slight desword reflect meme buff
This commit is contained in:
@@ -219,19 +219,19 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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/// Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)
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#define BLOCK_SHOULD_REDIRECT (1<<2)
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/// Attack was manually redirected (including reflected) by any means by the defender. For when YOU are handling the reflection, rather than the thing hitting you. (see sleeping carp)
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/// Attack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)
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#define BLOCK_REDIRECTED (1<<3)
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/// Attack was blocked by something like a shield.
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#define BLOCK_PHYSICAL_EXTERNAL (1<<4)
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/// Attack was blocked by something worn on you.
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#define BLOCK_PHYSICAL_INTERNAL (1<<5)
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/// Attack outright missed because the target dodged. Should usually be combined with SHOULD_PASSTHROUGH or something (see martial arts)
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/// Attack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)
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#define BLOCK_TARGET_DODGED (1<<7)
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/// Meta-flag for run_block/do_run_block : Whatever triggered this has completely blocked the attack (or failed so miserably hard it wants us to stop for when that's implemented), do not keep checking. Most methods of block should probably use this.
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#define BLOCK_INTERRUPT_CHAIN (1<<8)
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/// For keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.
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#define BLOCK_RETURN_REDIRECT_METOHD "REDIRECT_METHOD"
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#define BLOCK_RETURN_REDIRECT_METHOD "REDIRECT_METHOD"
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/// Pass through victim
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#define REDIRECT_MODE_PASSTHROUGH "passthrough"
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/// Reflect using normal angular/mirrorlike reflection
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@@ -27,16 +27,15 @@
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max_integrity = 75
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/obj/item/shield/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(transparent && (hitby.pass_flags & PASSGLASS))
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if(transparent && (object.pass_flags & PASSGLASS))
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return FALSE
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if(attack_type == ATTACK_TYPE_THROWN)
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final_block_chance += 30
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if(attack_type == ATTACK_TYPE_LEAP)
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if(attack_type == ATTACK_TYPE_TACKLE)
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final_block_chance = 100
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. = ..()
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if(. & BLOCK_SUCCESS)
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on_shield_block
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on_shield_block(owner, hitby, attack_text, damage, attack_type)
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on_shield_block(owner, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/melee/baton))
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@@ -70,10 +69,10 @@
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playsound(owner, 'sound/effects/glassbr3.ogg', 100)
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new /obj/item/shard((get_turf(src)))
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/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/shield/riot/on_shield_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(obj_integrity <= damage)
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var/turf/T = get_turf(owner)
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T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
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T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
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shatter(owner)
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qdel(src)
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return FALSE
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@@ -140,11 +139,11 @@
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. = ..()
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icon_state = "[base_icon_state]0"
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/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/shield/energy/IsReflect()
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return (active)
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/obj/item/shield/energy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if((attack_type == ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_REFLECT
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
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return ..()
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/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
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if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -250,7 +249,7 @@
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transparent = FALSE
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/item/shield/riot/implant/hit_reaction(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/riot/implant/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type == ATTACK_TYPE_PROJECTILE)
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final_block_chance = 60 //Massive shield
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return ..()
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@@ -373,10 +373,13 @@
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!wielded)
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return NONE
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if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
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return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
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return ..()
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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@@ -419,10 +422,6 @@
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/obj/item/twohanded/dualsaber/proc/rainbow_process()
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light_color = pick(rainbow_colors)
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/obj/item/twohanded/dualsaber/IsReflect()
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if(wielded)
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return 1
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/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
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// same as /obj/item/melee/transforming/energy, mostly
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if(!wielded)
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@@ -753,7 +752,7 @@
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(real_attack && (attack_type == PROJECTILE_ATTACK))
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if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL
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@@ -362,18 +362,17 @@
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new stack_type(get_turf(loc))
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qdel(src)
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/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
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owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
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return 1
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return 0
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/obj/item/chair/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type != ATTACK_TYPE_UNARMED)
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return NONE
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return ..()
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/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(prob(break_chance))
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user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
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user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(C.health < C.maxHealth*0.5)
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@@ -493,7 +493,7 @@
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user.do_attack_animation(L)
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if(L.run_block(src, 0, "[user]'s [src]", MELEE_ATTACK, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
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if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
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playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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@@ -34,10 +34,10 @@
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. = ..()
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item_color = "red"
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/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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/obj/item/holo/esword/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!active)
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return ..()
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return 0
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return ..()
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/obj/item/holo/esword/attack(target as mob, mob/user as mob)
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..()
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@@ -39,27 +39,27 @@
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deathsound = 'sound/magic/demon_dies.ogg'
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deathmessage = "begins to shudder as it becomes transparent..."
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loot_drop = /obj/item/clothing/neck/cloak/herald_cloak
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can_talk = 1
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attack_action_types = list(/datum/action/innate/elite_attack/herald_trishot,
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/datum/action/innate/elite_attack/herald_directionalshot,
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/datum/action/innate/elite_attack/herald_teleshot,
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/datum/action/innate/elite_attack/herald_mirror)
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var/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/my_mirror = null
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var/is_mirror = FALSE
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/mob/living/simple_animal/hostile/asteroid/elite/herald/death()
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. = ..()
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if(!is_mirror)
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addtimer(CALLBACK(src, .proc/become_ghost), 8)
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if(my_mirror != null)
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qdel(my_mirror)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/become_ghost()
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icon_state = "herald_ghost"
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/mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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. = ..()
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if(.)
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@@ -70,25 +70,25 @@
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button_icon_state = "herald_trishot"
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chosen_message = "<span class='boldwarning'>You are now firing three shots in your chosen direction.</span>"
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chosen_attack_num = HERALD_TRISHOT
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/datum/action/innate/elite_attack/herald_directionalshot
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name = "Circular Shot"
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button_icon_state = "herald_directionalshot"
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chosen_message = "<span class='boldwarning'>You are firing projectiles in all directions.</span>"
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chosen_attack_num = HERALD_DIRECTIONALSHOT
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/datum/action/innate/elite_attack/herald_teleshot
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name = "Teleport Shot"
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button_icon_state = "herald_teleshot"
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chosen_message = "<span class='boldwarning'>You will now fire a shot which teleports you where it lands.</span>"
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chosen_attack_num = HERALD_TELESHOT
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/datum/action/innate/elite_attack/herald_mirror
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name = "Summon Mirror"
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button_icon_state = "herald_mirror"
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chosen_message = "<span class='boldwarning'>You will spawn a mirror which duplicates your attacks.</span>"
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chosen_attack_num = HERALD_MIRROR
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/mob/living/simple_animal/hostile/asteroid/elite/herald/OpenFire()
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if(client)
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switch(chosen_attack)
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@@ -123,7 +123,7 @@
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my_mirror.herald_teleshot(target)
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if(HERALD_MIRROR)
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herald_mirror()
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/shoot_projectile(turf/marker, set_angle, var/is_teleshot)
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var/turf/startloc = get_turf(src)
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var/obj/item/projectile/herald/H = null
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@@ -136,7 +136,7 @@
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if(target)
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H.original = target
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H.fire(set_angle)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_trishot(target)
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ranged_cooldown = world.time + 30
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playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
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@@ -150,17 +150,17 @@
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addtimer(CALLBACK(src, .proc/shoot_projectile, target_turf, angle_to_target, FALSE), 10)
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addtimer(CALLBACK(src, .proc/shoot_projectile, target_turf, angle_to_target, FALSE), 12)
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addtimer(CALLBACK(src, .proc/shoot_projectile, target_turf, angle_to_target, FALSE), 14)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_circleshot()
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var/static/list/directional_shot_angles = list(0, 45, 90, 135, 180, 225, 270, 315)
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for(var/i in directional_shot_angles)
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shoot_projectile(get_turf(src), i, FALSE)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/unenrage()
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if(stat == DEAD || is_mirror)
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return
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icon_state = "herald"
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_directionalshot()
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ranged_cooldown = world.time + 50
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if(!is_mirror)
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@@ -171,14 +171,14 @@
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playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
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addtimer(CALLBACK(src, .proc/herald_circleshot), 15)
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addtimer(CALLBACK(src, .proc/unenrage), 20)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_teleshot(target)
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ranged_cooldown = world.time + 30
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playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
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var/target_turf = get_turf(target)
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var/angle_to_target = Get_Angle(src, target_turf)
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shoot_projectile(target_turf, angle_to_target, TRUE)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_mirror()
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ranged_cooldown = world.time + 40
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playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
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@@ -189,7 +189,7 @@
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my_mirror = new_mirror
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my_mirror.my_master = src
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my_mirror.faction = faction.Copy()
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/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror
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name = "herald's mirror"
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desc = "This fiendish work of magic copies the herald's attacks. Seems logical to smash it."
