first port
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@@ -103,7 +103,7 @@
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throw_speed = 3
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throw_range = 5
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sharpness = IS_SHARP
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embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
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embedding = list("embed_chance" = 75, "impact_pain_mult" = 10)
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armour_penetration = 35
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block_chance = 50
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var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
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@@ -53,6 +53,8 @@
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throw_speed = 4
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if(attack_verb_on.len)
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attack_verb = attack_verb_on
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if(embedding)
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AddElement(/datum/element/embed, embedding)
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icon_state = icon_state_on
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w_class = w_class_on
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else
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@@ -62,6 +64,8 @@
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throw_speed = initial(throw_speed)
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if(attack_verb_off.len)
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attack_verb = attack_verb_off
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if(embedding)
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RemoveElement(/datum/element/embed, embedding)
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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total_mass = initial(total_mass)
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