From 951a54088207084a8eb10da3f2a2ba4cdccc5a34 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Tue, 19 Dec 2017 19:29:27 -0600 Subject: [PATCH] Update nuclear.dm --- code/game/gamemodes/nuclear/nuclear.dm | 295 ++++++------------------- 1 file changed, 62 insertions(+), 233 deletions(-) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 94c372ef23..4fcde56a72 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -1,7 +1,3 @@ -/datum/game_mode - var/list/datum/mind/syndicates = list() - var/nukeops_lastname = "" - /datum/game_mode/nuclear name = "nuclear emergency" config_tag = "nuclear" @@ -18,12 +14,11 @@ Crew: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle." var/const/agents_possible = 5 //If we ever need more syndicate agents. - var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer! - var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station - var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level var/list/pre_nukeops = list() + var/datum/objective_team/nuclear/nuke_team + /datum/game_mode/nuclear/pre_setup() var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible) for(var/i = 0, i < n_agents, ++i) @@ -33,120 +28,23 @@ new_op.special_role = "Nuclear Operative" log_game("[new_op.key] (ckey) has been selected as a nuclear operative") return TRUE - -//////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////// -/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind) - var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] - opshud.join_hud(synd_mind.current) - set_antag_hud(synd_mind.current, "synd") - -/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind) - var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] - opshud.leave_hud(synd_mind.current) - set_antag_hud(synd_mind.current, null) - //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// /datum/game_mode/nuclear/post_setup() - var/nuke_code = random_nukecode() - var/agent_number = 1 - var/datum/mind/leader = pick(pre_nukeops) - syndicates += pre_nukeops - for(var/i = 1 to pre_nukeops.len) - var/datum/mind/op = pre_nukeops[i] - - forge_syndicate_objectives(op) - greet_syndicate(op) - equip_syndicate(op.current) - - if(nuke_code) - op.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) - to_chat(op.current, "The nuclear authorization code is: [nuke_code]") - - if(op == leader) - op.current.forceMove(pick(GLOB.nukeop_leader_start)) - prepare_syndicate_leader(op, nuke_code) - else - op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1]) - op.current.real_name = "[syndicate_name()] Operative #[agent_number++]" - - update_synd_icons_added(op) - op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0) - - var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list - if(nuke) - nuke.r_code = nuke_code + //Assign leader + var/datum/mind/leader_mind = pre_nukeops[1] + var/datum/antagonist/nukeop/L = leader_mind.add_antag_datum(/datum/antagonist/nukeop/leader) + nuke_team = L.nuke_team + //Assign the remaining operatives + for(var/i = 2 to pre_nukeops.len) + var/datum/mind/nuke_mind = pre_nukeops[i] + nuke_mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team) return ..() -/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code) - var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") - addtimer(CALLBACK(src, .proc/nuketeam_name_assign, synd_mind), 1) - synd_mind.current.real_name = "[syndicate_name()] [leader_title]" - to_chat(synd_mind.current, "You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.") - to_chat(synd_mind.current, "If you feel you are not up to this task, give your ID to another operative.") - to_chat(synd_mind.current, "In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.") - - var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge - synd_mind.current.put_in_hands(challenge, TRUE) - - var/static/id_cache = typecacheof(/obj/item/card/id) - var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache) - if(foundIDs.len) - for(var/i in 1 to foundIDs.len) - var/obj/item/card/id/ID = foundIDs[i] - ID.name = "lead agent card" - ID.access += ACCESS_SYNDICATE_LEADER - else - message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!") - - var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current - if(A) - A.command = TRUE - - if(nuke_code) - var/obj/item/paper/P = new - P.info = "The nuclear authorization code is: [nuke_code]" - P.name = "nuclear bomb code" - var/mob/living/carbon/human/H = synd_mind.current - H.put_in_hands(P, TRUE) - H.update_icons() - else - nuke_code = "code will be provided later" - return - -/datum/game_mode/proc/nuketeam_name_assign(datum/mind/synd_mind) - nukeops_lastname = nukelastname(synd_mind.current) - NukeNameAssign(nukeops_lastname, syndicates) - - -/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate) - var/datum/objective/nuclear/syndobj = new - syndobj.owner = syndicate - syndicate.objectives += syndobj - - -/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1) - if(you_are) - to_chat(syndicate.current, "You are a [syndicate_name()] agent!") - syndicate.announce_objectives() - -/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE) - synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs - - if(telecrystals) - synd_mob.equipOutfit(/datum/outfit/syndicate) - else - synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals) - return TRUE - /datum/game_mode/nuclear/OnNukeExplosion(off_station) ..() nukes_left-- - var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate") - syndies_didnt_escape = (Shuttle && (Shuttle.z == ZLEVEL_CENTCOM || Shuttle.z == ZLEVEL_TRANSIT)) ? 0 : 1 - nuke_off_station = off_station /datum/game_mode/nuclear/check_win() if (nukes_left == 0) @@ -154,8 +52,8 @@ return ..() /datum/game_mode/proc/are_operatives_dead() - for(var/datum/mind/operative_mind in syndicates) - if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2)) + for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop)) + if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD)) return FALSE return TRUE @@ -164,7 +62,7 @@ return replacementmode.check_finished() if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked) return TRUE - if(are_operatives_dead()) + if(nuke_team.operatives_dead()) var/obj/machinery/nuclearbomb/N pass(N) //suppress unused warning if(N.bomb_set) //snaaaaaaaaaake! It's not over yet! @@ -172,85 +70,39 @@ ..() /datum/game_mode/nuclear/declare_completion() - var/disk_rescued = 1 - for(var/obj/item/disk/nuclear/D in GLOB.poi_list) - if(!D.onCentCom()) - disk_rescued = 0 - break - var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME) - - if(nuke_off_station == NUKE_SYNDICATE_BASE) - SSticker.mode_result = "loss - syndicate nuked - disk secured" - to_chat(world, "Humiliating Syndicate Defeat") - to_chat(world, "The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!") - - SSticker.news_report = NUKE_SYNDICATE_BASE - - else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape) - SSticker.mode_result = "win - syndicate nuke" - to_chat(world, "Syndicate Major Victory!") - to_chat(world, "[syndicate_name()] operatives have destroyed [station_name()]!") - - SSticker.news_report = STATION_NUKED - - else if (!disk_rescued && station_was_nuked && syndies_didnt_escape) - SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time" - to_chat(world, "Total Annihilation") - to_chat(world, "[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!") - - SSticker.news_report = STATION_NUKED - - else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape) - SSticker.mode_result = "halfwin - blew wrong station" - to_chat(world, "Crew Minor Victory") - to_chat(world, "[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()]. Next time, don't do that!") - - SSticker.news_report = NUKE_MISS - - else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape) - SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time" - to_chat(world, "[syndicate_name()] operatives have earned Darwin Award!") - to_chat(world, "[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion. Next time, don't do that!") - - SSticker.news_report = NUKE_MISS - - else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead()) - SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead" - to_chat(world, "Crew Major Victory!") - to_chat(world, "The Research Staff has saved the disk and killed the [syndicate_name()] Operatives") - - SSticker.news_report = OPERATIVES_KILLED - - else if (disk_rescued) - SSticker.mode_result = "loss - evacuation - disk secured" - to_chat(world, "Crew Major Victory") - to_chat(world, "The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!") - - SSticker.news_report = OPERATIVES_KILLED - - else if (!disk_rescued && are_operatives_dead()) - SSticker.mode_result = "halfwin - evacuation - disk not secured" - to_chat(world, "Neutral Victory!") - to_chat(world, "The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!") - - SSticker.news_report = OPERATIVE_SKIRMISH - - else if (!disk_rescued && crew_evacuated) - SSticker.mode_result = "halfwin - detonation averted" - to_chat(world, "Syndicate Minor Victory!") - to_chat(world, "[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()]. Next time, don't lose the disk!") - - SSticker.news_report = OPERATIVE_SKIRMISH - - else if (!disk_rescued && !crew_evacuated) - SSticker.mode_result = "halfwin - interrupted" - to_chat(world, "Neutral Victory") - to_chat(world, "Round was mysteriously interrupted!") - - SSticker.news_report = OPERATIVE_SKIRMISH - - ..