diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 8efb7ce9e1..8f52f26936 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -159,7 +159,7 @@
if (user.has_disability(DISABILITY_CLUMSY) && prob(40))
to_chat(user, "You shoot yourself in the foot with [src]!")
var/shot_leg = pick("l_leg", "r_leg")
- process_fire(user,user,0,params, zone_override = shot_leg)
+ process_fire(user, user, FALSE, params, shot_leg)
user.dropItemToGround(src, TRUE)
return
@@ -178,9 +178,9 @@
else if(G.can_trigger_gun(user))
bonus_spread += 24 * G.weapon_weight
loop_counter++
- addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, 1, params, null, bonus_spread), loop_counter)
+ addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter)
- process_fire(target,user,1,params, null, bonus_spread)
+ process_fire(target, user, TRUE, params, null, bonus_spread)
@@ -437,7 +437,7 @@
if(chambered && chambered.BB)
chambered.BB.damage *= 5
- process_fire(target, user, 1, params)
+ process_fire(target, user, TRUE, params)
/obj/item/gun/proc/unlock() //used in summon guns and as a convience for admins
if(pin)
diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm
index 786486eea9..c16c5f0fc0 100644
--- a/code/modules/projectiles/guns/ballistic.dm
+++ b/code/modules/projectiles/guns/ballistic.dm
@@ -159,7 +159,7 @@
sleep(25)
if(user.is_holding(src))
var/turf/T = get_turf(user)
- process_fire(user, user, 0, zone_override = "head")
+ process_fire(user, user, FALSE, null, "head")
user.visible_message("[user] blows [user.p_their()] brain[user.p_s()] out with [src]!")
var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
B.Remove(user)
@@ -215,7 +215,7 @@
. = 0
for(var/obj/item/ammo_casing/AC in magazine.stored_ammo)
if(AC.BB)
- process_fire(user, user,0)
+ process_fire(user, user, FALSE)
. = 1
diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm
index aefa7826a0..4e9da3b22d 100644
--- a/code/modules/projectiles/guns/ballistic/revolver.dm
+++ b/code/modules/projectiles/guns/ballistic/revolver.dm
@@ -351,7 +351,7 @@
/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
if((user.has_disability(DISABILITY_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
return ..()
- if(process_fire(user, user, 0, zone_override = "head"))
+ if(process_fire(user, user, FALSE, null, "head"))
user.visible_message("[user] somehow manages to shoot [user.p_them()]self in the face!", "You somehow shoot yourself in the face! How the hell?!")
user.emote("scream")
user.drop_all_held_items()
diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm
index e74b90922d..6382b231a8 100644
--- a/code/modules/projectiles/guns/ballistic/shotgun.dm
+++ b/code/modules/projectiles/guns/ballistic/shotgun.dm
@@ -44,7 +44,7 @@
/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
. = 0
if(chambered && chambered.BB)
- process_fire(user, user,0)
+ process_fire(user, user, FALSE)
. = 1
/obj/item/gun/ballistic/shotgun/proc/pump(mob/M)