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@@ -202,16 +202,16 @@
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del_on_death = TRUE
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is_mirror = TRUE
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var/mob/living/simple_animal/hostile/asteroid/elite/herald/my_master = null
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/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/Initialize()
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..()
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toggle_ai(AI_OFF)
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/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/Destroy()
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if(my_master != null)
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my_master.my_mirror = null
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. = ..()
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/obj/item/projectile/herald
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name ="death bolt"
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icon_state= "chronobolt"
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@@ -221,7 +221,7 @@
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eyeblur = 0
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damage_type = BRUTE
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pass_flags = PASSTABLE
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/obj/item/projectile/herald/teleshot
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name ="golden bolt"
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damage = 0
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@@ -238,11 +238,11 @@
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var/mob/living/F = firer
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if(F != null && istype(F, /mob/living/simple_animal/hostile/asteroid/elite) && F.faction_check_mob(L))
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L.heal_overall_damage(damage)
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/obj/item/projectile/herald/teleshot/on_hit(atom/target, blocked = FALSE)
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. = ..()
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firer.forceMove(get_turf(src))
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//Herald's loot: Cloak of the Prophet
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/obj/item/clothing/neck/cloak/herald_cloak
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@@ -252,12 +252,12 @@
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icon_state = "herald_cloak"
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body_parts_covered = CHEST|GROIN|ARMS
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hit_reaction_chance = 10
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/obj/item/clothing/neck/cloak/herald_cloak/proc/reactionshot(mob/living/carbon/owner)
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var/static/list/directional_shot_angles = list(0, 45, 90, 135, 180, 225, 270, 315)
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for(var/i in directional_shot_angles)
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shoot_projectile(get_turf(owner), i, owner)
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/obj/item/clothing/neck/cloak/herald_cloak/proc/shoot_projectile(turf/marker, set_angle, mob/living/carbon/owner)
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var/turf/startloc = get_turf(owner)
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var/obj/item/projectile/herald/H = null
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@@ -265,12 +265,13 @@
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H.preparePixelProjectile(marker, startloc)
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H.firer = owner
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H.fire(set_angle)
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|
||||
/obj/item/clothing/neck/cloak/herald_cloak/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
|
||||
/obj/item/clothing/neck/cloak/herald_cloak/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
. = ..()
|
||||
if(!real_attack)
|
||||
return
|
||||
if(rand(1,100) > hit_reaction_chance)
|
||||
return
|
||||
owner.visible_message("<span class='danger'>[owner]'s [src] emits a loud noise as [owner] is struck!</span>")
|
||||
var/static/list/directional_shot_angles = list(0, 45, 90, 135, 180, 225, 270, 315)
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
|
||||
addtimer(CALLBACK(src, .proc/reactionshot, owner), 10)
|
||||
|
||||
Reference in New Issue
Block a user