switch
name = "Conveyor Belt Switch"
@@ -54,7 +54,7 @@
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
build_path = /obj/item/destTagger
category = list("initial", "Electronics")
@@ -62,7 +62,7 @@
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
@@ -73,4 +73,4 @@
build_type = AUTOLATHE
materials = list(MAT_GLASS = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
category = list("initial", "Electronics")
@@ -68,66 +68,74 @@
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/scalpel
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/circular_saw
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/surgicaldrill
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/retractor
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/cautery
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/hemostat
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/reagent_containers/glass/beaker
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/healthanalyzer
name = "Health Analyzer"
@@ -141,10 +149,11 @@
/datum/design/pillbottle
name = "Pill Bottle"
id = "pillbottle"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 20, MAT_GLASS = 100)
build_path = /obj/item/storage/pill_bottle
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/syringe
name = "Syringe"
@@ -165,15 +174,17 @@
/datum/design/hypovialsmall
name = "Hypovial"
id = "hypovial"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
category = list("initial","Medical")
category = list("initial","Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/hypoviallarge
name = "Large Hypovial"
id = "large_hypovial"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
category = list("initial","Medical")
category = list("initial","Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
@@ -117,7 +117,7 @@
name = "Foam Riot Dart"
id = "riot_dart"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
materials = list(MAT_METAL = 1125) //Discount for making individually - no box = less metal!
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
category = list("hacked", "Security")
@@ -68,58 +68,65 @@
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/pipe_painter
category = list("initial", "Misc")
category = list("initial", "Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/airlock_painter
name = "Airlock Painter"
id = "airlock_painter"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/airlock_painter
category = list("initial", "Misc")
category = list("initial", "Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL=50)
build_path = /obj/item/cultivator
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/plant_analyzer
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel/spade
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/hatchet
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/recorder
name = "Universal Recorder"
@@ -220,10 +227,10 @@
/datum/design/packageWrap
name = "Package Wrapping"
id = "packagewrap"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
build_path = /obj/item/stack/packageWrap
category = list("initial", "Misc")
category = list("initial", "Misc","Equipment")
maxstack = 30
/datum/design/holodisk
@@ -248,4 +255,4 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
build_path = /obj/item/key/collar
category = list("initial", "Misc")
category = list("initial", "Misc")
@@ -7,18 +7,20 @@
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/reagent_containers/glass/bucket
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/crowbar
name = "Pocket Crowbar"
id = "crowbar"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/crowbar
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/flashlight
name = "Flashlight"
@@ -63,10 +65,11 @@
/datum/design/tscanner
name = "T-Ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/t_scanner
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/weldingtool
name = "Welding Tool"
@@ -74,7 +77,8 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
build_path = /obj/item/weldingtool
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mini_weldingtool
name = "Emergency Welding Tool"
@@ -87,26 +91,28 @@
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/screwdriver
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/wirecutters
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/wrench
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/welding_helmet
name = "Welding Helmet"
@@ -122,8 +128,9 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
build_path = /obj/item/stack/cable_coil/random
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
maxstack = 30
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/toolbox
name = "Toolbox"
@@ -53,7 +53,7 @@
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/telesci_gps
name = "GPS Device"
@@ -23,6 +23,16 @@
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/ai_cam_upgrade
name = "AI Surveillance Software Update"
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
id = "ai_cam_upgrade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 15000, MAT_SILVER = 15000, MAT_DIAMOND = 20000, MAT_PLASMA = 10000)
build_path = /obj/item/surveillance_upgrade
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
///////////////////////////////////
//////////Nanite Devices///////////
///////////////////////////////////
@@ -36,6 +46,16 @@
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_comm_remote
name = "Nanite Communication Remote"
desc = "Allows for the construction of a nanite communication remote."
id = "nanite_comm_remote"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/nanite_remote/comm
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_scanner
name = "Nanite Scanner"
desc = "Allows for the construction of a nanite scanner."
+30 -128
View File
@@ -162,16 +162,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
@@ -182,6 +172,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medspray
name = "Medical Spray"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap."
id = "medspray"
build_path = /obj/item/reagent_containers/medspray
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicalkit
name = "Empty Medkit"
desc = "A plastic medical kit for storging medical items."
@@ -217,7 +217,7 @@
desc = "Produce additional disks for storing genetic data."
id = "cloning_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER = 50)
build_path = /obj/item/disk/data
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -238,6 +238,7 @@
/datum/design/defibrillator
name = "Defibrillator"
desc = "A portable defibrillator, used for resuscitating recently deceased crew."
id = "defibrillator"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator
@@ -257,10 +258,10 @@
/datum/design/defib_heal
name = "Defibrillator Healing disk"
desc = "An upgrade which increases the healing power of the defibrillator"
desc = "An upgrade which increases the healing power of the defibrillator."
id = "defib_heal"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
build_path = /obj/item/disk/medical/defib_heal
construction_time = 10
category = list("Misc")
@@ -268,10 +269,10 @@
/datum/design/defib_shock
name = "Defibrillator Anti-Shock Disk"
desc = "A safety upgrade that guarantees only the patient will get shocked"
desc = "A safety upgrade that guarantees only the patient will get shocked."
