first port

This commit is contained in:
Timothy Teakettle
2020-06-10 20:33:01 +01:00
parent 6ae46d6e44
commit 95b8cd3956
34 changed files with 801 additions and 118 deletions
+3 -1
View File
@@ -94,7 +94,9 @@
//We want an accurate reading of .len
listclearnulls(BP.embedded_objects)
temp_bleed += 0.5 * BP.embedded_objects.len
for(var/obj/item/embeddies in BP.embedded_objects)
if(!embeddies.is_embed_harmless())
temp_bleed += 0.5
if(brutedamage >= 20)
temp_bleed += (brutedamage * 0.013)
@@ -159,7 +159,10 @@
disabled += BP
missing -= BP.body_zone
for(var/obj/item/I in BP.embedded_objects)
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
if(I.is_embed_harmless())
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
else
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
for(var/X in disabled)
var/obj/item/bodypart/BP = X
+1 -16
View File
@@ -220,22 +220,7 @@
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
var/time_taken = I.embedding.embedded_unsafe_removal_time/I.w_class //Citadel Change from * to /
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from [usr.p_their()] [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
if(do_after(usr, time_taken, needhand = 1, target = src))
remove_embedded_unsafe(L, I, usr)
/* CITADEL EDIT: remove_embedded_unsafe replaces this code
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
return
L.embedded_objects -= I
L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class)//It hurts to rip it out, get surgery you dingus.
I.forceMove(get_turf(src))
usr.put_in_hands(I)
usr.emote("scream")
usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
SEND_SIGNAL(usr, COMSIG_CLEAR_MOOD_EVENT, "embedded") */
SEND_SIGNAL(src, COMSIG_HUMAN_EMBED_RIP, I, L)
return
if(href_list["item"])
@@ -620,7 +620,10 @@
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
for(var/obj/item/I in LB.embedded_objects)
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
if(I.is_embed_harmless())
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
else
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
for(var/t in missing)
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
@@ -35,10 +35,6 @@
//heart attack stuff
handle_heart()
if(stat != DEAD)
//Stuff jammed in your limbs hurts
handle_embedded_objects()
//Update our name based on whether our face is obscured/disfigured
name = get_visible_name()
@@ -303,25 +299,6 @@
return TRUE
return ..()
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
for(var/obj/item/I in BP.embedded_objects)
if(prob(I.embedding.embedded_pain_chance))
BP.receive_damage(I.w_class*I.embedding.embedded_pain_multiplier)
to_chat(src, "<span class='userdanger'>[I] embedded in your [BP.name] hurts!</span>")
if(prob(I.embedding.embedded_fall_chance))
BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier)
BP.embedded_objects -= I
I.forceMove(drop_location())
I.unembedded()
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
/mob/living/carbon/human/proc/handle_active_genes()
if(HAS_TRAIT(src, TRAIT_MUTATION_STASIS))
return
+5 -2
View File
@@ -124,9 +124,12 @@
return TRUE
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone)
dtype = I.damtype
var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, throwingdatum) // TODO: find a better way to handle hitpush and skipcatch for humans
if(nosell_hit)
skipcatch = TRUE
hitpush = FALSE
dtype = I.damtype
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.