Adding Horn colors, multiple-select legs, and species squash
Moths -> Insects. Avians & Aquatics into Mammal -> Anthromorphics. Modular Citadel sprite accessories decommissioned and sorted to my liking. Sprites tweaked on a bunch of critters. Added new wings....
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@@ -85,19 +85,21 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/facial_hair_color = "000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/horn_color = "85615a" //Horn color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF",
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"tail_lizard" = "Smooth",
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"tail_human" = "None",
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"snout" = "Round",
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"horns" = "None",
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"horn_color" = "85615a",
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"ears" = "None",
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"wings" = "None",
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"frills" = "None",
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"spines" = "None",
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"body_markings" = "None",
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"legs" = "Normal Legs",
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"moth_wings" = "Plain",
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"legs" = "Plantigrade",
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"insect_wings" = "Plain",
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"mcolor2" = "FFF",
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"mcolor3" = "FFF",
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"mam_body_markings" = "Plain",
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@@ -471,6 +473,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<h3>Horns</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a>"
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dat += "<span style='border:1px solid #161616; background-color: #[horn_color];'> </span> <a href='?_src_=prefs;preference=horn_color;task=input'>Change</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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@@ -573,13 +577,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("moth_wings" in pref_species.default_features)
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if("insect_wings" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Moth wings</h3>"
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dat += "<h3>Insect wings</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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@@ -1727,6 +1731,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_horns)
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features["horns"] = new_horns
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if("horn_colors")
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var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
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if(new_horn_color)
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horn_color = sanitize_hexcolor(new_horn_color)
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if("wings")
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var/new_wings
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new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
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@@ -1761,11 +1770,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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features["legs"] = new_legs
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update_preview_icon()
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if("moth_wings")
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var/new_moth_wings
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new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list
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if(new_moth_wings)
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features["moth_wings"] = new_moth_wings
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if("insect_wings")
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var/new_insect_wings
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new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
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if(new_insect_wings)
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features["insect_wings"] = new_insect_wings
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if("s_tone")
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var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
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@@ -2325,7 +2334,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("xenotail" in pref_species.default_features)
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character.dna.species.mutant_bodyparts |= "xenotail"
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if(("legs" in character.dna.species.mutant_bodyparts) && character.dna.features["legs"] == "Digitigrade Legs")
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if(("legs" in character.dna.species.mutant_bodyparts) && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian"))
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pref_species.species_traits |= DIGITIGRADE
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else
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pref_species.species_traits -= DIGITIGRADE
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@@ -242,11 +242,26 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(needs_update == -2) //fatal, can't load any data
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return 0
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//Let's make our players NOT cry desperately as we wipe their savefiles of their special snowflake texts:
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if((S["flavor_text"] != "") && (S["flavor_text"] != null) && S["flavor_text"]) //If old text isn't null and isn't "" but still exists.
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S["flavor_text"] >> features["flavor_text"] //Load old flavortext as current dna-based flavortext
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WRITE_FILE(S["feature_flavor_text"], features["flavor_text"]) //Save it in our new type of flavor-text
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WRITE_FILE(S["flavor_text"] , "") //Remove old flavortext, completing the cut-and-paste into the new format.
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else //We have no old flavortext, default to new
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S["feature_flavor_text"] >> features["flavor_text"]
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//Species
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var/species_id
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S["species"] >> species_id
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if(species_id)
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var/newtype = GLOB.species_list[species_id]
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if(species_id == "avian" || species_id == "aquatic")
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newtype = "mammal"
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else if(species_id == "moth")
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newtype = "insect"
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if(newtype)
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pref_species = new newtype
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@@ -280,14 +295,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["feature_lizard_tail"] >> features["tail_lizard"]
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S["feature_lizard_snout"] >> features["snout"]
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S["feature_lizard_horns"] >> features["horns"]
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S["feature_horn_color"] >> features["horn_color"]
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S["feature_lizard_frills"] >> features["frills"]
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S["feature_lizard_spines"] >> features["spines"]
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S["feature_lizard_body_markings"] >> features["body_markings"]
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S["feature_lizard_legs"] >> features["legs"]
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S["feature_moth_wings"] >> features["moth_wings"]
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S["feature_human_tail"] >> features["tail_human"]
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S["feature_human_ears"] >> features["ears"]
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if((S["feature_moth_wings"] != "") && (S["feature_moth_wings"] != null) && S["feature_moth_wings"]) //Shamelessly adapted from flavortext stuff
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S["feature_moth_wings"] >> features["moth_wings"]
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WRITE_FILE(S["insect_wings"], features["moth_wings"])
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WRITE_FILE(S["feature_moth_wings"] , "")
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else
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S["feature_insect_wings"] >> features["insect_wings"]
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
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@@ -417,12 +439,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human)
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features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
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features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
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features["horn_color"] = sanitize_hexcolor(features["horn_color"], 3, 0)
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features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list)
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features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
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features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
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features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
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features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
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features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list)
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features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
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joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
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job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
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@@ -493,7 +516,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
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WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
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WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
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WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"])
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WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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