id = "defib_shock"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
build_path = /obj/item/disk/medical/defib_shock
construction_time = 10
category = list("Misc")
@@ -279,10 +280,10 @@
/datum/design/defib_decay
name = "Defibrillator Body-Decay Extender Disk"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies."
id = "defib_decay"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
build_path = /obj/item/disk/medical/defib_decay
construction_time = 10
category = list("Misc")
@@ -290,15 +291,25 @@
/datum/design/defib_speed
name = "Defibrillator Fast Charge Disk"
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
desc = "An upgrade to the defibrillator's capacitors, which lets it charge faster."
id = "defib_speed"
build_type = PROTOLATHE
build_path = /obj/item/disk/medical/defib_speed
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
construction_time = 10
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_compact
name = "Compact Defibrillator"
desc = "A compact defibrillator that can be worn on a belt."
id = "defibrillator_compact"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator/compact
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_SILVER = 6000, MAT_GOLD = 3000)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
//////////Cybernetic Implants////////////
/////////////////////////////////////////
@@ -595,115 +606,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////Alien Surgery Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears
name = "Cybernetic Ears"
desc = "A pair of cybernetic ears."
+107 -135
View File
@@ -257,7 +257,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
name = "Advanced roasting stick"
name = "Advanced Roasting Stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
@@ -267,7 +267,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace locator"
name = "Bluespace Locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
@@ -276,6 +276,15 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/donksoft_refill
name = "Donksoft Toy Vendor Refill"
desc = "A refill canister for Donksoft Toy Vendors."
id = "donksoft_refill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 25000, MAT_GLASS = 15000, MAT_PLASMA = 20000, MAT_GOLD = 10000, MAT_SILVER = 10000)
build_path = /obj/item/vending_refill/donksoft
category = list("Equipment")
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
@@ -320,8 +329,28 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/spraybottle
name = "Spray Bottle"
desc = "A spray bottle, with an unscrewable top."
id = "spraybottle"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/reagent_containers/spray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/beartrap
name = "Bear Trap"
desc = "A trap used to catch space bears and other legged creatures."
id = "beartrap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_TITANIUM = 1000)
build_path = /obj/item/restraints/legcuffs/beartrap
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Holosign Designs//////////////
////////////Holosign Designs/////////////
/////////////////////////////////////////
/datum/design/holosign
@@ -384,141 +413,20 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
///////////////////////////////
////////////Tools//////////////
///////////////////////////////
/datum/design/rcd_upgrade/frames
name = "RCD frames designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade_frames"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/frames
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_upgrade/simple_circuits
name = "RCD simple circuits designs upgrade"
desc = "Adds the simple circuits to the RCD."
id = "rcd_upgrade_simple_circuits"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/simple_circuits
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_loaded
name = "Rapid Construction Device"
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rpd
name = "Rapid Pipe Dispenser"
desc = "A tool that can construct and deconstruct pipes on the fly."
id = "rpd"
build_type = PROTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/pipe_dispenser
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/quantum_keycard
name = "Quantum Keycard"
desc = "Allows for the construction of a quantum keycard."
@@ -550,7 +458,7 @@
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
////////////Armour///////////////////////
/////////////////Armour//////////////////
/////////////////////////////////////////
/datum/design/reactive_armour
@@ -564,7 +472,71 @@
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
////////////Meteor///////////////////////
/////////////Security////////////////////
/////////////////////////////////////////
/datum/design/seclite
name = "Seclite"
desc = "A robust flashlight used by security."
id = "seclite"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/flashlight/seclite
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/detective_scanner
name = "Forensic Scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
id = "detective_scanner"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 2500, MAT_SILVER = 2000)
build_path = /obj/item/detective_scanner
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pepperspray
name = "Pepper Spray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
id = "pepperspray"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/reagent_containers/spray/pepper/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bola_energy
name = "Energy Bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
id = "bola_energy"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 500, MAT_PLASMA = 500, MAT_TITANIUM = 500)
build_path = /obj/item/restraints/legcuffs/bola/energy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/zipties
name = "Zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
id = "zipties"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/restraints/handcuffs/cable/zipties
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/evidencebag
name = "Evidence Bag"
desc = "An empty evidence bag."
id = "evidencebag"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 100)
build_path = /obj/item/evidencebag
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
/////////////////Meteors/////////////////
/////////////////////////////////////////
/datum/design/meteor_defence
@@ -380,7 +380,7 @@
name = "Mind Control"
desc = "The nanites imprint an absolute directive onto the host's brain while they're active."
id = "mindcontrol_nanites"
program_type = /datum/nanite_program/mind_control
program_type = /datum/nanite_program/triggered/comm/mind_control
category = list("Weaponized Nanites")
////////////////////SUPPRESSION NANITES//////////////////////////////////////
@@ -445,21 +445,35 @@
name = "Skull Echo"
desc = "The nanites echo a synthesized message inside the host's skull."
