slight desword reflect meme buff

This commit is contained in:
kevinz000
2020-03-16 03:50:26 -07:00
parent d32bff7815
commit 94db06509c
7 changed files with 60 additions and 62 deletions
+3 -3
View File
@@ -219,19 +219,19 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
/// Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)
#define BLOCK_SHOULD_REDIRECT (1<<2)
/// Attack was manually redirected (including reflected) by any means by the defender. For when YOU are handling the reflection, rather than the thing hitting you. (see sleeping carp)
/// Attack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)
#define BLOCK_REDIRECTED (1<<3)
/// Attack was blocked by something like a shield.
#define BLOCK_PHYSICAL_EXTERNAL (1<<4)
/// Attack was blocked by something worn on you.
#define BLOCK_PHYSICAL_INTERNAL (1<<5)
/// Attack outright missed because the target dodged. Should usually be combined with SHOULD_PASSTHROUGH or something (see martial arts)
/// Attack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)
#define BLOCK_TARGET_DODGED (1<<7)
/// Meta-flag for run_block/do_run_block : Whatever triggered this has completely blocked the attack (or failed so miserably hard it wants us to stop for when that's implemented), do not keep checking. Most methods of block should probably use this.
#define BLOCK_INTERRUPT_CHAIN (1<<8)
/// For keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.
#define BLOCK_RETURN_REDIRECT_METOHD "REDIRECT_METHOD"
#define BLOCK_RETURN_REDIRECT_METHOD "REDIRECT_METHOD"
/// Pass through victim
#define REDIRECT_MODE_PASSTHROUGH "passthrough"
/// Reflect using normal angular/mirrorlike reflection
+11 -12
View File
@@ -27,16 +27,15 @@
max_integrity = 75
/obj/item/shield/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(transparent && (hitby.pass_flags & PASSGLASS))
if(transparent && (object.pass_flags & PASSGLASS))
return FALSE
if(attack_type == ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type == ATTACK_TYPE_LEAP)
if(attack_type == ATTACK_TYPE_TACKLE)
final_block_chance = 100
. = ..()
if(. & BLOCK_SUCCESS)
on_shield_block
on_shield_block(owner, hitby, attack_text, damage, attack_type)
on_shield_block(owner, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
@@ -70,10 +69,10 @@
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
/obj/item/shield/riot/on_shield_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(obj_integrity <= damage)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
@@ -140,11 +139,11 @@
. = ..()
icon_state = "[base_icon_state]0"
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/shield/energy/IsReflect()
return (active)
/obj/item/shield/energy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if((attack_type == ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_REFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
return ..()
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -250,7 +249,7 @@
transparent = FALSE
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/shield/riot/implant/hit_reaction(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/shield/riot/implant/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type == ATTACK_TYPE_PROJECTILE)
final_block_chance = 60 //Massive shield
return ..()
+8 -9
View File
@@ -373,10 +373,13 @@
else
user.adjustStaminaLoss(25)
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return NONE
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
return ..()
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
@@ -419,10 +422,6 @@
/obj/item/twohanded/dualsaber/proc/rainbow_process()
light_color = pick(rainbow_colors)
/obj/item/twohanded/dualsaber/IsReflect()
if(wielded)
return 1
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
// same as /obj/item/melee/transforming/energy, mostly
if(!wielded)
@@ -753,7 +752,7 @@
force_on = 30
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(real_attack && (attack_type == PROJECTILE_ATTACK))
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL
@@ -362,18 +362,17 @@
new stack_type(get_turf(loc))
qdel(src)
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
return 1
return 0
/obj/item/chair/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type != ATTACK_TYPE_UNARMED)
return NONE
return ..()
/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
. = ..()
if(!proximity)
return
if(prob(break_chance))
user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.health < C.maxHealth*0.5)
@@ -493,7 +493,7 @@
user.do_attack_animation(L)
if(L.run_block(src, 0, "[user]'s [src]", MELEE_ATTACK, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
return FALSE
+3 -3
View File
@@ -34,10 +34,10 @@
. = ..()
item_color = "red"
/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
/obj/item/holo/esword/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!active)
return ..()
return 0
return ..()
/obj/item/holo/esword/attack(target as mob, mob/user as mob)
..()
@@ -39,27 +39,27 @@
deathsound = 'sound/magic/demon_dies.ogg'
deathmessage = "begins to shudder as it becomes transparent..."
loot_drop = /obj/item/clothing/neck/cloak/herald_cloak
can_talk = 1
attack_action_types = list(/datum/action/innate/elite_attack/herald_trishot,
/datum/action/innate/elite_attack/herald_directionalshot,
/datum/action/innate/elite_attack/herald_teleshot,
/datum/action/innate/elite_attack/herald_mirror)
var/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/my_mirror = null
var/is_mirror = FALSE
/mob/living/simple_animal/hostile/asteroid/elite/herald/death()
. = ..()
if(!is_mirror)
addtimer(CALLBACK(src, .proc/become_ghost), 8)
if(my_mirror != null)
qdel(my_mirror)
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/become_ghost()
icon_state = "herald_ghost"
/mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
. = ..()
if(.)
