oops
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@@ -362,28 +362,23 @@
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/**********************Mining Scanners**********************/
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/obj/item/device/mining_scanner
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desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
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desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
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name = "manual mining scanner"
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icon_state = "mining1"
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/cooldown = 0
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var/cooldown = 35
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var/current_cooldown = 0
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origin_tech = "engineering=1;magnets=1"
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/obj/item/device/mining_scanner/attack_self(mob/user)
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if(!user.client)
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return
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if(!cooldown)
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cooldown = TRUE
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addtimer(CALLBACK(src, .proc/clear_cooldown), 40)
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var/list/mobs = list()
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mobs |= user
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mineral_scan_pulse(mobs, get_turf(user))
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/obj/item/device/mining_scanner/proc/clear_cooldown()
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cooldown = FALSE
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if(current_cooldown <= world.time)
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current_cooldown = world.time + cooldown
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mineral_scan_pulse(get_turf(user))
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//Debug item to identify all ore spread quickly
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@@ -396,7 +391,7 @@
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qdel(src)
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/obj/item/device/t_scanner/adv_mining_scanner
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desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results. This one has an extended range."
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desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
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name = "advanced automatic mining scanner"
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icon_state = "mining0"
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item_state = "analyzer"
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@@ -404,77 +399,47 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/cooldown = 35
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var/on_cooldown = 0
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var/current_cooldown = 0
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var/range = 7
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var/meson = TRUE
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origin_tech = "engineering=3;magnets=3"
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/obj/item/device/t_scanner/adv_mining_scanner/material
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meson = FALSE
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desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results. This one has an extended range."
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/obj/item/device/t_scanner/adv_mining_scanner/lesser
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name = "automatic mining scanner"
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desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results."
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desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
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range = 4
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cooldown = 50
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/obj/item/device/t_scanner/adv_mining_scanner/lesser/material
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desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
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meson = FALSE
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/obj/item/device/t_scanner/adv_mining_scanner/scan()
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if(!on_cooldown)
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on_cooldown = 1
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spawn(cooldown)
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on_cooldown = 0
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if(current_cooldown <= world.time)
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current_cooldown = world.time + cooldown
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var/turf/t = get_turf(src)
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var/list/mobs = recursive_mob_check(t, 1,0,0)
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if(!mobs.len)
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return
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if(meson)
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mineral_scan_pulse(mobs, t, range)
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else
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mineral_scan_pulse_material(mobs, t, range)
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mineral_scan_pulse(t, range)
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//For use with mesons
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/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
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/proc/mineral_scan_pulse(turf/T, range = world.view)
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var/list/minerals = list()
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for(var/turf/closed/mineral/M in range(range, T))
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if(M.scan_state)
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minerals += M
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if(minerals.len)
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for(var/mob/user in mobs)
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if(user.client)
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var/client/C = user.client
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for(var/turf/closed/mineral/M in minerals)
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var/turf/F = get_turf(M)
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var/image/I = image('icons/turf/smoothrocks.dmi', loc = F, icon_state = M.scan_state, layer = FLASH_LAYER)
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I.plane = FULLSCREEN_PLANE
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C.images += I
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spawn(30)
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if(C)
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C.images -= I
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//For use with material scanners
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/proc/mineral_scan_pulse_material(list/mobs, turf/T, range = world.view)
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var/list/minerals = list()
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for(var/turf/closed/mineral/M in range(range, T))
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if(M.scan_state)
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minerals += M
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if(minerals.len)
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if(LAZYLEN(minerals))
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for(var/turf/closed/mineral/M in minerals)
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var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
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if(oldC)
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qdel(oldC)
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var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
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C.icon_state = M.scan_state
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/obj/effect/temp_visual/mining_overlay
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plane = FULLSCREEN_PLANE
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layer = FLASH_LAYER
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icon = 'icons/turf/smoothrocks.dmi'
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anchored = 1
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mouse_opacity = 0
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duration = 30
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pixel_x = -4
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pixel_y = -4
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icon = 'icons/effects/ore_visuals.dmi'
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appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
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duration = 35
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pixel_x = -224
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pixel_y = -224
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/obj/effect/temp_visual/mining_overlay/Initialize()
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. = ..()
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animate(src, alpha = 0, time = duration, easing = EASE_IN)
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/**********************Xeno Warning Sign**********************/
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@@ -527,79 +492,66 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
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sharpness = IS_SHARP
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var/charged = 1
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var/charge_time = 16
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var/atom/mark = null
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var/mutable_appearance/marked_underlay
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var/charged = TRUE
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var/charge_time = 14
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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icon_state = "pulse1"
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nodamage = TRUE
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damage = 0 //We're just here to mark people. This is still a melee weapon.
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damage_type = BRUTE
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flag = "bomb"
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range = 6
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var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced = null
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log_override = TRUE
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var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
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/obj/item/projectile/destabilizer/Destroy()
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hammer_synced = null
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return ..()
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/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
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if(hammer_synced)
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if(hammer_synced.mark == target)
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return ..()
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if(isliving(target))
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if(hammer_synced.mark && hammer_synced.marked_underlay)
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hammer_synced.mark.underlays -= hammer_synced.marked_underlay
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hammer_synced.marked_underlay = null
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var/mob/living/L = target
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if(L.mob_size >= MOB_SIZE_LARGE)
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hammer_synced.mark = L
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hammer_synced.marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
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hammer_synced.marked_underlay.pixel_x = -L.pixel_x
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hammer_synced.marked_underlay.pixel_y = -L.pixel_y
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L.underlays += hammer_synced.marked_underlay
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var/target_turf = get_turf(target)
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if(ismineralturf(target_turf))
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var/turf/closed/mineral/M = target_turf
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new /obj/effect/temp_visual/kinetic_blast(M)
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M.gets_drilled(firer)
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if(isliving(target))
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var/mob/living/L = target
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var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
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CM.hammer_synced = hammer_synced
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var/target_turf = get_turf(target)
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if(ismineralturf(target_turf))
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var/turf/closed/mineral/M = target_turf
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new /obj/effect/temp_visual/kinetic_blast(M)
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M.gets_drilled(firer)
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..()
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/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
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if(!proximity_flag && charged)//Mark a target, or mine a tile.
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var/turf/proj_turf = get_turf(src)
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var/turf/proj_turf = user.loc
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if(!isturf(proj_turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure > 50)
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
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D.preparePixelProjectile(target,get_turf(target), user)
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var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
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D.preparePixelProjectile(target, get_turf(target), user)
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D.hammer_synced = src
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playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
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D.fire()
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charged = 0
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charged = FALSE
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icon_state = "mining_hammer1_uncharged"
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addtimer(CALLBACK(src, .proc/Recharge), charge_time)
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return
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if(proximity_flag && target == mark && isliving(target))
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if(proximity_flag && isliving(target))
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var/mob/living/L = target
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var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
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if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
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return
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new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
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mark = 0
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if(L.mob_size >= MOB_SIZE_LARGE)
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L.underlays -= marked_underlay
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QDEL_NULL(marked_underlay)
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
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if(!charged)
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charged = 1
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charged = TRUE
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icon_state = "mining_hammer1"
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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