id = "voice_nanites"
program_type = /datum/nanite_program/triggered/voice
program_type = /datum/nanite_program/triggered/comm/voice
category = list("Suppression Nanites")
/datum/design/nanites/speech
name = "Forced Speech"
desc = "The nanites force the host to say a pre-programmed sentence when triggered."
id = "speech_nanites"
program_type = /datum/nanite_program/triggered/speech
program_type = /datum/nanite_program/triggered/comm/speech
category = list("Suppression Nanites")
/datum/design/nanites/hallucination
name = "Hallucination"
desc = "The nanites make the host see and hear things that aren't real."
id = "hallucination_nanites"
program_type = /datum/nanite_program/triggered/hallucination
program_type = /datum/nanite_program/triggered/comm/hallucination
category = list("Suppression Nanites")
/datum/design/nanites/good_mood
name = "Happiness Enhancer"
desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness."
id = "good_mood_nanites"
program_type = /datum/nanite_program/good_mood
category = list("Suppression Nanites")
/datum/design/nanites/bad_mood
name = "Happiness Suppressor"
desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression."
id = "bad_mood_nanites"
program_type = /datum/nanite_program/bad_mood
category = list("Suppression Nanites")
////////////////////SENSOR NANITES//////////////////////////////////////
@@ -68,4 +68,4 @@
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
@@ -0,0 +1,246 @@
/////////////////////////////////////////
/////////////////Tools///////////////////
/////////////////////////////////////////
/datum/design/rcd_upgrade/frames
name = "RCD frames designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade_frames"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/frames
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_upgrade/simple_circuits
name = "RCD simple circuits designs upgrade"
desc = "Adds the simple circuits to the RCD."
id = "rcd_upgrade_simple_circuits"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/simple_circuits
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_loaded
name = "Rapid Construction Device"
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rpd
name = "Rapid Pipe Dispenser"
desc = "A tool that can construct and deconstruct pipes on the fly."
id = "rpd"
build_type = PROTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/pipe_dispenser
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
//////////////Alien Tools////////////////
/////////////////////////////////////////
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
/////////Alien Surgical Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
//////////////////////
//Adv. Surgery Tools//
//////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
+5
View File
@@ -82,6 +82,11 @@
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
badThingCoeff += M.rating
/obj/machinery/rnd/experimentor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Malfunction probability reduced by <b>[badThingCoeff]%</b>.<br>Cooldown interval between experiments at <b>[resetTime*0.1]</b> seconds.</span>"
/obj/machinery/rnd/experimentor/proc/checkCircumstances(obj/item/O)
//snowflake check to only take "made" bombs
if(istype(O, /obj/item/transfer_valve))
@@ -73,6 +73,12 @@
total_rating = max(1, total_rating)
efficiency_coeff = total_rating
/obj/machinery/rnd/production/examine(mob/user)
. = ..()
var/datum/component/remote_materials/materials = GetComponent(/datum/component/remote_materials)
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.local_size]</b> material units locally.<br>Material usage efficiency at <b>[efficiency_coeff*100]%</b>.</span>"
//we eject the materials upon deconstruction.
/obj/machinery/rnd/production/on_deconstruction()
for(var/obj/item/reagent_containers/glass/G in component_parts)
@@ -9,6 +9,7 @@
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Tool Designs",
"Mining Designs",
"Electronics",
"Weapons",
@@ -21,4 +22,4 @@
/obj/machinery/rnd/production/protolathe/disconnect_console()
linked_console.linked_lathe = null
..()
..()
+2 -1
View File
@@ -9,6 +9,7 @@
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Tool Designs",
"Mining Designs",
"Electronics",
"Weapons",
@@ -31,4 +32,4 @@
production_animation = "protolathe_n"
requires_console = FALSE
consoleless_interface = TRUE
allowed_buildtypes = PROTOLATHE | IMPRINTER
allowed_buildtypes = PROTOLATHE | IMPRINTER
@@ -29,6 +29,11 @@
for(var/obj/item/stock_parts/scanning_module/P in component_parts)
scan_level += P.rating
/obj/machinery/nanite_chamber/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Scanning module has been upgraded to level <b>[scan_level]</b>.</span>"
/obj/machinery/nanite_chamber/proc/set_busy(status, message, working_icon)
busy = status
busy_message = message
@@ -3,7 +3,7 @@
/datum/nanite_program/regenerative
name = "Accelerated Regeneration"
desc = "The nanites boost the host's natural regeneration, increasing their healing speed. Does not consume nanites if the host is unharmed."
use_rate = 2.5
use_rate = 0.5
rogue_types = list(/datum/nanite_program/necrotic)
/datum/nanite_program/regenerative/check_conditions()
@@ -23,11 +23,11 @@
if(!parts.len)
return
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(1/parts.len, 1/parts.len))
if(L.heal_damage(0.5/parts.len, 0.5/parts.len, null, BODYPART_ORGANIC))
host_mob.update_damage_overlays()
else
host_mob.adjustBruteLoss(-1, TRUE)
host_mob.adjustFireLoss(-1, TRUE)
host_mob.adjustBruteLoss(-0.5, TRUE)
host_mob.adjustFireLoss(-0.5, TRUE)
/datum/nanite_program/temperature
name = "Temperature Adjustment"
@@ -112,7 +112,7 @@
/datum/nanite_program/repairing
name = "Mechanical Repair"
desc = "The nanites fix damage in the host's mechanical limbs."
