Adding Horn colors, multiple-select legs, and species squash
Moths -> Insects. Avians & Aquatics into Mammal -> Anthromorphics. Modular Citadel sprite accessories decommissioned and sorted to my liking. Sprites tweaked on a bunch of critters. Added new wings....
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@@ -98,6 +98,13 @@
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#define DRINKSBLOOD 15
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#define NOEYES 16
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#define MARKINGS 17
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#define MUTCOLORS2 18
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#define MUTCOLORS3 19
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#define NOAROUSAL 20 //Stops all arousal effects
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#define NOGENITALS 21 //Cannot create, use, or otherwise have genitals
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#define MATRIXED 22 //if icon is color matrix'd
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#define SKINTONE 23 //uses skin tones
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#define HORNCOLOR 24
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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@@ -89,17 +89,6 @@
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//Damage stuffs
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#define AROUSAL "arousal"
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//DNA stuffs. Remember to change this if upstream adds more snowflake options
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//Species stuffs. Remember to change this if upstream updates species flags
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#define MUTCOLORS2 35
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#define MUTCOLORS3 36
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#define NOAROUSAL 37 //Stops all arousal effects
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#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
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#define MATRIXED 39 //if icon is color matrix'd
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#define SKINTONE 40 //uses skin tones
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//Citadel istypes
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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@@ -56,7 +56,7 @@
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#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
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#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
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#define iszombie(A) (is_species(A, /datum/species/zombie))
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#define ismoth(A) (is_species(A, /datum/species/moth))
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#define ismoth(A) (is_species(A, /datum/species/insect))
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#define ishumanbasic(A) (is_species(A, /datum/species/human))
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#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
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