slight desword reflect meme buff
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@@ -27,16 +27,15 @@
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max_integrity = 75
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/obj/item/shield/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(transparent && (hitby.pass_flags & PASSGLASS))
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if(transparent && (object.pass_flags & PASSGLASS))
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return FALSE
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if(attack_type == ATTACK_TYPE_THROWN)
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final_block_chance += 30
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if(attack_type == ATTACK_TYPE_LEAP)
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if(attack_type == ATTACK_TYPE_TACKLE)
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final_block_chance = 100
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. = ..()
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if(. & BLOCK_SUCCESS)
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on_shield_block
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on_shield_block(owner, hitby, attack_text, damage, attack_type)
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on_shield_block(owner, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
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/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/melee/baton))
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@@ -70,10 +69,10 @@
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playsound(owner, 'sound/effects/glassbr3.ogg', 100)
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new /obj/item/shard((get_turf(src)))
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/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/shield/riot/on_shield_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(obj_integrity <= damage)
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var/turf/T = get_turf(owner)
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T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
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T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
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shatter(owner)
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qdel(src)
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return FALSE
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@@ -140,11 +139,11 @@
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. = ..()
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icon_state = "[base_icon_state]0"
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/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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/obj/item/shield/energy/IsReflect()
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return (active)
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/obj/item/shield/energy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if((attack_type == ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_REFLECT
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
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return ..()
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/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
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if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -250,7 +249,7 @@
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transparent = FALSE
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/item/shield/riot/implant/hit_reaction(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/riot/implant/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type == ATTACK_TYPE_PROJECTILE)
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final_block_chance = 60 //Massive shield
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return ..()
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