use_rate = 0.5 //much more efficient than organic healing
use_rate = 0.5
rogue_types = list(/datum/nanite_program/necrotic)
/datum/nanite_program/repairing/check_conditions()
@@ -137,13 +137,13 @@
return
var/update = FALSE
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(1/parts.len, 1/parts.len, only_robotic = TRUE, only_organic = FALSE))
if(L.heal_damage(1.5/parts.len, 1.5/parts.len, null, BODYPART_ROBOTIC)) //much faster than organic healing
update = TRUE
if(update)
host_mob.update_damage_overlays()
else
host_mob.adjustBruteLoss(-1, TRUE)
host_mob.adjustFireLoss(-1, TRUE)
host_mob.adjustBruteLoss(-1.5, TRUE)
host_mob.adjustFireLoss(-1.5, TRUE)
/datum/nanite_program/purging_advanced
name = "Selective Blood Purification"
@@ -114,7 +114,19 @@
. = ..()
host_mob.cure_fakedeath("nanites")
/datum/nanite_program/triggered/speech
//Can receive transmissions from a nanite communication remote for customized messages
/datum/nanite_program/triggered/comm
var/comm_code = 0
var/comm_message = ""
/datum/nanite_program/triggered/comm/proc/receive_comm_signal(signal_comm_code, comm_message, comm_source)
if(!activated || !comm_code)
return
if(signal_comm_code == comm_code)
host_mob.investigate_log("'s [name] nanite program was messaged by [comm_source] with comm code [signal_comm_code] and message '[comm_message]'.", INVESTIGATE_NANITES)
trigger(comm_message)
/datum/nanite_program/triggered/comm/speech
name = "Forced Speech"
desc = "The nanites force the host to say a pre-programmed sentence when triggered."
unique = FALSE
@@ -122,10 +134,10 @@
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
extra_settings = list("Sentence")
extra_settings = list("Sentence","Comm Code")
var/sentence = ""
/datum/nanite_program/triggered/speech/set_extra_setting(user, setting)
/datum/nanite_program/triggered/comm/speech/set_extra_setting(user, setting)
if(setting == "Sentence")
var/new_sentence = stripped_input(user, "Choose the sentence that the host will be forced to say.", "Sentence", sentence, MAX_MESSAGE_LEN)
if(!new_sentence)
@@ -133,23 +145,34 @@
if(copytext(new_sentence, 1, 2) == "*") //emotes are abusable, like surrender
return
sentence = new_sentence
if(setting == "Comm Code")
var/new_code = input(user, "Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num
if(isnull(new_code))
return
comm_code = CLAMP(round(new_code, 1), 0, 9999)
/datum/nanite_program/triggered/speech/get_extra_setting(setting)
/datum/nanite_program/triggered/comm/speech/get_extra_setting(setting)
if(setting == "Sentence")
return sentence
if(setting == "Comm Code")
return comm_code
/datum/nanite_program/triggered/speech/copy_extra_settings_to(datum/nanite_program/triggered/speech/target)
/datum/nanite_program/triggered/comm/speech/copy_extra_settings_to(datum/nanite_program/triggered/comm/speech/target)
target.sentence = sentence
target.comm_code = comm_code
/datum/nanite_program/triggered/speech/trigger()
/datum/nanite_program/triggered/comm/speech/trigger(comm_message)
if(!..())
return
var/sent_message = comm_message
if(!comm_message)
sent_message = sentence
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<span class='warning'>You feel compelled to speak...</span>")
host_mob.say(sentence, forced = "nanite speech")
host_mob.say(sent_message, forced = "nanite speech")
/datum/nanite_program/triggered/voice
/datum/nanite_program/triggered/comm/voice
name = "Skull Echo"
desc = "The nanites echo a synthesized message inside the host's skull."
unique = FALSE
@@ -157,44 +180,62 @@
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
extra_settings = list("Message")
extra_settings = list("Message","Comm Code")
var/message = ""
/datum/nanite_program/triggered/voice/set_extra_setting(user, setting)
/datum/nanite_program/triggered/comm/voice/set_extra_setting(user, setting)
if(setting == "Message")
var/new_message = stripped_input(user, "Choose the message sent to the host.", "Message", message, MAX_MESSAGE_LEN)
if(!new_message)
return
message = new_message
if(setting == "Comm Code")
var/new_code = input(user, "Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num
if(isnull(new_code))
return
comm_code = CLAMP(round(new_code, 1), 0, 9999)
/datum/nanite_program/triggered/voice/get_extra_setting(setting)
/datum/nanite_program/triggered/comm/voice/get_extra_setting(setting)
if(setting == "Message")
return message
if(setting == "Comm Code")
return comm_code
/datum/nanite_program/triggered/voice/copy_extra_settings_to(datum/nanite_program/triggered/voice/target)
/datum/nanite_program/triggered/comm/voice/copy_extra_settings_to(datum/nanite_program/triggered/comm/voice/target)
target.message = message
target.comm_code = comm_code
/datum/nanite_program/triggered/voice/trigger()
/datum/nanite_program/triggered/comm/voice/trigger(comm_message)
if(!..())
return
var/sent_message = comm_message
if(!comm_message)
sent_message = message
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[message]</span>\"")
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[sent_message]</span>\"")
/datum/nanite_program/triggered/hallucination
/datum/nanite_program/triggered/comm/hallucination
name = "Hallucination"
desc = "The nanites make the host hallucinate something when triggered."
