Merge remote-tracking branch 'upstream/master' into slime-puddle

This commit is contained in:
timothyteakettle
2020-10-02 15:53:48 +01:00
261 changed files with 169351 additions and 84924 deletions
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<div class="commit sansserif">
<h2 class="date">30 August 2020</h2>
<h3 class="author">raspy-on-osu updated:</h3>
<h2 class="date">02 October 2020</h2>
<h3 class="author">ArcaneMusic, with minor tweaks by TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds and modifies fertilizers, as well as a new stat, Instability.</li>
<li class="rscdel">Removes the rather disused functionality of irrigation hoses, temporarily disables circuit use on hydroponics trays.</li>
<li class="tweak">Plant Analyzer have been upgraded. Using one in hand will now switch between a stat view of your plant, and a chemical view of your plant. tweak:Trays now accept and store reagents, as well as coming with an autogrow mode. However, these upgrades came at the cost of old self sufficiency, meaning you must attend to your plants a bit more often.</li>
<li class="tweak">Earthsblood, while not being able to gild trays anymore, has been found to still be quite powerful as a fertilizer.</li>
</ul>
<h3 class="author">CoreFlare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Altcloaks! Available in loadout.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">a smattering of clothes from the RP server</li>
<li class="rscadd">detective wardrobe</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the "Skelter" space ruin</li>
<li class="code_imp">Creates a few new area designations for the Skelter</li>
<li class="rscadd">Cargo techs now have access to a "long pants" variant of their standard work uniform</li>
<li class="rscadd">Adds said uniform to CargoDrobes and the loadout menu</li>
</ul>
<h3 class="author">ItzGabby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Three new turf tiles.</li>
<li class="imageadd">Turf icons with multiple damage icons, with in-hand icons for each tile.</li>
<li class="spellcheck">Edited the name and description to wooden.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">craftable railings</li>
<li class="code_imp">ports robust savefiles</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked heavy suit dmi</li>
<li class="bugfix">Fixes drones not being able to quickslot items</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New policy config for pyroclastic slimes.</li>
<li class="tweak">SDGF clones now naked.</li>
<li class="balance">SDGF is now way more likely to make a clone that will align with the creator's goals, with purity, making it a better antagging tool.</li>
<li class="bugfix">SDGF clones now have the same traits as the original.</li>
<li class="bugfix">transfer_ckey now resets view, preventing things like SDGF clones with much larger view range.</li>
<li class="config">Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED, SDGF_UNALIGNED.</li>
<li class="bugfix">Shivering now has thresholds and fever's thresholds now work.</li>
<li class="bugfix">Made allturfs setup actually set up all turfs.</li>
<li class="balance">Dynamic is now more aggressive with adding antags.</li>
<li class="bugfix">Fixes vore pref saving.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes headslugs being unable to recover their human form.</li>
</ul>
<h3 class="author">Tupinambis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds methane and methyl bromide gases.</li>
<li class="tweak">Minor gas name/desc changes to improve consistency</li>
<li class="imageadd">Ports the methyl bromide tank from bay. Adds two new canister sprites for the new gases and CH4 screen alerts.</li>
<li class="bugfix">fixed a mispelling in the wound armor value for the bounty hunter suit</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">atrium, clinic, an extra office, a pseudo public mining area, two more deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver, more intercoms</li>
<li class="tweak">moved all of service, chapel, dorms, garden, holodeck to a different z-level, RnD is more open, maintenance is a bit more random, more firelocks, added more mine-able rock</li>
<li class="bugfix">fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed holodeck so it works now, fixed some techfabs being lathes, added sensors to atmos tanks, more decals, couple more signs, little floral areas and sitting areas added to break up hallway monotony, mech chargers are no longer missing their consoles, whiteship won't crash into arrivals anymore while the area it takes up is more telegraphed, APC placement on AI sat entrance, missing wire node for the outer portion of the AI sat, civilian level now has a telecom relay</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">smonk machine runtimes</li>