() - return + var result = nuke_team.get_result() + switch(result) + if(NUKE_RESULT_FLUKE) + SSticker.mode_result = "loss - syndicate nuked - disk secured" + SSticker.news_report = NUKE_SYNDICATE_BASE + if(NUKE_RESULT_NUKE_WIN) + SSticker.mode_result = "win - syndicate nuke" + SSticker.news_report = STATION_NUKED + if(NUKE_RESULT_NOSURVIVORS) + SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time" + SSticker.news_report = STATION_NUKED + if(NUKE_RESULT_WRONG_STATION) + SSticker.mode_result = "halfwin - blew wrong station" + SSticker.news_report = NUKE_MISS + if(NUKE_RESULT_WRONG_STATION_DEAD) + SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time" + SSticker.news_report = NUKE_MISS + if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD) + SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead" + SSticker.news_report = OPERATIVES_KILLED + if(NUKE_RESULT_CREW_WIN) + SSticker.mode_result = "loss - evacuation - disk secured" + SSticker.news_report = OPERATIVES_KILLED + if(NUKE_RESULT_DISK_LOST) + SSticker.mode_result = "halfwin - evacuation - disk not secured" + SSticker.news_report = OPERATIVE_SKIRMISH + if(NUKE_RESULT_DISK_STOLEN) + SSticker.mode_result = "halfwin - detonation averted" + SSticker.news_report = OPERATIVE_SKIRMISH + else + SSticker.mode_result = "halfwin - interrupted" + SSticker.news_report = OPERATIVE_SKIRMISH + return ..() /datum/game_mode/nuclear/generate_report() return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \ @@ -258,48 +110,16 @@ can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders." /datum/game_mode/proc/auto_declare_completion_nuclear() - if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) ) - var/text = "
The syndicate operatives were:" - var/purchases = "" - var/TC_uses = 0 - for(var/datum/mind/syndicate in syndicates) - text += printplayer(syndicate) - for(var/datum/component/uplink/H in GLOB.uplinks) - if(H.purchase_log) - purchases += H.purchase_log.generate_render() - else - stack_trace("WARNING: Uplink with no purchase_log in nuclear mode! Owner: [H.owner]") - text += "
" - text += "(Syndicates used [TC_uses] TC) [purchases]" - if(TC_uses == 0 && station_was_nuked && !are_operatives_dead()) - text += "[icon2html('icons/badass.dmi', world, "badass")]" - to_chat(world, text) + var/list/nuke_teams = list() + for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams + nuke_teams |= N.nuke_team + for(var/datum/objective_team/nuclear/nuke_team in nuke_teams) + nuke_team.roundend_display() return TRUE -/proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho. - var/randomname = pick(GLOB.last_names) - var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN) - - if (!newname) - newname = randomname - - else - if (newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_") - to_chat(M, "That name is reserved.") - return nukelastname(M) - - return capitalize(newname) - -/proc/NukeNameAssign(lastname,list/syndicates) - for(var/datum/mind/synd_mind in syndicates) - var/mob/living/carbon/human/H = synd_mind.current - synd_mind.name = H.dna.species.random_name(H.gender,0,lastname) - synd_mind.current.real_name = synd_mind.name - return - /proc/is_nuclear_operative(mob/M) - return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.syndicates + return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop) /datum/outfit/syndicate name = "Syndicate Operative - Basic" @@ -315,15 +135,24 @@ backpack_contents = list(/obj/item/storage/box/syndie=1) var/tc = 25 + var/command_radio = FALSE + + +/datum/outfit/syndicate/leader + name = "Syndicate Leader - Basic" + id = /obj/item/card/id/syndicate/nuke_leader + r_hand = /obj/item/device/nuclear_challenge + command_radio = TRUE /datum/outfit/syndicate/no_crystals tc = 0 - /datum/outfit/syndicate/post_equip(mob/living/carbon/human/H) var/obj/item/device/radio/R = H.ears R.set_frequency(GLOB.SYND_FREQ) R.freqlock = 1 + if(command_radio) + R.command = TRUE if(tc) var/obj/item/device/radio/uplink/nuclear/U = new(H, H.key, tc)