trigger_cost = 4
trigger_cooldown = 80
unique = FALSE
rogue_types = list(/datum/nanite_program/brain_misfire)
extra_settings = list("Hallucination Type")
extra_settings = list("Hallucination Type", "Comm Code")
var/hal_type
var/hal_details
/datum/nanite_program/triggered/hallucination/trigger()
/datum/nanite_program/triggered/comm/hallucination/trigger(comm_message)
if(!..())
return
if(comm_message && (hal_type != "Message")) //Triggered via comm remote, but not set to a message hallucination
return
var/sent_message = comm_message //Comm remotes can send custom hallucination messages for the chat hallucination
if(!sent_message)
sent_message = hal_details
if(!iscarbon(host_mob))
return
var/mob/living/carbon/C = host_mob
@@ -203,7 +244,7 @@
else
switch(hal_type)
if("Message")
new /datum/hallucination/chat(C, TRUE, null, hal_details)
new /datum/hallucination/chat(C, TRUE, null, sent_message)
if("Battle")
new /datum/hallucination/battle(C, TRUE, hal_details)
if("Sound")
@@ -223,7 +264,13 @@
if("Plasma Flood")
new /datum/hallucination/fake_flood(C, TRUE)
/datum/nanite_program/triggered/hallucination/set_extra_setting(user, setting)
/datum/nanite_program/triggered/comm/hallucination/set_extra_setting(user, setting)
if(setting == "Comm Code")
var/new_code = input(user, "(Only for Message) Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num
if(isnull(new_code))
return
comm_code = CLAMP(round(new_code, 1), 0, 9999)
if(setting == "Hallucination Type")
var/list/possible_hallucinations = list("Random","Message","Battle","Sound","Weird Sound","Station Message","Health","Alert","Fire","Shock","Plasma Flood")
var/hal_type_choice = input("Choose the hallucination type", name) as null|anything in possible_hallucinations
@@ -299,13 +346,76 @@
if("Plasma Flood")
hal_type = "Plasma Flood"
/datum/nanite_program/triggered/hallucination/get_extra_setting(setting)
/datum/nanite_program/triggered/comm/hallucination/get_extra_setting(setting)
if(setting == "Hallucination Type")
if(!hal_type)
return "Random"
else
return hal_type
if(setting == "Comm Code")
return comm_code
/datum/nanite_program/triggered/hallucination/copy_extra_settings_to(datum/nanite_program/triggered/hallucination/target)
/datum/nanite_program/triggered/comm/hallucination/copy_extra_settings_to(datum/nanite_program/triggered/comm/hallucination/target)
target.hal_type = hal_type
target.hal_details = hal_details
target.hal_details = hal_details
target.comm_code = comm_code
/datum/nanite_program/good_mood
name = "Happiness Enhancer"
desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness."
use_rate = 0.1
rogue_types = list(/datum/nanite_program/brain_decay)
extra_settings = list("Mood Message")
var/message = "HAPPINESS ENHANCEMENT"
/datum/nanite_program/good_mood/set_extra_setting(user, setting)
if(setting == "Mood Message")
var/new_message = stripped_input(user, "Choose the message visible on the mood effect.", "Message", message, MAX_NAME_LEN)
if(!new_message)
return
message = new_message
/datum/nanite_program/good_mood/get_extra_setting(setting)
if(setting == "Mood Message")
return message
/datum/nanite_program/good_mood/copy_extra_settings_to(datum/nanite_program/good_mood/target)
target.message = message
/datum/nanite_program/good_mood/enable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_happy", /datum/mood_event/nanite_happiness, message)
/datum/nanite_program/good_mood/disable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_CLEAR_MOOD_EVENT, "nanite_happy")
/datum/nanite_program/bad_mood
name = "Happiness Suppressor"
desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression."