<li class="bugfix">automatic hydro tray has a unique sprite now (fancy robot arm)</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added luminescent and stargazer sprites as selectable body sprites for slimes</li>
<li class="tweak">wound exponent lowered slightly from 1.225 to 1.2</li>
<li class="config">wound exponent and limb damage multiplier are now config values</li>
<li class="rscadd">ipcs and synthlizards are now treated as actual robots, with robotic limbs, an extra organ, and better emp acts</li>
<li class="rscadd">surgeries for healing robotic limbs, and brain surgery for robotic heads</li>
<li class="bugfix">androids limbs now show up as intended</li>
<li class="refactor">emps now work from 1-100 severity instead of 1/2 and the severity reduces as you move from the epicentre</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ratvar gf is complete</li>
</ul>
<h2 class="date">01 October 2020</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
@@ -221,9 +309,34 @@
</ul>
<h2 class="date">28 August 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more paper to the library</li>
<li class="rscadd">The law office now has a desk window</li>
<li class="tweak">Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding areas to accommodate this.</li>
<li class="tweak">Updates some of CogStation's paperwork</li>
<li class="tweak">The rat in the morgue turned themselves into a possum. Funniest shit I've ever seen.</li>
<li class="bugfix">Adjusts some area designations so cameras should receive power properly</li>
<li class="bugfix">Cleans up an errant decal</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Traitor holoparasites can now only be bought once, because apparently you can only have one active holopara.</li>
<li class="balance">PDA bombs can now only be bought once per uplink.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">atmos = radiation = chemistry.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds slow mode for iv drips</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">an ancient game over a thousand years old has re-emerged among crewmembers - rock paper scissors</li>
<li class="tweak">customization features appear in alphabetical order where necessary</li>
<li class="tweak">bokken do two more stamina damage now</li>
<li class="rscadd">you can now choose a body sprite as an anthromorph or anthromorphic insect, and can choose from aquatic/avian and apid respectively (and obviously back to the defaults too)</li>
</ul>
+385
View File
@@ -27101,9 +27101,29 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: changing your character's gender won't randomize its hairstyle and facial
hairstyle now
2020-08-28:
EmeraldSundisk:
- rscadd: Adds more paper to the library
- rscadd: The law office now has a desk window
- tweak: Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding
areas to accommodate this.
- tweak: Updates some of CogStation's paperwork
- tweak: The rat in the morgue turned themselves into a possum. Funniest shit I've
ever seen.
- bugfix: Adjusts some area designations so cameras should receive power properly
- bugfix: Cleans up an errant decal
Hatterhat:
- tweak: Traitor holoparasites can now only be bought once, because apparently you
can only have one active holopara.
- balance: PDA bombs can now only be bought once per uplink.
lolman360:
- rscadd: atmos = radiation = chemistry.
shellspeed1:
- rscadd: Adds slow mode for iv drips
timothyteakettle:
- rscadd: an ancient game over a thousand years old has re-emerged among crewmembers
- rock paper scissors
- tweak: customization features appear in alphabetical order where necessary
- tweak: bokken do two more stamina damage now
- rscadd: you can now choose a body sprite as an anthromorph or anthromorphic insect,
and can choose from aquatic/avian and apid respectively (and obviously back
to the defaults too)
@@ -27112,8 +27132,373 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: new explosion echoes
- tweak: explosion echo range
- soundadd: 5 new explosion related sounds
2020-08-31:
Arturlang:
- tweak: Slimes can now damage structures, don't leave them unfed!
Chiirno:
- bugfix: Moves pill_bottles/dice to box/dice on CogStation.
Couls, ported by NecromancerAnne:
- code_imp: cleans up mech backstabbing code
DeltaFire15:
- rscdel: teleport-to-ark ability of the eminence, commented out
- rscadd: teleport-to-obelisk ability for the eminence
Detective-Google:
- tweak: plasmamen have no more slowdown
- rscadd: object reskins now use very nice and cool radials
EmeraldSundisk:
- rscadd: Adds a pool to MetaStation
- tweak: Slight readjustments to the surrounding area
- bugfix: Fixes a handful of external airlocks
ForrestWick:
- balance: removes wall walking boots from nukie uplink
- tweak: removes wall walking boots from nukie uplink
Ghommie:
- bugfix: e-gun overlays and some floor decals should have been fixed.
