diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index 364b7eb961..23e94c4065 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -136,11 +136,11 @@ required_enemies = list(1,1,0,0,0,0,0,0,0,0) weight = 4 // no repeatable weight decrease. too variable to be unfun multiple times in one round - cost = 3 + cost = 1 requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE - property_weights = list("story_potential" = 5, "extended" = 1) + property_weights = list("story_potential" = 1, "extended" = 1) always_max_weight = TRUE //////////////////////////////////////////////