use_rate = 0.1
rogue_types = list(/datum/nanite_program/brain_decay)
extra_settings = list("Mood Message")
var/message = "HAPPINESS SUPPRESSION"
/datum/nanite_program/bad_mood/set_extra_setting(user, setting)
if(setting == "Mood Message")
var/new_message = stripped_input(user, "Choose the message visible on the mood effect.", "Message", message, MAX_NAME_LEN)
if(!new_message)
return
message = new_message
/datum/nanite_program/bad_mood/get_extra_setting(setting)
if(setting == "Mood Message")
return message
/datum/nanite_program/bad_mood/copy_extra_settings_to(datum/nanite_program/bad_mood/target)
target.message = message
/datum/nanite_program/bad_mood/enable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_sadness", /datum/mood_event/nanite_sadness, message)
/datum/nanite_program/bad_mood/disable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_CLEAR_MOOD_EVENT, "nanite_sadness")
@@ -6,6 +6,7 @@
rogue_types = list(/datum/nanite_program/toxic)
extra_settings = list("Program Overwrite","Cloud Overwrite")
var/pulse_cooldown = 0
var/sync_programs = TRUE
var/sync_overwrite = FALSE
var/overwrite_cloud = FALSE
@@ -67,12 +68,16 @@
target.sync_overwrite = sync_overwrite
/datum/nanite_program/viral/active_effect()
if(world.time < pulse_cooldown)
return
for(var/mob/M in orange(host_mob, 5))
if(prob(5))
if(sync_programs)
SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, sync_overwrite)
if(overwrite_cloud)
SEND_SIGNAL(M, COMSIG_NANITE_SET_CLOUD, set_cloud)
if(SEND_SIGNAL(M, COMSIG_NANITE_IS_STEALTHY))
continue
if(sync_programs)
SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, sync_overwrite)
if(overwrite_cloud)
SEND_SIGNAL(M, COMSIG_NANITE_SET_CLOUD, set_cloud)
pulse_cooldown = world.time + 75
/datum/nanite_program/monitoring
name = "Monitoring"
@@ -197,6 +202,15 @@
return
SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, code, source)
/datum/nanite_program/relay/proc/relay_comm_signal(comm_code, relay_code, comm_message)
if(!activated)
return
if(!host_mob)
return
if(relay_code != relay_channel)
return
SEND_SIGNAL(host_mob, COMSIG_NANITE_COMM_SIGNAL, comm_code, comm_message)
/datum/nanite_program/metabolic_synthesis
name = "Metabolic Synthesis"
desc = "The nanites use the metabolic cycle of the host to speed up their replication rate, using their extra nutrition as fuel."
@@ -206,7 +220,7 @@
if(!iscarbon(host_mob))
return FALSE
var/mob/living/carbon/C = host_mob
if(C.nutrition <= NUTRITION_LEVEL_STARVING)
if(C.nutrition <= NUTRITION_LEVEL_FED)
return FALSE
return ..()
@@ -248,26 +262,27 @@
resulting in an extremely infective strain of nanites."
use_rate = 1.50
rogue_types = list(/datum/nanite_program/aggressive_replication, /datum/nanite_program/necrotic)
var/spread_cooldown = 0
/datum/nanite_program/spreading/active_effect()
if(prob(10))
var/list/mob/living/target_hosts = list()
var/turf/T = get_turf(host_mob)
for(var/mob/living/L in range(5, host_mob))
if(!(MOB_ORGANIC in L.mob_biotypes) && !(MOB_UNDEAD in L.mob_biotypes))
continue
if(!disease_air_spread_walk(T, get_turf(L)))
continue
target_hosts += L
target_hosts -= host_mob
if(!target_hosts.len)
return
var/mob/living/infectee = pick(target_hosts)
if(prob(100 - (infectee.get_permeability_protection() * 100)))
//this will potentially take over existing nanites!
infectee.AddComponent(/datum/component/nanites, 10)
SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites)
infectee.investigate_log("[key_name(infectee)] was infected by spreading nanites by [key_name(host_mob)]", INVESTIGATE_NANITES)
if(spread_cooldown < world.time)
return
spread_cooldown = world.time + 50
var/list/mob/living/target_hosts = list()
for(var/mob/living/L in oview(5, host_mob))
if(!prob(25))
continue
if(!(L.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
continue
target_hosts += L
if(!target_hosts.len)
return
var/mob/living/infectee = pick(target_hosts)
if(prob(100 - (infectee.get_permeability_protection() * 100)))
//this will potentially take over existing nanites!
infectee.AddComponent(/datum/component/nanites, 10)
SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites)
infectee.investigate_log("was infected by spreading nanites by [key_name(host_mob)] at [AREACOORD(infectee)].", INVESTIGATE_NANITES)
/datum/nanite_program/mitosis
name = "Mitosis"
@@ -160,40 +160,55 @@
/datum/nanite_program/cryo/active_effect()
host_mob.adjust_bodytemperature(-rand(15,25), 50)
/datum/nanite_program/mind_control
/datum/nanite_program/triggered/comm/mind_control
name = "Mind Control"
desc = "The nanites imprint an absolute directive onto the host's brain while they're active."
use_rate = 3
desc = "The nanites imprint an absolute directive onto the host's brain for one minute when triggered."
trigger_cost = 30
trigger_cooldown = 1800
rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
extra_settings = list("Directive")
var/cooldown = 0 //avoids spam when nanites are running low
extra_settings = list("Directive","Comm Code")
var/directive = "..."