LetterN:
- rscadd: tgchat
Lynxless:
- tweak: Changed anatomic panacea into a direct buff, instead of a chem injection
- balance: Changed the values of anatomic panacea
- imageadd: Added a new icon for panacea's buff alert
Putnam3145:
- tweak: Pref for genital/vore examine text
- bugfix: Fixed a couple events having ghost roles eligible.
- balance: 'Buffed slaughter demon: gets stronger as it eats people'
- balance: 'Nerfed slaughter demon: no longer permanently round-removes all who
are eaten by it, instead releasing their now-heartless bodies'
- bugfix: Dynamic storytellers now calculate property weights properly.
Sonic121x:
- bugfix: Fix the four type of new tea that will stuck inside your vein.
- rscadd: drinking glass sprite for those tea.
kappa-sama:
- balance: miners can no longer acquire funny antag item
lolman360:
- bugfix: shuttle engine/heater sprites now face the right way
raspy-on-osu:
- tweak: TEG power output
- tweak: tesla movement priorities
- rscadd: tesla counterplay
- rscadd: tesla containment check (containment variable now usable)
silicons:
- bugfix: brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED
- balance: firedoors no longer automatically open on touch when there's no pressure
differences.
timothyteakettle:
- tweak: buzz, buzz2 and ping are now all unrestricted emotes and can be used by
anyone
- imagedel: the drake credit and pickle credit sprites have been removed
- refactor: tongue speech handling is now done by accent datums
zeroisthebiggay:
- rscdel: waffleco
2020-09-01:
BlueWildrose:
- bugfix: fixed slimes starting off hungry
2020-09-02:
Putnam3145:
- code_imp: Added a unit test for character saving.
- balance: Plastitanium rapier no longer silently sleeps with no chance at counterplay
when used by pacifists.
- bugfix: Fusion scan is now actually useful.
Tupinambis:
- tweak: moved the dakis, genital growth pills, and genital autosurgeons out of
the maintenance loot table and into kinkmates.
raspy-on-osu:
- bugfix: pyroclastic anomaly client spam
timothyteakettle:
- rscadd: you can hide your ckey now from the roundend report
2020-09-03:
Ghommie:
- bugfix: Jaunters should now work with magic mirror chasming.
- bugfix: The photocopier can now print more than one copy at a time.
- bugfix: Alkali perspiration infos don't crash the Pandemic UI anymore.
- bugfix: Windoors can be actually tinted now.
2020-09-04:
timothyteakettle:
- bugfix: ipcs can speak
2020-09-05:
Bhijn:
- rscadd: Readded the old method of temperature notifications in the form of a new
pair of shivering/sweating notifications.
Putnam3145:
- tweak: Hilbert hotel flavor text for one particular snowflake hotel changed.
- admin: admins can now actually reduce threat level in dynamic
- tweak: Made owo.ogg smaller.
- tweak: Character saving unit test is now more verbose on failure.
- refactor: Added an extools proc hook alternative to rust_g logging.
raspy-on-osu:
- tweak: supermatter shard examine text
- tweak: protolathe item categories
2020-09-06:
Putnam3145:
- rscdel: Dynamic no longer pushes events.
- balance: Made spontaneous brain trauma a good deal less annoying.
lolman360, NecromancerAnne:
- rscadd: The ancient art of blacksmithing, now in pixels.
- imageadd: cool swords and shit (thanks anne)
raspy-on-osu:
- tweak: thermomachine examine text
2020-09-07:
DeltaFire15:
- spellcheck: fixed a typo causing a span not to show.
