Update mob_movement.dm
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@@ -100,8 +100,9 @@
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if(mob.throwing)
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mob.throwing.finalize(FALSE)
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if(mob.pulling && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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mob.setDir(turn(mob.dir, 180))
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var/mob/living/L = mob
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if(L.pulling && !(L.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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L.setDir(turn(L.dir, 180))
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SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc)
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