The blood-drunk miner will fire its KA a bit more often
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@@ -636,13 +636,18 @@
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/obj/item/weapon/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
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if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
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if(!active)
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faction_bonus_force = 0
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..()
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if(!active)
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faction_bonus_force = initial(faction_bonus_force)
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else
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var/turf/user_turf = get_turf(user)
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var/dir_to_target = get_dir(user_turf, get_turf(target))
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swiping = TRUE
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for(var/i in 1 to 3)
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var/turf/T = get_step(user_turf, turn(dir_to_target, 90 - (45 * i)))
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var/static/list/cleaving_saw_cleave_angles = list(0, -90, 90) //so that the animation animates towards the target clicked and not towards a side target
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for(var/i in cleaving_saw_cleave_angles)
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var/turf/T = get_step(user_turf, turn(dir_to_target, i))
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for(var/mob/living/L in T)
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if(user.Adjacent(L) && L.density)
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melee_attack_chain(user, L)
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@@ -45,7 +45,7 @@ Difficulty: Medium
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blood_volume = BLOOD_VOLUME_NORMAL
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medal_type = MEDAL_PREFIX
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var/obj/item/weapon/melee/transforming/cleaving_saw/miner/miner_saw
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var/time_until_next_transform
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var/time_until_next_transform = 0
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var/dashing = FALSE
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var/dash_cooldown = 15
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var/guidance = FALSE
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@@ -81,7 +81,7 @@ Difficulty: Medium
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miner_saw = new(src)
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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var/adjustment_amount = amount * 0.15
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var/adjustment_amount = amount * 0.1
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if(world.time + adjustment_amount > next_move)
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changeNext_move(adjustment_amount) //attacking it interrupts it attacking, but only briefly
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. = ..()
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@@ -151,7 +151,7 @@ Difficulty: Medium
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transform_weapon()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
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if(next_move <= world.time && ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
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if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
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ranged_cooldown = world.time + ranged_cooldown_time
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visible_message("<span class='danger'>[src] fires the proto-kinetic accelerator!</span>")
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face_atom(target)
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@@ -236,7 +236,7 @@ Difficulty: Medium
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/obj/effect/temp_visual/dir_setting/miner_death
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icon_state = "miner_death"
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duration = 10
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duration = 15
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/obj/effect/temp_visual/dir_setting/miner_death/Initialize(mapload, set_dir)
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. = ..()
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@@ -250,9 +250,9 @@ Difficulty: Medium
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final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
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animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
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sleep(2)
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animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 8, easing = EASE_IN, flags = ANIMATION_PARALLEL)
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sleep(2)
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sleep(5)
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animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
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sleep(4)
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animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
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/obj/item/device/gps/internal/miner
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