diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 94c372ef23..4fcde56a72 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -1,7 +1,3 @@
-/datum/game_mode
- var/list/datum/mind/syndicates = list()
- var/nukeops_lastname = ""
-
/datum/game_mode/nuclear
name = "nuclear emergency"
config_tag = "nuclear"
@@ -18,12 +14,11 @@
Crew: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
var/const/agents_possible = 5 //If we ever need more syndicate agents.
-
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
- var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
- var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
var/list/pre_nukeops = list()
+ var/datum/objective_team/nuclear/nuke_team
+
/datum/game_mode/nuclear/pre_setup()
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
for(var/i = 0, i < n_agents, ++i)
@@ -33,120 +28,23 @@
new_op.special_role = "Nuclear Operative"
log_game("[new_op.key] (ckey) has been selected as a nuclear operative")
return TRUE
-
-////////////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////////////
-/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind)
- var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
- opshud.join_hud(synd_mind.current)
- set_antag_hud(synd_mind.current, "synd")
-
-/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind)
- var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
- opshud.leave_hud(synd_mind.current)
- set_antag_hud(synd_mind.current, null)
-
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
/datum/game_mode/nuclear/post_setup()
- var/nuke_code = random_nukecode()
- var/agent_number = 1
- var/datum/mind/leader = pick(pre_nukeops)
- syndicates += pre_nukeops
- for(var/i = 1 to pre_nukeops.len)
- var/datum/mind/op = pre_nukeops[i]
-
- forge_syndicate_objectives(op)
- greet_syndicate(op)
- equip_syndicate(op.current)
-
- if(nuke_code)
- op.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0)
- to_chat(op.current, "The nuclear authorization code is: [nuke_code]")
-
- if(op == leader)
- op.current.forceMove(pick(GLOB.nukeop_leader_start))
- prepare_syndicate_leader(op, nuke_code)
- else
- op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1])
- op.current.real_name = "[syndicate_name()] Operative #[agent_number++]"
-
- update_synd_icons_added(op)
- op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0)
-
- var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
- if(nuke)
- nuke.r_code = nuke_code
+ //Assign leader
+ var/datum/mind/leader_mind = pre_nukeops[1]
+ var/datum/antagonist/nukeop/L = leader_mind.add_antag_datum(/datum/antagonist/nukeop/leader)
+ nuke_team = L.nuke_team
+ //Assign the remaining operatives
+ for(var/i = 2 to pre_nukeops.len)
+ var/datum/mind/nuke_mind = pre_nukeops[i]
+ nuke_mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team)
return ..()
-/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
- var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
- addtimer(CALLBACK(src, .proc/nuketeam_name_assign, synd_mind), 1)
- synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
- to_chat(synd_mind.current, "You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.")
- to_chat(synd_mind.current, "If you feel you are not up to this task, give your ID to another operative.")
- to_chat(synd_mind.current, "In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.")
-
- var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
- synd_mind.current.put_in_hands(challenge, TRUE)
-
- var/static/id_cache = typecacheof(/obj/item/card/id)
- var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
- if(foundIDs.len)
- for(var/i in 1 to foundIDs.len)
- var/obj/item/card/id/ID = foundIDs[i]
- ID.name = "lead agent card"
- ID.access += ACCESS_SYNDICATE_LEADER
- else
- message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
-
- var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current
- if(A)
- A.command = TRUE
-
- if(nuke_code)
- var/obj/item/paper/P = new
- P.info = "The nuclear authorization code is: [nuke_code]"
- P.name = "nuclear bomb code"
- var/mob/living/carbon/human/H = synd_mind.current
- H.put_in_hands(P, TRUE)
- H.update_icons()
- else
- nuke_code = "code will be provided later"
- return
-
-/datum/game_mode/proc/nuketeam_name_assign(datum/mind/synd_mind)
- nukeops_lastname = nukelastname(synd_mind.current)
- NukeNameAssign(nukeops_lastname, syndicates)
-
-
-/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate)
- var/datum/objective/nuclear/syndobj = new
- syndobj.owner = syndicate
- syndicate.objectives += syndobj
-
-
-/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
- if(you_are)
- to_chat(syndicate.current, "You are a [syndicate_name()] agent!")