/datum/nanite_program/mind_control/set_extra_setting(user, setting)
/datum/nanite_program/triggered/comm/mind_control/set_extra_setting(user, setting)
if(setting == "Directive")
var/new_directive = stripped_input(user, "Choose the directive to imprint with mind control.", "Directive", directive, MAX_MESSAGE_LEN)
if(!new_directive)
return
directive = new_directive
if(setting == "Comm Code")
var/new_code = input(user, "Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num
if(isnull(new_code))
return
comm_code = CLAMP(round(new_code, 1), 0, 9999)
/datum/nanite_program/mind_control/get_extra_setting(setting)
/datum/nanite_program/triggered/comm/mind_control/get_extra_setting(setting)
if(setting == "Directive")
return directive
if(setting == "Comm Code")
return comm_code
/datum/nanite_program/mind_control/copy_extra_settings_to(datum/nanite_program/mind_control/target)
/datum/nanite_program/triggered/comm/mind_control/copy_extra_settings_to(datum/nanite_program/triggered/comm/mind_control/target)
target.directive = directive
target.comm_code = comm_code
/datum/nanite_program/mind_control/enable_passive_effect()
if(world.time < cooldown)
/datum/nanite_program/triggered/comm/mind_control/trigger(comm_message)
if(!..())
return
. = ..()
brainwash(host_mob, directive)
if(host_mob.stat == DEAD)
return
var/sent_directive = comm_message
if(!comm_message)
sent_directive = directive
brainwash(host_mob, sent_directive)
log_game("A mind control nanite program brainwashed [key_name(host_mob)] with the objective '[directive]'.")
addtimer(CALLBACK(src, .proc/end_brainwashing), 600)
/datum/nanite_program/mind_control/disable_passive_effect()
. = ..()
/datum/nanite_program/triggered/comm/mind_control/proc/end_brainwashing()
if(host_mob.mind && host_mob.mind.has_antag_datum(/datum/antagonist/brainwashed))
host_mob.mind.remove_antag_datum(/datum/antagonist/brainwashed)
log_game("[key_name(host_mob)] is no longer brainwashed by nanites.")
cooldown = world.time + 450
/datum/nanite_program/triggered/comm/mind_control/disable_passive_effect()
. = ..()
end_brainwashing()
@@ -168,6 +168,109 @@
. = TRUE
/obj/item/nanite_remote/comm
name = "nanite communication remote"
desc = "A device that can send text messages to specific programs."
icon_state = "nanite_comm_remote"
var/comm_code = 0
var/comm_message = ""
/obj/item/nanite_remote/comm/afterattack(atom/target, mob/user, etc)
switch(mode)
if(REMOTE_MODE_OFF)
return
if(REMOTE_MODE_SELF)
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites in your bloodstream.<span>")
signal_mob(user, comm_code, comm_message)
if(REMOTE_MODE_TARGET)
if(isliving(target) && (get_dist(target, get_turf(src)) <= 7))
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside [target].<span>")
signal_mob(target, code, comm_message, key_name(user))
if(REMOTE_MODE_AOE)
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside every host around you.<span>")
for(var/mob/living/L in view(user, 7))
signal_mob(L, code, comm_message, key_name(user))
if(REMOTE_MODE_RELAY)
to_chat(user, "<span class='notice'>You activate [src], signaling all connected relay nanites.<span>")
signal_relay(code, relay_code, comm_message, key_name(user))
/obj/item/nanite_remote/comm/signal_mob(mob/living/M, code, source)
SEND_SIGNAL(M, COMSIG_NANITE_COMM_SIGNAL, comm_code, comm_message)
/obj/item/nanite_remote/comm/signal_relay(code, relay_code, source)
for(var/X in SSnanites.nanite_relays)
var/datum/nanite_program/relay/N = X
N.relay_comm_signal(comm_code, relay_code, comm_message)
/obj/item/nanite_remote/comm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_comm_remote", name, 420, 800, master_ui, state)
ui.open()
/obj/item/nanite_remote/comm/ui_data()
var/list/data = list()
data["comm_code"] = comm_code
data["relay_code"] = relay_code
data["comm_message"] = comm_message
data["mode"] = mode
data["locked"] = locked
data["saved_settings"] = saved_settings
return data
/obj/item/nanite_remote/comm/ui_act(action, params)
if(..())
return
switch(action)
if("set_comm_code")
if(locked)
return
var/new_code = input("Set comm code (0000-9999):", name, code) as null|num
if(!isnull(new_code))
new_code = CLAMP(round(new_code, 1),0,9999)
comm_code = new_code
. = TRUE
if("set_message")
if(locked)
return
var/new_message = stripped_input(usr, "Set the message (Max 300 characters):", "Set Message", null , 300)
if(!new_message)
return
comm_message = new_message
. = TRUE
if("comm_save")
if(locked)
return
var/code_name = stripped_input(usr, "Set the setting name", "Set Name", null , 15)
if(!code_name)
return
var/new_save = list()
new_save["id"] = last_id + 1
last_id++
new_save["name"] = code_name
new_save["code"] = comm_code
new_save["mode"] = mode
new_save["relay_code"] = relay_code
new_save["message"] = comm_message
saved_settings += list(new_save)
. = TRUE
if("comm_load")
var/code_id = params["save_id"]
var/list/setting
for(var/list/X in saved_settings)
if(X["id"] == text2num(code_id))
setting = X
break
if(setting)
comm_code = setting["code"]
mode = setting["mode"]
relay_code = setting["relay_code"]
comm_message = setting["message"]
. = TRUE
#undef REMOTE_MODE_OFF
#undef REMOTE_MODE_SELF
#undef REMOTE_MODE_TARGET
@@ -142,4 +142,10 @@
program_type = /datum/nanite_program/researchplus
/obj/item/disk/nanite_program/reduced_diagnostics
program_type = /datum/nanite_program/reduced_diagnostics
program_type = /datum/nanite_program/reduced_diagnostics
/obj/item/disk/nanite_program/good_mood
program_type = /datum/nanite_program/good_mood
/obj/item/disk/nanite_program/bad_mood
program_type = /datum/nanite_program/bad_mood
+27 -9
View File
@@ -8,9 +8,9 @@
display_name = "Basic Research Technology"
description = "NT default research technologies."
