slight desword reflect meme buff
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@@ -373,10 +373,13 @@
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!wielded)
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return NONE
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if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
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return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
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return ..()
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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@@ -419,10 +422,6 @@
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/obj/item/twohanded/dualsaber/proc/rainbow_process()
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light_color = pick(rainbow_colors)
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/obj/item/twohanded/dualsaber/IsReflect()
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if(wielded)
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return 1
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/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
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// same as /obj/item/melee/transforming/energy, mostly
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if(!wielded)
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@@ -753,7 +752,7 @@
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(real_attack && (attack_type == PROJECTILE_ATTACK))
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if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL
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