- syndicate.announce_objectives()
-
-/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
- synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
-
- if(telecrystals)
- synd_mob.equipOutfit(/datum/outfit/syndicate)
- else
- synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
- return TRUE
-
/datum/game_mode/nuclear/OnNukeExplosion(off_station)
..()
nukes_left--
- var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate")
- syndies_didnt_escape = (Shuttle && (Shuttle.z == ZLEVEL_CENTCOM || Shuttle.z == ZLEVEL_TRANSIT)) ? 0 : 1
- nuke_off_station = off_station
/datum/game_mode/nuclear/check_win()
if (nukes_left == 0)
@@ -154,8 +52,8 @@
return ..()
/datum/game_mode/proc/are_operatives_dead()
- for(var/datum/mind/operative_mind in syndicates)
- if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
+ for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop))
+ if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
@@ -164,7 +62,7 @@
return replacementmode.check_finished()
if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
return TRUE
- if(are_operatives_dead())
+ if(nuke_team.operatives_dead())
var/obj/machinery/nuclearbomb/N
pass(N) //suppress unused warning
if(N.bomb_set) //snaaaaaaaaaake! It's not over yet!
@@ -172,85 +70,39 @@
..()
/datum/game_mode/nuclear/declare_completion()
- var/disk_rescued = 1
- for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
- if(!D.onCentCom())
- disk_rescued = 0
- break
- var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
-
- if(nuke_off_station == NUKE_SYNDICATE_BASE)
- SSticker.mode_result = "loss - syndicate nuked - disk secured"
- to_chat(world, "Humiliating Syndicate Defeat")
- to_chat(world, "The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!")
-
- SSticker.news_report = NUKE_SYNDICATE_BASE
-
- else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
- SSticker.mode_result = "win - syndicate nuke"
- to_chat(world, "Syndicate Major Victory!")
- to_chat(world, "[syndicate_name()] operatives have destroyed [station_name()]!")
-
- SSticker.news_report = STATION_NUKED
-
- else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
- SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
- to_chat(world, "Total Annihilation")
- to_chat(world, "[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!")
-
- SSticker.news_report = STATION_NUKED
-
- else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
- SSticker.mode_result = "halfwin - blew wrong station"
- to_chat(world, "Crew Minor Victory")
- to_chat(world, "[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()]. Next time, don't do that!")
-
- SSticker.news_report = NUKE_MISS
-
- else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
- SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
- to_chat(world, "[syndicate_name()] operatives have earned Darwin Award!")
- to_chat(world, "[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion. Next time, don't do that!")
-
- SSticker.news_report = NUKE_MISS
-
- else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
- SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
- to_chat(world, "Crew Major Victory!")
- to_chat(world, "The Research Staff has saved the disk and killed the [syndicate_name()] Operatives")
-
- SSticker.news_report = OPERATIVES_KILLED
-
- else if (disk_rescued)
- SSticker.mode_result = "loss - evacuation - disk secured"
- to_chat(world, "Crew Major Victory")
- to_chat(world, "The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!")
-
- SSticker.news_report = OPERATIVES_KILLED
-
- else if (!disk_rescued && are_operatives_dead())
- SSticker.mode_result = "halfwin - evacuation - disk not secured"
- to_chat(world, "Neutral Victory!")
- to_chat(world, "The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!")
-
- SSticker.news_report = OPERATIVE_SKIRMISH
-
- else if (!disk_rescued && crew_evacuated)
- SSticker.mode_result = "halfwin - detonation averted"
- to_chat(world, "Syndicate Minor Victory!")
- to_chat(world, "[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()]. Next time, don't lose the disk!")
-
- SSticker.news_report = OPERATIVE_SKIRMISH
-
- else if (!disk_rescued && !crew_evacuated)
- SSticker.mode_result = "halfwin - interrupted"
- to_chat(world, "Neutral Victory")
- to_chat(world, "Round was mysteriously interrupted!")
