slight desword reflect meme buff

This commit is contained in:
kevinz000
2020-03-16 03:50:26 -07:00
parent d32bff7815
commit 94db06509c
7 changed files with 60 additions and 62 deletions
+11 -12
View File
@@ -27,16 +27,15 @@
max_integrity = 75
/obj/item/shield/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(transparent && (hitby.pass_flags & PASSGLASS))
if(transparent && (object.pass_flags & PASSGLASS))
return FALSE
if(attack_type == ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type == ATTACK_TYPE_LEAP)
if(attack_type == ATTACK_TYPE_TACKLE)
final_block_chance = 100
. = ..()
if(. & BLOCK_SUCCESS)
on_shield_block
on_shield_block(owner, hitby, attack_text, damage, attack_type)
on_shield_block(owner, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
@@ -70,10 +69,10 @@
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
/obj/item/shield/riot/on_shield_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(obj_integrity <= damage)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
@@ -140,11 +139,11 @@
. = ..()
icon_state = "[base_icon_state]0"
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/shield/energy/IsReflect()
return (active)
/obj/item/shield/energy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if((attack_type == ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_REFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
return ..()
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -250,7 +249,7 @@
transparent = FALSE
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/shield/riot/implant/hit_reaction(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/shield/riot/implant/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type == ATTACK_TYPE_PROJECTILE)
final_block_chance = 60 //Massive shield
return ..()
+8 -9
View File
@@ -373,10 +373,13 @@
else
user.adjustStaminaLoss(25)
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return NONE
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
return ..()
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
if(wielded)
@@ -419,10 +422,6 @@
/obj/item/twohanded/dualsaber/proc/rainbow_process()
light_color = pick(rainbow_colors)
/obj/item/twohanded/dualsaber/IsReflect()
if(wielded)
return 1
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
// same as /obj/item/melee/transforming/energy, mostly
if(!wielded)
@@ -753,7 +752,7 @@
force_on = 30
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(real_attack && (attack_type == PROJECTILE_ATTACK))
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL