World.dm Refactor
This commit is contained in:
@@ -459,8 +459,7 @@
|
||||
var/datum/game_mode/nuclear/NM = SSticker.mode
|
||||
NM.nukes_left --
|
||||
if(!SSticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
|
||||
spawn()
|
||||
world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
|
||||
SSticker.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user