@@ -70,25 +70,25 @@
button_icon_state = "herald_trishot"
chosen_message = "<span class='boldwarning'>You are now firing three shots in your chosen direction.</span>"
chosen_attack_num = HERALD_TRISHOT
/datum/action/innate/elite_attack/herald_directionalshot
name = "Circular Shot"
button_icon_state = "herald_directionalshot"
chosen_message = "<span class='boldwarning'>You are firing projectiles in all directions.</span>"
chosen_attack_num = HERALD_DIRECTIONALSHOT
/datum/action/innate/elite_attack/herald_teleshot
name = "Teleport Shot"
button_icon_state = "herald_teleshot"
chosen_message = "<span class='boldwarning'>You will now fire a shot which teleports you where it lands.</span>"
chosen_attack_num = HERALD_TELESHOT
/datum/action/innate/elite_attack/herald_mirror
name = "Summon Mirror"
button_icon_state = "herald_mirror"
chosen_message = "<span class='boldwarning'>You will spawn a mirror which duplicates your attacks.</span>"
chosen_attack_num = HERALD_MIRROR
/mob/living/simple_animal/hostile/asteroid/elite/herald/OpenFire()
if(client)
switch(chosen_attack)
@@ -123,7 +123,7 @@
my_mirror.herald_teleshot(target)
if(HERALD_MIRROR)
herald_mirror()
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/shoot_projectile(turf/marker, set_angle, var/is_teleshot)
var/turf/startloc = get_turf(src)
var/obj/item/projectile/herald/H = null
@@ -136,7 +136,7 @@
if(target)
H.original = target
H.fire(set_angle)
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_trishot(target)
ranged_cooldown = world.time + 30
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
@@ -150,17 +150,17 @@
addtimer(CALLBACK(src, .proc/shoot_projectile, target_turf, angle_to_target, FALSE), 10)
addtimer(CALLBACK(src, .proc/shoot_projectile, target_turf, angle_to_target, FALSE), 12)
addtimer(CALLBACK(src, .proc/shoot_projectile, target_turf, angle_to_target, FALSE), 14)
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_circleshot()
var/static/list/directional_shot_angles = list(0, 45, 90, 135, 180, 225, 270, 315)
for(var/i in directional_shot_angles)
shoot_projectile(get_turf(src), i, FALSE)
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/unenrage()
if(stat == DEAD || is_mirror)
return
icon_state = "herald"
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_directionalshot()
ranged_cooldown = world.time + 50
if(!is_mirror)
@@ -171,14 +171,14 @@
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
addtimer(CALLBACK(src, .proc/herald_circleshot), 15)
addtimer(CALLBACK(src, .proc/unenrage), 20)
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_teleshot(target)
ranged_cooldown = world.time + 30
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
var/target_turf = get_turf(target)
var/angle_to_target = Get_Angle(src, target_turf)
shoot_projectile(target_turf, angle_to_target, TRUE)
/mob/living/simple_animal/hostile/asteroid/elite/herald/proc/herald_mirror()
ranged_cooldown = world.time + 40
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
@@ -189,7 +189,7 @@
my_mirror = new_mirror
my_mirror.my_master = src
my_mirror.faction = faction.Copy()
/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror
name = "herald's mirror"
desc = "This fiendish work of magic copies the herald's attacks. Seems logical to smash it."
@@ -202,16 +202,16 @@
del_on_death = TRUE
is_mirror = TRUE
var/mob/living/simple_animal/hostile/asteroid/elite/herald/my_master = null
/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/Initialize()
..()
toggle_ai(AI_OFF)
/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror/Destroy()
if(my_master != null)
my_master.my_mirror = null
. = ..()
/obj/item/projectile/herald
name ="death bolt"
icon_state= "chronobolt"
@@ -221,7 +221,7 @@
eyeblur = 0
damage_type = BRUTE
pass_flags = PASSTABLE
/obj/item/projectile/herald/teleshot
name ="golden bolt"
damage = 0
@@ -238,11 +238,11 @@
var/mob/living/F = firer
if(F != null && istype(F, /mob/living/simple_animal/hostile/asteroid/elite) && F.faction_check_mob(L))
L.heal_overall_damage(damage)
/obj/item/projectile/herald/teleshot/on_hit(atom/target, blocked = FALSE)
. = ..()
firer.forceMove(get_turf(src))
//Herald's loot: Cloak of the Prophet
/obj/item/clothing/neck/cloak/herald_cloak
@@ -252,12 +252,12 @@
icon_state = "herald_cloak"
body_parts_covered = CHEST|GROIN|ARMS
hit_reaction_chance = 10
/obj/item/clothing/neck/cloak/herald_cloak/proc/reactionshot(mob/living/carbon/owner)
var/static/list/directional_shot_angles = list(0, 45, 90, 135, 180, 225, 270, 315)
for(var/i in directional_shot_angles)
shoot_projectile(get_turf(owner), i, owner)
/obj/item/clothing/neck/cloak/herald_cloak/proc/shoot_projectile(turf/marker, set_angle, mob/living/carbon/owner)
var/turf/startloc = get_turf(owner)
var/obj/item/projectile/herald/H = null
@@ -265,12 +265,13 @@
H.preparePixelProjectile(marker, startloc)
H.firer = owner
H.fire(set_angle)
/obj/item/clothing/neck/cloak/herald_cloak/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/clothing/neck/cloak/herald_cloak/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if(!real_attack)
return
if(rand(1,100) > hit_reaction_chance)
return
owner.visible_message("<span class='danger'>[owner]'s [src] emits a loud noise as [owner] is struck!</span>")
var/static/list/directional_shot_angles = list(0, 45, 90, 135, 180, 225, 270, 315)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
addtimer(CALLBACK(src, .proc/reactionshot, owner), 10)