ok
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@@ -49,6 +49,8 @@
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on_attack_hand(user, act_intent, unarmed_attack_flags)
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if(attack_hand_unwieldlyness)
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user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
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else if(attack_hand_is_action)
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user.DelayNextAction()
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return attack_hand_is_action
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/atom/proc/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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