World.dm Refactor
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@@ -20,6 +20,7 @@ SUBSYSTEM_DEF(ticker)
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var/login_music //music played in pregame lobby
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var/round_end_sound //music/jingle played when the world reboots
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var/round_end_sound_sent = TRUE //If all clients have loaded it
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var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
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@@ -619,9 +620,9 @@ SUBSYSTEM_DEF(ticker)
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sleep(50)
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if(mode.station_was_nuked)
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world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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else
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world.Reboot("Round ended.", "end_proper", "proper completion")
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Reboot("Round ended.", "end_proper", "proper completion")
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/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
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var/m
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@@ -788,3 +789,68 @@ SUBSYSTEM_DEF(ticker)
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start_at = world.time + newtime
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else
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timeLeft = newtime
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/datum/controller/subsystem/ticker/proc/load_mode()
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var/list/Lines = world.file2list("data/mode.txt")
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if(Lines.len)
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if(Lines[1])
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GLOB.master_mode = Lines[1]
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GLOB.world_game_log << "Saved mode is '[GLOB.master_mode]'"
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/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
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set waitfor = FALSE
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round_end_sound_sent = FALSE
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round_end_sound = fcopy_rsc(the_sound)
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for(var/thing in GLOB.clients)
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var/client/C = thing
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if (!C)
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continue
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C.Export("##action=load_rsc", round_end_sound)
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round_end_sound_sent = TRUE
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/datum/controller/subsystem/ticker/proc/Reboot(reason, feedback_c, feedback_r, delay)
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set waitfor = FALSE
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if(usr && !check_rights(R_SERVER, TRUE))
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return
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if(!delay)
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delay = config.round_end_countdown * 10
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if(delay_end)
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to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
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return
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to_chat(world, "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>")
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var/start_wait = world.time
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UNTIL(round_end_sound_sent && (world.time - start_wait) > (delay * 2)) //don't wait forever
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sleep(delay - (world.time - start_wait))
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if(delay_end)
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to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
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return
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SSblackbox.set_details("[feedback_c]","[feedback_r]")
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log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
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world.Reboot()
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/datum/controller/subsystem/ticker/Shutdown()
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if(!round_end_sound)
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round_end_sound = pick(\
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'sound/roundend/newroundsexy.ogg',
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'sound/roundend/apcdestroyed.ogg',
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'sound/roundend/bangindonk.ogg',
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'sound/roundend/leavingtg.ogg',
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'sound/roundend/its_only_game.ogg',
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'sound/roundend/yeehaw.ogg',
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'sound/roundend/disappointed.ogg'\
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)
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world << sound(round_end_sound)
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