Putnam for debugging ammo loading! Thx!!:
- rscdel: Removed spell blade, diamond picaxe, and fire wand from lava land loot
tables
- tweak: Each mini boss now has its own type of crate.
- tweak: Each spike has its own type of crate that it pulls its now smaller loot
table from
- balance: Moved god eye from spike loot table to hard spawn collosses fight
- balance: Moved holoparasight from spike loot table to bubble gum
- balance: Moved magic meat hook from spike loot table to drake
- rscadd: 2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest
- balance: Replaced the diamond pick loot with a better one
- tweak: Replaced the cursted katana with a non cursted verson that deals half the
damage and has less block!
- rscadd: Three new potions, blue heals the mind like a mama potion, Green heals
the soul aka the organs! Lastly Red heals the body, by 100 damage of each main
types. Best not to waste them!
- rscadd: Four more "wands" Spellbooks! These fun little guys shoot out its own
pages to do the affect, one will set the target on fire like a bullet, one will
harm them a bit, one will heal the target a small bit - How nice! Last one will
give them a few statis affects like a taser bolt but without as much power or
tasing affect
2020-09-08:
Ghommie:
- spellcheck: fixed names of the Electrical Toolbox goodie pack and green croptop
christmas suit.
- bugfix: Fixed turf visuals for real. Original PR by AnturK on tgstation.
KeRSedChaplain:
- soundadd: added borg_deathsound.ogg and android_scream.ogg
silicons:
- balance: meteor waves now have a static 5 minute timer.
2020-09-09:
Putnam3145:
- bugfix: Made superconductivity work for the first time literally ever.
timothyteakettle:
- bugfix: accents work better
2020-09-11:
Putnam3145:
- balance: Superconducting turfs now can't go below 0 celsius.
2020-09-12:
BlueWildrose:
- bugfix: The Polychromic winter coat's hoodie will now polychrome, alongside any
other new polychromic items with toggleable headwear.
- bugfix: Minesweeper will no longer blow up the player's ears when they select
"Play on the same board"
- rscadd: Slimepeople will find warm donk pockets among other toxin healing items
even more repulsive, as they are anti-toxic.
- tweak: Slimepeople are now neutral to gross foods.
DeltaFire15:
- balance: AIs can no longer qdel() the gravity generator
Putnam3145:
- code_imp: Added some unit tests for reactions.
- refactor: replaced handle_changeling and handle_bloodsucker with signal registration
Sonic121x:
- bugfix: Fixed pill button on chemical press
TheObserver-sys:
- rscadd: Brass now has a proper datum. Aspiring Forgetenders rejoice!
Trilbyspaceclone:
- bugfix: Race based drinks will no longer stay inside your blood for ever.
Tupinambis:
- tweak: Redid Cogstation atmos pipes to make it less cluttered.
- tweak: Removed a few doors from the main hallway to mitigate chokepoint issues
- bugfix: All belt hell conveyers are now on by default, so that belt hell actually
works.
- bugfix: IDs for poddoors and belts and the like. Everything is now properly hooked
and should work as expected (except for the pressure triggered mass drivers)
- bugfix: addresses most if not all roundstart active turfs.
- bugfix: Issue where wires were connected to the SMES improperly, and SMES were
not properly precharged, resulting in power failure earlier than intended.
- bugfix: various rogue turfs and wirings.
- bugfix: security office APC being hooked to maintenance for some reason.
- bugfix: TEG is now directly wired to the SMES.
- code_imp: 'adds a subtype of mass drivers that is triggered by things being on
it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully
functional.'
lolman360:
- bugfix: glaives now work again
zeroisthebiggay:
- balance: Revolver is now poplocked down to fifteen people.
2020-09-16:
timothyteakettle:
- tweak: fixed an icon path
2020-09-17:
DeltaFire15:
- rscadd: Failing the plushmium reaction can now create peculiar plushies, depending
on reaction volume.
- bugfix: The mood-buff from petting a plushie now works properly again.