-
- SSticker.news_report = OPERATIVE_SKIRMISH
-
- ..()
- return
+ var result = nuke_team.get_result()
+ switch(result)
+ if(NUKE_RESULT_FLUKE)
+ SSticker.mode_result = "loss - syndicate nuked - disk secured"
+ SSticker.news_report = NUKE_SYNDICATE_BASE
+ if(NUKE_RESULT_NUKE_WIN)
+ SSticker.mode_result = "win - syndicate nuke"
+ SSticker.news_report = STATION_NUKED
+ if(NUKE_RESULT_NOSURVIVORS)
+ SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
+ SSticker.news_report = STATION_NUKED
+ if(NUKE_RESULT_WRONG_STATION)
+ SSticker.mode_result = "halfwin - blew wrong station"
+ SSticker.news_report = NUKE_MISS
+ if(NUKE_RESULT_WRONG_STATION_DEAD)
+ SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
+ SSticker.news_report = NUKE_MISS
+ if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
+ SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
+ SSticker.news_report = OPERATIVES_KILLED
+ if(NUKE_RESULT_CREW_WIN)
+ SSticker.mode_result = "loss - evacuation - disk secured"
+ SSticker.news_report = OPERATIVES_KILLED
+ if(NUKE_RESULT_DISK_LOST)
+ SSticker.mode_result = "halfwin - evacuation - disk not secured"
+ SSticker.news_report = OPERATIVE_SKIRMISH
+ if(NUKE_RESULT_DISK_STOLEN)
+ SSticker.mode_result = "halfwin - detonation averted"
+ SSticker.news_report = OPERATIVE_SKIRMISH
+ else
+ SSticker.mode_result = "halfwin - interrupted"
+ SSticker.news_report = OPERATIVE_SKIRMISH
+ return ..()
/datum/game_mode/nuclear/generate_report()
return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \
@@ -258,48 +110,16 @@
can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders."
/datum/game_mode/proc/auto_declare_completion_nuclear()
- if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) )
- var/text = "
The syndicate operatives were:"
- var/purchases = ""
- var/TC_uses = 0
- for(var/datum/mind/syndicate in syndicates)
- text += printplayer(syndicate)
- for(var/datum/component/uplink/H in GLOB.uplinks)
- if(H.purchase_log)
- purchases += H.purchase_log.generate_render()
- else
- stack_trace("WARNING: Uplink with no purchase_log in nuclear mode! Owner: [H.owner]")
- text += "
"
- text += "(Syndicates used [TC_uses] TC) [purchases]"
- if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
- text += "[icon2html('icons/badass.dmi', world, "badass")]"
- to_chat(world, text)
+ var/list/nuke_teams = list()
+ for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams
+ nuke_teams |= N.nuke_team
+ for(var/datum/objective_team/nuclear/nuke_team in nuke_teams)
+ nuke_team.roundend_display()
return TRUE
-/proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
- var/randomname = pick(GLOB.last_names)
- var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN)
-
- if (!newname)
- newname = randomname
-
- else
- if (newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
- to_chat(M, "That name is reserved.")
- return nukelastname(M)
-
- return capitalize(newname)
-
-/proc/NukeNameAssign(lastname,list/syndicates)
- for(var/datum/mind/synd_mind in syndicates)
- var/mob/living/carbon/human/H = synd_mind.current
- synd_mind.name = H.dna.species.random_name(H.gender,0,lastname)
- synd_mind.current.real_name = synd_mind.name
- return
-
/proc/is_nuclear_operative(mob/M)
- return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.syndicates
+ return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop)
/datum/outfit/syndicate
name = "Syndicate Operative - Basic"
@@ -315,15 +135,24 @@
backpack_contents = list(/obj/item/storage/box/syndie=1)
var/tc = 25
+ var/command_radio = FALSE
+
+
+/datum/outfit/syndicate/leader
+ name = "Syndicate Leader - Basic"
+ id = /obj/item/card/id/syndicate/nuke_leader
+ r_hand = /obj/item/device/nuclear_challenge
+ command_radio = TRUE
/datum/outfit/syndicate/no_crystals
tc = 0
-
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H)
var/obj/item/device/radio/R = H.ears
R.set_frequency(GLOB.SYND_FREQ)
R.freqlock = 1
+ if(command_radio)
+ R.command = TRUE
if(tc)
var/obj/item/device/radio/uplink/nuclear/U = new(H, H.key, tc)