// Default research tech, prevents bricking
design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani",
design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani", "desttagger", "handlabel", "packagewrap",
"destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab",
"space_heater", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal",
"space_heater", "beaker", "large_beaker", "bucket", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal",
"rglass","plasteel","plastitanium","plasmaglass","plasmareinforcedglass","titaniumglass","plastitaniumglass")
/datum/techweb_node/mmi
@@ -71,7 +71,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv", "medspray")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -80,7 +80,7 @@
display_name = "Advanced Biotechnology"
description = "Advanced Biotechnology"
prereq_ids = list("biotech")
design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "defibrillator", "meta_beaker", "healthanalyzer_advanced","harvester","holobarrier_med","smartdartgun","medicinalsmartdart", "pHmeter")
design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "meta_beaker", "healthanalyzer_advanced", "harvester", "holobarrier_med", "defibrillator_compact", "smartdartgun", "medicinalsmartdart", "pHmeter")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -595,6 +595,15 @@
export_price = 5000
////////////////////////Tools////////////////////////
/datum/techweb_node/basic_tools
id = "basic_tools"
display_name = "Basic Tools"
description = "Basic mechanical, electronic, surgical and botanical tools."
prereq_ids = list("base")
design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500)
export_price = 5000
/datum/techweb_node/basic_mining
id = "basic_mining"
display_name = "Mining Technology"
@@ -618,7 +627,7 @@
display_name = "Advanced Sanitation Technology"
description = "Clean things better, faster, stronger, and harder!"
prereq_ids = list("adv_engi")
design_ids = list("advmop", "buffer", "light_replacer")
design_ids = list("advmop", "buffer", "light_replacer", "spraybottle", "beartrap")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1750) // No longer has its bag
export_price = 5000
@@ -640,6 +649,15 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2750)
export_price = 5000
/datum/techweb_node/sec_basic
id = "sec_basic"
display_name = "Basic Security Equipment"
description = "Standard equipment used by security."
design_ids = list("seclite", "pepperspray", "bola_energy", "zipties", "evidencebag")
prereq_ids = list("base")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 750)
export_price = 5000
/////////////////////////weaponry tech/////////////////////////
/datum/techweb_node/weaponry
id = "weaponry"
@@ -958,7 +976,7 @@
display_name = "Basic Nanite Programming"
description = "The basics of nanite construction and programming."
prereq_ids = list("datatheory","robotics")
design_ids = list("nanite_disk","nanite_remote","nanite_scanner",\
design_ids = list("nanite_disk","nanite_remote","nanite_comm_remote","nanite_scanner",\
"nanite_chamber","public_nanite_chamber","nanite_chamber_control","nanite_programmer","nanite_program_hub","nanite_cloud_control",\
"relay_nanites", "monitoring_nanites", "access_nanites", "repairing_nanites","sensor_nanite_volume", "repeater_nanites", "relay_repeater_nanites","red_diag_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
@@ -997,7 +1015,7 @@
display_name = "Neural Nanite Programming"
description = "Nanite programs affecting nerves and brain matter."
prereq_ids = list("nanite_bio")
design_ids = list("nervous_nanites", "brainheal_nanites", "paralyzing_nanites", "stun_nanites", "selfscan_nanites")
design_ids = list("nervous_nanites", "brainheal_nanites", "paralyzing_nanites", "stun_nanites", "selfscan_nanites","good_mood_nanites","bad_mood_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -1081,7 +1099,7 @@
display_name = "Illegal Technology"
description = "Dangerous research used to create dangerous objects."
prereq_ids = list("adv_engi", "adv_weaponry", "explosive_weapons")
design_ids = list("decloner", "borg_syndicate_module", "suppressor", "largecrossbow", "donksofttoyvendor", "syndiesleeper")
design_ids = list("decloner", "borg_syndicate_module", "ai_cam_upgrade", "suppressor", "largecrossbow", "donksofttoyvendor", "donksoft_refill", "syndiesleeper")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000)
export_price = 5000
hidden = TRUE
@@ -1099,7 +1117,7 @@
id = "advanced_illegal_ballistics"
display_name = "Advanced Non-Standard Ballistics"
description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with."
design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","pistolm9mm","m45","bolt_clip")
design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","sl357ap","pistolm9mm","m45","bolt_clip")
prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between.
export_price = 7000