- bugfix: Fixed wacky necropolis loot chest behavior
EmeraldSundisk:
- rscadd: Adds the Research Director's office to Omega Station
- rscadd: Adds 2 new solar arrays (and control rooms)
- rscadd: Adds some action figures that weren't there previously
- rscadd: The CMO's office now has a light switch
- tweak: Slight readjustments to impacted areas
- tweak: Readjusts the toxins air supply line to (ideally) be easier to service
- bugfix: Department camera consoles should now be able to actually check appropriate
cameras
- bugfix: Xenobiology can now be locked down (by the Research Director)
MrJWhit:
- rscadd: Adds a brain damage line
Putnam3145:
- bugfix: Your balls finally feel full, again.
timothyteakettle:
- rscadd: due to changes in policy, and several lawsuits, Nanotrasen has been forced
to allow disabled people to sign up
2020-09-20:
DeltaFire15:
- bugfix: Sutures work on simplemobs again.
- bugfix: Attacking dismembered bodyparts now targets the chest instead, for weapons
aswell as unarmed attacks.
MrJWhit:
- rscadd: New sprites for chess pieces! You can craft them in-game with metal sheets.
silicons:
- balance: hulks can smash again (walls no longer break their hands)
- rscdel: acid no longer degrades armor
2020-09-22:
Arturlang:
- rscadd: TGUI Statpanel
YakumoChen:
- imageadd: Mechsuits, robotics jumpsuits added to RoboDrobe
timothyteakettle:
- tweak: character previews should be more consistent now
2020-09-24:
Putnam3145:
- refactor: Atmos is free.
2020-09-25:
Putnam3145:
- bugfix: Removed a non-working proc that already had its functionality implemented
in another proc in the same file.
2020-09-26:
CoreFlare:
- rscadd: IPC's can have hair. Why wasn't this added earlier. Use the bald hairstyle
for no hair.
2020-09-27:
SiliconMain:
- tweak: Holograms made from projectors (atmos, engi, sec, medical, ect...) can
no longer be contaminated by radiation
2020-09-28:
ArchieBeepBoop:
- rscadd: Craftable Micro Powered Fans
Degirin2120:
- rscadd: Added engineering hazard jumpsuits, can be found in the engidrobe, comes
in 3 varieties.
Putnam3145:
- tweak: Added a brute-force check-every-single-tile step to SSair when it has enough
time to run.
- balance: G fuid production is now much lower.
- rscdel: Supermatter sabotage objective's gone.
- balance: Subterfuge objectives are now all equally likely.
- spellcheck: Replaced a "(hopefully) 1" with a "2"
- tweak: Cryoing no longer unwins already-won objectives.
SiliconMain:
- tweak: Minor adjustment to material cost of long range atmos analyzer
Trilbyspaceclone:
- tweak: Most drinks now have some animation in them, from basic soda bubbles fizzing
around to ice cubes bobbing just a bit.
Tupinambis:
- bugfix: Ghost poly's color value is now a hex value instead of an oct value. This
has been a thing for OVER FIVE YEARS
- imageadd: Updates TEG, Antimatter, Jetpack sprites (CO2 and Oxy from Eris).
- imageadd: Replaced old chair sprites with new ones ported and modified from eris.
- tweak: Beds can now be placed both right and left.
- tweak: Subtle changes to stool legs to give them more of a shine.
raspy-on-osu:
- tweak: TEG power generation
thakyZ:
- rscadd: Added the ability to print the Light Replacer at the Engineering Protolathe
timothyteakettle:
- bugfix: turrets can once again be broken
- rscadd: you can now have heterochromia and select individual eye colours
2020-09-29:
timothyteakettle:
- bugfix: fixed a typo causing your right eye colour to save as the left eye colour
2020-10-01:
BlueWildrose:
- soundadd: Slimepeople are given unique laughs and screams.
- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
for character.
2020-10-02:
ArcaneMusic, with minor tweaks by TheObserver-sys:
- rscadd: Adds and modifies fertilizers, as well as a new stat, Instability.
- rscdel: Removes the rather disused functionality of irrigation hoses, temporarily
disables circuit use on hydroponics trays.
- tweak: Plant Analyzer have been upgraded. Using one in hand will now switch between
a stat view of your plant, and a chemical view of your plant. tweak:Trays now
accept and store reagents, as well as coming with an autogrow mode. However,
these upgrades came at the cost of old self sufficiency, meaning you must attend
to your plants a bit more often.
- tweak: Earthsblood, while not being able to gild trays anymore, has been found
to still be quite powerful as a fertilizer.
CoreFlare:
- rscadd: Altcloaks! Available in loadout.
Detective-Google:
- rscadd: a smattering of clothes from the RP server
- rscadd: detective wardrobe
EmeraldSundisk:
- rscadd: Adds the "Skelter" space ruin
- code_imp: Creates a few new area designations for the Skelter
- rscadd: Cargo techs now have access to a "long pants" variant of their standard
work uniform
- rscadd: Adds said uniform to CargoDrobes and the loadout menu
ItzGabby:
- rscadd: Three new turf tiles.
- imageadd: Turf icons with multiple damage icons, with in-hand icons for each tile.
- spellcheck: Edited the name and description to wooden.
LetterN:
- rscadd: craftable railings
- code_imp: ports robust savefiles
MrJWhit:
- tweak: tweaked heavy suit dmi
- bugfix: Fixes drones not being able to quickslot items
Putnam3145:
- rscadd: New policy config for pyroclastic slimes.
- tweak: SDGF clones now naked.
- balance: SDGF is now way more likely to make a clone that will align with the
creator's goals, with purity, making it a better antagging tool.
- bugfix: SDGF clones now have the same traits as the original.
- bugfix: transfer_ckey now resets view, preventing things like SDGF clones with
much larger view range.
- config: 'Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED,
SDGF_UNALIGNED.'
- bugfix: Shivering now has thresholds and fever's thresholds now work.
- bugfix: Made allturfs setup actually set up all turfs.
- balance: Dynamic is now more aggressive with adding antags.
- bugfix: Fixes vore pref saving.
SandPoot:
- bugfix: Fixes headslugs being unable to recover their human form.
Tupinambis:
- rscadd: Adds methane and methyl bromide gases.
- tweak: Minor gas name/desc changes to improve consistency
- imageadd: Ports the methyl bromide tank from bay. Adds two new canister sprites
for the new gases and CH4 screen alerts.
- bugfix: fixed a mispelling in the wound armor value for the bounty hunter suit
dapnee:
- rscadd: atrium, clinic, an extra office, a pseudo public mining area, two more
deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver,
more intercoms
- tweak: moved all of service, chapel, dorms, garden, holodeck to a different z-level,
RnD is more open, maintenance is a bit more random, more firelocks, added more
mine-able rock
- bugfix: fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed
holodeck so it works now, fixed some techfabs being lathes, added sensors to
atmos tanks, more decals, couple more signs, little floral areas and sitting
areas added to break up hallway monotony, mech chargers are no longer missing
their consoles, whiteship won't crash into arrivals anymore while the area it
takes up is more telegraphed, APC placement on AI sat entrance, missing wire
node for the outer portion of the AI sat, civilian level now has a telecom relay
lolman360:
- bugfix: smonk machine runtimes
- bugfix: automatic hydro tray has a unique sprite now (fancy robot arm)
timothyteakettle:
- rscadd: added luminescent and stargazer sprites as selectable body sprites for
slimes
- tweak: wound exponent lowered slightly from 1.225 to 1.2
- config: wound exponent and limb damage multiplier are now config values
- rscadd: ipcs and synthlizards are now treated as actual robots, with robotic limbs,
an extra organ, and better emp acts
- rscadd: surgeries for healing robotic limbs, and brain surgery for robotic heads
- bugfix: androids limbs now show up as intended
- refactor: emps now work from 1-100 severity instead of 1/2 and the severity reduces
as you move from the epicentre
zeroisthebiggay:
- rscadd: ratvar gf is complete